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| Date uploaded | 2 days ago |
| Version | 1.1.1 |
| Download link | Riggola-AnotherEnemyHealthBars-1.1.1.zip |
| Downloads | 4356 |
| Dependency string | Riggola-AnotherEnemyHealthBars-1.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
AnotherEnemyHealthBars
Adds enemy health bars and floating damage numbers to R.E.P.O.
- A health bar appears above an enemy when you hit it (and, optionally, while you grab it).
- The bar shows current/max health, a colour gradient (green → red), and fades out by distance.
- Floating
-damagenumbers pop up on every hit. - Colours and sizes are fully customizable via the config.
This is an independent re-implementation of the idea — it shares no code with other health‑bar mods.
Configuration
All options are under the BepInEx config (com.riggola.anotherenemyhealthbars.cfg).
Bar
| Setting | Default | Description |
|---|---|---|
HeightOffset |
0.6 |
Extra height above the auto-detected top of the enemy. |
DisplaySeconds |
8 |
How long the bar stays after the enemy was last hit/grabbed. |
FadeDistance |
40 |
Distance at which the bar fully fades out. |
ShowOnGrab |
true |
Also show the bar while grabbing the enemy. |
AlwaysVisible |
false |
Keep every enemy's bar visible at all times. |
Size
| Setting | Default | Description |
|---|---|---|
BarScale |
1.0 |
Overall size multiplier for the health bar (and its text). Range 0.25–5. |
DamageNumberScale |
1.0 |
Size multiplier for the floating damage numbers. Range 0.25–5. |
Colors
Colours are hex strings — #RRGGBB or #RRGGBBAA (the alpha channel controls transparency). An invalid value falls back to the default.
| Setting | Default | Description |
|---|---|---|
BarColorHigh |
#33D933 |
Bar colour at full health. |
BarColorLow |
#D91A1A |
Bar colour at (near) zero health; the fill blends between this and BarColorHigh. |
BarBackground |
#000000A6 |
Bar background / frame colour (alpha = transparency). |
TextColor |
#FFFFFF |
Colour of the "current / max" text. |
Damage Numbers
| Setting | Default | Description |
|---|---|---|
Enabled |
true |
Show floating damage numbers. |
ColorSmall |
#FF8C26 |
Colour of small hits (damage < 20). |
ColorMedium |
#FFCC33 |
Colour of medium hits (damage 20–49). |
ColorLarge |
#FF4033 |
Colour of large hits (damage ≥ 50). |
Colours can be edited live with ConfigurationManager — changes apply immediately.
Multiplayer
Purely client-side / visual. Each player who installs it sees the bars; players without it are unaffected. No host requirement.
Changelog
- 1.1.1 — Fully customizable colours (bar, background, text, damage numbers) and configurable bar / damage-number sizes.
- 1.0.0 — Initial release.
Credits
Made by AI.
CHANGELOG
Changelog
1.1.1
- Added fully customizable health bar colours.
- Added configurable health bar background and text colours.
- Added customizable floating damage number colours for small, medium, and large hits.
- Added
BarScaleandDamageNumberScaleconfig options. - Applied colour changes live when edited through compatible config managers.
1.0.0
- Initial release.