Decompiled source of Tyler1Hidden v1.0.0

Tyler1Hidden.dll

Decompiled 2 days ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Tyler1Hidden")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Tyler1Hidden")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3a0cb083-58fc-4fa0-9d0d-96ad03b346dd")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Tyler1Hidden
{
	[BepInPlugin("SteamBlizzard.Tyler1Hidden", "Tyler1 Hidden", "1.0.0")]
	public class Tyler1HiddenBase : BaseUnityPlugin
	{
		private const string modUID = "SteamBlizzard.Tyler1Hidden";

		private const string modName = "Tyler1 Hidden";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("SteamBlizzard.Tyler1Hidden");

		internal static Tyler1HiddenBase instance;

		internal ManualLogSource logger;

		internal static List<AudioClip> sounds;

		internal static AssetBundle bundle;

		private void Awake()
		{
			logger = Logger.CreateLogSource("Tyler1 Hidden");
			logger.LogInfo((object)"Loading Tyler1 Hidden mod...");
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			else
			{
				Object.Destroy((Object)(object)this);
			}
			harmony.PatchAll();
			sounds = new List<AudioClip>();
			string location = ((BaseUnityPlugin)instance).Info.Location;
			location = location.TrimEnd("Tyler1Hidden.dll".ToCharArray());
			bundle = AssetBundle.LoadFromFile(location + "tyler1hidden");
			if ((Object)(object)bundle == (Object)null)
			{
				logger.LogError((object)"Failed to load asset bundle!");
				return;
			}
			sounds = bundle.LoadAllAssets<AudioClip>().ToList();
			logger.LogInfo((object)("Loaded " + sounds.Count + " sounds from asset bundle! First sound: " + ((Object)sounds[0]).name));
			logger.LogInfo((object)"Successfully started Tyler1 Hidden mod!");
		}
	}
}
namespace Tyler1Hidden.Patches
{
	[HarmonyPatch(typeof(EnemyHidden))]
	internal class EnemyHiddenPatch
	{
		private static Sound sound = new Sound();

		private static bool initialized = false;

		[HarmonyPatch("StatePlayerPickup")]
		[HarmonyPostfix]
		private static void statePlayerPickupPatch(EnemyHidden __instance, ref EnemyHiddenAnim ___enemyHiddenAnim)
		{
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Invalid comparison between Unknown and I4
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			if (!initialized)
			{
				if (___enemyHiddenAnim.soundBreatheOutFast == null)
				{
					Tyler1HiddenBase.instance.logger.LogError((object)"Breathe out sound is null!");
					return;
				}
				if (sound == null)
				{
					Tyler1HiddenBase.instance.logger.LogError((object)"Sound to copy to is null!");
					return;
				}
				Sound.CopySound(___enemyHiddenAnim.soundBreatheOutFast, sound);
				sound.Sounds = Tyler1HiddenBase.sounds.ToArray();
				sound.PitchRandom = 0f;
				sound.VolumeRandom = 0f;
				sound.Volume = 1f;
				AudioSource val = ((Component)__instance).gameObject.AddComponent<AudioSource>();
				val.clip = Tyler1HiddenBase.sounds[0];
				val.volume = 1f;
				val.spatialBlend = 1f;
				val.rolloffMode = (AudioRolloffMode)1;
				val.minDistance = 1f;
				val.maxDistance = 10f;
				sound.Source = val;
				initialized = true;
				Tyler1HiddenBase.instance.logger.LogInfo((object)"Initialized Tyler1 Help sound!");
			}
			if ((int)__instance.currentState == 7)
			{
				sound.Play(__instance.playerPickupTransform.position, 1f, 1f, 1f, 1f);
			}
		}
	}
}