using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("jack.apfel")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DeadSemiBotChat")]
[assembly: AssemblyTitle("DeadSemiBotChat")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SemiBotChat
{
[BepInPlugin("jack.apfel.SemiBotChat", "SemiBotChat", "1.0.7")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class SemiBotChat : BaseUnityPlugin
{
[HarmonyPatch(typeof(PlayerAvatar), "Start")]
private class PlayerAvatarPatch
{
private static void Postfix(PlayerAvatar __instance)
{
LogDebug("PlayerAvatarPatch called!");
FindLocalPlayerAvatar();
}
}
[HarmonyPatch(typeof(TruckScreenText), "Update")]
private class TruckScreenTextPatch
{
private static void Prefix(TruckScreenText __instance)
{
allowMessage = (isDead ? ChatForDead : ChatForAlive);
if (!allowMessage)
{
playerSentMessage = "";
}
else if (playerSentMessage != "" && allowMessage)
{
__instance.MessageSendCustom(PlayerController.instance.playerSteamID, playerSentMessage, 0);
playerSentMessage = "";
}
}
}
[HarmonyPatch(typeof(ChatManager), "MessageSend")]
private class LobbyChatUIPatch
{
private static void Prefix(ChatManager __instance)
{
if (!(__instance.chatMessage == "") && __instance.spamTimer <= 0f)
{
playerSentMessage = __instance.chatMessage;
}
}
}
[HarmonyPatch(typeof(PlayerHealth), "Update")]
private class PlayerHealthPatch
{
private static void Prefix(PlayerHealth __instance)
{
if (__instance.health <= 0)
{
isDead = true;
}
else
{
isDead = false;
}
}
}
public class NetworkTestRPC : MonoBehaviourPunCallbacks
{
[PunRPC]
public void SyncConfigsRPC(bool chatForDead, bool chatForAlive)
{
LogDebug($"Sync RPC Received! ChatForDead: {chatForDead}, ChatForAlive: {chatForAlive}");
ChatForDead = chatForDead;
ChatForAlive = chatForAlive;
}
}
public static string playerSentMessage = "";
public static bool isDead;
public static bool ChatForDead;
public static bool ChatForAlive;
private static PlayerAvatar? localPlayerAvatar;
public static bool allowMessage;
public static bool waitingForSyncInLobby = false;
public static ConfigEntry<bool>? toggleChatForDeadPlayers;
public static ConfigEntry<bool>? toggleChatForLivingPlayers;
public static ConfigEntry<bool>? toggleDebugLogs;
internal static SemiBotChat Instance { get; private set; } = null;
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
public void InitConfigs()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Expected O, but got Unknown
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Expected O, but got Unknown
toggleChatForDeadPlayers = ((BaseUnityPlugin)this).Config.Bind<bool>("Host Settings", "Enable Chat for Dead Players (Host only)", true, new ConfigDescription("Enables messages from Dead Players to be sent to the Truck Screen", (AcceptableValueBase)null, Array.Empty<object>()));
toggleChatForLivingPlayers = ((BaseUnityPlugin)this).Config.Bind<bool>("Host Settings", "Enable Chat for Living Players (Host only)", true, new ConfigDescription("Enables messages from Living Players to be sent to the Truck Screen", (AcceptableValueBase)null, Array.Empty<object>()));
toggleDebugLogs = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "Enable Debugging Logs (Client Side)", false, new ConfigDescription("Enables Debugging Logs", (AcceptableValueBase)null, Array.Empty<object>()));
toggleChatForDeadPlayers.SettingChanged += OnChatForDeadPlayersSettingChanged;
toggleChatForLivingPlayers.SettingChanged += OnChatForLivingPlayersSettingChanged;
}
private static void LogDebug(string message)
{
ConfigEntry<bool>? obj = toggleDebugLogs;
if (obj != null && obj.Value)
{
Logger.LogMessage((object)message);
}
}
private static void LogError(string message)
{
ConfigEntry<bool>? obj = toggleDebugLogs;
if (obj != null && obj.Value)
{
Logger.LogError((object)message);
}
}
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
InitConfigs();
}
private void Start()
{
FindLocalPlayerAvatar();
SceneManager.sceneLoaded += OnSceneLoaded;
}
public static void SyncInLobby()
{
if (!waitingForSyncInLobby || !SemiFunc.IsMasterClientOrSingleplayer())
{
return;
}
try
{
waitingForSyncInLobby = false;
Debug.Log((object)"Syncing configs in lobby!");
ChatForDead = toggleChatForDeadPlayers.Value;
ChatForAlive = toggleChatForLivingPlayers.Value;
if ((Object)(object)localPlayerAvatar.photonView != (Object)null && localPlayerAvatar.photonView.IsMine)
{
LogDebug("Waited for Sync! Syncing...");
localPlayerAvatar.photonView.RPC("SyncConfigsRPC", (RpcTarget)4, new object[2] { ChatForDead, ChatForAlive });
}
}
catch (Exception ex)
{
LogError("Error syncing configs: " + ex.Message);
}
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
LogDebug("Scene loaded: " + ((Scene)(ref scene)).name);
LogDebug($"\nRunIsLobbyMenu = {SemiFunc.RunIsLobbyMenu()}");
if (SemiFunc.RunIsLobbyMenu() && SemiFunc.IsMasterClientOrSingleplayer())
{
waitingForSyncInLobby = true;
LogDebug("Waiting for Sync in Lobby!");
}
else if (!SemiFunc.IsMasterClient() && SemiFunc.RunIsLobbyMenu())
{
LogDebug("Not Host, not syncing configs!");
}
else if (!SemiFunc.RunIsLobbyMenu())
{
LogDebug("Not in Lobby Menu, not syncing configs!");
}
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void OnChatForDeadPlayersSettingChanged(object sender, EventArgs e)
{
try
{
if (SemiFunc.IsMasterClientOrSingleplayer())
{
ChatForDead = toggleChatForDeadPlayers.Value;
ChatForAlive = toggleChatForLivingPlayers.Value;
LogDebug($"ChatForDeadPlayers setting changed {ChatForDead}!");
if ((Object)(object)localPlayerAvatar.photonView != (Object)null && localPlayerAvatar.photonView.IsMine)
{
LogDebug("Sending Sync RPC");
localPlayerAvatar.photonView.RPC("SyncConfigsRPC", (RpcTarget)4, new object[2] { ChatForDead, ChatForAlive });
}
}
else
{
Logger.LogWarning((object)"Cant Change Config, not Host!");
}
}
catch
{
}
}
private void OnChatForLivingPlayersSettingChanged(object sender, EventArgs e)
{
try
{
if (SemiFunc.IsMasterClientOrSingleplayer())
{
ChatForAlive = toggleChatForLivingPlayers.Value;
ChatForDead = toggleChatForDeadPlayers.Value;
LogDebug($"ChatForLivingPlayers setting changed to {ChatForAlive}!");
if ((Object)(object)localPlayerAvatar.photonView != (Object)null && localPlayerAvatar.photonView.IsMine)
{
LogDebug("Sending Sync RPC");
localPlayerAvatar.photonView.RPC("SyncConfigsRPC", (RpcTarget)4, new object[2] { ChatForDead, ChatForAlive });
}
}
else
{
Logger.LogWarning((object)"Cant Change Config, not Host!");
}
}
catch
{
}
}
private void Update()
{
}
public static void FindLocalPlayerAvatar()
{
LogDebug("FindLocalPlayerAvatar called!");
PlayerAvatar[] array = Object.FindObjectsOfType<PlayerAvatar>();
if (array.Length == 0)
{
LogDebug("No PlayerAvatars found!");
return;
}
LogDebug($"Found {array.Length} PlayerAvatars!");
PlayerAvatar[] array2 = array;
foreach (PlayerAvatar val in array2)
{
if ((Object)(object)val.photonView == (Object)null)
{
LogDebug("PlayerAvatar has no PhotonView!");
continue;
}
if (val.photonView.Owner == null)
{
LogDebug("PlayerAvatar PhotonView has no Owner!");
continue;
}
LogDebug($"PlayerAvatar found: {val.photonView.Owner.NickName}\nViewID: {val.photonView.ViewID}\nIsMine: {val.photonView.IsMine}");
if ((Object)(object)((Component)val.photonView).GetComponent<NetworkTestRPC>() == (Object)null)
{
LogDebug($"Adding NetworkTestRPC to PlayerAvatar with ViewID: {val.photonView.ViewID}");
((Component)val.photonView).gameObject.AddComponent<NetworkTestRPC>();
}
if (val.photonView.IsMine)
{
localPlayerAvatar = val;
LogDebug("Found local player avatar!");
SyncInLobby();
}
}
if ((Object)(object)localPlayerAvatar == (Object)null)
{
LogDebug("Could not find local player avatar!");
}
}
}
}