using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BombadiroCrocodilo")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BombadiroCrocodiloMod")]
[assembly: AssemblyTitle("BombadiroCrocodilo")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BombadiroCrocodilo
{
[BepInPlugin("BombadiroCrocodilo", "BombadiroCrocodiloMod", "1.0.0")]
[BepInProcess("REPO.exe")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
internal static GameObject BombadiroGameObj;
internal static AudioClip BombadiroChaseSound;
private void TryGetBombadiroAssets()
{
string text = Path.Combine(Paths.PluginPath, "Randz0-BombadiroCrocodilo/bombadiro");
Logger.LogInfo((object)("Getting Assets From: " + text));
AssetBundle val = AssetBundle.LoadFromFile(text);
if ((Object)(object)val == (Object)null)
{
throw new Exception("asset bundle is missing");
}
BombadiroGameObj = val.LoadAsset<GameObject>("bombadiroModel");
BombadiroChaseSound = val.LoadAsset<AudioClip>("bombadiroSFX");
if ((Object)(object)BombadiroGameObj == (Object)null || (Object)(object)BombadiroChaseSound == (Object)null)
{
throw new Exception("Could not find model/SFX in assets");
}
}
private void InitializeLogger()
{
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin BombadiroCrocodilo is loading!");
}
private void Awake()
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Expected O, but got Unknown
InitializeLogger();
try
{
TryGetBombadiroAssets();
}
catch (Exception ex)
{
Logger.LogFatal((object)("Could not load bombadiro, will not load mod \n Error Msg : " + ex.Message));
return;
}
Logger.LogInfo((object)"Bombadiro Was Sucessfully loaded.");
Harmony val = new Harmony("BombadiroCrocodilo");
val.PatchAll();
}
}
[HarmonyPatch(typeof(EnemyParent), "Awake")]
public class ReplaceEnemyHeadWithBombadiro
{
public static void ReplaceChaseSFX(ref EnemyParent instance)
{
EnemyHeadAnimationSystem componentInChildren = ((Component)instance).GetComponentInChildren<EnemyHeadAnimationSystem>(true);
componentInChildren.ChaseBegin.Sounds[0] = Plugin.BombadiroChaseSound;
componentInChildren.ChaseBegin.Volume = 1f;
}
public static void ReplaceModel(ref EnemyParent instance)
{
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
MeshRenderer[] componentsInChildren = ((Component)instance).GetComponentsInChildren<MeshRenderer>(true);
SkinnedMeshRenderer[] componentsInChildren2 = ((Component)instance).GetComponentsInChildren<SkinnedMeshRenderer>(true);
MeshRenderer[] array = componentsInChildren;
foreach (MeshRenderer val in array)
{
((Renderer)val).enabled = false;
}
SkinnedMeshRenderer[] array2 = componentsInChildren2;
foreach (SkinnedMeshRenderer val2 in array2)
{
((Renderer)val2).enabled = false;
}
Transform child = ((Component)instance).transform.GetChild(((Component)instance).transform.childCount - 1);
child = child.GetChild(child.childCount - 1);
Transform transform = Object.Instantiate<GameObject>(Plugin.BombadiroGameObj, ((Component)child).transform.position, Quaternion.identity, child).transform;
transform.localRotation = Quaternion.Euler(0f, -90f, 0f);
}
public static void Postfix(ref EnemyParent __instance)
{
Plugin.Logger.LogInfo((object)__instance.enemyName);
if (!(__instance.enemyName != "Headman"))
{
ReplaceModel(ref __instance);
ReplaceChaseSFX(ref __instance);
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "BombadiroCrocodilo";
public const string PLUGIN_NAME = "BombadiroCrocodiloMod";
public const string PLUGIN_VERSION = "1.0.0";
}
}