using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("CustomItemMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CustomItemMod")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8a00c0fa-89df-4b1a-98ff-a58b790792bb")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.yourname.customitem", "Custom Item Spawner", "1.0.0")]
public class CustomItemSpawner : BaseUnityPlugin
{
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
GameObject val = new GameObject("CustomItemController");
val.AddComponent<CustomItemController>();
Object.DontDestroyOnLoad((Object)(object)val);
}
}
public class CustomItemController : MonoBehaviour
{
private AssetBundle customBundle;
private GameObject customItemPrefab;
private void Start()
{
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
string text = Path.Combine(directoryName, "customcube");
if (!File.Exists(text))
{
Debug.LogError((object)("❌ AssetBundle not found at " + text));
return;
}
customBundle = AssetBundle.LoadFromFile(text);
if ((Object)(object)customBundle == (Object)null)
{
Debug.LogError((object)"❌ Failed to load AssetBundle.");
return;
}
customItemPrefab = customBundle.LoadAsset<GameObject>("CustomCube");
if ((Object)(object)customItemPrefab == (Object)null)
{
Debug.LogError((object)"❌ Failed to load 'CustomCube' prefab from AssetBundle.");
}
else
{
Debug.Log((object)"✅ CustomCube prefab successfully loaded.");
}
}
private void Update()
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown((KeyCode)104) && (Object)(object)customItemPrefab != (Object)null)
{
Vector3 val = ((Component)Camera.main).transform.position + ((Component)Camera.main).transform.forward * 2f;
Object.Instantiate<GameObject>(customItemPrefab, val, Quaternion.identity);
Debug.Log((object)"\ud83e\uddca Spawned CustomCube prefab.");
}
}
}