CHANGELOG

v0.1.2

Increase movement check window for Extra Life Revival

v0.1.1

More Upgrades

Upgrades from the deprecated mod "More Upgrades" have been integrated and will be supported within this mod

  • Added Sprint Usage Upgrade
  • Added Map Enemy Tracker Upgrade
  • Added Map Player Tracker Upgrade
  • Added Map Value Tracker Upgrade -- formerly known as Valuable Count Upgrade
  • REALLY fixed object value not having effect

v0.0.22

Fixed object value not having any effect

v0.0.21

Fixes for new beta

v0.0.20

Added Extra Life Upgrade!

v0.0.19

Heart of gold wonkiness FIXED!!

v0.0.18

Upgrade costs rebalanced, replaced min/max options with a base cost multiplier

v0.0.17

Updated beta compatibility

v0.0.16

Fixed instance where tumbling teleports player off map

v0.0.15

Added Regeneration Upgrade

v0.0.14

Fixes issue that happens when some upgrades are disabled

v0.0.13

Fixed incompatibility reported by mutantdevle

v0.0.12

Fixes players disappearing when being extracted as valuables using Heart Of Gold

v0.0.11

Make sure players in extraction point are dead and extarcted when using Heart Of Gold

v0.0.10

Adds Heart Of Gold Upgrade -- makes the player that used it count as a valuable object

v0.0.9

Fixes Valuable Density not having an effect in beta

v0.0.8

Disables Overcharge upgrade on stable branch, which allows the mod to be used

v0.0.7

Debugged Object Value scaling of surplus

v0.0.6

  • Object Durability now applies to enemy orbs and surplus bags
  • Object Value now applies to enemy orbs
  • Added toggle to apply Object Value to surplus bag

v0.0.5

Renamed Valuable Count to Valuable Density to avoid collision with MoreUpgrades mod :)

v0.0.4

Added Valuable Count Upgrade port

v0.0.3

Added Object Value and Object Durability Upgrades

v0.0.2

Adjusted exponential upgrade modes to match

v0.0.1

Initial release

  • Introducing Armor upgrade
  • Moving Overcharge upgrade into new mod