
SLRUpgradePack
Adds multiple upgrades to the shop
CHANGELOG
v0.1.2
Increase movement check window for Extra Life Revival
v0.1.1
More Upgrades
Upgrades from the deprecated mod "More Upgrades" have been integrated and will be supported within this mod
- Added Sprint Usage Upgrade
- Added Map Enemy Tracker Upgrade
- Added Map Player Tracker Upgrade
- Added Map Value Tracker Upgrade -- formerly known as Valuable Count Upgrade
- REALLY fixed object value not having effect
v0.0.22
Fixed object value not having any effect
v0.0.21
Fixes for new beta
v0.0.20
Added Extra Life Upgrade!
v0.0.19
Heart of gold wonkiness FIXED!!
v0.0.18
Upgrade costs rebalanced, replaced min/max options with a base cost multiplier
v0.0.17
Updated beta compatibility
v0.0.16
Fixed instance where tumbling teleports player off map
v0.0.15
Added Regeneration Upgrade
v0.0.14
Fixes issue that happens when some upgrades are disabled
v0.0.13
Fixed incompatibility reported by mutantdevle
v0.0.12
Fixes players disappearing when being extracted as valuables using Heart Of Gold
v0.0.11
Make sure players in extraction point are dead and extarcted when using Heart Of Gold
v0.0.10
Adds Heart Of Gold Upgrade -- makes the player that used it count as a valuable object
v0.0.9
Fixes Valuable Density not having an effect in beta
v0.0.8
Disables Overcharge upgrade on stable branch, which allows the mod to be used
v0.0.7
Debugged Object Value scaling of surplus
v0.0.6
- Object Durability now applies to enemy orbs and surplus bags
- Object Value now applies to enemy orbs
- Added toggle to apply Object Value to surplus bag
v0.0.5
Renamed Valuable Count to Valuable Density to avoid collision with MoreUpgrades mod :)
v0.0.4
Added Valuable Count Upgrade port
v0.0.3
Added Object Value and Object Durability Upgrades
v0.0.2
Adjusted exponential upgrade modes to match
v0.0.1
Initial release
- Introducing Armor upgrade
- Moving Overcharge upgrade into new mod