You are viewing a potentially older version of this package. View all versions.
Redfops-PlayerScaling-1.2.0 icon

PlayerScaling

Map scales with number of players and config options, optional scaling past level 11

Date uploaded a week ago
Version 1.2.0
Download link Redfops-PlayerScaling-1.2.0.zip
Downloads 10274
Dependency string Redfops-PlayerScaling-1.2.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

PlayerScaling

This mod was created to allow for the map to be expanded to accomodate larger groups, and also has options for making the

Config

Click me to expand

Global Scaling Multiplier

Multiplies the player scaling factor by this number.

Player Scaling Minimum

The player scaling factor is set to 1 unless there are at least this many players, or downscaling is enabled.

Player Scaling Divisor

The player scaling factor will go up by 1 each time the number of players goes up by this amount. Decrease for more player scaling, increase for less.

Down Scaling Enabled

Disabled by default, enable if you want the map to get smaller for fewer players.

Minimum Downscaling Multiplier

The lowest the multiplier will go for downscaling, default 0.5x. I don't recommend putting this below 0.5 as it's untested and likely to break the game.

Map Scaling Enabled

If this is disabled, the map size will not be affected by player count.

Map Scaling Multiplier

Multiplies the map size by this amount. Applies regardless of whether or not the Map Scaling is enabled.

Enemies Scaling Multiplier

Changes how quickly enemies increase in number. Higher means they will grow in numbers more quickly, but will not change their maximum amount.

Max Enemy Density

This affects the maximum number of total enemies you will see per map module (the big squares on the map). Default is in line with vanilla. Set higher to have the enemy count continue scaling past round 11.

Valuables Scaling Multiplier

Multiplies the amount of valuables by this amount.

Difficulty Scaling Enabled

If this is disabled, difficulty will not change with player count.

Difficulty Scaling Multiplier

Multiplies the difficulty which mostly affects room types and enemy spawning delay. Applies regardless of whether or not Difficulty scaling is enabled.

Difficulty Scaling Offset

Adds to the difficulty to have it start slightly higher.

Map Size

The map size scales linearly with players and will break past the normal limits. You will also see more than 4 extracts on these larger maps.

Enemy Count and Valuables

Enemies and Valuables are multiplied in accordance with the map size changes, so you can expect to see a similar density of enemies and valuables as with a normal map, but there will be more overall.

General Difficulty Scaling

The Game's general difficulty scaling will be accelerated for larger groups, but more subtly than other factors. Specifically the difficulty is multiplied by the square root of the player scaling factor.

Other recommended mods

I highly recommend all of these mods for large groups for a better experience!
UpgradeEveryRound is another mod by me that allows each player to get one free upgrade every time you visit the shop.
RoboUnion is a mod by Linkoid that allows you to break past the normal cap of 6 players.
MoreShopItems is a mod by GalaxyMods that increases the number of available items in the shop.

CHANGELOG

Changelog

[1.2.0] - 2025-5-5

Added

  • Options for downscaling for fewer players
  • Options for helping to continue to increase the difficulty past the default limit of 11 days.

Tweaked

  • Refocused towards map scaling, with other scaling being based off it.
  • Config options removed and added to meet this goal.
  • Honed in on trying to make this a vanilla plus experience by default with customization for the player to make the experience however they like it.

Fixed

  • Game crash/freeze when loading levels past a certain point. This was due to a bit of a silly error on my part and should no longer be an issue outside of players tweaking the config to make the map huge.
  • Some potential oddities in level generation that resulted from the mistake, including having fewer extractions than expected.

[1.1.0] - 2025-3-29

Added

  • Config options for disabling or changing how scaling works