Decompiled source of Lethal Plushies v1.0.1

LethalPlushies.dll

Decompiled 9 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalPlushies")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyCopyright("Copyright © 2025 Spoopylocal")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalPlushies")]
[assembly: AssemblyTitle("LethalPlushies")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalPlushies
{
	[BepInPlugin("LethalPlushies", "LethalPlushies", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony _harmony = new Harmony("LethalPlushies");

		internal static Plugin Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			Instance = this;
			Logger = Logger.CreateLogSource("LethalPlushies");
			Logger.LogInfo((object)"LethalPlushies has awoken!");
			Harmony val = new Harmony("LethalPlushies");
			val.PatchAll();
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			string text = Path.Combine(directoryName, "lethalplushie_assets");
			AssetBundle val2 = AssetBundle.LoadFromFile(text);
			GameObject val3 = val2.LoadAsset<GameObject>("Valuable Hoarding Bug");
			List<string> list = new List<string> { "Valuables - Generic" };
			Valuables.RegisterValuable(val3, list);
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "LethalPlushies";

		public const string PLUGIN_NAME = "LethalPlushies";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}