using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("GemidaoDoZap")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GemidaoDoZap")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("fc747e03-49a8-4b71-a530-5e8d42ca7fd2")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GemidaoDoZap
{
[BepInPlugin("Spdr.GemidaoDoZap", "RobeGemidao", "1.0")]
public class GemidaoMod : BaseUnityPlugin
{
public const string modGUID = "Spdr.GemidaoDoZap";
public const string modName = "RobeGemidao";
public const string modVersion = "1.0";
private readonly Harmony harmony = new Harmony("Spdr.GemidaoDoZap");
internal static GemidaoMod instance;
internal ManualLogSource mls;
internal static List<AudioClip> sounds;
internal static AssetBundle bundle;
private void Awake()
{
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Expected O, but got Unknown
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
else
{
Object.Destroy((Object)(object)this);
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"AAAAAAAWWWWWWWNNNN OOOOOOOOOOOOOOOOOOWWWWWWWNN AAAAAAAAAAAAAAAAAAAAWWWWWWWNN AAAAAAAWWWWWWWNNNN OOOOOOOOOOOOOOOOOOWWWWWWWNN AAAAAAAAAAAAAAAAAAAAWWWWWWWNN AAAAAAAWWWWWWWNNNN OOOOOOOOOOOOOOOOOOWWWWWWWNN AAAAAAAAAAAAAAAAAAAAWWWWWWWNN");
harmony.PatchAll();
mls = Logger.CreateLogSource("Spdr.GemidaoDoZap");
sounds = new List<AudioClip>();
string location = ((BaseUnityPlugin)instance).Info.Location;
location = location.TrimEnd("GemidaoDoZap.dll".ToCharArray());
bundle = AssetBundle.LoadFromFile(location + "gemidao");
if ((Object)bundle == (Object)null)
{
mls.LogError((object)"Failed to load asset bundle!");
return;
}
sounds = bundle.LoadAllAssets<AudioClip>().ToList();
mls.LogInfo((object)("Loaded " + sounds.Count + " sounds from asset bundle! First sound: " + ((Object)sounds[0]).name));
mls.LogInfo((object)"Successfully started Gemidao!");
mls.LogInfo((object)"GemidaoDoZap Loaded");
}
}
}
namespace GemidaoDoZap.Patches
{
[HarmonyPatch(typeof(EnemyRobeAnim))]
internal class RobeGemidaoPatch
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void ReplaceAudio(EnemyRobeAnim __instance)
{
AudioClip[] sounds = GemidaoMod.sounds.ToArray();
__instance.sfxAttack.Sounds = sounds;
__instance.sfxAttackGlobal.Sounds = sounds;
__instance.sfxAttackUnder.Sounds = sounds;
__instance.sfxAttackUnderGlobal.Sounds = sounds;
GemidaoMod.instance.mls.LogInfo((object)"Replaced Robe Sfx");
}
}
}