using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.Events;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Sangrento")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SillyValuables")]
[assembly: AssemblyTitle("SillyValuables")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class Curar : MonoBehaviour
{
private void OnDestroy()
{
PlayerHealth playerHealth = PlayerAvatar.instance.playerHealth;
playerHealth.health = Mathf.Min(playerHealth.health + 50, playerHealth.maxHealth);
}
}
public class Doomsekkar : MonoBehaviour
{
private bool isItemHeld = false;
private float holdTime = 0f;
public float holdThreshold = 2f;
private bool isSpeaking = false;
private string GenerateAffectionateSentence()
{
string[] array = new string[1] { "Destiny's powerful hand has made the bed of my future, and it's up to me to lie in it." };
return array[Random.Range(0, array.Length)];
}
private void Update()
{
if (Input.GetKey((KeyCode)101))
{
if (!isItemHeld)
{
isItemHeld = true;
}
if (isItemHeld)
{
holdTime += Time.deltaTime;
if (!isSpeaking && holdTime >= holdThreshold)
{
StartSpeaking();
}
}
}
else if (isItemHeld)
{
isItemHeld = false;
holdTime = 0f;
isSpeaking = false;
}
}
public void StartSpeaking()
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
isSpeaking = true;
string text = GenerateAffectionateSentence();
Color val = default(Color);
((Color)(ref val))..ctor(1f, 0.3f, 0.6f, 1f);
ChatManager.instance.PossessChatScheduleStart(10);
ChatManager.instance.PossessChat((PossessChatID)1, text, 1f, val, 0f, false, 0, (UnityEvent)null);
ChatManager.instance.PossessChatScheduleEnd();
}
}
public class ExplodeOnDestroy : MonoBehaviourPun
{
public GameObject explosionEffectPrefab;
public float explosionRadius = 5f;
public float explosionForce = 500f;
public int explosionDamage = 30;
public float damageRadius = 3f;
public bool beingExtracted = false;
private void OnDestroy()
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
if (beingExtracted)
{
return;
}
if ((Object)(object)explosionEffectPrefab != (Object)null)
{
GameObject val = Object.Instantiate<GameObject>(explosionEffectPrefab, ((Component)this).transform.position, Quaternion.identity);
Object.Destroy((Object)(object)val, 5f);
}
Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, explosionRadius);
Collider[] array2 = array;
Ray val4 = default(Ray);
RaycastHit val5 = default(RaycastHit);
foreach (Collider val2 in array2)
{
float num = Vector3.Distance(((Component)this).transform.position, ((Component)val2).transform.position);
Rigidbody component = ((Component)val2).GetComponent<Rigidbody>();
if ((Object)(object)component != (Object)null)
{
component.AddExplosionForce(explosionForce, ((Component)this).transform.position, explosionRadius);
}
if (!(num <= damageRadius) || !((Component)val2).CompareTag("Player"))
{
continue;
}
Vector3 val3 = ((Component)val2).transform.position - ((Component)this).transform.position;
Vector3 normalized = ((Vector3)(ref val3)).normalized;
((Ray)(ref val4))..ctor(((Component)this).transform.position, normalized);
if (Physics.Raycast(val4, ref val5, damageRadius) && (Object)(object)((Component)((RaycastHit)(ref val5)).collider).gameObject == (Object)(object)((Component)val2).gameObject)
{
PhotonView component2 = ((Component)val2).GetComponent<PhotonView>();
if (!SemiFunc.IsMultiplayer() || ((Object)(object)component2 != (Object)null && component2.IsMine))
{
PlayerHealth playerHealth = PlayerAvatar.instance.playerHealth;
playerHealth.health -= explosionDamage;
PlayerAvatar.instance.playerHealth.Hurt(explosionDamage, false, -1);
}
}
}
}
}
public class TalkingValuable : MonoBehaviour
{
private bool isItemHeld = false;
private float holdTime = 0f;
public float holdThreshold = 2f;
private bool isSpeaking = false;
private string GenerateAffectionateSentence()
{
string[] array = new string[5] { "STAAN", "STAAAN", "STAAAAAN", "STAAAAAAAN", "STAAAAAAAAAAAN" };
return array[Random.Range(0, array.Length)];
}
public void StartSpeaking()
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
isSpeaking = true;
string text = GenerateAffectionateSentence();
Color val = default(Color);
((Color)(ref val))..ctor(1f, 0.3f, 0.6f, 1f);
ChatManager.instance.PossessChatScheduleStart(10);
ChatManager.instance.PossessChat((PossessChatID)1, text, 1f, val, 0f, false, 0, (UnityEvent)null);
ChatManager.instance.PossessChatScheduleEnd();
}
}
public class KillPlayer : MonoBehaviourPun
{
private PhotonView? pv;
private void Awake()
{
pv = ((Component)this).GetComponent<PhotonView>();
}
private void OnDestroy()
{
if (SemiFunc.IsMultiplayer())
{
if ((Object)(object)pv != (Object)null && pv.IsMine && PlayerIsInSight(PlayerAvatar.instance))
{
ChatManager.instance.PossessSelfDestruction();
}
}
else if (PlayerIsInSight(PlayerAvatar.instance))
{
PlayerAvatar.instance.playerHealth.health = 0;
PlayerAvatar.instance.playerHealth.Hurt(9999, false, -1);
}
}
private bool PlayerIsInSight(PlayerAvatar playerAvatar)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)playerAvatar == (Object)null)
{
return false;
}
Vector3 position = ((Component)this).transform.position;
Vector3 position2 = ((Component)playerAvatar).transform.position;
RaycastHit val = default(RaycastHit);
if (Physics.Linecast(position, position2, ref val))
{
return (Object)(object)((Component)((RaycastHit)(ref val)).collider).GetComponentInParent<PlayerAvatar>() == (Object)(object)playerAvatar;
}
return false;
}
}
namespace SillyValuables
{
[HarmonyPatch(typeof(PlayerController))]
internal static class ExamplePlayerControllerPatch
{
[HarmonyPrefix]
[HarmonyPatch("Start")]
private static void Start_Prefix(PlayerController __instance)
{
SillyValuables.Logger.LogDebug((object)$"{__instance} Start Prefix");
}
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void Start_Postfix(PlayerController __instance)
{
SillyValuables.Logger.LogDebug((object)$"{__instance} Start Postfix");
}
}
[BepInPlugin("Sangrento.SillyValuables", "SillyValuables", "1.5.4")]
public class SillyValuables : BaseUnityPlugin
{
internal static SillyValuables Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
private void KillPlayer()
{
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
}