Decompiled source of AxelFHidden v22.0.1

plugins/AxelFHidden.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.VisualScripting;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("SlapItNow")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AxelFHidden")]
[assembly: AssemblyTitle("AxelFHidden")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AxelFHidden
{
	[BepInPlugin("SlapItNow.AxelFHidden", "AxelFHidden", "22.0.1")]
	public class AxelFHidden : BaseUnityPlugin
	{
		internal static class Assets
		{
			internal static readonly List<AssetBundle> AssetBundles = new List<AssetBundle>();

			private static readonly Dictionary<string, int> AssetIndices = new Dictionary<string, int>();

			public static void LoadAssetBundlesFromFolder(string folderName)
			{
				folderName = Path.Combine(Path.GetDirectoryName(PInfo.Location), folderName);
				string[] files = Directory.GetFiles(folderName);
				foreach (string text in files)
				{
					AssetBundle val = AssetBundle.LoadFromFile(text);
					int count = AssetBundles.Count;
					AssetBundles.Add(val);
					string[] allAssetNames = val.GetAllAssetNames();
					foreach (string text2 in allAssetNames)
					{
						string text3 = text2.ToLowerInvariant();
						if (text3.StartsWith("assets/"))
						{
							text3 = text3.Remove(0, "assets/".Length);
						}
						Logger.LogInfo((object)$"paring [{text3}] with [{count}]");
						AssetIndices[text3] = count;
					}
					Logger.LogInfo((object)("Loaded AssetBundle: " + Path.GetFileName(text)));
				}
			}

			public static T Load<T>(string assetName) where T : Object
			{
				try
				{
					assetName = assetName.ToLowerInvariant();
					if (assetName.Contains(":"))
					{
						string[] array = assetName.Split(':');
						assetName = array[1].ToLowerInvariant();
					}
					if (assetName.StartsWith("assets/"))
					{
						assetName = assetName.Remove(0, "assets/".Length);
					}
					int index = AssetIndices[assetName];
					return AssetBundles[index].LoadAsset<T>("assets/" + assetName);
				}
				catch (Exception arg)
				{
					Logger.LogInfo((object)$"Couldn't load asset [{assetName}] reason: {arg}");
					return default(T);
				}
			}
		}

		internal class AxelFHiddenAudioSource : MonoBehaviour
		{
			public AudioSource Source { get; private set; }

			public void Awake()
			{
				Source = ((Component)this).gameObject.AddComponent<AudioSource>();
				Source.playOnAwake = false;
				Source.loop = true;
				Source.outputAudioMixerGroup = AudioManager.instance.MasterMixer.outputAudioMixerGroup;
				Source.clip = axelf;
			}
		}

		public static AudioClip axelf;

		internal static AxelFHidden Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		public static PluginInfo PInfo { get; private set; }

		private void Awake()
		{
			PInfo = ((BaseUnityPlugin)this).Info;
			Instance = this;
			Assets.LoadAssetBundlesFromFolder("assetbundles");
			axelf = Assets.Load<AudioClip>("crazyfrog-axelf.ogg");
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	[HarmonyPatch(typeof(EnemyHidden))]
	internal static class HiddenEnemyPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("Awake")]
		private static void Awake_Postfix(EnemyHidden __instance)
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			AudioSource source = ComponentHolderProtocol.AddComponent<AxelFHidden.AxelFHiddenAudioSource>((Object)(object)__instance).Source;
			AudioSource source2 = __instance.enemyHiddenAnim.soundBreatheOut.Source;
			source.spatialBlend = source2.spatialBlend;
			source.minDistance = source2.minDistance;
			source.maxDistance = source2.maxDistance;
			source.rolloffMode = source2.rolloffMode;
			source.dopplerLevel = source2.dopplerLevel;
			source.volume = source2.volume * 0.08f;
			source.pitch = source2.pitch;
			source.panStereo = source2.panStereo;
			source.reverbZoneMix = source2.reverbZoneMix;
			source.priority = source2.priority;
		}

		[HarmonyPostfix]
		[HarmonyPatch("StatePlayerPickup")]
		private static void Pickup_Postfix(EnemyHidden __instance)
		{
			if (__instance.stateTimer <= 0f)
			{
				((Component)__instance).GetComponent<AxelFHidden.AxelFHiddenAudioSource>().Source.Play();
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("UpdateStateRPC")]
		private static void UpdateStateRPC_Postfix(EnemyHidden __instance, State _state)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Invalid comparison between Unknown and I4
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Invalid comparison between Unknown and I4
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Invalid comparison between Unknown and I4
			AudioSource source = ((Component)__instance).GetComponent<AxelFHidden.AxelFHiddenAudioSource>().Source;
			if (!Object.op_Implicit((Object)(object)source))
			{
				return;
			}
			if ((int)_state != 6)
			{
				if ((_state - 10 <= 1 || (int)_state == 13) && source.isPlaying)
				{
					source.Stop();
				}
			}
			else if (!source.isPlaying)
			{
				source.Play();
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch("OnDeath")]
		private static void Death_Prefix(EnemyHidden __instance)
		{
			AudioSource source = ((Component)__instance).GetComponent<AxelFHidden.AxelFHiddenAudioSource>().Source;
			if (Object.op_Implicit((Object)(object)source) && source.isPlaying)
			{
				source.Stop();
			}
		}
	}
}