Decompiled source of Dead Map Access v1.0.4

plugins/DeadMapAccess.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("SaturnKai")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.4.0")]
[assembly: AssemblyInformationalVersion("1.0.4+a79dee4aa0fca7a6cd5ff757e184d547a209136b")]
[assembly: AssemblyProduct("DeadMapAccess")]
[assembly: AssemblyTitle("DeadMapAccess")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.4.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DeadMapAccess
{
	internal static class Configuration
	{
		internal static Color borderColor = Color32.op_Implicit(new Color32((byte)19, (byte)19, (byte)19, byte.MaxValue));

		internal static ConfigEntry<float> width = null;

		internal static ConfigEntry<float> height = null;

		internal static ConfigEntry<int> borderSize = null;

		internal static ConfigEntry<bool> toggle = null;

		internal static ConfigEntry<bool> showUpgrades = null;

		internal static ConfigEntry<bool> hideValuables = null;

		internal static void Init(ConfigFile config)
		{
			width = config.Bind<float>("General", "Width", 600f, "The width of the map.");
			height = config.Bind<float>("General", "Height", 600f, "The height of the map.");
			borderSize = config.Bind<int>("General", "Border", 6, "The size of the map border.");
			toggle = config.Bind<bool>("General", "Toggle", false, "Set the map to toggle instead of hold.");
			showUpgrades = config.Bind<bool>("General", "ShowUpgrades", true, "Show upgrades while the map is shown.");
			hideValuables = config.Bind<bool>("Host", "HideValuables", false, "Force hide valuables on the map for all spectating players (only works when you are host).");
		}
	}
	[BepInPlugin("dev.saturnkai.deadmapaccess", "DeadMapAccess", "1.0.4")]
	public class DeadMap : BaseUnityPlugin
	{
		internal static RenderTexture? renderTexture = null;

		internal static Camera? camera = null;

		internal static float cameraOrthographicDefault = 2.5f;

		internal static bool spectating = false;

		internal static bool hideValuables = false;

		private bool active;

		private bool activePrev;

		private readonly float scaleSpeed = 5f;

		private float scale = 0.5f;

		private float targetScale = 1f;

		private readonly float zoomSpeed = 0.2f;

		private readonly float zoomMin = 1f;

		private readonly float zoomMax = 20f;

		internal static DeadMap Instance { get; private set; } = null;


		internal static ManualLogSource Logger => Instance._logger;

		internal Harmony? Harmony { get; set; }

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		private void Awake()
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Expected O, but got Unknown
			//IL_0054: Expected O, but got Unknown
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Configuration.Init(((BaseUnityPlugin)this).Config);
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Invalid comparison between Unknown and I4
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			if (Configuration.toggle.Value && spectating)
			{
				if (SemiFunc.InputDown((InputKey)8))
				{
					active = !active;
				}
			}
			else if (spectating)
			{
				active = SemiFunc.InputHold((InputKey)8);
			}
			targetScale = (active ? 1f : 0.5f);
			scale = Mathf.Lerp(scale, targetScale, Time.deltaTime * scaleSpeed);
			if (!spectating || !((Object)(object)SpectateCamera.instance != (Object)null) || (int)SpectateCamera.instance.currentState != 1)
			{
				return;
			}
			Transform transform = ((Component)SpectateCamera.instance).transform;
			if ((Object)(object)DirtFinderMapPlayer.Instance.PlayerTransform == (Object)null)
			{
				Logger.LogWarning((object)"DirtFinderMapPlayer transform null.");
				DirtFinderMapPlayer.Instance.PlayerTransform = new GameObject().transform;
			}
			DirtFinderMapPlayer.Instance.PlayerTransform.position = transform.position;
			Transform playerTransform = DirtFinderMapPlayer.Instance.PlayerTransform;
			Quaternion rotation = transform.rotation;
			float y = ((Quaternion)(ref rotation)).eulerAngles.y;
			rotation = transform.rotation;
			playerTransform.rotation = Quaternion.Euler(0f, y, ((Quaternion)(ref rotation)).eulerAngles.z);
			PlayerController.instance.playerAvatarScript.LastNavmeshPosition = SpectateCamera.instance.player.LastNavmeshPosition;
			if (active && Configuration.showUpgrades.Value)
			{
				((SemiUI)StatsUI.instance).Show();
			}
			if (active)
			{
				float num = SemiFunc.InputScrollY() * 0.01f;
				if (num != 0f && (Object)(object)camera != (Object)null)
				{
					Camera? obj = camera;
					obj.orthographicSize -= num * zoomSpeed;
					camera.orthographicSize = Mathf.Clamp(camera.orthographicSize, zoomMin, zoomMax);
				}
			}
		}

		private void OnGUI()
		{
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			if (!spectating)
			{
				return;
			}
			if (active != activePrev)
			{
				activePrev = active;
				Sound val = (activePrev ? PlayerAvatar.instance.mapToolController.SoundStart : PlayerAvatar.instance.mapToolController.SoundStop);
				if ((Object)(object)SpectateCamera.instance != (Object)null)
				{
					val.Play(((Component)SpectateCamera.instance).transform.position, 1f, 1f, 1f, 1f);
				}
			}
			Map.Instance.Active = active;
			if (!active)
			{
				targetScale = 0.5f;
				return;
			}
			CameraTopFade.Instance.Set(0.5f, 0.1f);
			float num = Configuration.width.Value * scale;
			float num2 = Configuration.height.Value * scale;
			float num3 = ((float)Screen.width - num) / 2f;
			float num4 = ((float)Screen.height - num2) / 2f;
			Rect val2 = default(Rect);
			((Rect)(ref val2))..ctor(num3 - (float)Configuration.borderSize.Value, num4 - (float)Configuration.borderSize.Value, num + (float)(Configuration.borderSize.Value * 2), num2 + (float)(Configuration.borderSize.Value * 2));
			GUI.color = Configuration.borderColor;
			GUI.DrawTexture(val2, (Texture)(object)Texture2D.whiteTexture);
			GUI.color = Color.white;
			GUI.DrawTexture(new Rect(num3, num4, num, num2), (Texture)(object)renderTexture, (ScaleMode)0, false);
		}

		internal static void SetSpectating(bool isSpectating)
		{
			spectating = isSpectating;
			if ((Object)(object)camera != (Object)null)
			{
				camera.orthographicSize = cameraOrthographicDefault;
			}
			if (hideValuables)
			{
				MapValuable[] componentsInChildren = ((Component)Map.Instance.OverLayerParent).GetComponentsInChildren<MapValuable>(true);
				MapValuable[] array = componentsInChildren;
				foreach (MapValuable val in array)
				{
					((Component)val).gameObject.SetActive(!spectating);
				}
			}
		}
	}
	internal class NetworkController : MonoBehaviourPun
	{
		[PunRPC]
		internal void HideValuables()
		{
			if (!DeadMap.hideValuables)
			{
				DeadMap.hideValuables = true;
				DeadMap.Logger.LogInfo((object)"Valuables set to hidden.");
			}
		}
	}
}
namespace DeadMapAccess.patches
{
	[HarmonyPatch(typeof(DirtFinderMapPlayer))]
	internal static class DirtFinderMapPlayerPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("Awake")]
		private static void Awake_Postfix(DirtFinderMapPlayer __instance)
		{
			Camera componentInChildren = ((Component)__instance).GetComponentInChildren<Camera>();
			if (((Object)componentInChildren).name != "Dirt Finder Map Camera")
			{
				DeadMap.Logger.LogWarning((object)"Dirt Finder Map Camera not found in map children.");
			}
			else if ((Object)(object)DeadMap.camera == (Object)null)
			{
				DeadMap.camera = componentInChildren;
				DeadMap.cameraOrthographicDefault = componentInChildren.orthographicSize;
			}
		}
	}
	[HarmonyPatch(typeof(GameDirector))]
	internal static class GameDirectorPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Revive")]
		private static void Revive_Prefix()
		{
			if (DeadMap.spectating)
			{
				DeadMap.SetSpectating(isSpectating: false);
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch("gameStateStart")]
		private static void GameStateStart_Prefix()
		{
			if (SemiFunc.IsMasterClient() && Configuration.hideValuables.Value)
			{
				NetworkController component = ((Component)Map.Instance).gameObject.GetComponent<NetworkController>();
				if ((Object)(object)component == (Object)null)
				{
					DeadMap.Logger.LogWarning((object)"Failed to send hide valuables event: Network controller is null.");
					return;
				}
				((MonoBehaviourPun)component).photonView.RPC("HideValuables", (RpcTarget)0, new object[0]);
			}
			if (DeadMap.spectating)
			{
				DeadMap.SetSpectating(isSpectating: false);
			}
		}
	}
	[HarmonyPatch(typeof(Map))]
	internal static class MapPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("Awake")]
		private static void Awake_Postfix(Map __instance)
		{
			if ((Object)(object)((Component)__instance).gameObject.GetComponent<NetworkController>() == (Object)null)
			{
				((Component)__instance).gameObject.AddComponent<NetworkController>();
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("AddValuable")]
		private static void AddValuable_Postfix(Map __instance)
		{
			if (DeadMap.spectating && DeadMap.hideValuables)
			{
				MapValuable[] componentsInChildren = ((Component)__instance.OverLayerParent).GetComponentsInChildren<MapValuable>();
				MapValuable[] array = componentsInChildren;
				foreach (MapValuable val in array)
				{
					((Component)val).gameObject.SetActive(false);
				}
			}
		}
	}
	[HarmonyPatch(typeof(PlayerAvatar))]
	internal static class PlayerAvatarPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("SetSpectate")]
		private static void SetSpectate_Prefix()
		{
			Map.Instance.ActiveParent.SetActive(true);
			if ((Object)(object)DeadMap.camera != (Object)null)
			{
				((MonoBehaviour)Map.Instance).StartCoroutine(LoadRenderTexture(DeadMap.camera));
			}
		}

		private static IEnumerator LoadRenderTexture(Camera camera)
		{
			RenderTexture activeTexture = camera.activeTexture;
			while ((Object)(object)activeTexture == (Object)null)
			{
				yield return null;
				activeTexture = camera.activeTexture;
			}
			DeadMap.renderTexture = activeTexture;
			DeadMap.Logger.LogInfo((object)"Loaded map render texture.");
		}
	}
	[HarmonyPatch(typeof(RoundDirector))]
	internal static class RoundDirectorPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("StartRound")]
		private static void StartRound_Postfix()
		{
			DeadMap.hideValuables = false;
		}
	}
	[HarmonyPatch(typeof(SpectateCamera))]
	internal static class SpectateCameraPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("StateNormal")]
		private static void StateNormal_Prefix()
		{
			if ((SemiFunc.RunIsLevel() || SemiFunc.RunIsShop()) && !DeadMap.spectating && (Object)(object)SpectateCamera.instance.player != (Object)null)
			{
				DeadMap.SetSpectating(isSpectating: true);
			}
		}
	}
}