using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("jack.apfel")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+858ad45e476fbcd15551f443688dc0de56a9c7ea")]
[assembly: AssemblyProduct("DeadSemiBotChat")]
[assembly: AssemblyTitle("DeadSemiBotChat")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SemiBotChat
{
[BepInPlugin("jack.apfel.SemiBotChat", "SemiBotChat", "1.0.9")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class SemiBotChat : BaseUnityPlugin
{
[HarmonyPatch(typeof(PlayerAvatar), "Start")]
private class PlayerAvatarPatch
{
private static void Postfix(PlayerAvatar __instance)
{
LogDebug("PlayerAvatarPatch called!");
FindLocalPlayerAvatar();
PlayerAvatar? localPlayerAvatar = SemiBotChat.localPlayerAvatar;
PhotonView arg = SemiBotChat.localPlayerAvatar?.photonView;
PlayerAvatar? localPlayerAvatar2 = SemiBotChat.localPlayerAvatar;
bool? obj;
if (localPlayerAvatar2 == null)
{
obj = null;
}
else
{
PhotonView photonView = localPlayerAvatar2.photonView;
obj = ((photonView != null) ? new bool?(photonView.IsMine) : null);
}
LogDebug($"localPlayerAvatar = {localPlayerAvatar}\nlocalPlayerAvatar.photonView = {arg}\nIsLocalPlayer.isMine = {obj}");
if ((Object)(object)SemiBotChat.localPlayerAvatar != (Object)null && (Object)(object)SemiBotChat.localPlayerAvatar.photonView != (Object)null && SemiBotChat.localPlayerAvatar.photonView.IsMine)
{
SemiBotChat.localPlayerAvatar.photonView.RPC("RequestConfigSyncRPC", (RpcTarget)2, new object[2]
{
PhotonNetwork.LocalPlayer.ActorNumber,
PhotonNetwork.LocalPlayer.NickName
});
}
}
}
[HarmonyPatch(typeof(TruckScreenText), "Update")]
private class TruckScreenTextPatch
{
private static void Prefix(TruckScreenText __instance)
{
allowMessage = (isDead ? ChatForDead : ChatForAlive);
if (!allowMessage)
{
playerSentMessage = "";
}
else if (playerSentMessage != "" && allowMessage)
{
PlayerAvatar val = SemiFunc.PlayerGetFromSteamID(PlayerController.instance.playerSteamID);
__instance.MessageSendCustom(val.playerName, playerSentMessage, 0);
LogDebug("Message sent!");
playerSentMessage = "";
}
}
}
[HarmonyPatch(typeof(ChatManager), "MessageSend")]
private class LobbyChatUIPatch
{
private static void Prefix(ChatManager __instance)
{
if (!(__instance.chatMessage == "") && __instance.spamTimer <= 0f)
{
playerSentMessage = __instance.chatMessage;
}
}
}
[HarmonyPatch(typeof(PlayerHealth), "Update")]
private class PlayerHealthPatch
{
private static void Prefix(PlayerHealth __instance)
{
if (__instance.health <= 0)
{
isDead = true;
}
else
{
isDead = false;
}
}
}
public class NetworkTestRPC : MonoBehaviourPunCallbacks
{
[PunRPC]
public void SyncConfigsRPC(bool chatForDead, bool chatForAlive)
{
LogDebug($"Sync RPC Received! ChatForDead: {chatForDead}, ChatForAlive: {chatForAlive} on {PhotonNetwork.LocalPlayer.NickName}");
ChatForDead = chatForDead;
ChatForAlive = chatForAlive;
}
[PunRPC]
public void RequestConfigSyncRPC(int actorNumber, string requesterName)
{
if (SemiFunc.IsMasterClient())
{
LogDebug($"RequestConfigSyncRPC called by {requesterName} with actorNumber {actorNumber}!");
Player player = PhotonNetwork.CurrentRoom.GetPlayer(actorNumber, false);
localPlayerAvatar.photonView.RPC("SyncConfigsRPC", player, new object[2] { ChatForDead, ChatForAlive });
}
}
}
public static string playerSentMessage = "";
public static bool isDead;
public static bool ChatForDead;
public static bool ChatForAlive;
private static PlayerAvatar? localPlayerAvatar;
public static bool allowMessage;
public static ConfigEntry<bool>? toggleChatForDeadPlayers;
public static ConfigEntry<bool>? toggleChatForLivingPlayers;
public static ConfigEntry<bool>? toggleDebugLogs;
internal static SemiBotChat Instance { get; private set; } = null;
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
public void InitConfigs()
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Expected O, but got Unknown
toggleChatForDeadPlayers = ((BaseUnityPlugin)this).Config.Bind<bool>("Host Settings", "Enable Chat for Dead Players (Host only)", true, new ConfigDescription("Enables messages from Dead Players to be sent to the Truck Screen", (AcceptableValueBase)null, Array.Empty<object>()));
toggleChatForLivingPlayers = ((BaseUnityPlugin)this).Config.Bind<bool>("Host Settings", "Enable Chat for Living Players (Host only)", true, new ConfigDescription("Enables messages from Living Players to be sent to the Truck Screen", (AcceptableValueBase)null, Array.Empty<object>()));
toggleDebugLogs = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "Enable Debugging Logs (Client Side)", false, new ConfigDescription("Enables Debugging Logs", (AcceptableValueBase)null, Array.Empty<object>()));
ChatForDead = toggleChatForDeadPlayers.Value;
ChatForAlive = toggleChatForLivingPlayers.Value;
toggleChatForDeadPlayers.SettingChanged += OnChatForDeadPlayersSettingChanged;
toggleChatForLivingPlayers.SettingChanged += OnChatForLivingPlayersSettingChanged;
LogDebug($"ChatForDeadPlayers.value: {toggleChatForDeadPlayers.Value}");
LogDebug($"ChatForLivingPlayers.value: {toggleChatForLivingPlayers.Value}");
LogDebug($"ChatForDead: {ChatForDead}");
LogDebug($"ChatForAlive: {ChatForAlive}");
}
private static void LogDebug(string message)
{
ConfigEntry<bool>? obj = toggleDebugLogs;
if (obj != null && obj.Value)
{
Logger.LogMessage((object)message);
}
}
private static void LogError(string message)
{
ConfigEntry<bool>? obj = toggleDebugLogs;
if (obj != null && obj.Value)
{
Logger.LogError((object)message);
}
}
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
InitConfigs();
}
internal void Patch()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0025: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void OnChatForDeadPlayersSettingChanged(object sender, EventArgs e)
{
try
{
if (SemiFunc.IsMasterClientOrSingleplayer())
{
ChatForDead = toggleChatForDeadPlayers.Value;
ChatForAlive = toggleChatForLivingPlayers.Value;
LogDebug($"ChatForDeadPlayers setting changed {ChatForDead}!");
if ((Object)(object)localPlayerAvatar.photonView != (Object)null && localPlayerAvatar.photonView.IsMine)
{
LogDebug("Sending Sync RPC");
localPlayerAvatar.photonView.RPC("SyncConfigsRPC", (RpcTarget)4, new object[2] { ChatForDead, ChatForAlive });
}
}
else
{
Logger.LogWarning((object)"Cant Change Config, not Host!");
}
}
catch
{
}
}
private void OnChatForLivingPlayersSettingChanged(object sender, EventArgs e)
{
try
{
if (SemiFunc.IsMasterClientOrSingleplayer())
{
ChatForAlive = toggleChatForLivingPlayers.Value;
ChatForDead = toggleChatForDeadPlayers.Value;
LogDebug($"ChatForLivingPlayers setting changed to {ChatForAlive}!");
if ((Object)(object)localPlayerAvatar.photonView != (Object)null && localPlayerAvatar.photonView.IsMine)
{
LogDebug("Sending Sync RPC");
localPlayerAvatar.photonView.RPC("SyncConfigsRPC", (RpcTarget)4, new object[2] { ChatForDead, ChatForAlive });
}
}
else
{
Logger.LogWarning((object)"Cant Change Config, not Host!");
}
}
catch
{
}
}
private void Update()
{
}
public static void FindLocalPlayerAvatar()
{
LogDebug("FindLocalPlayerAvatar called!");
PlayerAvatar[] array = Object.FindObjectsOfType<PlayerAvatar>();
if (array.Length == 0)
{
LogDebug("No PlayerAvatars found!");
return;
}
LogDebug($"Found {array.Length} PlayerAvatars!");
PlayerAvatar[] array2 = array;
foreach (PlayerAvatar val in array2)
{
if ((Object)(object)val.photonView == (Object)null)
{
LogDebug("PlayerAvatar has no PhotonView!");
continue;
}
if (val.photonView.Owner == null)
{
LogDebug("PlayerAvatar PhotonView has no Owner!");
continue;
}
LogDebug($"PlayerAvatar found: {val.photonView.Owner.NickName}\nViewID: {val.photonView.ViewID}\nIsMine: {val.photonView.IsMine}");
if ((Object)(object)((Component)val.photonView).GetComponent<NetworkTestRPC>() == (Object)null)
{
LogDebug($"Adding NetworkTestRPC to PlayerAvatar with ViewID: {val.photonView.ViewID}");
((Component)val.photonView).gameObject.AddComponent<NetworkTestRPC>();
LogDebug($"NetworkTestRPC added: {(Object)(object)((Component)val.photonView).GetComponent<NetworkTestRPC>() != (Object)null}");
}
if (val.photonView.IsMine)
{
localPlayerAvatar = val;
LogDebug("Found local player avatar!");
}
}
if ((Object)(object)localPlayerAvatar == (Object)null)
{
LogDebug("Could not find local player avatar!");
}
}
}
}