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TimeAttack
Each level gets its own time limit. Extend the timer by completing extractions. Gain bonus money for going fast. Don't run out of time.
By Swaggies
Date uploaded | 2 weeks ago |
Version | 1.0.1 |
Download link | Swaggies-TimeAttack-1.0.1.zip |
Downloads | 9282 |
Dependency string | Swaggies-TimeAttack-1.0.1 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
README
Time Attack
Time Attack is a challenge mod for R.E.P.O. that requires you to complete levels within a set time limit. Time may be extended, but the clock will always be running, don't waste the little time you have. Feel free to add me on Discord for anything - @swaggies
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All clients require this mod.
Preview
Details
Starting Time & Progression
- Each level will have its own starting timer, depending on how late into the game you are.
- All aspects about the timer (including the ones listed below) will become more difficult the later you get into the game. This difficulty maxes out at level 100.
- The starting time difficulty can be changed in the config.
Extractions
- After every completed extraction, you will earn some time back, and may earn some bonus time depending on how much you oversold.
- During an extraction, the timer will be paused.
- When opening a new extraction, 30 seconds will be added
- The time regained from extraction can be changed in the config
Final Extraction
- After completing the final extraction, the time limit will be set to its finale phase, regardless of how much time is remaining before then.
- You must leave the level before time runs out, being in the truck does not make you save. As such, sacrificing friends may be necessary in certain situations (given they're too far away).
- You may get a money bonus depending on how much spare time is left over after completing the last extraction. This can be disabled and/or modified in the config.
Time's Up
- If time runs out, all Semibots will be exploded on the spot.
- Time running out does not mean Game Over! There will be a very brief period where the Semibots' eyes turn red before dying. If you are able to extend or pause the timer before death, you might be able to save your team!
Multiplayer
- The timer is automatically synced between players every 10 seconds.
- The host controls everything about the timer, including the difficulty configuration, Semibot deaths, and general logic.
- While this mod is technically server-sided, all clients require the mod in order to see the timer (or everyone will be confused as to why they randomly exploded).
- Difficulty is not adjusted for the number of players. If needed, you may change the difficulty mid-game, and the settings will apply at the start of each level.
timeattack version 1.0.1
repo version 0.1.2
CHANGELOG
1.0.1
- Fixed an issue where the time added per extraction would stack for each player in the lobby