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| Date uploaded | 5 days ago |
| Version | 1.1.3 |
| Download link | Rogue-Backrooms-1.1.3.zip |
| Downloads | 6661 |
| Dependency string | Rogue-Backrooms-1.1.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
The Backrooms
This mod adds the backrooms as a playable map to repo! Also feel free to check out My Valuables Mod
Note
- Everyone is required to install this mod.
- Please report any bugs or glitches you find to the Offical REPO Modding discord server.
Rooms
| Room Type | Count |
|---|---|
| Start Rooms | 6 |
| Normal Modules | 7 |
| Passage Modules | 2 |
| Dead-End Modules | 3 |
| Extraction Module | 5 |
Screenshots
Credits to BestGamingN1 for the valuables models.
CHANGELOG
1.1.4
- Fixed an issue where you fell through the floor in a room.
- Added 5 new valuables.
- Fixed lightning effect on core valuable.
- Updated pool rooms passage and removed clipping issue.
- Updated the existing valuables shadows and material types.
- Fixed the large starting room missing the catwalk when viewed from below.
1.1.3
- Fixed lighting in the attic ladder room.
- Fixed red boxes showing up when extracting.
- Added a new start room.
- Increased the weight of most valuables.
- Updated 3 extraction rooms to better fit the backrooms theme
- Made it so you take damage if you stand on the burning car.
- Increased the ambience static noise.
- Fixed an issue where you fell through the floor in a deadend room.
- Fixed a few small errors that sometimes appear in console.
- Fixed an issue where enemies sometimes spawned inside walls.
- Fixed audio not working when in a starting in a certain room.
1.1.2
- Fixed an issue where other maps broke after playing in the backrooms.
- Fixed a few more spots where enemies got stuck.
- Improved loading speeds and performance regarding parts of the map.
- Added light flickering to a few rooms.
- Removed lots of unused assets and remade a few assets to improve FPS.
1.1.1
- Resolved all the console error spam.
- Fixed enemy's not being able to path through doors correctly.
- Removed Red box appearing when extracting.
- Fixed Extraction points keeping value even after taking items out of it.
- Fixed Rooms clipping into eachother when using SkyCustomLevelSizes Skydorm
- Updated DLL to fix breaking other level sizes if they have custom sizes.
- Fixed emoji's not appearing on extraction points.
- Fixed a crash that happened when loading into the map.
- Fixed CCTV being too dark.
- Fixed stair hitboxes and navigation in all parts of the map.
- Added hitbox's to the cctv monitors and the ship in certain rooms.
- Fixed TV spawning the wrong way direction.
- Valuables disappearing when in extraction rooms.
- Fixed enemies walking into walls and not being able to navigate around them.
1.1.0
- Fix stairs hitbox in water room passage
- Fix door at gas station start room not opening
- Enabled Enemy spawning (oops)
- Fixed Room audio when talking with friends (hopefully)
- Added a new deadend room.
1.0.9
- Updated to new REPO version.
- Fixed a few small bug.
- Added a new extraction room.
- Added a new normal room.
- Updated a few already existing rooms.
- Added cctv cameras that do work in game.
- Known issue: The navigation on your minimap doesnt always point in the correct direction
1.0.8
- Fixed Death Barrier from the moving floor room clipping into other rooms.
- Fixed the memory jar not fitting in the cart.
- Fixed the chain clipping into other rooms.
- Fixed the TV valuable not displaying the correct screen.
- Many thanks to Tristan Games for providing bugs and getting me to work on the mod again. Also a great streamer, so check him out (:
1.0.7
- Fixed a few rooms textures.
- Fixed the elevator room not working properly.
- Fixed errors that might appear during certain situations.
- Fixed enemy AI not navigating certain areas correctly.
- Added images to the README file to show the map off.
- Fixed a few valuables spawning inside walls.
- Fixed the briefcase valuable having a broken mesh.
- Updated the lights to no longer turn off after the last extraction.
- Updated a few valuables textures and quality.
1.0.6
- Added 3 new rooms.
- Fixed Desync Issue with moving objects.
- Fixed valuables clipping into walls.
- Fixed incorrect material types on most objects such as walls and floors.
- Fixed wrong sound playing when runnning on certain floor tiles.
- Fixed Gaps in a few rooms which allowed you to see through the map.
- Updated ReadMe file.
- Fixed glitching texture in 1 of the extraction rooms.
- Partly fixed enemy navigation.
- Added music level and a few more ambience sounds.
- Removed SkyCustomLevelSizes Skydorm as a required dependency.
1.0.5
- Fixed Gaps in the wall in a passage room.
- Added a new starting room.
- Fixed extraction rooms not spawning in later levels.
- Fixed a bug that caused the game to crash in multiplayer.
v1.0.4
- Added 23 custom valuables!
- Removed the moving floor room until desync issue can be fixed.
- Added alot more valuable spawns to support higher level runs.
- Re-added 2 passages and updated them to the new repo version.
v1.0.3
- Updated Map to new REPO version.
- Fixed extractions not opening when interacted with.
- Added blood to a few walls.
- Added new moving platform room.
- Updating a few existing rooms.
- Fixed light clipping through walls.
- Fixed bought items not spawning in the corrext spot in a starting room.
- Updated a few sound effects.
- Temporarly removed passages due to issue.
v1.0.2
- Added new normal rooms.
- Added new starting room.
- Added another extraction point. (not complete)
- Added a few more spots for valuables.
- Updated the loading screen.
v1.0.1
- Fixed extraction points not dropping cash bags.
- Fixed a few spots in the map where you could see through walls.
- Added some lights to darker areas of the map.
- Fixed a few clipping issues.
v1.0.0
- Initial release.