Decompiled source of SemiBotChat v1.0.7

DeadSemiBotChat.dll

Decompiled 4 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("jack.apfel")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DeadSemiBotChat")]
[assembly: AssemblyTitle("DeadSemiBotChat")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SemiBotChat
{
	[BepInPlugin("jack.apfel.SemiBotChat", "SemiBotChat", "1.0.7")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class SemiBotChat : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(PlayerAvatar), "Start")]
		private class PlayerAvatarPatch
		{
			private static void Postfix(PlayerAvatar __instance)
			{
				LogDebug("PlayerAvatarPatch called!");
				FindLocalPlayerAvatar();
			}
		}

		[HarmonyPatch(typeof(TruckScreenText), "Update")]
		private class TruckScreenTextPatch
		{
			private static void Prefix(TruckScreenText __instance)
			{
				allowMessage = (isDead ? ChatForDead : ChatForAlive);
				if (!allowMessage)
				{
					playerSentMessage = "";
				}
				else if (playerSentMessage != "" && allowMessage)
				{
					__instance.MessageSendCustom(PlayerController.instance.playerSteamID, playerSentMessage, 0);
					playerSentMessage = "";
				}
			}
		}

		[HarmonyPatch(typeof(ChatManager), "MessageSend")]
		private class LobbyChatUIPatch
		{
			private static void Prefix(ChatManager __instance)
			{
				if (!(__instance.chatMessage == "") && __instance.spamTimer <= 0f)
				{
					playerSentMessage = __instance.chatMessage;
				}
			}
		}

		[HarmonyPatch(typeof(PlayerHealth), "Update")]
		private class PlayerHealthPatch
		{
			private static void Prefix(PlayerHealth __instance)
			{
				if (__instance.health <= 0)
				{
					isDead = true;
				}
				else
				{
					isDead = false;
				}
			}
		}

		public class NetworkTestRPC : MonoBehaviourPunCallbacks
		{
			[PunRPC]
			public void SyncConfigsRPC(bool chatForDead, bool chatForAlive)
			{
				LogDebug($"Sync RPC Received! ChatForDead: {chatForDead}, ChatForAlive: {chatForAlive}");
				ChatForDead = chatForDead;
				ChatForAlive = chatForAlive;
			}
		}

		public static string playerSentMessage = "";

		public static bool isDead;

		public static bool ChatForDead;

		public static bool ChatForAlive;

		private static PlayerAvatar? localPlayerAvatar;

		public static bool allowMessage;

		public static bool waitingForSyncInLobby = false;

		public static ConfigEntry<bool>? toggleChatForDeadPlayers;

		public static ConfigEntry<bool>? toggleChatForLivingPlayers;

		public static ConfigEntry<bool>? toggleDebugLogs;

		internal static SemiBotChat Instance { get; private set; } = null;


		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		public void InitConfigs()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Expected O, but got Unknown
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Expected O, but got Unknown
			toggleChatForDeadPlayers = ((BaseUnityPlugin)this).Config.Bind<bool>("Host Settings", "Enable Chat for Dead Players (Host only)", true, new ConfigDescription("Enables messages from Dead Players to be sent to the Truck Screen", (AcceptableValueBase)null, Array.Empty<object>()));
			toggleChatForLivingPlayers = ((BaseUnityPlugin)this).Config.Bind<bool>("Host Settings", "Enable Chat for Living Players (Host only)", true, new ConfigDescription("Enables messages from Living Players to be sent to the Truck Screen", (AcceptableValueBase)null, Array.Empty<object>()));
			toggleDebugLogs = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "Enable Debugging Logs (Client Side)", false, new ConfigDescription("Enables Debugging Logs", (AcceptableValueBase)null, Array.Empty<object>()));
			toggleChatForDeadPlayers.SettingChanged += OnChatForDeadPlayersSettingChanged;
			toggleChatForLivingPlayers.SettingChanged += OnChatForLivingPlayersSettingChanged;
		}

		private static void LogDebug(string message)
		{
			ConfigEntry<bool>? obj = toggleDebugLogs;
			if (obj != null && obj.Value)
			{
				Logger.LogMessage((object)message);
			}
		}

		private static void LogError(string message)
		{
			ConfigEntry<bool>? obj = toggleDebugLogs;
			if (obj != null && obj.Value)
			{
				Logger.LogError((object)message);
			}
		}

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
			InitConfigs();
		}

		private void Start()
		{
			FindLocalPlayerAvatar();
			SceneManager.sceneLoaded += OnSceneLoaded;
		}

		public static void SyncInLobby()
		{
			if (!waitingForSyncInLobby || !SemiFunc.IsMasterClientOrSingleplayer())
			{
				return;
			}
			try
			{
				waitingForSyncInLobby = false;
				Debug.Log((object)"Syncing configs in lobby!");
				ChatForDead = toggleChatForDeadPlayers.Value;
				ChatForAlive = toggleChatForLivingPlayers.Value;
				if ((Object)(object)localPlayerAvatar.photonView != (Object)null && localPlayerAvatar.photonView.IsMine)
				{
					LogDebug("Waited for Sync! Syncing...");
					localPlayerAvatar.photonView.RPC("SyncConfigsRPC", (RpcTarget)4, new object[2] { ChatForDead, ChatForAlive });
				}
			}
			catch (Exception ex)
			{
				LogError("Error syncing configs: " + ex.Message);
			}
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			LogDebug("Scene loaded: " + ((Scene)(ref scene)).name);
			LogDebug($"\nRunIsLobbyMenu = {SemiFunc.RunIsLobbyMenu()}");
			if (SemiFunc.RunIsLobbyMenu() && SemiFunc.IsMasterClientOrSingleplayer())
			{
				waitingForSyncInLobby = true;
				LogDebug("Waiting for Sync in Lobby!");
			}
			else if (!SemiFunc.IsMasterClient() && SemiFunc.RunIsLobbyMenu())
			{
				LogDebug("Not Host, not syncing configs!");
			}
			else if (!SemiFunc.RunIsLobbyMenu())
			{
				LogDebug("Not in Lobby Menu, not syncing configs!");
			}
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void OnChatForDeadPlayersSettingChanged(object sender, EventArgs e)
		{
			try
			{
				if (SemiFunc.IsMasterClientOrSingleplayer())
				{
					ChatForDead = toggleChatForDeadPlayers.Value;
					ChatForAlive = toggleChatForLivingPlayers.Value;
					LogDebug($"ChatForDeadPlayers setting changed {ChatForDead}!");
					if ((Object)(object)localPlayerAvatar.photonView != (Object)null && localPlayerAvatar.photonView.IsMine)
					{
						LogDebug("Sending Sync RPC");
						localPlayerAvatar.photonView.RPC("SyncConfigsRPC", (RpcTarget)4, new object[2] { ChatForDead, ChatForAlive });
					}
				}
				else
				{
					Logger.LogWarning((object)"Cant Change Config, not Host!");
				}
			}
			catch
			{
			}
		}

		private void OnChatForLivingPlayersSettingChanged(object sender, EventArgs e)
		{
			try
			{
				if (SemiFunc.IsMasterClientOrSingleplayer())
				{
					ChatForAlive = toggleChatForLivingPlayers.Value;
					ChatForDead = toggleChatForDeadPlayers.Value;
					LogDebug($"ChatForLivingPlayers setting changed to {ChatForAlive}!");
					if ((Object)(object)localPlayerAvatar.photonView != (Object)null && localPlayerAvatar.photonView.IsMine)
					{
						LogDebug("Sending Sync RPC");
						localPlayerAvatar.photonView.RPC("SyncConfigsRPC", (RpcTarget)4, new object[2] { ChatForDead, ChatForAlive });
					}
				}
				else
				{
					Logger.LogWarning((object)"Cant Change Config, not Host!");
				}
			}
			catch
			{
			}
		}

		private void Update()
		{
		}

		public static void FindLocalPlayerAvatar()
		{
			LogDebug("FindLocalPlayerAvatar called!");
			PlayerAvatar[] array = Object.FindObjectsOfType<PlayerAvatar>();
			if (array.Length == 0)
			{
				LogDebug("No PlayerAvatars found!");
				return;
			}
			LogDebug($"Found {array.Length} PlayerAvatars!");
			PlayerAvatar[] array2 = array;
			foreach (PlayerAvatar val in array2)
			{
				if ((Object)(object)val.photonView == (Object)null)
				{
					LogDebug("PlayerAvatar has no PhotonView!");
					continue;
				}
				if (val.photonView.Owner == null)
				{
					LogDebug("PlayerAvatar PhotonView has no Owner!");
					continue;
				}
				LogDebug($"PlayerAvatar found: {val.photonView.Owner.NickName}\nViewID: {val.photonView.ViewID}\nIsMine: {val.photonView.IsMine}");
				if ((Object)(object)((Component)val.photonView).GetComponent<NetworkTestRPC>() == (Object)null)
				{
					LogDebug($"Adding NetworkTestRPC to PlayerAvatar with ViewID: {val.photonView.ViewID}");
					((Component)val.photonView).gameObject.AddComponent<NetworkTestRPC>();
				}
				if (val.photonView.IsMine)
				{
					localPlayerAvatar = val;
					LogDebug("Found local player avatar!");
					SyncInLobby();
				}
			}
			if ((Object)(object)localPlayerAvatar == (Object)null)
			{
				LogDebug("Could not find local player avatar!");
			}
		}
	}
}