
HighStrengthFix
Fixes wobbly grabs when players have high strength levels.
Last updated | 2 weeks ago |
Total downloads | 29559 |
Total rating | 5 |
Categories | Mods Misc Server-side |
Dependency string | Rozza-HighStrengthFix-1.0.0 |
Dependants | 23 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
R.E.P.O. - High Strength Fix
When players have a very high strength level, grabbing light objects causes them to shake/wobble a lot. This is mostly an issue for gun items, but also affects valuables.
This mod fixes that.
Installation
- Download & install BepInEx.
- Download the latest release of this mod.
- Place
REPO_HighStrengthFix.dll
in yourBepInEx/plugins
directory.
Alternatively, the mod is available via the Thunderstore Mod Manager.
Screenshots
Vanilla/mod disabled (strength level 10)
Mod enabled (strength level 10)
How it works
The mod calculates a strength "cap" based on the item's mass ((mass * CapMultiplier) + CapOffset
) - the heavier the item, the higher the cap.
If your strength is lower than the cap, the mod does nothing.
If your strength is higher than the cap, it calculates a damping factor to apply to the grab that brings your effective strength down to the cap. It should have no impact on what you can pick up.
I found the sledgehammer to still not want to play nicely with this system at high strength levels, so for heavy melee weapons a (configurable) set cap is used.
Configuration
All options can be configured in-game using the REPOConfig mod, or manually by:
- Launch the game with mod installed at least once.
- Edit the
REPO_HighStrengthFix.cfg
file within yourBepInEx/config
directory.
Example Configuration
## Settings file was created by plugin HighStrengthFix v1.0.0
## Plugin GUID: REPO_HighStrengthFix
[General]
# Setting type: Boolean
# Default value: true
EnableMod = true
# Setting type: Single
# Default value: 1.95
# Acceptable value range: From 1 to 2.5
CapMultiplier = 1.95
# Setting type: Single
# Default value: 0.1
# Acceptable value range: From 0 to 1.99
CapOffset = 0.1
## Lower cap for heavy melee weapons (sledgehammer)
# Setting type: Boolean
# Default value: true
LowerCapForHeavyMelee = true
## The cap to use for heavy melee
# Setting type: Single
# Default value: 2.1
# Acceptable value range: From 1 to 3
HeavyMeleeCap = 2.1