using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ExitGames.Client.Photon;
using HarmonyLib;
using Photon.Pun;
using Photon.Realtime;
using Steamworks;
using Steamworks.Data;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace MorePlayers;
[BepInPlugin("spindles.MorePlayersImproved", "MorePlayersImproved", "1.0.2")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(NetworkConnect), "TryJoiningRoom")]
public class TryJoiningRoomPatch
{
private static bool Prefix(ref string ___RoomName)
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Expected O, but got Unknown
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Expected O, but got Unknown
string value = Traverse.Create((object)DataDirector.instance).Field("networkPassword").GetValue() as string;
if (string.IsNullOrEmpty(___RoomName))
{
mls.LogError((object)"RoomName is null or empty, using previous method!");
return true;
}
if (configMaxPlayers.Value == 0)
{
mls.LogError((object)"The MaxPlayers config is null or empty, using previous method!");
return true;
}
Debug.Log((object)("Trying to join room: " + ___RoomName));
Hashtable val = new Hashtable();
((Dictionary<object, object>)(object)val).Add((object)"PASSWORD", (object)value);
PhotonNetwork.LocalPlayer.SetCustomProperties(val, (Hashtable)null, (WebFlags)null);
RoomOptions val2 = new RoomOptions
{
MaxPlayers = configMaxPlayers.Value,
IsVisible = false
};
Hashtable val3 = new Hashtable();
((Dictionary<object, object>)(object)val3).Add((object)"PASSWORD", (object)value);
val2.CustomRoomProperties = val3;
PhotonNetwork.JoinOrCreateRoom(___RoomName, val2, TypedLobby.Default, (string[])null);
return false;
}
}
[HarmonyPatch(typeof(NetworkConnect), "OnConnectedToMaster")]
public class OnConnectedToMasterPatch
{
private static bool Prefix()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Expected O, but got Unknown
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Expected O, but got Unknown
//IL_0142: Expected O, but got Unknown
if (!configPublicLobbySupport.Value)
{
return true;
}
_ = (Lobby)Traverse.Create((object)SteamManager.instance).Field("currentLobby").GetValue();
bool flag = (bool)Traverse.Create((object)GameManager.instance).Field("connectRandom").GetValue();
_ = (string)Traverse.Create((object)DataDirector.instance).Field("networkPassword").GetValue();
string text = (string)Traverse.Create((object)DataDirector.instance).Field("networkServerName").GetValue();
_ = (string)Traverse.Create((object)DataDirector.instance).Field("networkJoinServerName").GetValue();
if (string.IsNullOrEmpty(text))
{
mls.LogError((object)"RoomName is null or empty, using previous method!");
return true;
}
if (configMaxPlayers.Value == 0)
{
mls.LogError((object)"The MaxPlayers config is null or empty, using previous method!");
return true;
}
Debug.Log((object)"Connected to Master Server");
if (flag)
{
if (!string.IsNullOrEmpty(text))
{
Debug.Log((object)("I am creating a custom open lobby named: " + text));
RoomOptions val = new RoomOptions();
val.CustomRoomPropertiesForLobby = new string[1] { "server_name" };
Hashtable val2 = new Hashtable();
((Dictionary<object, object>)val2).Add((object)"server_name", (object)("[Modded] " + text));
val.CustomRoomProperties = val2;
val.MaxPlayers = configMaxPlayers.Value;
val.IsVisible = true;
PhotonNetwork.CreateRoom((string)null, val, DataDirector.instance.customLobby, (string[])null);
return false;
}
return true;
}
return true;
}
}
[HarmonyPatch(typeof(SteamManager), "HostLobby")]
public class HostLobbyPatch
{
private static bool Prefix()
{
HostLobbyAsync();
return false;
}
private static async void HostLobbyAsync()
{
Debug.Log((object)"Steam: Hosting lobby...");
Lobby? val = await SteamMatchmaking.CreateLobbyAsync(configMaxPlayers.Value);
if (!val.HasValue)
{
Debug.LogError((object)"Lobby created but not correctly instantiated.");
return;
}
Lobby value = val.Value;
((Lobby)(ref value)).SetPublic();
value = val.Value;
((Lobby)(ref value)).SetJoinable(false);
}
}
public const string modGUID = "spindles.MorePlayersImproved";
public const string modName = "MorePlayersImproved";
public const string modVersion = "1.0.2";
private readonly Harmony harmony = new Harmony("spindles.MorePlayersImproved");
public static ConfigEntry<int> configMaxPlayers;
public static ConfigEntry<bool> configPublicLobbySupport;
public static ManualLogSource mls;
private void Awake()
{
mls = Logger.CreateLogSource("spindles.MorePlayersImproved");
mls.LogInfo((object)"spindles.MorePlayersImproved has awoken!");
configMaxPlayers = ((BaseUnityPlugin)this).Config.Bind<int>("General", "MaxPlayers", 10, "The max amount of players allowed in a server");
configPublicLobbySupport = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "PublicLobbySupport", true, "Toggles if public lobby support is enabled");
harmony.PatchAll(typeof(TryJoiningRoomPatch));
harmony.PatchAll(typeof(HostLobbyPatch));
mls.LogInfo((object)"spindles.MorePlayersImproved loaded main patches!");
if (typeof(SteamManager).GetRuntimeMethod("UnlockLobby", new Type[1] { typeof(bool) }) != null)
{
harmony.PatchAll(typeof(OnConnectedToMasterPatch));
mls.LogInfo((object)"spindles.MorePlayersImproved enabled PublicLobbySupport!");
}
mls.LogInfo((object)"spindles.MorePlayersImproved is ready now!");
}
}