Wow this mod is great
Updated a week agoThe Bombadiro Crocodilo mod brings a spicy, scaly twist to REPO that somehow feels both chaotic and majestic at the same time. This amphibious artillery unit doesn’t just snap—it blasts. Here's the breakdown:
✅ Highlights: Creative Design: The Bombadiro Crocodilo blends heavy firepower with semi-aquatic mobility. It's not just a reskin of a tank—it’s a crocodile with intent.
Balanced Mayhem: Surprisingly, it doesn’t feel overpowered. The long reload time on its "Bomba Boca" cannon balances its high splash damage.
Animations & SFX: The custom animation where it recoils into the water after firing? Chef’s kiss. And that guttural croak before launching a missile? Hauntingly beautiful.
Lore Integration: The backstory entry in the codex (that it was trained by a rogue bioweapons unit in the swampy ruins of Sector 12B) adds hilarious but compelling flavor.
🔧 Suggestions: AI Usage: The AI seems a bit shy about deploying Bombadiros in tight maps. Maybe tweak the behavior tree or unit preferences?
Hitbox Issues: Occasionally, the tail hitbox lags behind during fast turns, causing some strange clipping through buildings.
Upgrade Path: The tech tree integration is solid, but a late-game evolution (e.g., "Crocobomber Supreme") could be fun.
Final Thoughts: The Bombadiro Crocodilo is a phenomenal addition to REPO that brings charm, chaos, and just the right amount of absurdity. It’s the kind of unit that makes you laugh maniacally while shouting "Release the croco-barrage!"
Highly recommended for players who want tactical depth and reptilian destruction.
Want me to generate some concept art, a loading screen tip, or even patch notes for it?