using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using Photon.Pun;
using REPOLib.Modules;
using SLRUpgradePack.UpgradeManagers;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("SolarAaron")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SLRUpgradePack")]
[assembly: AssemblyTitle("SLRUpgradePack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SLRUpgradePack
{
[BepInPlugin("SolarAaron.SLRUpgradePack", "SLRUpgradePack", "0.0.22")]
public class SLRUpgradePack : BaseUnityPlugin
{
internal static SLRUpgradePack Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
public static OverchargeUpgrade OverchargeUpgradeInstance { get; private set; }
public static ArmorUpgrade ArmorUpgradeInstance { get; private set; }
public static ObjectValueUpgrade ObjectValueUpgradeInstance { get; private set; }
public static ObjectDurabilityUpgrade ObjectDurabilityUpgradeInstance { get; private set; }
public static ValuableDensityUpgrade ValuableDensityUpgradeInstance { get; private set; }
public static HeartOfGoldUpgrade HeartOfGoldUpgradeInstance { get; private set; }
public static RegenerationUpgrade RegenerationUpgradeInstance { get; private set; }
public static ExtraLifeUpgrade ExtraLifeUpgradeInstance { get; private set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
_logger.LogInfo((object)"Configuring upgrade pack...");
string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
string text = Path.Combine(directoryName, "SLR_assets.bundle");
AssetBundle val = AssetBundle.LoadFromFile(text);
string[] allAssetNames = val.GetAllAssetNames();
foreach (string text2 in allAssetNames)
{
_logger.LogInfo((object)("Found asset: " + text2));
}
if (PhysGrabberPatch.Prepare())
{
OverchargeUpgradeInstance = new OverchargeUpgrade(enabled: true, 0.1f, exponential: false, 1.1f, ((BaseUnityPlugin)this).Config, val, 0.75f);
}
ArmorUpgradeInstance = new ArmorUpgrade(enabled: true, 0.1f, exponential: false, 1.1f, ((BaseUnityPlugin)this).Config, val, 1f);
ObjectValueUpgradeInstance = new ObjectValueUpgrade(enabled: true, 0.1f, exponential: false, 1.1f, ((BaseUnityPlugin)this).Config, val, 1.5f);
ObjectDurabilityUpgradeInstance = new ObjectDurabilityUpgrade(enabled: true, 0.1f, exponential: false, 1.1f, ((BaseUnityPlugin)this).Config, val, 1.5f);
ValuableDensityUpgradeInstance = new ValuableDensityUpgrade(enabled: true, 0.1f, exponential: false, 1.1f, ((BaseUnityPlugin)this).Config, val, 1.5f);
HeartOfGoldUpgradeInstance = new HeartOfGoldUpgrade(enabled: true, 0.1f, exponential: false, 1.1f, ((BaseUnityPlugin)this).Config, val, 10f, 2.5f);
RegenerationUpgradeInstance = new RegenerationUpgrade(enabled: true, 0.1f, exponential: false, 1.1f, ((BaseUnityPlugin)this).Config, val, 0.1f, 1.5f);
ExtraLifeUpgradeInstance = new ExtraLifeUpgrade(enabled: true, 0.1f, exponential: false, 1.1f, ((BaseUnityPlugin)this).Config, val, 5, 5f);
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
}
namespace SLRUpgradePack.UpgradeManagers
{
public class ArmorUpgrade : UpgradeBase<float>
{
public ArmorUpgrade(bool enabled, float upgradeAmount, bool exponential, float exponentialAmount, ConfigFile config, AssetBundle assetBundle, float priceMultiplier)
: base("Armor", "assets/repo/mods/resources/items/items/item upgrade armor.asset", enabled, upgradeAmount, exponential, exponentialAmount, config, assetBundle, priceMultiplier, configureAmount: true)
{
}
public override float Calculate(float value, PlayerAvatar player, int level)
{
return UpgradeBase<float>.DefaultCalculateFloatReduce(this, "Armor", value, player, level);
}
}
[HarmonyPatch(typeof(PlayerHealth), "Hurt")]
public class PlayerHealthArmorPatch
{
private static void Prefix(PlayerHealth __instance, ref int damage, PlayerAvatar ___playerAvatar)
{
ArmorUpgrade armorUpgradeInstance = SLRUpgradePack.ArmorUpgradeInstance;
if (armorUpgradeInstance.UpgradeEnabled.Value)
{
SLRUpgradePack.Logger.LogDebug((object)$"Original damage amount: {damage}");
damage = (int)Math.Ceiling(armorUpgradeInstance.Calculate(damage, ___playerAvatar, armorUpgradeInstance.UpgradeLevel));
SLRUpgradePack.Logger.LogDebug((object)string.Format("After calculation with level {0}: {1}", Upgrades.GetUpgrade("Armor").GetLevel(___playerAvatar), damage));
}
}
}
public class ExtraLifeUpgrade : UpgradeBase<float>
{
public ConfigEntry<int> RevivePercent { get; protected set; }
public ExtraLifeUpgrade(bool enabled, float upgradeAmount, bool exponential, float exponentialAmount, ConfigFile config, AssetBundle assetBundle, int revivePercent, float priceMultiplier)
: base("Extra Life", "assets/repo/mods/resources/items/items/item upgrade extra life.asset", enabled, upgradeAmount, exponential, exponentialAmount, config, assetBundle, priceMultiplier, configureAmount: false)
{
RevivePercent = config.Bind<int>("Extra Life Upgrade", "revivePercent", revivePercent, "Percentage of health to recover when revived");
}
public override float Calculate(float value, PlayerAvatar player, int level)
{
return UpgradeBase<float>.DefaultCalculateFloatIncrease(this, "ExtraLife", value, player, level);
}
}
public class ExtraLife : MonoBehaviour
{
private bool _isMoving;
private Coroutine? reviving;
public PlayerDeathHead PlayerDeathHead { get; set; }
public PlayerAvatar PlayerAvatar { get; set; }
private void Update()
{
if (SemiFunc.PlayerGetSteamID(PlayerAvatar) != SemiFunc.PlayerGetSteamID(SemiFunc.PlayerAvatarLocal()))
{
return;
}
FieldRef<PlayerHealth, int> val = AccessTools.FieldRefAccess<PlayerHealth, int>("health");
if (Object.op_Implicit((Object)(object)PlayerAvatar.playerHealth))
{
ExtraLifeUpgrade extraLifeUpgradeInstance = SLRUpgradePack.ExtraLifeUpgradeInstance;
if (val.Invoke(PlayerAvatar.playerHealth) == 0 && extraLifeUpgradeInstance.UpgradeLevel > 0 && !_isMoving && reviving == null)
{
reviving = ((MonoBehaviour)this).StartCoroutine(BeginReviving());
}
}
else
{
SLRUpgradePack.Logger.LogInfo((object)"why are we here?");
}
}
private IEnumerator BeginReviving()
{
yield return (object)new WaitForSeconds(1f);
SLRUpgradePack.Logger.LogInfo((object)("Reviving " + SemiFunc.PlayerGetSteamID(PlayerAvatar)));
ExtraLifeUpgrade extraLifeUpgrade = SLRUpgradePack.ExtraLifeUpgradeInstance;
FieldRef<PlayerHealth, int> maxHealthRef = AccessTools.FieldRefAccess<PlayerHealth, int>("maxHealth");
PlayerAvatar.Revive(false);
PlayerAvatar.playerHealth.HealOther(Mathf.FloorToInt((float)(maxHealthRef.Invoke(PlayerAvatar.playerHealth) * extraLifeUpgrade.RevivePercent.Value) / 100f), true);
extraLifeUpgrade.UpgradeRegister.RemoveLevel(PlayerAvatar, 1);
reviving = null;
}
private void Start()
{
SLRUpgradePack.Logger.LogInfo((object)(SemiFunc.PlayerGetSteamID(PlayerAvatar) + " has obtained extra lives"));
((MonoBehaviour)this).StartCoroutine(MovementCheck());
}
private IEnumerator MovementCheck()
{
Vector3 currentPosition = ((Component)PlayerDeathHead).transform.position;
while (true)
{
yield return (object)new WaitForSeconds(0.1f);
Vector3 nextPosition = ((Component)PlayerDeathHead).transform.position;
_isMoving = Vector3.Distance(currentPosition, nextPosition) >= 0.01f;
SLRUpgradePack.Logger.LogDebug((object)$"{SemiFunc.PlayerGetSteamID(PlayerAvatar)} is moving: {_isMoving}");
currentPosition = nextPosition;
}
}
}
[HarmonyPatch(typeof(PlayerDeathHead), "Update")]
public class PlayerDeathHeadExtraLifePatch
{
[HarmonyWrapSafe]
private static void Postfix(PlayerDeathHead __instance)
{
if (!(SemiFunc.PlayerGetSteamID(__instance.playerAvatar) != SemiFunc.PlayerGetSteamID(SemiFunc.PlayerAvatarLocal())))
{
ExtraLifeUpgrade extraLifeUpgradeInstance = SLRUpgradePack.ExtraLifeUpgradeInstance;
ExtraLife extraLife = default(ExtraLife);
if (extraLifeUpgradeInstance.UpgradeLevel != 0 && !((Component)__instance).TryGetComponent<ExtraLife>(ref extraLife))
{
extraLife = ((Component)__instance).gameObject.AddComponent<ExtraLife>();
extraLife.PlayerAvatar = __instance.playerAvatar;
extraLife.PlayerDeathHead = __instance;
}
}
}
}
public class HeartOfGoldUpgrade : UpgradeBase<float>
{
public ConfigEntry<float> BaseHeartValue { get; protected set; }
public int LastHealth { get; set; }
public int LastLevel { get; set; }
public bool Pause { get; set; }
public HeartOfGoldUpgrade(bool enabled, float upgradeAmount, bool exponential, float exponentialAmount, ConfigFile config, AssetBundle assetBundle, float baseValue, float priceMultiplier)
: base("Heart Of Gold", "assets/repo/mods/resources/items/items/item upgrade heart of gold.asset", enabled, upgradeAmount, exponential, exponentialAmount, config, assetBundle, priceMultiplier, configureAmount: true)
{
BaseHeartValue = config.Bind<float>("Heart Of Gold Upgrade", "Base Value", baseValue, "Base value to scale by player health");
LastHealth = -1;
LastLevel = -1;
Pause = false;
}
public override float Calculate(float value, PlayerAvatar player, int level)
{
return UpgradeBase<float>.DefaultCalculateFloatIncrease(this, "HeartOfGold", value, player, level);
}
protected override void InitUpgrade(PlayerAvatar player, int level)
{
base.InitUpgrade(player, level);
int lastHealth = (LastLevel = -1);
LastHealth = lastHealth;
Pause = false;
}
}
[HarmonyPatch(typeof(PlayerHealth), "Update")]
[HarmonyWrapSafe]
public class PlayerHealthAddValuePatch
{
private static void Postfix(PlayerHealth __instance, PlayerAvatar ___playerAvatar)
{
//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
//IL_028b: Unknown result type (might be due to invalid IL or missing references)
//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
//IL_02ea: Unknown result type (might be due to invalid IL or missing references)
//IL_02f1: Expected O, but got Unknown
//IL_0305: Unknown result type (might be due to invalid IL or missing references)
//IL_030a: Unknown result type (might be due to invalid IL or missing references)
//IL_031f: Unknown result type (might be due to invalid IL or missing references)
//IL_0329: Unknown result type (might be due to invalid IL or missing references)
//IL_032e: Unknown result type (might be due to invalid IL or missing references)
if (!SemiFunc.IsMasterClientOrSingleplayer() || !Traverse.Create((object)RoundDirector.instance).Field("extractionPointsFetched").GetValue<bool>())
{
return;
}
FieldRef<PlayerHealth, int> val = AccessTools.FieldRefAccess<PlayerHealth, int>("health");
HeartOfGoldUpgrade heartOfGoldUpgradeInstance = SLRUpgradePack.HeartOfGoldUpgradeInstance;
if (heartOfGoldUpgradeInstance.UpgradeEnabled.Value && !heartOfGoldUpgradeInstance.Pause && heartOfGoldUpgradeInstance.UpgradeLevel != 0 && val.Invoke(__instance) != 0 && (heartOfGoldUpgradeInstance.LastLevel != heartOfGoldUpgradeInstance.UpgradeLevel || heartOfGoldUpgradeInstance.LastHealth != val.Invoke(__instance)))
{
heartOfGoldUpgradeInstance.LastLevel = heartOfGoldUpgradeInstance.UpgradeLevel;
heartOfGoldUpgradeInstance.LastHealth = val.Invoke(__instance);
ValuableObject val2 = default(ValuableObject);
if (!((Component)___playerAvatar.healthGrab).TryGetComponent<ValuableObject>(ref val2) || !Object.op_Implicit((Object)(object)val2) || val.Invoke(__instance) <= 0)
{
SLRUpgradePack.Logger.LogInfo((object)("Adding valuable component to player " + SemiFunc.PlayerGetSteamID(___playerAvatar)));
val2 = ((Component)___playerAvatar.healthGrab).gameObject.AddComponent<ValuableObject>();
SLRUpgradePack.Logger.LogInfo((object)("Valuable component " + SemiFunc.PlayerGetSteamID(___playerAvatar) + " instantiated at " + JsonConvert.SerializeObject((object)((Component)val2).transform)));
val2.valuePreset = ScriptableObject.CreateInstance<Value>();
val2.valuePreset.valueMin = (val2.valuePreset.valueMax = heartOfGoldUpgradeInstance.Calculate((float)val.Invoke(__instance) * heartOfGoldUpgradeInstance.BaseHeartValue.Value, ___playerAvatar, heartOfGoldUpgradeInstance.UpgradeLevel));
val2.durabilityPreset = ScriptableObject.CreateInstance<Durability>();
val2.durabilityPreset.durability = 999f;
val2.durabilityPreset.fragility = 0f;
val2.physAttributePreset = ScriptableObject.CreateInstance<PhysAttribute>();
((Component)val2).transform.localScale = Vector3.zero;
((Component)val2).transform.SetParent(((Component)___playerAvatar).transform, false);
((Component)val2).gameObject.AddComponent<Rigidbody>();
PhotonTransformView item = ((Component)val2).gameObject.AddComponent<PhotonTransformView>();
PhysGrabObject val3 = ((Component)val2).gameObject.AddComponent<PhysGrabObject>();
PhysGrabObjectImpactDetector val4 = ((Component)val2).gameObject.AddComponent<PhysGrabObjectImpactDetector>();
PhotonView val5 = ((Component)val2).gameObject.AddComponent<PhotonView>();
val5.ObservedComponents = new List<Component>(3)
{
(Component)(object)val3,
(Component)(object)val4,
(Component)(object)item
};
((Behaviour)val4).enabled = false;
((Behaviour)val3).enabled = false;
((Component)val3).transform.localScale = Vector3.zero;
((Component)val3).transform.SetParent(((Component)val2).transform, false);
((Component)val4).transform.localScale = Vector3.zero;
((Component)val4).transform.SetParent(((Component)val2).transform, false);
RoomVolumeCheck val6 = ((Component)val2).gameObject.AddComponent<RoomVolumeCheck>();
val6.CurrentRooms = new List<RoomVolume>();
ValuableObject obj = val2;
Gradient val7 = new Gradient();
val7.alphaKeys = (GradientAlphaKey[])(object)new GradientAlphaKey[1]
{
new GradientAlphaKey(1f, 0f)
};
val7.colorKeys = (GradientColorKey[])(object)new GradientColorKey[1]
{
new GradientColorKey(Color.yellow, 0f)
};
obj.particleColors = val7;
FieldRef<ValuableObject, PhysAttribute> val8 = AccessTools.FieldRefAccess<ValuableObject, PhysAttribute>("physAttributePreset");
val8.Invoke(val2) = ScriptableObject.CreateInstance<PhysAttribute>();
GoldenHeart goldenHeart = ((Component)___playerAvatar.healthGrab).gameObject.AddComponent<GoldenHeart>();
goldenHeart.ValuableObject = val2;
((Component)goldenHeart).gameObject.AddComponent<PhotonView>();
int lastHealth = (heartOfGoldUpgradeInstance.LastLevel = -1);
heartOfGoldUpgradeInstance.LastHealth = lastHealth;
}
if (!AccessTools.FieldRefAccess<ValuableObject, bool>("discovered").Invoke(val2))
{
val2.Discover((State)0);
}
FieldRef<ValuableObject, float> val9 = AccessTools.FieldRefAccess<ValuableObject, float>("dollarValueCurrent");
val9.Invoke(val2) = heartOfGoldUpgradeInstance.Calculate((float)val.Invoke(__instance) * heartOfGoldUpgradeInstance.BaseHeartValue.Value, ___playerAvatar, heartOfGoldUpgradeInstance.UpgradeLevel);
ValuableObjectValuePatch.Action(val2);
}
}
}
public class GoldenHeart : MonoBehaviour
{
private PhotonView photonView;
public ValuableObject ValuableObject { get; set; }
private void Start()
{
photonView = ((Component)this).gameObject.GetComponent<PhotonView>();
}
public void DestroyOnlyMe()
{
if (SemiFunc.IsMasterClientOrSingleplayer())
{
DestroyOnlyMeRPC();
}
else
{
photonView.RPC("DestroyOnlyMeRPC", (RpcTarget)0, Array.Empty<object>());
}
}
[PunRPC]
private void DestroyOnlyMeRPC()
{
Object.Destroy((Object)(object)ValuableObject);
Object.Destroy((Object)(object)this);
}
}
[HarmonyPatch(typeof(ExtractionPoint))]
public class ExrtractionPointdestoryPatch
{
[HarmonyPatch("DestroyAllPhysObjectsInHaulList")]
[HarmonyPrefix]
private static bool DestroyAllPrefix()
{
HeartOfGoldUpgrade heartOfGoldUpgradeInstance = SLRUpgradePack.HeartOfGoldUpgradeInstance;
if (!SemiFunc.IsMasterClientOrSingleplayer() || !heartOfGoldUpgradeInstance.UpgradeEnabled.Value)
{
return true;
}
FieldRef<RoundDirector, int> val = AccessTools.FieldRefAccess<RoundDirector, int>("totalHaul");
GoldenHeart goldenHeart = default(GoldenHeart);
foreach (GameObject dollarHaul in RoundDirector.instance.dollarHaulList)
{
if (Object.op_Implicit((Object)(object)dollarHaul) && Object.op_Implicit((Object)(object)dollarHaul.GetComponent<PhysGrabObject>()))
{
val.Invoke(RoundDirector.instance) += (int)Traverse.Create((object)dollarHaul.GetComponent<ValuableObject>()).Field("dollarValueCurrent").GetValue<float>();
if (((Object)dollarHaul.GetComponent<ValuableObject>()).name.Equals("Health Grab") && dollarHaul.TryGetComponent<GoldenHeart>(ref goldenHeart))
{
SLRUpgradePack.Logger.LogInfo((object)"Player in extraction zone counts as valuable");
goldenHeart.DestroyOnlyMe();
}
else
{
dollarHaul.GetComponent<PhysGrabObject>().DestroyPhysGrabObject();
}
}
}
foreach (PlayerAvatar player in GameDirector.instance.PlayerList)
{
player.playerDeathHead.Revive();
}
heartOfGoldUpgradeInstance.Pause = false;
int lastHealth = (heartOfGoldUpgradeInstance.LastLevel = -1);
heartOfGoldUpgradeInstance.LastHealth = lastHealth;
return false;
}
[HarmonyPatch("DestroyTheFirstPhysObjectsInHaulList")]
[HarmonyPrefix]
private static bool DestroyFirstPrefix()
{
HeartOfGoldUpgrade heartOfGoldUpgradeInstance = SLRUpgradePack.HeartOfGoldUpgradeInstance;
if (!SemiFunc.IsMasterClientOrSingleplayer() || RoundDirector.instance.dollarHaulList.Count == 0 || !Object.op_Implicit((Object)(object)RoundDirector.instance.dollarHaulList[0]) || !Object.op_Implicit((Object)(object)RoundDirector.instance.dollarHaulList[0].GetComponent<PhysGrabObject>()) || !heartOfGoldUpgradeInstance.UpgradeEnabled.Value)
{
return true;
}
heartOfGoldUpgradeInstance.Pause = true;
AccessTools.FieldRefAccess<RoundDirector, int>("totalHaul").Invoke(RoundDirector.instance) += (int)Traverse.Create((object)RoundDirector.instance.dollarHaulList[0].GetComponent<ValuableObject>()).Field("dollarValueCurrent").GetValue<float>();
GoldenHeart goldenHeart = default(GoldenHeart);
if (((Object)RoundDirector.instance.dollarHaulList[0].GetComponent<ValuableObject>()).name.Equals("Health Grab") && RoundDirector.instance.dollarHaulList[0].TryGetComponent<GoldenHeart>(ref goldenHeart))
{
SLRUpgradePack.Logger.LogInfo((object)"Player in extraction zone counts as valuable");
goldenHeart.DestroyOnlyMe();
}
else
{
RoundDirector.instance.dollarHaulList[0].GetComponent<PhysGrabObject>().DestroyPhysGrabObject();
}
RoundDirector.instance.dollarHaulList.RemoveAt(0);
return false;
}
}
public class ObjectDurabilityUpgrade : UpgradeBase<float>
{
public ObjectDurabilityUpgrade(bool enabled, float upgradeAmount, bool exponential, float exponentialAmount, ConfigFile config, AssetBundle assetBundle, float priceMultiplier)
: base("Object Durability", "assets/repo/mods/resources/items/items/item upgrade durability.asset", enabled, upgradeAmount, exponential, exponentialAmount, config, assetBundle, priceMultiplier, configureAmount: true)
{
}
public override float Calculate(float value, PlayerAvatar player, int level)
{
return UpgradeBase<float>.DefaultCalculateFloatIncrease(this, "ObjectDurability", value, player, level);
}
}
[HarmonyPatch(typeof(ValuableObject), "Start")]
public class ValuableObjectDurabilityPatch
{
[HarmonyPriority(0)]
internal static void Prefix(ValuableObject __instance)
{
ObjectDurabilityUpgrade objectDurabilityUpgradeInstance = SLRUpgradePack.ObjectDurabilityUpgradeInstance;
if (!SemiFunc.IsMasterClientOrSingleplayer() || !objectDurabilityUpgradeInstance.UpgradeEnabled.Value)
{
return;
}
SLRUpgradePack.Logger.LogDebug((object)$"Original durability: {__instance.durabilityPreset.durability}");
Durability val = Object.Instantiate<Durability>(__instance.durabilityPreset);
foreach (KeyValuePair<string, int> item in objectDurabilityUpgradeInstance.UpgradeRegister.PlayerDictionary)
{
val.durability = objectDurabilityUpgradeInstance.Calculate(__instance.durabilityPreset.durability, SemiFunc.PlayerGetFromSteamID(item.Key), item.Value);
val.fragility = UpgradeBase<float>.DefaultCalculateFloatReduce(objectDurabilityUpgradeInstance, "ObjectDurability", __instance.durabilityPreset.fragility, SemiFunc.PlayerGetFromSteamID(item.Key), item.Value);
}
__instance.durabilityPreset = val;
SLRUpgradePack.Logger.LogDebug((object)string.Format("After calculation with levels {0}: {1}", string.Join(",", Upgrades.GetUpgrade("ObjectDurability").PlayerDictionary), __instance.durabilityPreset.durability));
}
}
public class SpawnedValuableDurabilityPatch<TSVT> where TSVT : MonoBehaviour
{
protected static void DoValuableStuff(TSVT spawnedValuable)
{
ValuableObject val = default(ValuableObject);
if (((Component)(object)spawnedValuable).TryGetComponent<ValuableObject>(ref val))
{
SLRUpgradePack.Logger.LogDebug((object)$"Valuable spawned with: {val.durabilityPreset.durability} / {val.durabilityPreset.fragility}");
ValuableObjectDurabilityPatch.Prefix(val);
}
}
}
[HarmonyPatch(typeof(SurplusValuable), "Start")]
public class SurplusValuableDurabilityValuePatch : SpawnedValuableDurabilityPatch<SurplusValuable>
{
internal static void Prefix(SurplusValuable __instance)
{
SpawnedValuableDurabilityPatch<SurplusValuable>.DoValuableStuff(__instance);
}
}
[HarmonyPatch(typeof(EnemyValuable), "Start")]
public class EnemyValuableDurabilityValuePatch : SpawnedValuableDurabilityPatch<EnemyValuable>
{
internal static void Prefix(EnemyValuable __instance)
{
SpawnedValuableDurabilityPatch<EnemyValuable>.DoValuableStuff(__instance);
}
}
public class ObjectValueUpgrade : UpgradeBase<float>
{
public ConfigEntry<bool> UpgradeScalesSurplus { get; protected set; }
public ObjectValueUpgrade(bool enabled, float upgradeAmount, bool exponential, float exponentialAmount, ConfigFile config, AssetBundle assetBundle, float priceMultiplier)
: base("Object Value", "assets/repo/mods/resources/items/items/item upgrade value.asset", enabled, upgradeAmount, exponential, exponentialAmount, config, assetBundle, priceMultiplier, configureAmount: true)
{
UpgradeScalesSurplus = config.Bind<bool>("Object Value Upgrade", "Scale Surplus Bag", false, "Should the Object Value Upgrade scale the extraction surplus bag?");
}
public override float Calculate(float value, PlayerAvatar player, int level)
{
return UpgradeBase<float>.DefaultCalculateFloatIncrease(this, "ObjectValue", value, player, level);
}
}
[HarmonyPatch(typeof(ValuableObject), "DollarValueSetLogic")]
public class ValuableObjectValuePatch
{
internal static readonly FieldRef<ValuableObject, int> FixedValueRef = AccessTools.FieldRefAccess<ValuableObject, int>("dollarValueOverride");
internal static readonly FieldRef<ValuableObject, float> DollarValueCurrentRef = AccessTools.FieldRefAccess<ValuableObject, float>("dollarValueCurrent");
internal static readonly Queue<ValuableObject> DollarValueQueue = new Queue<ValuableObject>();
[HarmonyPriority(0)]
internal static void Postfix(ValuableObject __instance)
{
if (Object.op_Implicit((Object)(object)__instance) && SLRUpgradePack.ObjectValueUpgradeInstance.UpgradeEnabled.Value)
{
ValueHelper valueHelper = ((Component)__instance).gameObject.AddComponent<ValueHelper>();
((Component)valueHelper).gameObject.AddComponent<PhotonView>();
valueHelper.Valuable = __instance;
DollarValueQueue.Enqueue(__instance);
}
}
internal static void Action(ValuableObject instance)
{
ObjectValueUpgrade objectValueUpgradeInstance = SLRUpgradePack.ObjectValueUpgradeInstance;
if (!SemiFunc.IsMasterClientOrSingleplayer() || !objectValueUpgradeInstance.UpgradeEnabled.Value)
{
return;
}
SLRUpgradePack.Logger.LogDebug((object)$"{((Object)instance).name} Original value: {instance.valuePreset.valueMin} - {instance.valuePreset.valueMax} ({DollarValueCurrentRef.Invoke(instance)} / {FixedValueRef.Invoke(instance)})");
Value val = Object.Instantiate<Value>(instance.valuePreset);
float num = DollarValueCurrentRef.Invoke(instance);
foreach (KeyValuePair<string, int> item in objectValueUpgradeInstance.UpgradeRegister.PlayerDictionary)
{
val.valueMin = objectValueUpgradeInstance.Calculate(instance.valuePreset.valueMin, SemiFunc.PlayerGetFromSteamID(item.Key), item.Value);
val.valueMax = objectValueUpgradeInstance.Calculate(instance.valuePreset.valueMax, SemiFunc.PlayerGetFromSteamID(item.Key), item.Value);
if (FixedValueRef.Invoke(instance) != 0)
{
FixedValueRef.Invoke(instance) = (int)Math.Ceiling(objectValueUpgradeInstance.Calculate(FixedValueRef.Invoke(instance), SemiFunc.PlayerGetFromSteamID(item.Key), item.Value));
}
num = objectValueUpgradeInstance.Calculate(num, SemiFunc.PlayerGetFromSteamID(item.Key), item.Value);
}
instance.valuePreset = val;
ValueHelper valueHelper = default(ValueHelper);
if (((Component)instance).TryGetComponent<ValueHelper>(ref valueHelper))
{
valueHelper.SetValuableValue(num);
}
SLRUpgradePack.Logger.LogDebug((object)string.Format("After calculation with levels {0}: {1} - {2} ({3})", string.Join(",", Upgrades.GetUpgrade("ObjectValue").PlayerDictionary), instance.valuePreset.valueMin, instance.valuePreset.valueMax, FixedValueRef.Invoke(instance)));
}
}
internal class ValueHelper : MonoBehaviour
{
private PhotonView photonView;
internal static readonly FieldRef<ValuableObject, float> DollarValueCurrentRef = AccessTools.FieldRefAccess<ValuableObject, float>("dollarValueCurrent");
public ValuableObject Valuable { get; set; }
private void Start()
{
photonView = ((Component)this).GetComponent<PhotonView>();
}
public void SetValuableValue(float value)
{
if (SemiFunc.IsMasterClientOrSingleplayer())
{
SetValuableValueRPC(value);
return;
}
photonView.RPC("SetValuableValueRPC", (RpcTarget)0, new object[1] { value });
}
[PunRPC]
private void SetValuableValueRPC(float value)
{
DollarValueCurrentRef.Invoke(Valuable) = value;
}
}
[HarmonyPatch(typeof(ValuableDirector), "Start")]
public class ValuableDirectorHostSetupPatch
{
internal static void Postfix(ValuableDirector __instance)
{
((MonoBehaviour)__instance).StartCoroutine(AdjustValuables());
}
private static IEnumerator AdjustValuables()
{
while (!ValuableDirector.instance.setupComplete)
{
yield return (object)new WaitForSeconds(0.1f);
}
while (ValuableObjectValuePatch.DollarValueQueue.Count > 0)
{
ValuableObject valuable = ValuableObjectValuePatch.DollarValueQueue.Dequeue();
if (Object.op_Implicit((Object)(object)valuable))
{
ValuableObjectValuePatch.Action(valuable);
}
}
}
}
public class SpawnedValuableValuePatch<TSVT> where TSVT : MonoBehaviour
{
protected static void DoValuableStuff(TSVT spawnedValuable)
{
ValuableObject val = default(ValuableObject);
if (((Component)(object)spawnedValuable).TryGetComponent<ValuableObject>(ref val) && SLRUpgradePack.ObjectValueUpgradeInstance.UpgradeEnabled.Value)
{
SLRUpgradePack.Logger.LogDebug((object)$"Valuable spawned with: {val.valuePreset.valueMin} {val.valuePreset.valueMax} {ValuableObjectValuePatch.FixedValueRef.Invoke(val)}");
ValueHelper valueHelper = ((Component)val).gameObject.AddComponent<ValueHelper>();
((Component)valueHelper).gameObject.AddComponent<PhotonView>();
valueHelper.Valuable = val;
ValuableObjectValuePatch.Action(val);
}
}
}
[HarmonyPatch(typeof(SurplusValuable), "Start")]
public class SurplusValuableValuePatch : SpawnedValuableValuePatch<SurplusValuable>
{
internal static void Prefix(SurplusValuable __instance)
{
if (SLRUpgradePack.ObjectValueUpgradeInstance.UpgradeScalesSurplus.Value && SLRUpgradePack.ObjectValueUpgradeInstance.UpgradeEnabled.Value)
{
SpawnedValuableValuePatch<SurplusValuable>.DoValuableStuff(__instance);
}
}
}
[HarmonyPatch(typeof(EnemyValuable), "Start")]
public class EnemyValuableValuePatch : SpawnedValuableValuePatch<EnemyValuable>
{
internal static void Prefix(EnemyValuable __instance)
{
SpawnedValuableValuePatch<EnemyValuable>.DoValuableStuff(__instance);
}
}
public class OverchargeUpgrade : UpgradeBase<float>
{
public OverchargeUpgrade(bool enabled, float upgradeAmount, bool exponential, float exponentialAmount, ConfigFile config, AssetBundle assetBundle, float priceMultiplier)
: base("Overcharge", "assets/repo/mods/resources/items/items/item upgrade overcharge.asset", enabled, upgradeAmount, exponential, exponentialAmount, config, assetBundle, priceMultiplier, configureAmount: true)
{
}
public override float Calculate(float value, PlayerAvatar player, int level)
{
return UpgradeBase<float>.DefaultCalculateFloatReduce(this, "Overcharge", value, player, level);
}
}
[HarmonyPatch(typeof(PhysGrabber))]
public class PhysGrabberPatch
{
public static bool Prepare()
{
return typeof(PhysGrabber).GetMethods().Any((MethodInfo method) => method.Name.Equals("PhysGrabOverCharge"));
}
[HarmonyPatch("PhysGrabOverCharge")]
private static void Prefix(PhysGrabber __instance, ref float _amount)
{
OverchargeUpgrade overchargeUpgradeInstance = SLRUpgradePack.OverchargeUpgradeInstance;
if (overchargeUpgradeInstance.UpgradeEnabled.Value)
{
SLRUpgradePack.Logger.LogDebug((object)$"Original overcharge amount: {_amount}");
_amount = overchargeUpgradeInstance.Calculate(_amount, __instance.playerAvatar, overchargeUpgradeInstance.UpgradeLevel);
SLRUpgradePack.Logger.LogDebug((object)string.Format("After calculation with level {0}: {1}", Upgrades.GetUpgrade("Overcharge").GetLevel(__instance.playerAvatar), _amount));
}
}
}
public class RegenerationUpgrade : UpgradeBase<float>
{
internal float PendingHealing = 0f;
public ConfigEntry<float> BaseHealing { get; protected set; }
public RegenerationUpgrade(bool enabled, float upgradeAmount, bool exponential, float exponentialAmount, ConfigFile config, AssetBundle assetBundle, float baseHealing, float priceMultiplier)
: base("Regeneration", "assets/repo/mods/resources/items/items/item upgrade regeneration.asset", enabled, upgradeAmount, exponential, exponentialAmount, config, assetBundle, priceMultiplier, configureAmount: true)
{
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Expected O, but got Unknown
BaseHealing = config.Bind<float>("Regeneration Upgrade", "Base Healing", baseHealing, new ConfigDescription("Base Healing Amount", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
}
public override float Calculate(float value, PlayerAvatar player, int level)
{
return UpgradeBase<float>.DefaultCalculateFloatIncrease(this, "Regeneration", value, player, level);
}
protected override void InitUpgrade(PlayerAvatar player, int level)
{
base.InitUpgrade(player, level);
PendingHealing = 0f;
}
}
[HarmonyPatch(typeof(PlayerHealth), "Update")]
[HarmonyWrapSafe]
public class PlayerHealthRecoveryPatch
{
private static void Postfix(PlayerHealth __instance, PlayerAvatar ___playerAvatar)
{
if (SemiFunc.PlayerGetSteamID(___playerAvatar) != SemiFunc.PlayerGetSteamID(SemiFunc.PlayerAvatarLocal()))
{
return;
}
FieldRef<PlayerHealth, int> val = AccessTools.FieldRefAccess<PlayerHealth, int>("health");
RegenerationUpgrade regenerationUpgradeInstance = SLRUpgradePack.RegenerationUpgradeInstance;
if (ValuableDirector.instance.setupComplete && regenerationUpgradeInstance.UpgradeEnabled.Value && regenerationUpgradeInstance.UpgradeLevel != 0 && val.Invoke(__instance) != 0)
{
regenerationUpgradeInstance.PendingHealing += regenerationUpgradeInstance.Calculate(regenerationUpgradeInstance.BaseHealing.Value * Time.deltaTime, ___playerAvatar, regenerationUpgradeInstance.UpgradeLevel);
if (regenerationUpgradeInstance.PendingHealing >= 1f)
{
__instance.HealOther((int)Math.Floor(regenerationUpgradeInstance.PendingHealing), false);
regenerationUpgradeInstance.PendingHealing -= Mathf.Floor(regenerationUpgradeInstance.PendingHealing);
}
}
}
}
public abstract class UpgradeBase<T>
{
public ConfigEntry<bool> UpgradeEnabled { get; protected set; }
public ConfigEntry<T> UpgradeAmount { get; protected set; }
public ConfigEntry<bool> UpgradeExponential { get; protected set; }
public ConfigEntry<T> UpgradeExpAmount { get; protected set; }
public ConfigEntry<float> PriceMultiplier { get; protected set; }
public int UpgradeLevel { get; protected set; }
public PlayerUpgrade UpgradeRegister { get; protected set; }
protected UpgradeBase(string name, string assetName, bool enabled, T upgradeAmount, bool exponential, T exponentialAmount, ConfigFile config, AssetBundle assetBundle, float priceMultiplier, bool configureAmount)
{
UpgradeEnabled = config.Bind<bool>(name + " Upgrade", "Enabled", enabled, "Should the " + name + " Upgrade be enabled?");
PriceMultiplier = config.Bind<float>(name + " Upgrade", "Price multiplier", priceMultiplier, "Multiplier of upgrade base price");
if (configureAmount)
{
UpgradeAmount = config.Bind<T>(name + " Upgrade", name + " Upgrade Power", upgradeAmount, "How much the " + name + " Upgrade increments");
}
if (configureAmount)
{
UpgradeExponential = config.Bind<bool>(name + " Upgrade", "Exponential upgrade", exponential, "Should the " + name + " Upgrade stack exponentially?");
}
if (configureAmount)
{
UpgradeExpAmount = config.Bind<T>(name + " Upgrade", name + " Upgrade Exponential Power", exponentialAmount, "How much the Exponential " + name + " upgrade increments");
}
if (UpgradeEnabled.Value)
{
Item val = assetBundle.LoadAsset<Item>(assetName);
SLRUpgradePack.Logger.LogInfo((object)$"Upgrade price range (default) {val.value.valueMin} - {val.value.valueMax}");
Value val2 = ScriptableObject.CreateInstance<Value>();
val2.valueMin = val.value.valueMin * PriceMultiplier.Value;
val2.valueMax = val.value.valueMax * PriceMultiplier.Value;
val.value = val2;
Items.RegisterItem(val);
UpgradeRegister = Upgrades.RegisterUpgrade(name.Replace(" ", "") ?? "", val, (Action<PlayerAvatar, int>)InitUpgrade, (Action<PlayerAvatar, int>)UseUpgrade);
}
}
protected virtual void InitUpgrade(PlayerAvatar player, int level)
{
if (Traverse.Create((object)player).Field<bool>("isLocal").Value)
{
UpgradeLevel = level;
SLRUpgradePack.Logger.LogInfo((object)("Init: " + string.Join(",", UpgradeRegister.PlayerDictionary)));
}
}
protected void UseUpgrade(PlayerAvatar player, int level)
{
if (Traverse.Create((object)player).Field<bool>("isLocal").Value)
{
UpgradeLevel = level;
SLRUpgradePack.Logger.LogInfo((object)("Used: " + string.Join(",", UpgradeRegister.PlayerDictionary)));
}
}
public abstract T Calculate(T value, PlayerAvatar player, int level);
public static float DefaultCalculateFloatReduce(UpgradeBase<float> instance, string name, float value, PlayerAvatar player, int level)
{
if (level > 0)
{
if (instance.UpgradeExponential.Value)
{
return (float)((double)value / Math.Pow(instance.UpgradeExpAmount.Value, level));
}
return value / (1f + instance.UpgradeAmount.Value * (float)level);
}
return value;
}
public static float DefaultCalculateFloatIncrease(UpgradeBase<float> instance, string name, float value, PlayerAvatar player, int level)
{
if (level > 0)
{
if (instance.UpgradeExponential.Value)
{
return (float)((double)value * Math.Pow(instance.UpgradeExpAmount.Value, level));
}
return value * (1f + instance.UpgradeAmount.Value * (float)level);
}
return value;
}
}
public class EnumeratorWrapper : IEnumerable
{
public IEnumerator enumerator;
public Action? prefixAction;
public Action? postfixAction;
public Action<object>? preItemAction;
public Action<object>? postItemAction;
public Func<object, object>? itemAction;
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public IEnumerator GetEnumerator()
{
prefixAction?.Invoke();
while (enumerator.MoveNext())
{
object item = enumerator.Current;
preItemAction?.Invoke(item);
if (itemAction != null)
{
yield return itemAction(item);
}
else
{
yield return item;
}
postItemAction?.Invoke(item);
}
postfixAction?.Invoke();
}
}
[HarmonyPatch(typeof(StatsManager), "FetchPlayerUpgrades")]
public class StatsManagerPatch
{
private static bool Prefix(StatsManager __instance, ref string _steamID, ref Dictionary<string, int> __result)
{
Dictionary<string, int> dictionary = new Dictionary<string, int>();
Regex regex = new Regex("(?<!^)(?=[A-Z])");
foreach (KeyValuePair<string, Dictionary<string, int>> dictionaryOfDictionary in __instance.dictionaryOfDictionaries)
{
if (!dictionaryOfDictionary.Key.StartsWith("playerUpgrade") || !dictionaryOfDictionary.Value.ContainsKey(_steamID))
{
continue;
}
string text = "";
string[] array = regex.Split(dictionaryOfDictionary.Key);
bool flag = false;
string[] array2 = array;
foreach (string text2 in array2)
{
if (flag)
{
text = text + text2 + " ";
}
if (text2 == "Upgrade")
{
flag = true;
}
}
text = text.Replace("Modded", "").Trim();
if (text.Length != 0)
{
int num = dictionaryOfDictionary.Value[_steamID];
if (dictionary.TryGetValue(text, out var value))
{
SLRUpgradePack.Logger.LogWarning((object)$"Duplicate upgrade found [{text}: {value} => {num}]");
}
dictionary[text] = num;
}
}
__result = dictionary;
return false;
}
}
public class ValuableDensityUpgrade : UpgradeBase<float>
{
public List<AnimationCurve> TotalMaxAmountCurves { get; set; }
public List<AnimationCurve> TotalMaxValueCurves { get; set; }
public List<AnimationCurve> TinyCurves { get; set; }
public List<AnimationCurve> SmallCurves { get; set; }
public List<AnimationCurve> MediumCurves { get; set; }
public List<AnimationCurve> BigCurves { get; set; }
public List<AnimationCurve> WideCurves { get; set; }
public List<AnimationCurve> TallCurves { get; set; }
public List<AnimationCurve> VeryTallCurves { get; set; }
public ValuableDensityUpgrade(bool enabled, float upgradeAmount, bool exponential, float exponentialAmount, ConfigFile config, AssetBundle assetBundle, float priceMultiplier)
: base("Valuable Density", "assets/repo/mods/resources/items/items/item upgrade valuable density.asset", enabled, upgradeAmount, exponential, exponentialAmount, config, assetBundle, priceMultiplier, configureAmount: true)
{
}
public override float Calculate(float value, PlayerAvatar player, int level)
{
return UpgradeBase<float>.DefaultCalculateFloatIncrease(this, "ValuableDensity", value, player, level);
}
}
[HarmonyPatch(typeof(LevelGenerator), "Start")]
public class LevelGeneratorPatch
{
private delegate float difficultyDelegate();
private static bool initialized;
private static void Prefix(LevelGenerator __instance)
{
ValuableDensityUpgrade valuableDensityUpgrade = SLRUpgradePack.ValuableDensityUpgradeInstance;
if (!SemiFunc.IsMasterClientOrSingleplayer() || !valuableDensityUpgrade.UpgradeEnabled.Value)
{
return;
}
SLRUpgradePack.Logger.LogInfo((object)"Valuable Density Upgrade runs HERE");
if (!initialized)
{
valuableDensityUpgrade.TinyCurves = (from re in GetNumberedFieldRefs<ValuableDirector, AnimationCurve>(ValuableDirector.instance, "tinyMaxAmountCurve", 10)
select re.Invoke(ValuableDirector.instance)).ToList();
valuableDensityUpgrade.SmallCurves = (from re in GetNumberedFieldRefs<ValuableDirector, AnimationCurve>(ValuableDirector.instance, "smallMaxAmountCurve", 10)
select re.Invoke(ValuableDirector.instance)).ToList();
valuableDensityUpgrade.MediumCurves = (from re in GetNumberedFieldRefs<ValuableDirector, AnimationCurve>(ValuableDirector.instance, "mediumMaxAmountCurve", 10)
select re.Invoke(ValuableDirector.instance)).ToList();
valuableDensityUpgrade.BigCurves = (from re in GetNumberedFieldRefs<ValuableDirector, AnimationCurve>(ValuableDirector.instance, "bigMaxAmountCurve", 10)
select re.Invoke(ValuableDirector.instance)).ToList();
valuableDensityUpgrade.WideCurves = (from re in GetNumberedFieldRefs<ValuableDirector, AnimationCurve>(ValuableDirector.instance, "wideMaxAmountCurve", 10)
select re.Invoke(ValuableDirector.instance)).ToList();
valuableDensityUpgrade.TallCurves = (from re in GetNumberedFieldRefs<ValuableDirector, AnimationCurve>(ValuableDirector.instance, "tallMaxAmountCurve", 10)
select re.Invoke(ValuableDirector.instance)).ToList();
valuableDensityUpgrade.VeryTallCurves = (from re in GetNumberedFieldRefs<ValuableDirector, AnimationCurve>(ValuableDirector.instance, "veryTallMaxAmountCurve", 10)
select re.Invoke(ValuableDirector.instance)).ToList();
valuableDensityUpgrade.TotalMaxAmountCurves = (from re in GetNumberedFieldRefs<ValuableDirector, AnimationCurve>(ValuableDirector.instance, "totalMaxAmountCurve", 10)
select re.Invoke(ValuableDirector.instance)).ToList();
valuableDensityUpgrade.TotalMaxValueCurves = (from re in GetNumberedFieldRefs<ValuableDirector, AnimationCurve>(ValuableDirector.instance, "totalMaxValueCurve", 10)
select re.Invoke(ValuableDirector.instance)).ToList();
initialized = true;
}
List<difficultyDelegate> staticNumberedMethodDelegates = GetStaticNumberedMethodDelegates<difficultyDelegate>(typeof(SemiFunc), "RunGetDifficultyMultiplier", Array.Empty<Type>(), 10);
foreach (string item in valuableDensityUpgrade.TotalMaxAmountCurves.Zip(staticNumberedMethodDelegates, (AnimationCurve curve, difficultyDelegate difficulty) => $"Probably applying valuable density upgrade to {curve.Evaluate(difficulty())}"))
{
SLRUpgradePack.Logger.LogInfo((object)item);
}
Traverse val = Traverse.Create((object)ValuableDirector.instance).Field("totalMaxAmount");
if (valuableDensityUpgrade.UpgradeRegister != null && valuableDensityUpgrade.UpgradeRegister.PlayerDictionary != null)
{
foreach (KeyValuePair<string, int> pair in valuableDensityUpgrade.UpgradeRegister.PlayerDictionary)
{
if (valuableDensityUpgrade.TotalMaxAmountCurves.Count != 0)
{
SLRUpgradePack.Logger.LogInfo((object)"Replacing Max Amount curve");
foreach (Tuple<Tuple<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate>, int> item2 in from value in GetNumberedFieldRefs<ValuableDirector, AnimationCurve>(ValuableDirector.instance, "totalMaxAmountCurve", 10).Zip(staticNumberedMethodDelegates, Tuple.Create<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate>).Select((Tuple<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate> value, int index) => Tuple.Create(value, index))
where value.Item1.Item1 != null && value.Item1.Item2 != null
select value)
{
item2.Item1.Item1.Invoke(ValuableDirector.instance) = ReplaceCurve(valuableDensityUpgrade.TotalMaxAmountCurves[item2.Item2], (float value) => valuableDensityUpgrade.Calculate(value, SemiFunc.PlayerGetFromSteamID(pair.Key), pair.Value));
}
}
else
{
SLRUpgradePack.Logger.LogInfo((object)"Setting Max Amount");
val.SetValue((object)(int)Math.Ceiling(valuableDensityUpgrade.Calculate(val.GetValue<int>(), SemiFunc.PlayerGetFromSteamID(pair.Key), pair.Value)));
}
if (valuableDensityUpgrade.TotalMaxValueCurves.Count != 0)
{
SLRUpgradePack.Logger.LogInfo((object)"Replacing Max Value curve");
foreach (Tuple<Tuple<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate>, int> item3 in from value in GetNumberedFieldRefs<ValuableDirector, AnimationCurve>(ValuableDirector.instance, "totalMaxValueCurve", 10).Zip(staticNumberedMethodDelegates, Tuple.Create<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate>).Select((Tuple<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate> value, int index) => Tuple.Create(value, index))
where value.Item1.Item1 != null && value.Item1.Item2 != null
select value)
{
item3.Item1.Item1.Invoke(ValuableDirector.instance) = ReplaceCurve(valuableDensityUpgrade.TotalMaxValueCurves[item3.Item2], (float value) => valuableDensityUpgrade.Calculate(value, SemiFunc.PlayerGetFromSteamID(pair.Key), pair.Value));
}
}
SLRUpgradePack.Logger.LogInfo((object)"Replacing Tiny Max Amount curve");
foreach (Tuple<Tuple<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate>, int> item4 in from value in GetNumberedFieldRefs<ValuableDirector, AnimationCurve>(ValuableDirector.instance, "tinyMaxAmountCurve", 10).Zip(staticNumberedMethodDelegates, Tuple.Create<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate>).Select((Tuple<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate> value, int index) => Tuple.Create(value, index))
where value.Item1.Item1 != null && value.Item1.Item2 != null
select value)
{
item4.Item1.Item1.Invoke(ValuableDirector.instance) = ReplaceCurve(valuableDensityUpgrade.TinyCurves[item4.Item2], (float value) => valuableDensityUpgrade.Calculate(value, SemiFunc.PlayerGetFromSteamID(pair.Key), pair.Value));
}
SLRUpgradePack.Logger.LogInfo((object)"Replacing Small Max Amount curve");
foreach (Tuple<Tuple<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate>, int> item5 in from value in GetNumberedFieldRefs<ValuableDirector, AnimationCurve>(ValuableDirector.instance, "smallMaxAmountCurve", 10).Zip(staticNumberedMethodDelegates, Tuple.Create<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate>).Select((Tuple<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate> value, int index) => Tuple.Create(value, index))
where value.Item1.Item1 != null && value.Item1.Item2 != null
select value)
{
item5.Item1.Item1.Invoke(ValuableDirector.instance) = ReplaceCurve(valuableDensityUpgrade.SmallCurves[item5.Item2], (float value) => valuableDensityUpgrade.Calculate(value, SemiFunc.PlayerGetFromSteamID(pair.Key), pair.Value));
}
SLRUpgradePack.Logger.LogInfo((object)"Replacing Medium Max Amount curve");
foreach (Tuple<Tuple<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate>, int> item6 in from value in GetNumberedFieldRefs<ValuableDirector, AnimationCurve>(ValuableDirector.instance, "mediumMaxAmountCurve", 10).Zip(staticNumberedMethodDelegates, Tuple.Create<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate>).Select((Tuple<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate> value, int index) => Tuple.Create(value, index))
where value.Item1.Item1 != null && value.Item1.Item2 != null
select value)
{
item6.Item1.Item1.Invoke(ValuableDirector.instance) = ReplaceCurve(valuableDensityUpgrade.MediumCurves[item6.Item2], (float value) => valuableDensityUpgrade.Calculate(value, SemiFunc.PlayerGetFromSteamID(pair.Key), pair.Value));
}
SLRUpgradePack.Logger.LogInfo((object)"Replacing Big Max Amount curve");
foreach (Tuple<Tuple<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate>, int> item7 in from value in GetNumberedFieldRefs<ValuableDirector, AnimationCurve>(ValuableDirector.instance, "bigMaxAmountCurve", 10).Zip(staticNumberedMethodDelegates, Tuple.Create<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate>).Select((Tuple<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate> value, int index) => Tuple.Create(value, index))
where value.Item1.Item1 != null && value.Item1.Item2 != null
select value)
{
item7.Item1.Item1.Invoke(ValuableDirector.instance) = ReplaceCurve(valuableDensityUpgrade.BigCurves[item7.Item2], (float value) => valuableDensityUpgrade.Calculate(value, SemiFunc.PlayerGetFromSteamID(pair.Key), pair.Value));
}
SLRUpgradePack.Logger.LogInfo((object)"Replacing Wide Max Amount curve");
foreach (Tuple<Tuple<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate>, int> item8 in from value in GetNumberedFieldRefs<ValuableDirector, AnimationCurve>(ValuableDirector.instance, "wideMaxAmountCurve", 10).Zip(staticNumberedMethodDelegates, Tuple.Create<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate>).Select((Tuple<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate> value, int index) => Tuple.Create(value, index))
where value.Item1.Item1 != null && value.Item1.Item2 != null
select value)
{
item8.Item1.Item1.Invoke(ValuableDirector.instance) = ReplaceCurve(valuableDensityUpgrade.WideCurves[item8.Item2], (float value) => valuableDensityUpgrade.Calculate(value, SemiFunc.PlayerGetFromSteamID(pair.Key), pair.Value));
}
SLRUpgradePack.Logger.LogInfo((object)"Replacing Tall Max Amount curve");
foreach (Tuple<Tuple<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate>, int> item9 in from value in GetNumberedFieldRefs<ValuableDirector, AnimationCurve>(ValuableDirector.instance, "tallMaxAmountCurve", 10).Zip(staticNumberedMethodDelegates, Tuple.Create<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate>).Select((Tuple<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate> value, int index) => Tuple.Create(value, index))
where value.Item1.Item1 != null && value.Item1.Item2 != null
select value)
{
item9.Item1.Item1.Invoke(ValuableDirector.instance) = ReplaceCurve(valuableDensityUpgrade.TallCurves[item9.Item2], (float value) => valuableDensityUpgrade.Calculate(value, SemiFunc.PlayerGetFromSteamID(pair.Key), pair.Value));
}
SLRUpgradePack.Logger.LogInfo((object)"Replacing Very Tall Max Amount curve");
foreach (Tuple<Tuple<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate>, int> item10 in from value in GetNumberedFieldRefs<ValuableDirector, AnimationCurve>(ValuableDirector.instance, "veryTallMaxAmountCurve", 10).Zip(staticNumberedMethodDelegates, Tuple.Create<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate>).Select((Tuple<FieldRef<ValuableDirector, AnimationCurve>, difficultyDelegate> value, int index) => Tuple.Create(value, index))
where value.Item1.Item1 != null && value.Item1.Item2 != null
select value)
{
item10.Item1.Item1.Invoke(ValuableDirector.instance) = ReplaceCurve(valuableDensityUpgrade.VeryTallCurves[item10.Item2], (float value) => valuableDensityUpgrade.Calculate(value, SemiFunc.PlayerGetFromSteamID(pair.Key), pair.Value));
}
}
}
SLRUpgradePack.Logger.LogDebug((object)$"Total max items: {val.GetValue<int>()}");
}
private static AnimationCurve ReplaceCurve(AnimationCurve target, Func<float, float> calculate)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
AnimationCurve val = new AnimationCurve();
val.CopyFrom(target);
val.ClearKeys();
Keyframe[] keys = target.GetKeys();
for (int i = 0; i < keys.Length; i++)
{
Keyframe val2 = keys[i];
Keyframe val3 = val2;
((Keyframe)(ref val3)).value = calculate(((Keyframe)(ref val2)).value);
Keyframe val4 = val3;
SLRUpgradePack.Logger.LogDebug((object)$"Increased step at {((Keyframe)(ref val4)).time} from {((Keyframe)(ref val2)).value} to {((Keyframe)(ref val4)).value}");
val.AddKey(val4);
}
return val;
}
private static List<FieldRef<S, T>> GetNumberedFieldRefs<S, T>(S source, string expectedBaseName, int checkMax, int checkMin = 0)
{
List<FieldRef<S, T>> list = new List<FieldRef<S, T>>();
if (Traverse.Create((object)source).Field(expectedBaseName).FieldExists())
{
list.Add(AccessTools.FieldRefAccess<S, T>(expectedBaseName));
}
for (int i = checkMin; i < checkMax; i++)
{
if (Traverse.Create((object)source).Field(expectedBaseName + i).FieldExists())
{
list.Add(AccessTools.FieldRefAccess<S, T>(expectedBaseName + i));
}
}
return list;
}
private static List<T> GetNumberedMethodDelegates<S, T>(S source, string expectedBaseName, Type[] parameters, int checkMax, int checkMin = 0) where T : Delegate
{
List<T> list = new List<T>();
if (Traverse.Create((object)source).Method(expectedBaseName, parameters, (object[])null).MethodExists())
{
list.Add(AccessTools.MethodDelegate<T>(AccessTools.Method(typeof(S), expectedBaseName, parameters, (Type[])null), (object)source, true));
}
for (int i = checkMin; i < checkMax; i++)
{
if (Traverse.Create((object)source).Method(expectedBaseName + i, parameters, (object[])null).MethodExists())
{
list.Add(AccessTools.MethodDelegate<T>(AccessTools.Method(typeof(S), expectedBaseName + i, parameters, (Type[])null), (object)source, true));
}
}
return list;
}
private static List<T> GetStaticNumberedMethodDelegates<T>(Type source, string expectedBaseName, Type[] parameters, int checkMax, int checkMin = 0) where T : Delegate
{
List<T> list = new List<T>();
if (Traverse.Create(source).Method(expectedBaseName, parameters, (object[])null).MethodExists())
{
list.Add(AccessTools.MethodDelegate<T>(AccessTools.Method(source, expectedBaseName, parameters, (Type[])null), (object)source, true));
}
for (int i = checkMin; i < checkMax; i++)
{
if (Traverse.Create(source).Method(expectedBaseName + i, parameters, (object[])null).MethodExists())
{
list.Add(AccessTools.MethodDelegate<T>(AccessTools.Method(source, expectedBaseName + i, parameters, (Type[])null), (object)source, true));
}
}
return list;
}
}
}