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Rogue-Backrooms-1.1.3 icon

Backrooms

Adds the backrooms to REPO!

By Rogue
Date uploaded 5 days ago
Version 1.1.3
Download link Rogue-Backrooms-1.1.3.zip
Downloads 6661
Dependency string Rogue-Backrooms-1.1.3

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2304 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2304
Zehs-REPOLib-3.0.2 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 3.0.2

README

The Backrooms

This mod adds the backrooms as a playable map to repo! Also feel free to check out My Valuables Mod

Note

Rooms

Room Type Count
Start Rooms 6
Normal Modules 7
Passage Modules 2
Dead-End Modules 3
Extraction Module 5

Screenshots

Screenshot 1

Screenshot 2

Screenshot 3

Screenshot 4

Screenshot 5

Screenshot 6

Screenshot 7


Credits to BestGamingN1 for the valuables models.

CHANGELOG

1.1.4

  • Fixed an issue where you fell through the floor in a room.
  • Added 5 new valuables.
  • Fixed lightning effect on core valuable.
  • Updated pool rooms passage and removed clipping issue.
  • Updated the existing valuables shadows and material types.
  • Fixed the large starting room missing the catwalk when viewed from below.

1.1.3

  • Fixed lighting in the attic ladder room.
  • Fixed red boxes showing up when extracting.
  • Added a new start room.
  • Increased the weight of most valuables.
  • Updated 3 extraction rooms to better fit the backrooms theme
  • Made it so you take damage if you stand on the burning car.
  • Increased the ambience static noise.
  • Fixed an issue where you fell through the floor in a deadend room.
  • Fixed a few small errors that sometimes appear in console.
  • Fixed an issue where enemies sometimes spawned inside walls.
  • Fixed audio not working when in a starting in a certain room.

1.1.2

  • Fixed an issue where other maps broke after playing in the backrooms.
  • Fixed a few more spots where enemies got stuck.
  • Improved loading speeds and performance regarding parts of the map.
  • Added light flickering to a few rooms.
  • Removed lots of unused assets and remade a few assets to improve FPS.

1.1.1

  • Resolved all the console error spam.
  • Fixed enemy's not being able to path through doors correctly.
  • Removed Red box appearing when extracting.
  • Fixed Extraction points keeping value even after taking items out of it.
  • Fixed Rooms clipping into eachother when using SkyCustomLevelSizes Skydorm
  • Updated DLL to fix breaking other level sizes if they have custom sizes.
  • Fixed emoji's not appearing on extraction points.
  • Fixed a crash that happened when loading into the map.
  • Fixed CCTV being too dark.
  • Fixed stair hitboxes and navigation in all parts of the map.
  • Added hitbox's to the cctv monitors and the ship in certain rooms.
  • Fixed TV spawning the wrong way direction.
  • Valuables disappearing when in extraction rooms.
  • Fixed enemies walking into walls and not being able to navigate around them.

1.1.0

  • Fix stairs hitbox in water room passage
  • Fix door at gas station start room not opening
  • Enabled Enemy spawning (oops)
  • Fixed Room audio when talking with friends (hopefully)
  • Added a new deadend room.

1.0.9

  • Updated to new REPO version.
  • Fixed a few small bug.
  • Added a new extraction room.
  • Added a new normal room.
  • Updated a few already existing rooms.
  • Added cctv cameras that do work in game.
  • Known issue: The navigation on your minimap doesnt always point in the correct direction

1.0.8

  • Fixed Death Barrier from the moving floor room clipping into other rooms.
  • Fixed the memory jar not fitting in the cart.
  • Fixed the chain clipping into other rooms.
  • Fixed the TV valuable not displaying the correct screen.
  • Many thanks to Tristan Games for providing bugs and getting me to work on the mod again. Also a great streamer, so check him out (:

1.0.7

  • Fixed a few rooms textures.
  • Fixed the elevator room not working properly.
  • Fixed errors that might appear during certain situations.
  • Fixed enemy AI not navigating certain areas correctly.
  • Added images to the README file to show the map off.
  • Fixed a few valuables spawning inside walls.
  • Fixed the briefcase valuable having a broken mesh.
  • Updated the lights to no longer turn off after the last extraction.
  • Updated a few valuables textures and quality.

1.0.6

  • Added 3 new rooms.
  • Fixed Desync Issue with moving objects.
  • Fixed valuables clipping into walls.
  • Fixed incorrect material types on most objects such as walls and floors.
  • Fixed wrong sound playing when runnning on certain floor tiles.
  • Fixed Gaps in a few rooms which allowed you to see through the map.
  • Updated ReadMe file.
  • Fixed glitching texture in 1 of the extraction rooms.
  • Partly fixed enemy navigation.
  • Added music level and a few more ambience sounds.
  • Removed SkyCustomLevelSizes Skydorm as a required dependency.

1.0.5

  • Fixed Gaps in the wall in a passage room.
  • Added a new starting room.
  • Fixed extraction rooms not spawning in later levels.
  • Fixed a bug that caused the game to crash in multiplayer.

v1.0.4

  • Added 23 custom valuables!
  • Removed the moving floor room until desync issue can be fixed.
  • Added alot more valuable spawns to support higher level runs.
  • Re-added 2 passages and updated them to the new repo version.

v1.0.3

  • Updated Map to new REPO version.
  • Fixed extractions not opening when interacted with.
  • Added blood to a few walls.
  • Added new moving platform room.
  • Updating a few existing rooms.
  • Fixed light clipping through walls.
  • Fixed bought items not spawning in the corrext spot in a starting room.
  • Updated a few sound effects.
  • Temporarly removed passages due to issue.

v1.0.2

  • Added new normal rooms.
  • Added new starting room.
  • Added another extraction point. (not complete)
  • Added a few more spots for valuables.
  • Updated the loading screen.

v1.0.1

  • Fixed extraction points not dropping cash bags.
  • Fixed a few spots in the map where you could see through walls.
  • Added some lights to darker areas of the map.
  • Fixed a few clipping issues.

v1.0.0

  • Initial release.