Decompiled source of Pills v1.0.1

PillsScripts.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using SammyCadian.PillsScripts;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("SammyCadian")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PillsScripts")]
[assembly: AssemblyTitle("PillsScripts")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SammyCadian.PillsScripts
{
	public class PillsBottle : MonoBehaviour
	{
		public GameObject itemEffectPrefab;

		public int pillType;

		public int healAmount;

		private ItemToggle itemToggle;

		private ItemEquippable itemEquippable;

		private ItemAttributes itemAttributes;

		private PhotonView photonView;

		private PhysGrabObject physGrabObject;

		[Space]
		public ParticleSystem[] particles;

		public ParticleSystem[] rejectParticles;

		[Space]
		public PropLight propLight;

		public AnimationCurve lightIntensityCurve;

		private float lightIntensityLerp;

		public MeshRenderer mesh;

		private Material material;

		private Color materialEmissionOriginal;

		private int materialPropertyEmission = Shader.PropertyToID("_EmissionColor");

		[Space]
		public Sound soundUse;

		public Sound soundReject;

		private bool used;

		private void Start()
		{
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			itemToggle = ((Component)this).GetComponent<ItemToggle>();
			itemEquippable = ((Component)this).GetComponent<ItemEquippable>();
			itemAttributes = ((Component)this).GetComponent<ItemAttributes>();
			photonView = ((Component)this).GetComponent<PhotonView>();
			physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
			material = ((Renderer)mesh).material;
			materialEmissionOriginal = material.GetColor(materialPropertyEmission);
		}

		private void Update()
		{
			//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_0252: Unknown result type (might be due to invalid IL or missing references)
			//IL_0258: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)itemToggle == (Object)null || (Object)(object)itemEquippable == (Object)null || (Object)(object)itemAttributes == (Object)null || (Object)(object)physGrabObject == (Object)null || (Object)(object)photonView == (Object)null || SemiFunc.RunIsShop())
			{
				return;
			}
			LightLogic();
			if (!SemiFunc.IsMasterClientOrSingleplayer() || !itemToggle.toggleState || used)
			{
				return;
			}
			PlayerAvatar val = SemiFunc.PlayerAvatarGetFromPhotonID(itemToggle.playerTogglePhotonID);
			if (!Object.op_Implicit((Object)(object)val))
			{
				return;
			}
			if (val.playerHealth.health > val.playerHealth.maxHealth)
			{
				if (SemiFunc.IsMultiplayer())
				{
					photonView.RPC("RejectRPC", (RpcTarget)0, Array.Empty<object>());
				}
				else
				{
					RejectRPC();
				}
				itemToggle.ToggleItem(false, -1);
				physGrabObject.rb.AddForce(Vector3.up * 2f, (ForceMode)1);
				physGrabObject.rb.AddTorque(-((Component)physGrabObject).transform.right * 0.05f, (ForceMode)1);
				return;
			}
			if (SemiFunc.IsMultiplayer())
			{
				photonView.RPC("InstantiateEffectRPC", (RpcTarget)0, new object[2]
				{
					itemToggle.playerTogglePhotonID,
					((Component)this).transform.position
				});
			}
			else
			{
				GameObject val2 = Object.Instantiate<GameObject>(itemEffectPrefab, ((Component)this).transform.position, Quaternion.identity);
				val2.GetComponent<PillsEffect>().Initialize(itemToggle.playerTogglePhotonID, pillType);
			}
			StatsManager.instance.ItemRemove(itemAttributes.instanceName);
			physGrabObject.impactDetector.indestructibleBreakEffects = true;
			if (SemiFunc.IsMultiplayer())
			{
				photonView.RPC("UsedRPC", (RpcTarget)0, Array.Empty<object>());
			}
			else
			{
				UsedRPC();
			}
		}

		private void LightLogic()
		{
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			if (used && lightIntensityLerp < 1f)
			{
				lightIntensityLerp += 1f * Time.deltaTime;
				propLight.lightComponent.intensity = lightIntensityCurve.Evaluate(lightIntensityLerp);
				propLight.originalIntensity = propLight.lightComponent.intensity;
				material.SetColor(materialPropertyEmission, Color.Lerp(Color.black, materialEmissionOriginal, lightIntensityCurve.Evaluate(lightIntensityLerp)));
			}
		}

		[PunRPC]
		private void InstantiateEffectRPC(int _photonID, Vector3 _position, PhotonMessageInfo _info = default(PhotonMessageInfo))
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			if (SemiFunc.MasterOnlyRPC(_info))
			{
				GameObject val = PhotonNetwork.Instantiate("Items/Drugs", _position, Quaternion.identity, (byte)0, (object[])null);
				val.GetComponent<PillsEffect>().Initialize(_photonID, pillType);
			}
		}

		[PunRPC]
		private void UsedRPC(PhotonMessageInfo _info = default(PhotonMessageInfo))
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			if (SemiFunc.MasterOnlyRPC(_info))
			{
				GameDirector.instance.CameraImpact.ShakeDistance(5f, 1f, 6f, ((Component)this).transform.position, 0.2f);
				itemToggle.ToggleDisable(true);
				itemAttributes.DisableUI(true);
				Object.Destroy((Object)(object)itemEquippable);
				ParticleSystem[] array = particles;
				for (int i = 0; i < array.Length; i++)
				{
					array[i].Play();
				}
				soundUse.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
				used = true;
			}
		}

		[PunRPC]
		private void RejectRPC(PhotonMessageInfo _info = default(PhotonMessageInfo))
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			if (SemiFunc.MasterOnlyRPC(_info))
			{
				PlayerAvatar val = SemiFunc.PlayerAvatarGetFromPhotonID(itemToggle.playerTogglePhotonID);
				if (val.isLocal)
				{
					val.physGrabber.ReleaseObjectRPC(false, 1f);
				}
				ParticleSystem[] array = rejectParticles;
				for (int i = 0; i < array.Length; i++)
				{
					array[i].Play();
				}
				GameDirector.instance.CameraImpact.ShakeDistance(5f, 1f, 6f, ((Component)this).transform.position, 0.2f);
				soundReject.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
			}
		}

		public void OnDestroy()
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			ParticleSystem[] array = particles;
			ParticleSystem[] array2 = array;
			foreach (ParticleSystem val in array2)
			{
				if (Object.op_Implicit((Object)(object)val) && val.isPlaying)
				{
					((Component)val).transform.SetParent((Transform)null);
					MainModule main = val.main;
					((MainModule)(ref main)).stopAction = (ParticleSystemStopAction)2;
				}
			}
			array = rejectParticles;
			ParticleSystem[] array3 = array;
			foreach (ParticleSystem val2 in array3)
			{
				if (Object.op_Implicit((Object)(object)val2) && val2.isPlaying)
				{
					((Component)val2).transform.SetParent((Transform)null);
					MainModule main2 = val2.main;
					((MainModule)(ref main2)).stopAction = (ParticleSystemStopAction)2;
				}
			}
		}
	}
	public class PillsEffect : MonoBehaviour
	{
		public GameObject explosivePrefab;

		public float pillADuration = 20f;

		public float pillBDuration = 20f;

		public float pillBInvincibleDuration = 10f;

		public float boostedSpeed = 3f;

		public float strengthBonus = 1f;

		private int targetPhotonViewIDyay;

		private int pillType;

		private float baseStrength;

		private float pillTimer;

		private void Start()
		{
		}

		public void Initialize(int targetPhotonViewID, int typeParameter)
		{
			pillType = typeParameter;
			pillTimer = 20f;
			targetPhotonViewIDyay = targetPhotonViewID;
			switch (pillType)
			{
			case 0:
				pillTimer = pillADuration;
				break;
			case 1:
				pillTimer = pillBDuration;
				if (targetPhotonViewIDyay == SemiFunc.PhotonViewIDPlayerAvatarLocal())
				{
					baseStrength = SemiFunc.PlayerAvatarLocal().physGrabber.grabStrength;
					SemiFunc.PlayerAvatarGetFromPhotonID(targetPhotonViewIDyay).playerHealth.InvincibleSet(pillBDuration);
				}
				break;
			case 2:
				pillTimer = 1f;
				break;
			}
		}

		private void Update()
		{
			//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Unknown result type (might be due to invalid IL or missing references)
			if (targetPhotonViewIDyay != SemiFunc.PhotonViewIDPlayerAvatarLocal())
			{
				return;
			}
			switch (pillType)
			{
			case 0:
				CameraZoom.Instance.OverrideZoomSet(130f, 0.1f, 0.5f, 1f, ((Component)this).gameObject, 2);
				PlayerController.instance.OverrideSpeed(boostedSpeed, 0.1f);
				PlayerController.instance.EnergyCurrent = PlayerController.instance.EnergyStart;
				break;
			case 1:
				CameraZoom.Instance.OverrideZoomSet(110f, 0.1f, 0.5f, 1f, ((Component)this).gameObject, 2);
				SemiFunc.PlayerAvatarLocal().physGrabber.grabStrength = baseStrength + strengthBonus;
				break;
			case 2:
				CameraZoom.Instance.OverrideZoomSet(110f, 0.1f, 0.5f, 1f, ((Component)this).gameObject, 2);
				break;
			}
			if (pillTimer < 0f)
			{
				if (pillType == 1)
				{
					SemiFunc.PlayerAvatarLocal().physGrabber.grabStrength = baseStrength;
				}
				else if (pillType == 2)
				{
					if (SemiFunc.IsMultiplayer())
					{
						GameObject val = PhotonNetwork.Instantiate("Items/SuicideBomb", ((Component)SemiFunc.PlayerAvatarGetFromPhotonID(targetPhotonViewIDyay)).transform.position, Quaternion.identity, (byte)0, (object[])null);
						val.GetComponent<SuicidersGrenade>().Initialize();
						val.GetComponent<SuicidersGrenade>().Spawn();
					}
					else
					{
						SuicidersGrenade component = Object.Instantiate<GameObject>(explosivePrefab, ((Component)SemiFunc.PlayerAvatarGetFromPhotonID(targetPhotonViewIDyay)).transform.position, Quaternion.identity).GetComponent<SuicidersGrenade>();
						component.Initialize();
						component.Spawn();
					}
				}
				Object.Destroy((Object)(object)this);
			}
			pillTimer -= Time.deltaTime;
		}
	}
	public class SuicidersGrenade : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <LateSpawn>d__11 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public SuicidersGrenade <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LateSpawn>d__11(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if (!<>4__this.physGrabObject.spawned || <>4__this.rb.isKinematic)
				{
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				<>4__this.itemToggle.ToggleItem(true, -1);
				<>4__this.itemGrenade.tickTime = Random.Range(0.1f, 0.3f);
				<>4__this.itemGrenade.isSpawnedGrenade = true;
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private ParticleScriptExplosion particleScriptExplosion;

		private ItemToggle itemToggle;

		private ItemGrenade itemGrenade;

		private PhotonView photonView;

		private PhysGrabObject physGrabObject;

		private Rigidbody rb;

		public Sound soundExplosion;

		public Sound soundExplosionGlobal;

		private void Start()
		{
			Initialize();
		}

		public void Initialize()
		{
			particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
			itemToggle = ((Component)this).GetComponent<ItemToggle>();
			itemGrenade = ((Component)this).GetComponent<ItemGrenade>();
			photonView = ((Component)this).GetComponent<PhotonView>();
			physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
			rb = ((Component)this).GetComponent<Rigidbody>();
		}

		public void Spawn()
		{
			((MonoBehaviour)this).StartCoroutine(LateSpawn());
			itemGrenade.isSpawnedGrenade = true;
		}

		[IteratorStateMachine(typeof(<LateSpawn>d__11))]
		private IEnumerator LateSpawn()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LateSpawn>d__11(0)
			{
				<>4__this = this
			};
		}

		public void Explosion()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			Debug.Log((object)"Grenade explosion");
			particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
			particleScriptExplosion.Spawn(((Component)this).transform.position, 1.5f, 1000, 1000, 2f, false, true, 1f);
			soundExplosion.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
			soundExplosionGlobal.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
		}
	}
}
namespace PillsScripts
{
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			PillsScripts.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			PillsScripts.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
	[BepInPlugin("SammyCadian.PillsScripts", "PillsScripts", "1.0")]
	public class PillsScripts : BaseUnityPlugin
	{
		internal static PillsScripts Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		internal PillsBottle? pillsBottleInstance { get; private set; }

		internal PillsEffect? pillsEffectInstance { get; private set; }

		internal SuicidersGrenade? suicidersGrenadeInstance { get; private set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			pillsBottleInstance = ((Component)this).gameObject.AddComponent<PillsBottle>();
			pillsEffectInstance = ((Component)this).gameObject.AddComponent<PillsEffect>();
			suicidersGrenadeInstance = ((Component)this).gameObject.AddComponent<SuicidersGrenade>();
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}