
TimeAttack
Each level gets its own time limit. Extend the timer by completing extractions. Gain bonus money for going fast. Don't run out of time.
Date uploaded | 3 weeks ago |
Version | 1.1.1 |
Download link | Swaggies-TimeAttack-1.1.1.zip |
Downloads | 2027 |
Dependency string | Swaggies-TimeAttack-1.1.1 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
README
Time Attack
Time Attack is a challenge mod for R.E.P.O. that requires you to complete levels within a set time limit. Time may be extended, but the clock will always be running, don't waste the little time you have.
Feel free to join the discord server for updates, and to report any bug reports or make suggestions! (Alternatively you can add me - @swaggies
)
All clients require this mod.
Preview
Details
Starting Time & Progression
- Each level will have its own starting timer, depending on how late into the game you are.
- All aspects about the timer (including the ones listed below) will become more difficult the later you get into the game. This difficulty maxes out at level 100.
- The starting time difficulty can be changed in the config.
- Playing with less than 6 players will slightly extend the timer to compensate.
Extractions
- After every completed extraction, you will earn some time back, and may earn some bonus time depending on how much you oversold.
- During an active extraction, the timer will be paused, and scheduled deaths will be cancelled if the timer had just hit 0.
- When opening a new extraction, 30 seconds will be added (plus a bit extra for less than 6 players)
- The time regained from extraction can be changed in the config
Final Extraction
- After completing the final extraction, the time limit will be set to its finale phase, regardless of how much time is remaining before then.
- You must start the truck engine before time runs out, being in the truck does not make you safe until the engine is started. As such, sacrificing friends may be necessary in certain situations (given they're too far away).
- During the "Destroying Slackers" phase, Semibots inside the truck will be immune to the timer running out.
- You may get a money bonus depending on how much spare time is left over after completing the last extraction. This can be disabled and/or modified in the config.
Time's Up
- If time runs out, all Semibots will be exploded on the spot.
- Time running out does not mean Game Over! If you are able to extend or pause the timer before death, you might be able to save your team!
Multiplayer
- The timer is automatically synced between players every 10 seconds.
- The host controls everything about the timer, including the difficulty configuration, Semibot deaths, and general logic.
- All clients require the mod in order for everything to function properly.
- If needed, you may change the difficulty mid-game, and the settings will apply at the start of each level.
Data & Difficulty Multipliers
Base Time is the original level timer without taking difficulty or player count into account.
Original Time is the original level timer while taking difficulty and player count multipliers into account.
Player Count Multipliers
Player Count | Time Multiplier (applies to everything) |
---|---|
1 | 200% |
2 | 140% |
3 | 125% |
4 | 110% |
5 | 105% |
6 | 100% |
7+ | 80% |
Starting Level Timer
Level | Standard Time | Level Time Difficulty | Multiplier | |
---|---|---|---|---|
1 | 05:00 |
Merciful | 200% |
|
5 | 04:00 |
Lenient | 167% |
|
10 | 03:20 |
Easy | 133% |
|
15 | 02:55 |
Standard | 100% |
|
20 | 02:40 |
Hard | 80% |
|
30 | 02:20 |
Extreme | 67% |
|
50 | 01:55 |
Insane | 50% |
|
75 | 01:25 |
Nightmare | 33% |
|
100+ | 01:00 |
Impossible | 17% |
Extraction Bonus Time
Level | Standard Time | Extraction Bonus Difficulty | Multiplier | |
---|---|---|---|---|
1 | 110% of Base Time |
Merciful | 200% |
|
5 | 110% of Base Time |
Lenient | 167% |
|
10 | 110% of Base Time |
Easy | 133% |
|
15 | 97% of Base Time |
Standard | 100% |
|
20 | 90% of Base Time |
Hard | 80% |
|
30 | 80% of Base Time |
Extreme | 65% |
|
50 | 64% of Base Time |
Insane | 50% |
|
75 | 48% of Base Time |
Nightmare | 35% |
|
100+ | 35% of Base Time |
Impossible | 20% |
Final Extraction Time
Level | Standard Time | Final Extraction Difficulty | Multiplier | |
---|---|---|---|---|
1 | 100% of Base Time |
Merciful | 175% |
|
5 | 91% of Base Time |
Lenient | 133% |
|
10 | 85% of Base Time |
Easy | 100% |
|
15 | 80% of Base Time |
Standard | 80% |
|
20 | 76% of Base Time |
Hard | 67% |
|
30 | 69% of Base Time |
Extreme | 50% |
|
50 | 57% of Base Time |
Insane | 40% |
|
75 | 45% of Base Time |
Nightmare | 33% |
|
100+ | 33% of Base Time |
Impossible | 17% |
End-Of-Level Bonus Money
Finishing with less than 15 seconds remaining will not award bonus money.
Remaining Time | Amount | Configuration | Multiplier | |
---|---|---|---|---|
10% of Original Time |
+3K | None | 0% |
|
25% of Original Time |
+8K | Negligible | 10% |
|
50% of Original Time |
+20K | Little | 33% |
|
75% of Original Time |
+35K | Less | 67% |
|
100% of Original Time |
+50K | Standard | 100% |
|
125% of Original Time |
+63K | Extra | 133% |
|
150% of Original Time |
+75K | Profitable | 167% |
|
200% of Original Time |
+99K | Double | 200% |
timeattack version 1.1.1
repo version 0.2.1+
CHANGELOG
1.1.1
- Fixed an issue where a cancelled extraction would not unpause the timer
- Hopefully fixed an issue where the amount of bonus time for overselling was backwards
1.1.0 - Complete Overhaul
- Overhauled the UI - now uses its own
SemiUI
GameObject instead of attaching itself to pre-existing UI, allowing for more animation in general - When playing with less than 6 players, the timer will start at a slightly higher amount, increasing with less players
- During Final Extraction, the timer will now be stopped when the engine is started
- During Final Extraction, if the truck is in the "Destroying Slackers" state and the timer runs out, semibots who are already inside the truck will not die
- The truck is not safe until it has been started - leaving the truck will additionally make you vulnerable to the timer again
- Added a few more difficulties (full customization will probably come at a later date)
- Fixed an issue where the timer wouldn't pause during extractions for non-host clients
- Fixed an issue where red eyes wouldn't appear consistently - they will now appear for all semibots when there are 15 seconds or less. If the timer is extended or paused, the red eyes will go away
- Fixed an issue where bonus extract time was not calculated properly on difficulties other than Normal
- Fixed an issue where bonus money at the end of a level was not calculated properly on difficulties other than Normal
- Fixed a few syncing issues with non-host clients
- Updated for 0.1.2.23_beta
1.0.1
- Fixed an issue where the time added per extraction would stack for each player in the lobby