Decompiled source of ItemSpawner Fixed v1.0.8

ItemSpawner.dll

Decompiled 10 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using REPOLib.Modules;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ItemSpawner")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyCopyright("Copyright © 2025 Spoopylocal")]
[assembly: AssemblyFileVersion("1.0.6.0")]
[assembly: AssemblyInformationalVersion("1.0.6")]
[assembly: AssemblyProduct("ItemSpawner")]
[assembly: AssemblyTitle("ItemSpawner")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.6.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ItemSpawner
{
	[BepInPlugin("ItemSpawner", "ItemSpawner", "1.0.6")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony _harmony = new Harmony("ItemSpawner");

		internal static Plugin Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			Instance = this;
			Logger = Logger.CreateLogSource("ItemSpawner");
			Logger.LogInfo((object)"ItemSpawner has awoken!");
			Harmony val = new Harmony("ItemSpawner");
			val.PatchAll();
			Logger.LogInfo((object)"ShopManagerPatchPlugin loaded and custom prefab pool applied.");
			((MonoBehaviour)this).StartCoroutine(WaitForStatsManager());
		}

		private IEnumerator WaitForStatsManager()
		{
			while ((Object)(object)StatsManager.instance == (Object)null)
			{
				Debug.LogWarning((object)"[ShopManagerPatchPlugin] Waiting for StatsManager to initialize...");
				yield return (object)new WaitForSeconds(0.5f);
			}
			Logger.LogInfo((object)"[ShopManagerPatchPlugin] StatsManager is now available!");
		}

		private GameObject FindExistingItemPrefab(string itemKey)
		{
			if (StatsManager.instance.itemDictionary.TryGetValue(itemKey, out var value))
			{
				if ((Object)(object)value.prefab != (Object)null)
				{
					Logger.LogInfo((object)("[FindExistingItemPrefab] Found prefab for key: " + itemKey));
					return value.prefab;
				}
				Logger.LogInfo((object)("[FindExistingItemPrefab] Found item for key '" + itemKey + "' but item.prefab is null!"));
			}
			else
			{
				Logger.LogInfo((object)("[FindExistingItemPrefab] No item found in itemDictionary for key: " + itemKey));
			}
			return null;
		}
	}
	public class ShopManagerSpawnGUI : MonoBehaviour
	{
		private string spawnItemName = "";

		public bool showSpawnGUI = false;

		private bool isTextFieldFocused = false;

		private void Update()
		{
			if (!isTextFieldFocused)
			{
				if (((ButtonControl)Keyboard.current.f1Key).wasPressedThisFrame)
				{
					showSpawnGUI = !showSpawnGUI;
					Debug.Log((object)("Spawn GUI toggled: " + (showSpawnGUI ? "Shown" : "Hidden")));
				}
				if (((ButtonControl)Keyboard.current.enterKey).wasPressedThisFrame)
				{
					SpawnItem(spawnItemName);
					spawnItemName = "";
					GUI.FocusControl((string)null);
				}
			}
		}

		private void OnGUI()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			if (showSpawnGUI)
			{
				GUILayout.BeginArea(new Rect(10f, 10f, 300f, 120f), "Spawn Item UI", GUI.skin.window);
				GUILayout.Label("Enter Item Name:", Array.Empty<GUILayoutOption>());
				GUI.SetNextControlName("SpawnItemTextField");
				spawnItemName = GUILayout.TextField(spawnItemName, 100, Array.Empty<GUILayoutOption>());
				if (GUILayout.Button("Spawn Item", Array.Empty<GUILayoutOption>()))
				{
					SpawnItem(spawnItemName);
				}
				GUILayout.EndArea();
				isTextFieldFocused = GUI.GetNameOfFocusedControl() == "SpawnItemTextField";
			}
		}

		private void SpawnItem(string searchName)
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_0154: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			if (string.IsNullOrEmpty(searchName))
			{
				Debug.LogWarning((object)"Item name is empty!");
				return;
			}
			searchName = searchName.Trim();
			Transform transform = ((Component)Camera.main).transform;
			Vector3 val = transform.position + transform.forward * 2f;
			Quaternion identity = Quaternion.identity;
			IReadOnlyList<GameObject> registeredValuables = Valuables.RegisteredValuables;
			GameObject val2 = ((IEnumerable<GameObject>)registeredValuables).FirstOrDefault((Func<GameObject, bool>)((GameObject go) => string.Equals(((Object)go).name, searchName, StringComparison.OrdinalIgnoreCase)));
			Vector3 val3;
			if ((Object)(object)val2 != (Object)null)
			{
				if (SemiFunc.IsMultiplayer())
				{
					PhotonNetwork.InstantiateRoomObject("Valuables/" + ((Object)val2).name, val, identity, (byte)0, (object[])null);
				}
				else
				{
					Object.Instantiate<GameObject>(val2, val, identity);
				}
				string name = ((Object)val2).name;
				val3 = val;
				Debug.Log((object)("Spawned registered valuable: " + name + " at " + ((object)(Vector3)(ref val3)).ToString()));
				return;
			}
			Debug.Log((object)("Registered valuable not found; searching entire Resources folder for: " + searchName));
			string foundPath;
			GameObject val4 = TryLoadValuablePrefab(searchName, out foundPath);
			if ((Object)(object)val4 != (Object)null)
			{
				if (SemiFunc.IsMultiplayer())
				{
					PhotonNetwork.InstantiateRoomObject(foundPath, val, identity, (byte)0, (object[])null);
				}
				else
				{
					Object.Instantiate<GameObject>(val4, val, identity);
				}
				string name2 = ((Object)val4).name;
				val3 = val;
				Debug.Log((object)("Spawned prefab from Resources: " + name2 + " at " + ((object)(Vector3)(ref val3)).ToString()));
			}
			else
			{
				Debug.LogWarning((object)("No item or valuable found with name: " + searchName));
			}
		}

		private GameObject SearchEntireResourcesForPrefab(string searchName)
		{
			GameObject[] array = Resources.LoadAll<GameObject>("");
			GameObject[] array2 = array;
			foreach (GameObject val in array2)
			{
				if (string.Equals(((Object)val).name, searchName, StringComparison.OrdinalIgnoreCase))
				{
					return val;
				}
			}
			return null;
		}

		private GameObject TryLoadValuablePrefab(string searchName, out string foundPath)
		{
			foundPath = "";
			string[] array = new string[7] { "01 Tiny", "02 Small", "03 Medium", "04 Big", "05 Wide", "06 Tall", "07 Very Tall" };
			string[] array2 = array;
			foreach (string text in array2)
			{
				string text2 = "Valuables/" + text + "/" + searchName;
				GameObject val = Resources.Load<GameObject>(text2);
				if ((Object)(object)val != (Object)null)
				{
					foundPath = text2;
					return val;
				}
			}
			string text3 = "Items/Removed Items/" + searchName;
			GameObject val2 = Resources.Load<GameObject>(text3);
			if ((Object)(object)val2 != (Object)null)
			{
				foundPath = text3;
				return val2;
			}
			string text4 = "Items/" + searchName;
			GameObject val3 = Resources.Load<GameObject>(text4);
			if ((Object)(object)val3 != (Object)null)
			{
				foundPath = text4;
				return val3;
			}
			return null;
		}
	}
	[HarmonyPatch(typeof(ShopManager), "Awake")]
	public static class ShopManager_Awake_Patch
	{
		private static void Postfix(ShopManager __instance)
		{
			if ((Object)(object)((Component)__instance).gameObject.GetComponent<ShopManagerSpawnGUI>() == (Object)null)
			{
				((Component)__instance).gameObject.AddComponent<ShopManagerSpawnGUI>();
				Debug.Log((object)"ShopManagerSpawnGUI added via Harmony patch.");
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "ItemSpawner";

		public const string PLUGIN_NAME = "ItemSpawner";

		public const string PLUGIN_VERSION = "1.0.6";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}