using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("TheASMRsonist")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SemibotMalfunction")]
[assembly: AssemblyTitle("SemibotMalfunction")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SemibotMalfunction
{
[HarmonyPatch(typeof(PlayerController))]
internal static class ExamplePlayerControllerPatch
{
[HarmonyPrefix]
[HarmonyPatch("Start")]
private static void Start_Prefix(PlayerController __instance)
{
SemibotMalfunction.Logger.LogDebug((object)$"{__instance} Start Prefix");
}
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void Start_Postfix(PlayerController __instance)
{
SemibotMalfunction.Logger.LogDebug((object)$"{__instance} Start Postfix");
}
}
[HarmonyPatch]
public static class OneHpPatch
{
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerHealth), "Start")]
public static void AfterPlayerHealthStart(PlayerHealth __instance)
{
if (SemibotMalfunction.EnableOneHpMode.Value)
{
SemibotMalfunction.OneHpEnforcer oneHpEnforcer = ((Component)__instance).gameObject.AddComponent<SemibotMalfunction.OneHpEnforcer>();
oneHpEnforcer.StartEnforce(__instance);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerHealth), "Awake")]
public static void OnAwake(PlayerHealth __instance)
{
if (SemibotMalfunction.EnableOneHpMode.Value)
{
__instance.health = 1;
__instance.maxHealth = 1;
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerHealth), "Start")]
public static void OnStart(PlayerHealth __instance)
{
if (SemibotMalfunction.EnableOneHpMode.Value)
{
__instance.health = 1;
__instance.maxHealth = 1;
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerHealth), "Heal")]
public static void AfterHeal(PlayerHealth __instance)
{
if (SemibotMalfunction.EnableOneHpMode.Value)
{
__instance.health = 1;
__instance.maxHealth = 1;
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(StatsManager), "GetPlayerHealth")]
public static bool ForceOneHpOnNewGame(ref int __result)
{
if (!SemibotMalfunction.EnableOneHpMode.Value)
{
return true;
}
__result = 1;
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(StatsManager), "GetPlayerMaxHealth")]
public static bool ForcemaxHealthToOne(ref int __result)
{
if (!SemibotMalfunction.EnableOneHpMode.Value)
{
return true;
}
__result = 1;
return false;
}
}
[BepInPlugin("TheASMRsonist.SemibotMalfunction", "SemibotMalfunction", "1.0.2")]
public class SemibotMalfunction : BaseUnityPlugin
{
public class OneHpEnforcer : MonoBehaviour
{
[CompilerGenerated]
private sealed class <Enforce>d__1 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public PlayerHealth ph;
public OneHpEnforcer <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Enforce>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
ph.maxHealth = 1;
ph.health = Mathf.Min(ph.health, 1);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public void StartEnforce(PlayerHealth ph)
{
((MonoBehaviour)this).StartCoroutine(Enforce(ph));
}
[IteratorStateMachine(typeof(<Enforce>d__1))]
private IEnumerator Enforce(PlayerHealth ph)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Enforce>d__1(0)
{
<>4__this = this,
ph = ph
};
}
}
internal static ConfigEntry<bool> EnableOneHpMode;
internal static ConfigEntry<bool> EnableOneHpUI;
private GUIStyle? boxStyle;
private GUIStyle? labelStyle;
private GUIStyle? buttonStyle;
private bool showUI = false;
internal static SemibotMalfunction Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
EnableOneHpMode = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableOneHpMode", true, "Enable or disable the mod. Takes effect after reload (modman or Gale) or instant (MenuLib).");
EnableOneHpUI = ((BaseUnityPlugin)this).Config.Bind<bool>("UI", "EnableOneHpUI", true, "Enables a UI, which will include many more things in the future, but now, only shows weither to turn on or off the mod.");
Patch();
Logger.LogInfo((object)$"\r\n ( * \r\n )\\ ) ) ) ( ` ( ( ) \r\n(()/( ( ) ( ( /( ( /( )\\))( ) )\\ )\\ ) ( ( /(( \r\n /(_)) ))\\ ( )\\ )\\()) ( )\\()|(_)()\\ ( /(((_|()/( ))\\ ( ( )\\())\\ ( ( \r\n(_)) /((_) )\\ '((_|(_)\\ )\\(_))/(_()((_))(_))_ /(_))/((_) )\\ ) )\\(_))((_) )\\ )\\ ) \r\n/ __|(_)) _((_)) (_) |(_) ((_) |_ | \\/ ((_)_| |(_) _(_))( _(_/( ((_) |_ (_)((_)_(_/( \r\n\\__ \\/ -_) ' \\() | | '_ \\/ _ \\ _|| |\\/| / _` | | | _| || | ' \\)) _|| _|| / _ \\ ' \\))\r\n|___/\\___|_|_|_| |_|_.__/\\___/\\__||_| |_\\__,_|_| |_| \\_,_|_||_|\\__| \\__||_\\___/_||_| \r\n version v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
if (EnableOneHpUI.Value && Input.GetKeyDown((KeyCode)92))
{
showUI = !showUI;
}
}
private void OnGUI()
{
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Expected O, but got Unknown
//IL_00af: Expected O, but got Unknown
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Expected O, but got Unknown
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Expected O, but got Unknown
//IL_011c: Expected O, but got Unknown
if (EnableOneHpUI.Value && showUI)
{
if (boxStyle == null)
{
GUIStyle val = new GUIStyle(GUI.skin.box)
{
fontSize = 16,
alignment = (TextAnchor)1
};
val.normal.textColor = Color.white;
val.normal.background = MakeTex(2, 2, new Color(0f, 0f, 0f, 0.8f));
val.padding = new RectOffset(10, 10, 10, 10);
boxStyle = val;
GUIStyle val2 = new GUIStyle(GUI.skin.label)
{
fontSize = 14,
alignment = (TextAnchor)4
};
val2.normal.textColor = Color.white;
labelStyle = val2;
buttonStyle = new GUIStyle(GUI.skin.button)
{
fontSize = 14,
alignment = (TextAnchor)4,
padding = new RectOffset(6, 6, 4, 4)
};
}
float num = 400f;
float num2 = 140f;
float num3 = ((float)Screen.width - num) / 2f;
float num4 = 10f;
GUILayout.BeginArea(new Rect(num3, num4, num, num2), boxStyle);
GUILayout.Label("Semibot Malfunction", labelStyle, Array.Empty<GUILayoutOption>());
GUILayout.Space(10f);
GUILayout.Label("One HP Mode: <b>" + (EnableOneHpMode.Value ? "ENABLED" : "DISABLED") + "</b>", labelStyle, Array.Empty<GUILayoutOption>());
GUILayout.Space(10f);
if (GUILayout.Button(EnableOneHpMode.Value ? "Disable One HP Mode" : "Enable One HP Mode", buttonStyle, Array.Empty<GUILayoutOption>()))
{
EnableOneHpMode.Value = !EnableOneHpMode.Value;
}
GUILayout.Space(5f);
GUILayout.Label("Press \\ to hide this menu", labelStyle, Array.Empty<GUILayoutOption>());
GUILayout.EndArea();
}
}
private Texture2D MakeTex(int width, int height, Color col)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
Color[] array = (Color[])(object)new Color[width * height];
for (int i = 0; i < array.Length; i++)
{
array[i] = col;
}
Texture2D val = new Texture2D(width, height);
val.SetPixels(array);
val.Apply();
return val;
}
}
}