using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("zabu")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("zabumod")]
[assembly: AssemblyTitle("zabumod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace REPOJP.HideFlashlightHand
{
[BepInPlugin("REPOJP.HideFlashlightHand", "HideFlashlightHand", "1.0.0")]
public sealed class HideFlashlightHandPlugin : BaseUnityPlugin
{
public const string PluginGuid = "REPOJP.HideFlashlightHand";
public const string PluginName = "HideFlashlightHand";
public const string PluginVersion = "1.0.0";
internal static ConfigEntry<bool> CfgEnableMod;
internal static ConfigEntry<bool> CfgHideHalo;
internal static ConfigEntry<bool> CfgUseRendererScan;
private void Awake()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Expected O, but got Unknown
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Expected O, but got Unknown
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Expected O, but got Unknown
CfgEnableMod = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableMod", true, new ConfigDescription("Enable this mod.このMODを有効化", (AcceptableValueBase)null, Array.Empty<object>()));
CfgHideHalo = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "HideHalo", true, new ConfigDescription("Hide halo/flare visuals too.ハロー等の発光演出も非表示", (AcceptableValueBase)null, Array.Empty<object>()));
CfgUseRendererScan = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "UseRendererScan", false, new ConfigDescription("Disable all Renderers under the flashlight object to hide any model parts. Useful if the mesh reference changes in future updates.懐中電灯オブジェクト配下のRendererを全停止してモデル系をまとめて非表示 メッシュ参照が将来変更された場合の保険として有用", (AcceptableValueBase)null, Array.Empty<object>()));
Harmony val = new Harmony("REPOJP.HideFlashlightHand");
val.PatchAll();
}
}
internal static class FlashlightHideCore
{
private sealed class RendererCache
{
public Renderer[] Renderers;
}
private static readonly ConditionalWeakTable<FlashlightController, RendererCache> RendererCaches = new ConditionalWeakTable<FlashlightController, RendererCache>();
internal static void ApplyHide(FlashlightController inst)
{
if ((Object)(object)inst == (Object)null || !HideFlashlightHandPlugin.CfgEnableMod.Value || (Object)(object)inst.PlayerAvatar == (Object)null || !inst.PlayerAvatar.isLocal)
{
return;
}
if (HideFlashlightHandPlugin.CfgUseRendererScan.Value)
{
RendererCache orCreateValue = RendererCaches.GetOrCreateValue(inst);
if (orCreateValue.Renderers == null)
{
try
{
orCreateValue.Renderers = ((Component)inst).GetComponentsInChildren<Renderer>(true);
}
catch
{
orCreateValue.Renderers = Array.Empty<Renderer>();
}
}
Renderer[] renderers = orCreateValue.Renderers;
foreach (Renderer val in renderers)
{
if (!((Object)(object)val == (Object)null) && val.enabled)
{
val.enabled = false;
}
}
}
else if ((Object)(object)inst.mesh != (Object)null && ((Renderer)inst.mesh).enabled)
{
((Renderer)inst.mesh).enabled = false;
}
if (HideFlashlightHandPlugin.CfgHideHalo.Value && (Object)(object)inst.halo != (Object)null && inst.halo.enabled)
{
inst.halo.enabled = false;
}
}
}
[HarmonyPatch(typeof(FlashlightController))]
internal static class FlashlightControllerPatches
{
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void Start_Postfix(FlashlightController __instance)
{
FlashlightHideCore.ApplyHide(__instance);
}
[HarmonyPostfix]
[HarmonyPatch("Update")]
private static void Update_Postfix(FlashlightController __instance)
{
FlashlightHideCore.ApplyHide(__instance);
}
}
}