Decompiled source of YippeeDuck v1.0.1

YippieDuck.dll

Decompiled 5 days ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using YippeeDuck.Patches;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("YippeeDuck")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("YippeeDuck")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ece73a37-42f8-4194-ad23-e0a852e0eeb8")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace YippeeDuck
{
	[BepInPlugin("SteamBlizzard.YippeeDuck", "Yippee Duck", "1.0.0")]
	public class YippeeDuckBase : BaseUnityPlugin
	{
		private const string modUID = "SteamBlizzard.YippeeDuck";

		private const string modName = "Yippee Duck";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("SteamBlizzard.YippeeDuck");

		internal static YippeeDuckBase instance;

		internal ManualLogSource logger;

		internal static List<AudioClip> sounds;

		internal static AssetBundle bundle;

		private void Awake()
		{
			logger = Logger.CreateLogSource("Yippee Duck");
			logger.LogInfo((object)"Loading Yippee Duck mod...");
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			else
			{
				Object.Destroy((Object)(object)this);
			}
			harmony.PatchAll(typeof(YippeeDuckBase));
			harmony.PatchAll(typeof(EnemyDuckAnimPatch));
			sounds = new List<AudioClip>();
			string location = ((BaseUnityPlugin)instance).Info.Location;
			location = location.TrimEnd("YippeeDuck.dll".ToCharArray());
			bundle = AssetBundle.LoadFromFile(location + "yippeeduck");
			if ((Object)(object)bundle == (Object)null)
			{
				logger.LogError((object)"Failed to load asset bundle!");
				return;
			}
			sounds = bundle.LoadAllAssets<AudioClip>().ToList();
			logger.LogInfo((object)("Loaded " + sounds.Count + " sounds from asset bundle! First sound: " + ((Object)sounds[0]).name));
			logger.LogInfo((object)"Successfully started Yippee Duck mod!");
		}
	}
}
namespace YippeeDuck.Patches
{
	[HarmonyPatch(typeof(EnemyDuckAnim))]
	internal class EnemyDuckAnimPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void ReplaceAudio(EnemyDuckAnim __instance)
		{
			__instance.quackSound.Sounds = YippeeDuckBase.sounds.ToArray();
			YippeeDuckBase.instance.logger.LogInfo((object)"Replaced audio for EnemyDuck");
		}
	}
}