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Decompiled source of REPOTrueUltrawide v1.0.0
REPOTrueUltrawide.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("REPOTrueUltrawide")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("REPOTrueUltrawide")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("3f5fd507-336d-42d3-a6f5-e6583a230cfc")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace REPOTrueUltrawide; [BepInPlugin("REPOTrueUltrawide", "REPO True Ultrawide", "1.0.0")] public class REPOTrueUltrawidePlugin : BaseUnityPlugin { public static ConfigEntry<float> BaseFov; private void Awake() { //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"REPO True Ultrawide v1.0.0 loaded!"); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"Aspect ratio: {(float)Screen.width / (float)Screen.height}"); BaseFov = ((BaseUnityPlugin)this).Config.Bind<float>("FOV", "FOV", 70f, new ConfigDescription("The FOV, 90 is good for 32:9.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(50f, 110f), Array.Empty<object>())); Harmony val = new Harmony("REPOTrueUltrawide"); val.PatchAll(); } } [HarmonyPatch(typeof(GraphicsManager), "Update")] public class StretchingPatch { public static void Postfix() { //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) float num = (float)Screen.width / (float)Screen.height; GameObject val = GameObject.Find("Render Texture Overlay"); GameObject val2 = GameObject.Find("Render Texture Main"); if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val2)) { RectTransform component = val.GetComponent<RectTransform>(); RectTransform component2 = val2.GetComponent<RectTransform>(); if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component2)) { component.sizeDelta = new Vector2(428f * num, 428f); component2.sizeDelta = new Vector2(428f * num, 428f); } else { component.sizeDelta = new Vector2(750f, 750f / num); component2.sizeDelta = new Vector2(750f, 750f / num); } } Camera mainCamera = GameDirector.instance.MainCamera; float value = REPOTrueUltrawidePlugin.BaseFov.Value; float fieldOfView = 2f * Mathf.Atan(Mathf.Tan(value * ((float)Math.PI / 180f) / 2f) * 1.7777778f / num) * 57.29578f; mainCamera.aspect = num; mainCamera.fieldOfView = fieldOfView; GameObject val3 = GameObject.Find("Post Processing Overlay"); if (Object.op_Implicit((Object)(object)val3)) { val3.SetActive(false); } } }