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Riggola-AnotherEnemyHealthBars-1.1.1 icon

AnotherEnemyHealthBars

Enemy health bars and floating damage numbers for R.E.P.O.

By Riggola
Date uploaded 2 days ago
Version 1.1.1
Download link Riggola-AnotherEnemyHealthBars-1.1.1.zip
Downloads 4356
Dependency string Riggola-AnotherEnemyHealthBars-1.1.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

AnotherEnemyHealthBars

Adds enemy health bars and floating damage numbers to R.E.P.O.

  • A health bar appears above an enemy when you hit it (and, optionally, while you grab it).
  • The bar shows current/max health, a colour gradient (green → red), and fades out by distance.
  • Floating -damage numbers pop up on every hit.
  • Colours and sizes are fully customizable via the config.

This is an independent re-implementation of the idea — it shares no code with other health‑bar mods.

Configuration

All options are under the BepInEx config (com.riggola.anotherenemyhealthbars.cfg).

Bar

Setting Default Description
HeightOffset 0.6 Extra height above the auto-detected top of the enemy.
DisplaySeconds 8 How long the bar stays after the enemy was last hit/grabbed.
FadeDistance 40 Distance at which the bar fully fades out.
ShowOnGrab true Also show the bar while grabbing the enemy.
AlwaysVisible false Keep every enemy's bar visible at all times.

Size

Setting Default Description
BarScale 1.0 Overall size multiplier for the health bar (and its text). Range 0.25–5.
DamageNumberScale 1.0 Size multiplier for the floating damage numbers. Range 0.25–5.

Colors

Colours are hex strings — #RRGGBB or #RRGGBBAA (the alpha channel controls transparency). An invalid value falls back to the default.

Setting Default Description
BarColorHigh #33D933 Bar colour at full health.
BarColorLow #D91A1A Bar colour at (near) zero health; the fill blends between this and BarColorHigh.
BarBackground #000000A6 Bar background / frame colour (alpha = transparency).
TextColor #FFFFFF Colour of the "current / max" text.

Damage Numbers

Setting Default Description
Enabled true Show floating damage numbers.
ColorSmall #FF8C26 Colour of small hits (damage < 20).
ColorMedium #FFCC33 Colour of medium hits (damage 20–49).
ColorLarge #FF4033 Colour of large hits (damage ≥ 50).

Colours can be edited live with ConfigurationManager — changes apply immediately.

Multiplayer

Purely client-side / visual. Each player who installs it sees the bars; players without it are unaffected. No host requirement.

Changelog

  • 1.1.1 — Fully customizable colours (bar, background, text, damage numbers) and configurable bar / damage-number sizes.
  • 1.0.0 — Initial release.

Credits

Made by AI.

CHANGELOG

Changelog

1.1.1

  • Added fully customizable health bar colours.
  • Added configurable health bar background and text colours.
  • Added customizable floating damage number colours for small, medium, and large hits.
  • Added BarScale and DamageNumberScale config options.
  • Applied colour changes live when edited through compatible config managers.

1.0.0

  • Initial release.