Skydorm-SkyLevelCooldown_Skydorm icon

SkyLevelCooldown Skydorm

Cooldown so Levels only reappear after X levels played

By Skydorm
Last updated 4 days ago
Total downloads 600
Total rating 3 
Categories Tools Levels Client-side
Dependency string Skydorm-SkyLevelCooldown_Skydorm-0.1.1
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
nickklmao-MenuLib-2.4.1 icon
nickklmao-MenuLib

A library for creating UI!

Preferred version: 2.4.1
nickklmao-REPOConfig-1.2.3 icon
nickklmao-REPOConfig

Edit mod configs in-game!

Preferred version: 1.2.3

README

SkyLevelCooldown - Skydorm v0.1.0

Do you hate it too when you have tons of custom levels but the same repeat again and again?.

  • Well no more, cause this mod implements a LevelCooldown, that runs a list, each starting with 0. If a level is chosen, the Cooldown is checked and will be set after selection to levelRepeatDelay. After that, each entry in LevelCooldown gets set -=1 if its not already 0. That way, you can run a queue without having to repeat the same level over and over, give others the chance to shine!

This Mod has a config available, that includes 2 Variables that you can change:

  1. levelRepeatDelay, is the amount of levels you have to play before that level can appear again. It standard is 3, make sure that you do not enter a number higher than available levels. If you forgot how many levels you have (including custom ones) enter a match real quick and check the console afterwards, how many entries has been registered.
  2. maxRerollsConfig, amount of rerolls. The Script rerolls the map and checks again if the Cooldown is 0, if not it repeats maxRerollsConfig times till it found one. If not found anything with a 0, afterwards it just picks the next map it chose.

Feel free to give feedback if things can be optimized or improved. One feature i would like to have is a levelRepeatDelay List so that you can define for each seperate levels their own delay time, no idea how to do that tho. I just do not want to repeat a single level every second time all the time when i got others to play as well. So that's done with it.