Decompiled source of REPOEndlessArena v1.0.3

REPOEndlessArenaMod.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("REPOEndlessArenaMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("REPOEndlessArenaMod")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("41240c5c-f8f9-4c95-b152-b02423918001")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.rbmuk.endlessarena", "Endless Arena Mod", "1.0.2")]
public class MyFirstMod : BaseUnityPlugin
{
	private void Awake()
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Expected O, but got Unknown
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Endless arena mod loaded sucessfully");
		Harmony val = new Harmony("com.rbmuk.endlessarena");
		val.PatchAll();
	}
}
[HarmonyPatch(typeof(RunManager), "ChangeLevel")]
[HarmonyPatch(new Type[]
{
	typeof(bool),
	typeof(bool),
	typeof(ChangeLevelType)
})]
public class Patch_ChangeLevel
{
	private static bool Prefix(RunManager __instance, bool _completedLevel, bool _levelFailed, ChangeLevelType _changeLevelType)
	{
		if ((Object)(object)__instance.levelCurrent == (Object)(object)__instance.levelArena)
		{
			__instance.RestartScene();
			return false;
		}
		return true;
	}
}