Decompiled source of SillyValuables v3.2.0

SillyValuables.dll

Decompiled 3 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.Events;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Sangrento")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SillyValuables")]
[assembly: AssemblyTitle("SillyValuables")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class RotateCameraWhileHeld : MonoBehaviour
{
	private PhysGrabObject physGrabObject;

	private bool isHeld = false;

	private bool wasHeld = false;

	private bool isReturning = false;

	public float rotationSpeed = 180f;

	public float returnSpeed = 5f;

	private Quaternion originalRotation;

	private void Start()
	{
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
		if ((Object)(object)Camera.main != (Object)null)
		{
			originalRotation = ((Component)Camera.main).transform.rotation;
		}
	}

	private void Update()
	{
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
		Camera main = Camera.main;
		if ((Object)(object)main == (Object)null || (Object)(object)physGrabObject == (Object)null)
		{
			return;
		}
		isHeld = physGrabObject.grabbed;
		if (isHeld)
		{
			isReturning = false;
			((Component)main).transform.Rotate(Vector3.forward, rotationSpeed * Time.deltaTime);
		}
		else if (!isHeld && wasHeld)
		{
			isReturning = true;
		}
		if (isReturning)
		{
			((Component)main).transform.rotation = Quaternion.Lerp(((Component)main).transform.rotation, originalRotation, returnSpeed * Time.deltaTime);
			if (Quaternion.Angle(((Component)main).transform.rotation, originalRotation) < 0.1f)
			{
				((Component)main).transform.rotation = originalRotation;
				isReturning = false;
			}
		}
		wasHeld = isHeld;
	}
}
public class Curar : MonoBehaviour
{
	private void OnDestroy()
	{
		PlayerHealth playerHealth = PlayerAvatar.instance.playerHealth;
		playerHealth.health = Mathf.Min(playerHealth.health + 50, playerHealth.maxHealth);
	}
}
public class Doomsekkar : MonoBehaviour
{
	private bool isItemHeld = false;

	private float holdTime = 0f;

	public float holdThreshold = 2f;

	private bool isSpeaking = false;

	private string GenerateAffectionateSentence()
	{
		string[] array = new string[1] { "Destiny's powerful hand has made the bed of my future, and it's up to me to lie in it." };
		return array[Random.Range(0, array.Length)];
	}

	private void Update()
	{
		if (Input.GetKey((KeyCode)101))
		{
			if (!isItemHeld)
			{
				isItemHeld = true;
			}
			if (isItemHeld)
			{
				holdTime += Time.deltaTime;
				if (!isSpeaking && holdTime >= holdThreshold)
				{
					StartSpeaking();
				}
			}
		}
		else if (isItemHeld)
		{
			isItemHeld = false;
			holdTime = 0f;
			isSpeaking = false;
		}
	}

	public void StartSpeaking()
	{
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		isSpeaking = true;
		string text = GenerateAffectionateSentence();
		Color val = default(Color);
		((Color)(ref val))..ctor(1f, 0.3f, 0.6f, 1f);
		ChatManager.instance.PossessChatScheduleStart(10);
		ChatManager.instance.PossessChat((PossessChatID)1, text, 1f, val, 0f, false, 0, (UnityEvent)null);
		ChatManager.instance.PossessChatScheduleEnd();
	}
}
public class PulaPulaEin : MonoBehaviour
{
	public float launchForce = 6f;

	public float jumpForce = 4f;

	public float cooldown = 0.5f;

	public float minImpactForce = 2f;

	private Rigidbody rb;

	private bool launched = false;

	private void Start()
	{
		rb = ((Component)this).GetComponent<Rigidbody>();
	}

	private void OnCollisionEnter(Collision collision)
	{
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		if (!launched && collision.contacts.Length != 0)
		{
			Vector3 val = collision.relativeVelocity;
			if (((Vector3)(ref val)).magnitude > minImpactForce)
			{
				val = ((Component)this).transform.forward;
				Vector3 val2 = ((Vector3)(ref val)).normalized * launchForce + Vector3.up * jumpForce;
				rb.AddForce(val2, (ForceMode)2);
				launched = true;
				((MonoBehaviour)this).Invoke("ResetLaunch", cooldown);
			}
		}
	}

	private void ResetLaunch()
	{
		launched = false;
	}
}
public class ItemBehaviour : MonoBehaviour
{
	public GameObject valuablePrefab;

	public GameObject explosionEffectPrefab;

	public Vector3 spawnOffset = new Vector3(2f, 1f, 0f);

	private bool _used = false;

	public float raycastDistance = 10f;

	[Range(0f, 1f)]
	public float explosionChance = 0.3f;

	public float explosionRadius = 5f;

	public int explosionDamage = 20;

	private void Update()
	{
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		if (!Input.GetMouseButtonDown(0))
		{
			return;
		}
		Ray val = Camera.main.ScreenPointToRay(Input.mousePosition);
		RaycastHit val2 = default(RaycastHit);
		if (Physics.Raycast(val, ref val2, raycastDistance) && (Object)(object)((Component)((RaycastHit)(ref val2)).collider).gameObject == (Object)(object)((Component)this).gameObject && !_used)
		{
			_used = true;
			if (Random.Range(0f, 1f) <= explosionChance)
			{
				Explode();
			}
			else
			{
				GenerateNewValuable();
			}
		}
	}

	private void GenerateNewValuable()
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)valuablePrefab == (Object)null)
		{
			Debug.LogError((object)"Prefab de valuable não foi atribuído!");
			return;
		}
		Vector3 val = ((Component)this).transform.position + spawnOffset;
		Object.Instantiate<GameObject>(valuablePrefab, val, Quaternion.identity);
		Debug.Log((object)"Novo valuable gerado!");
	}

	private void Explode()
	{
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		Debug.Log((object)"Explodindo!");
		if ((Object)(object)explosionEffectPrefab != (Object)null)
		{
			Object.Instantiate<GameObject>(explosionEffectPrefab, ((Component)this).transform.position, Quaternion.identity);
		}
		Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, explosionRadius);
		Collider[] array2 = array;
		foreach (Collider val in array2)
		{
			if (((Component)val).CompareTag("Player"))
			{
				PlayerAvatar componentInParent = ((Component)val).GetComponentInParent<PlayerAvatar>();
				if ((Object)(object)componentInParent != (Object)null && (Object)(object)componentInParent.playerHealth != (Object)null)
				{
					Debug.Log((object)$"Dano aplicado ao jogador: {explosionDamage}");
					PlayerHealth playerHealth = componentInParent.playerHealth;
					playerHealth.health -= explosionDamage;
					componentInParent.playerHealth.Hurt(explosionDamage, false, -1);
				}
			}
		}
		Object.Destroy((Object)(object)((Component)this).gameObject);
	}

	private void OnDrawGizmosSelected()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		Gizmos.color = Color.red;
		Gizmos.DrawWireSphere(((Component)this).transform.position, explosionRadius);
	}
}
public class ItemBehaviour2 : MonoBehaviour
{
	[Header("Spawn de")]
	public GameObject[] valuablePrefabs;

	public Vector3 spawnOffset = new Vector3(2f, 1f, 0f);

	[Header("Explosão")]
	public GameObject explosionEffectPrefab;

	public float explosionRadius = 5f;

	public int explosionDamage = 20;

	[Range(0f, 1f)]
	public float explosionChance = 0.3f;

	[Header("Interação")]
	public float raycastDistance = 10f;

	private bool _used = false;

	private void Update()
	{
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		if (!Input.GetMouseButtonDown(0))
		{
			return;
		}
		Ray val = Camera.main.ScreenPointToRay(Input.mousePosition);
		RaycastHit val2 = default(RaycastHit);
		if (Physics.Raycast(val, ref val2, raycastDistance) && (Object)(object)((Component)((RaycastHit)(ref val2)).collider).gameObject == (Object)(object)((Component)this).gameObject && !_used)
		{
			_used = true;
			if (Random.Range(0f, 1f) <= explosionChance)
			{
				Explode();
			}
			else
			{
				GenerateRandomValuable();
			}
		}
	}

	private void GenerateRandomValuable()
	{
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		if (valuablePrefabs == null || valuablePrefabs.Length == 0)
		{
			Debug.LogError((object)"Nenhum prefab de valuable foi atribuído!");
			return;
		}
		int num = Random.Range(0, valuablePrefabs.Length);
		GameObject val = valuablePrefabs[num];
		Vector3 val2 = ((Component)this).transform.position + spawnOffset;
		Object.Instantiate<GameObject>(val, val2, Quaternion.identity);
		Debug.Log((object)("Valuable gerado: " + ((Object)val).name));
	}

	private void Explode()
	{
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		Debug.Log((object)"Explodindo!");
		if ((Object)(object)explosionEffectPrefab != (Object)null)
		{
			Object.Instantiate<GameObject>(explosionEffectPrefab, ((Component)this).transform.position, Quaternion.identity);
		}
		Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, explosionRadius);
		Collider[] array2 = array;
		foreach (Collider val in array2)
		{
			if (((Component)val).CompareTag("Player"))
			{
				PlayerAvatar componentInParent = ((Component)val).GetComponentInParent<PlayerAvatar>();
				if ((Object)(object)componentInParent != (Object)null && (Object)(object)componentInParent.playerHealth != (Object)null)
				{
					Debug.Log((object)$"Dano aplicado ao jogador: {explosionDamage}");
					PlayerHealth playerHealth = componentInParent.playerHealth;
					playerHealth.health -= explosionDamage;
					componentInParent.playerHealth.Hurt(explosionDamage, false, -1);
				}
			}
		}
		Object.Destroy((Object)(object)((Component)this).gameObject);
	}

	private void OnDrawGizmosSelected()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		Gizmos.color = Color.red;
		Gizmos.DrawWireSphere(((Component)this).transform.position, explosionRadius);
	}
}
public class ItemBehaviourSemLimite : MonoBehaviour
{
	[Header("Spawn de Valuables")]
	public GameObject[] valuablePrefabs;

	public Vector3 spawnOffset = new Vector3(2f, 1f, 0f);

	[Header("Explosão")]
	public GameObject explosionEffectPrefab;

	public float explosionRadius = 5f;

	public int explosionDamage = 20;

	[Range(0f, 1f)]
	public float explosionChance = 0.3f;

	[Header("Som da Explosão")]
	public AudioClip explosionSound;

	private AudioSource audioSource;

	[Header("Interação")]
	public float raycastDistance = 10f;

	private void Start()
	{
		audioSource = ((Component)this).GetComponent<AudioSource>();
	}

	private void Update()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		if (!Input.GetMouseButtonDown(0))
		{
			return;
		}
		Ray val = Camera.main.ScreenPointToRay(Input.mousePosition);
		RaycastHit val2 = default(RaycastHit);
		if (Physics.Raycast(val, ref val2, raycastDistance) && (Object)(object)((Component)((RaycastHit)(ref val2)).collider).gameObject == (Object)(object)((Component)this).gameObject)
		{
			if (Random.Range(0f, 1f) <= explosionChance)
			{
				Explode();
			}
			else
			{
				GenerateRandomValuable();
			}
		}
	}

	private void GenerateRandomValuable()
	{
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		if (valuablePrefabs == null || valuablePrefabs.Length == 0)
		{
			Debug.LogError((object)"Nenhum prefab de valuable foi atribuído!");
			return;
		}
		int num = Random.Range(0, valuablePrefabs.Length);
		GameObject val = valuablePrefabs[num];
		Vector3 val2 = ((Component)this).transform.position + spawnOffset;
		Object.Instantiate<GameObject>(val, val2, Quaternion.identity);
		Debug.Log((object)("Valuable gerado: " + ((Object)val).name));
	}

	private void Explode()
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		Debug.Log((object)"Explodindo!");
		if ((Object)(object)explosionEffectPrefab != (Object)null)
		{
			Object.Instantiate<GameObject>(explosionEffectPrefab, ((Component)this).transform.position, Quaternion.identity);
		}
		if ((Object)(object)explosionSound != (Object)null)
		{
			if ((Object)(object)audioSource != (Object)null)
			{
				audioSource.PlayOneShot(explosionSound);
			}
			else
			{
				AudioSource.PlayClipAtPoint(explosionSound, ((Component)this).transform.position);
			}
		}
		Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, explosionRadius);
		Collider[] array2 = array;
		foreach (Collider val in array2)
		{
			if (((Component)val).CompareTag("Player"))
			{
				PlayerAvatar componentInParent = ((Component)val).GetComponentInParent<PlayerAvatar>();
				if ((Object)(object)componentInParent != (Object)null && (Object)(object)componentInParent.playerHealth != (Object)null)
				{
					Debug.Log((object)$"Dano aplicado ao jogador: {explosionDamage}");
					PlayerHealth playerHealth = componentInParent.playerHealth;
					playerHealth.health -= explosionDamage;
					componentInParent.playerHealth.Hurt(explosionDamage, false, -1);
				}
			}
		}
	}

	private void OnDrawGizmosSelected()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		Gizmos.color = Color.red;
		Gizmos.DrawWireSphere(((Component)this).transform.position, explosionRadius);
	}
}
public class ExplodeOnDestroy : MonoBehaviourPun
{
	public GameObject explosionEffectPrefab;

	public float explosionRadius = 5f;

	public float explosionForce = 500f;

	public int explosionDamage = 30;

	public float damageRadius = 3f;

	public bool beingExtracted = false;

	private void OnDestroy()
	{
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0100: Unknown result type (might be due to invalid IL or missing references)
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		//IL_010a: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Unknown result type (might be due to invalid IL or missing references)
		if (beingExtracted)
		{
			return;
		}
		if ((Object)(object)explosionEffectPrefab != (Object)null)
		{
			GameObject val = Object.Instantiate<GameObject>(explosionEffectPrefab, ((Component)this).transform.position, Quaternion.identity);
			Object.Destroy((Object)(object)val, 5f);
		}
		Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, explosionRadius);
		Collider[] array2 = array;
		Ray val4 = default(Ray);
		RaycastHit val5 = default(RaycastHit);
		foreach (Collider val2 in array2)
		{
			float num = Vector3.Distance(((Component)this).transform.position, ((Component)val2).transform.position);
			Rigidbody component = ((Component)val2).GetComponent<Rigidbody>();
			if ((Object)(object)component != (Object)null)
			{
				component.AddExplosionForce(explosionForce, ((Component)this).transform.position, explosionRadius);
			}
			if (!(num <= damageRadius) || !((Component)val2).CompareTag("Player"))
			{
				continue;
			}
			Vector3 val3 = ((Component)val2).transform.position - ((Component)this).transform.position;
			Vector3 normalized = ((Vector3)(ref val3)).normalized;
			((Ray)(ref val4))..ctor(((Component)this).transform.position, normalized);
			if (Physics.Raycast(val4, ref val5, damageRadius) && (Object)(object)((Component)((RaycastHit)(ref val5)).collider).gameObject == (Object)(object)((Component)val2).gameObject)
			{
				PhotonView component2 = ((Component)val2).GetComponent<PhotonView>();
				if (!SemiFunc.IsMultiplayer() || ((Object)(object)component2 != (Object)null && component2.IsMine))
				{
					PlayerHealth playerHealth = PlayerAvatar.instance.playerHealth;
					playerHealth.health -= explosionDamage;
					PlayerAvatar.instance.playerHealth.Hurt(explosionDamage, false, -1);
				}
			}
		}
	}
}
public class TalkingValuable : MonoBehaviour
{
	private bool isItemHeld = false;

	private float holdTime = 0f;

	public float holdThreshold = 2f;

	private bool isSpeaking = false;

	private string GenerateAffectionateSentence()
	{
		string[] array = new string[5] { "STAAN", "STAAAN", "STAAAAAN", "STAAAAAAAN", "STAAAAAAAAAAAN" };
		return array[Random.Range(0, array.Length)];
	}

	public void StartSpeaking()
	{
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		isSpeaking = true;
		string text = GenerateAffectionateSentence();
		Color val = default(Color);
		((Color)(ref val))..ctor(1f, 0.3f, 0.6f, 1f);
		ChatManager.instance.PossessChatScheduleStart(10);
		ChatManager.instance.PossessChat((PossessChatID)1, text, 1f, val, 0f, false, 0, (UnityEvent)null);
		ChatManager.instance.PossessChatScheduleEnd();
	}
}
public class GiraGirandoPo : MonoBehaviour
{
	private PhysGrabObject physGrabObject;

	private Rigidbody rb;

	public float forceAmount = 50f;

	public float rotationRadius = 1.5f;

	public float rotationSpeed = 3f;

	private Vector3 centerOffset;

	private float angle = 0f;

	private void Start()
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
		rb = ((Component)this).GetComponent<Rigidbody>();
		centerOffset = Vector3.right * rotationRadius;
	}

	private void FixedUpdate()
	{
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		if (physGrabObject.grabbed)
		{
			angle += rotationSpeed * Time.fixedDeltaTime;
			Vector3 val = new Vector3(Mathf.Cos(angle), 0f, Mathf.Sin(angle)) * rotationRadius;
			Vector3 val2 = val - centerOffset;
			Vector3 val3 = ((Vector3)(ref val2)).normalized * forceAmount;
			rb.AddForce(new Vector3(val3.x, 0f, val3.z), (ForceMode)5);
			centerOffset = val;
		}
	}
}
public class GiraGiraEin : MonoBehaviour
{
	public float rotationRadius = 1f;

	public float angularSpeed = 360f;

	public float duration = 2f;

	public float minImpactForce = 2f;

	public float groundCheckDistance = 0.15f;

	private Rigidbody rb;

	private bool rotating = false;

	private float rotateTimer = 0f;

	private float currentAngle = 0f;

	private Vector3 centerPoint;

	private void Start()
	{
		rb = ((Component)this).GetComponent<Rigidbody>();
	}

	private void OnCollisionEnter(Collision collision)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		if (!rotating)
		{
			Vector3 relativeVelocity = collision.relativeVelocity;
			if (((Vector3)(ref relativeVelocity)).magnitude > minImpactForce && IsGrounded())
			{
				rotating = true;
				rotateTimer = duration;
				centerPoint = new Vector3(((Component)this).transform.position.x, ((Component)this).transform.position.y, ((Component)this).transform.position.z);
				currentAngle = 0f;
			}
		}
	}

	private void FixedUpdate()
	{
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		if (rotating)
		{
			rotateTimer -= Time.fixedDeltaTime;
			if (rotateTimer <= 0f)
			{
				rotating = false;
				rb.velocity = new Vector3(0f, rb.velocity.y, 0f);
				return;
			}
			currentAngle += angularSpeed * (MathF.PI / 180f) * Time.fixedDeltaTime;
			Vector3 val = new Vector3(Mathf.Cos(currentAngle), 0f, Mathf.Sin(currentAngle)) * rotationRadius;
			Vector3 val2 = centerPoint + val;
			Vector3 val3 = (val2 - ((Component)this).transform.position) / Time.fixedDeltaTime;
			rb.velocity = new Vector3(val3.x, rb.velocity.y, val3.z);
		}
	}

	private bool IsGrounded()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		return Physics.Raycast(((Component)this).transform.position, Vector3.down, groundCheckDistance + 0.01f);
	}
}
public class FazSumi : MonoBehaviour
{
	private PhysGrabObject physGrabObject;

	private Renderer[] renderers;

	private void Start()
	{
		physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
		renderers = ((Component)this).GetComponentsInChildren<Renderer>();
	}

	private void Update()
	{
		if ((Object)(object)physGrabObject != (Object)null && physGrabObject.grabbed)
		{
			SetRenderersVisible(visible: false);
		}
		else
		{
			SetRenderersVisible(visible: true);
		}
	}

	private void SetRenderersVisible(bool visible)
	{
		Renderer[] array = renderers;
		foreach (Renderer val in array)
		{
			val.enabled = visible;
		}
	}
}
public class IrFrente : MonoBehaviour
{
	public float moveSpeed = 3f;

	public float cooldown = 0.5f;

	public float minImpactForce = 2f;

	public float driftIntensity = 0.5f;

	public float driftFrequency = 5f;

	private Rigidbody rb;

	private bool moving = false;

	private float moveTimer = 0f;

	private float lastMoveTime = float.NegativeInfinity;

	private float driftTimer = 0f;

	private void Start()
	{
		rb = ((Component)this).GetComponent<Rigidbody>();
	}

	private void OnCollisionEnter(Collision collision)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		if (!moving)
		{
			Vector3 relativeVelocity = collision.relativeVelocity;
			if (((Vector3)(ref relativeVelocity)).magnitude > minImpactForce && Time.time > lastMoveTime + cooldown)
			{
				moving = true;
				moveTimer = 2f;
				lastMoveTime = Time.time;
				driftTimer = 0f;
			}
		}
	}

	private void FixedUpdate()
	{
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		if (moving)
		{
			driftTimer += Time.fixedDeltaTime;
			Vector3 val = ((Component)this).transform.forward * moveSpeed;
			Vector3 val2 = ((Component)this).transform.right * Mathf.Sin(driftTimer * driftFrequency) * driftIntensity;
			Vector3 val3 = val + val2;
			float y = rb.velocity.y;
			Vector3 velocity = default(Vector3);
			((Vector3)(ref velocity))..ctor(val3.x, y, val3.z);
			rb.velocity = velocity;
			moveTimer -= Time.fixedDeltaTime;
			if (moveTimer <= 0f)
			{
				moving = false;
				rb.velocity = new Vector3(0f, rb.velocity.y, 0f);
			}
		}
	}
}
public class GiraIsso : MonoBehaviour
{
	private PhysGrabObject physGrabObject;

	[Header("Configuração da rotação")]
	public Vector3 rotationSpeed = new Vector3(0f, 90f, 0f);

	private Vector3 currentRotation;

	private void Start()
	{
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
		currentRotation = ((Component)this).transform.localEulerAngles;
	}

	private void Update()
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)physGrabObject != (Object)null && physGrabObject.grabbed)
		{
			currentRotation += rotationSpeed * Time.deltaTime;
			currentRotation.x %= 360f;
			currentRotation.y %= 360f;
			currentRotation.z %= 360f;
			((Component)this).transform.localEulerAngles = currentRotation;
		}
	}
}
public class KillPlayer : MonoBehaviourPun
{
	private PhotonView? pv;

	private void Awake()
	{
		pv = ((Component)this).GetComponent<PhotonView>();
	}

	private void OnDestroy()
	{
		if (SemiFunc.IsMultiplayer())
		{
			if ((Object)(object)pv != (Object)null && pv.IsMine && PlayerIsInSight(PlayerAvatar.instance))
			{
				ChatManager.instance.PossessSelfDestruction();
			}
		}
		else if (PlayerIsInSight(PlayerAvatar.instance))
		{
			PlayerAvatar.instance.playerHealth.health = 0;
			PlayerAvatar.instance.playerHealth.Hurt(9999, false, -1);
		}
	}

	private bool PlayerIsInSight(PlayerAvatar playerAvatar)
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)playerAvatar == (Object)null)
		{
			return false;
		}
		Vector3 position = ((Component)this).transform.position;
		Vector3 position2 = ((Component)playerAvatar).transform.position;
		RaycastHit val = default(RaycastHit);
		if (Physics.Linecast(position, position2, ref val))
		{
			return (Object)(object)((Component)((RaycastHit)(ref val)).collider).GetComponentInParent<PlayerAvatar>() == (Object)(object)playerAvatar;
		}
		return false;
	}
}
public class TelaBambaPo : MonoBehaviour
{
	private PhysGrabObject physGrabObject;

	private Rigidbody rb;

	public float forceAmount = 40f;

	public float noiseSpeed = 25f;

	private void Start()
	{
		physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
		rb = ((Component)this).GetComponent<Rigidbody>();
	}

	private void FixedUpdate()
	{
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		if (physGrabObject.grabbed)
		{
			Vector3 val = new Vector3(Mathf.PerlinNoise(Time.time * noiseSpeed, 0f) - 0.5f, Mathf.PerlinNoise(0f, Time.time * noiseSpeed) - 0.5f, Mathf.PerlinNoise(Time.time * noiseSpeed, Time.time * noiseSpeed) - 0.5f);
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			rb.AddForce(normalized * forceAmount, (ForceMode)5);
		}
	}
}
public class FazCresce : MonoBehaviour
{
	private PhysGrabObject physGrabObject;

	private Vector3 originalScale;

	[Header("Escala do Item")]
	public Vector3 grabbedScale = new Vector3(2f, 2f, 2f);

	public float scaleSpeed = 5f;

	private void Start()
	{
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
		originalScale = ((Component)this).transform.localScale;
	}

	private void Update()
	{
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)physGrabObject != (Object)null && physGrabObject.grabbed)
		{
			((Component)this).transform.localScale = Vector3.Lerp(((Component)this).transform.localScale, grabbedScale, Time.deltaTime * scaleSpeed);
		}
		else
		{
			((Component)this).transform.localScale = Vector3.Lerp(((Component)this).transform.localScale, originalScale, Time.deltaTime * scaleSpeed);
		}
	}
}
namespace SillyValuables
{
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			SillyValuables.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			SillyValuables.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
	[BepInPlugin("Sangrento.SillyValuables", "SillyValuables", "1.5.4")]
	public class SillyValuables : BaseUnityPlugin
	{
		internal static SillyValuables Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		private void KillPlayer()
		{
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
}