using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalPlushies")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyCopyright("Copyright © 2025 Spoopylocal")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalPlushies")]
[assembly: AssemblyTitle("LethalPlushies")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LethalPlushies
{
[BepInPlugin("LethalPlushies", "LethalPlushies", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony _harmony = new Harmony("LethalPlushies");
internal static Plugin Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
Instance = this;
Logger = Logger.CreateLogSource("LethalPlushies");
Logger.LogInfo((object)"LethalPlushies has awoken!");
Harmony val = new Harmony("LethalPlushies");
val.PatchAll();
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
string text = Path.Combine(directoryName, "lethalplushie_assets");
AssetBundle val2 = AssetBundle.LoadFromFile(text);
GameObject val3 = val2.LoadAsset<GameObject>("Valuable Hoarding Bug");
List<string> list = new List<string> { "Valuables - Generic" };
Valuables.RegisterValuable(val3, list);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "LethalPlushies";
public const string PLUGIN_NAME = "LethalPlushies";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}