using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("zabu")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("zabumod")]
[assembly: AssemblyTitle("zabumod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace REPOJP.RespawnNoiseControl
{
[BepInPlugin("REPOJP.RespawnNoiseControl", "RespawnNoiseControl", "1.0.1")]
public sealed class RespawnNoiseControlPlugin : BaseUnityPlugin
{
public const string PluginGuid = "REPOJP.RespawnNoiseControl";
public const string PluginName = "RespawnNoiseControl";
public const string PluginVersion = "1.0.1";
internal static ManualLogSource Log;
internal static RespawnNoiseControlPlugin Instance;
private Harmony _harmony = null;
internal static ConfigEntry<bool> EnableMod;
internal static ConfigEntry<float> RespawnNoiseThreshold;
internal static ConfigEntry<float> RespawnDecreaseSeconds;
private void Awake()
{
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Expected O, but got Unknown
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Expected O, but got Unknown
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Expected O, but got Unknown
try
{
((Component)this).transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
Instance = this;
Log = ((BaseUnityPlugin)this).Logger;
EnableMod = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableMod", true, "Enable or disable this mod.このMODの有効無効");
RespawnNoiseThreshold = ((BaseUnityPlugin)this).Config.Bind<float>("General", "RespawnNoiseThreshold", 10f, new ConfigDescription("Noise threshold required to reduce enemy respawn timer.敵のリスポーン時間短縮が発生する音量しきい値", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 20f), Array.Empty<object>()));
RespawnDecreaseSeconds = ((BaseUnityPlugin)this).Config.Bind<float>("General", "RespawnDecreaseSeconds", 5f, new ConfigDescription("How many seconds to reduce the enemy respawn timer when the threshold is met.しきい値到達時に敵のリスポーン時間を何秒短縮するか", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 60f), Array.Empty<object>()));
_harmony = new Harmony("REPOJP.RespawnNoiseControl");
_harmony.PatchAll();
Log.LogInfo((object)"RespawnNoiseControl 1.0.1 loaded");
Log.LogInfo((object)$"EnableMod = {EnableMod.Value}");
Log.LogInfo((object)$"RespawnNoiseThreshold = {RespawnNoiseThreshold.Value}");
Log.LogInfo((object)$"RespawnDecreaseSeconds = {RespawnDecreaseSeconds.Value}");
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogError((object)string.Format("Failed to initialize {0}\n{1}", "RespawnNoiseControl", arg));
}
}
private void OnDestroy()
{
try
{
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogError((object)string.Format("Failed to unpatch {0}\n{1}", "RespawnNoiseControl", arg));
}
}
}
[HarmonyPatch(typeof(EnemyDirector), "SetInvestigate")]
internal static class EnemyDirectorSetInvestigatePatch
{
private static bool Prefix(EnemyDirector __instance, Vector3 position, float radius, bool pathfindOnly = false)
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
try
{
if (!RespawnNoiseControlPlugin.EnableMod.Value)
{
return true;
}
if (!SemiFunc.IsMasterClientOrSingleplayer())
{
return false;
}
if (__instance.debugInvestigate)
{
GameObject val = Object.Instantiate<GameObject>(AssetManager.instance.debugEnemyInvestigate, position, Quaternion.identity);
DebugEnemyInvestigate component = val.GetComponent<DebugEnemyInvestigate>();
if ((Object)(object)component != (Object)null)
{
component.radius = radius;
}
}
foreach (EnemyParent item in __instance.enemiesSpawned)
{
if ((Object)(object)item == (Object)null)
{
continue;
}
if (!item.Spawned)
{
if (radius >= RespawnNoiseControlPlugin.RespawnNoiseThreshold.Value)
{
item.DisableDecrease(RespawnNoiseControlPlugin.RespawnDecreaseSeconds.Value);
}
}
else if (!((Object)(object)item.Enemy == (Object)null) && item.Enemy.HasStateInvestigate && Vector3.Distance(position, ((Component)item.Enemy).transform.position) / item.Enemy.StateInvestigate.rangeMultiplier < radius)
{
item.Enemy.StateInvestigate.Set(position, pathfindOnly);
}
}
return false;
}
catch (Exception arg)
{
RespawnNoiseControlPlugin.Log.LogError((object)$"Failed in EnemyDirector.SetInvestigate patch\n{arg}");
return true;
}
}
}
}