using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Arctic")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ArcticLib")]
[assembly: AssemblyTitle("ArcticLib")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class ItemArcticGun : MonoBehaviour
{
private PhysGrabObject physGrabObject;
private ItemToggle itemToggle;
public int numberOfBullets = 1;
[Range(0f, 65f)]
public float gunRandomSpread;
public float gunRange = 50f;
public float distanceKeep = 0.8f;
public float gunRecoilForce = 1f;
public float cameraShakeMultiplier = 1f;
public float torqueMultiplier = 1f;
public float grabStrengthMultiplier = 1f;
public float shootCooldown = 1f;
public float batteryDrain = 0.1f;
public bool batteryDrainFullBar;
public int batteryDrainFullBars = 1;
[Range(0f, 100f)]
public float misfirePercentageChange = 50f;
public AnimationCurve shootLineWidthCurve;
public float grabVerticalOffset = -0.2f;
public float aimVerticalOffset = -10f;
public float investigateRadius = 20f;
public Transform gunMuzzle;
public GameObject bulletPrefab;
public GameObject muzzleFlashPrefab;
public Transform gunTrigger;
public Sound soundShoot;
public Sound soundShootGlobal;
public Sound soundNoAmmoClick;
public Sound soundHit;
private float shootCooldownTimer;
private ItemBattery itemBattery;
private PhotonView photonView;
private PhysGrabObjectImpactDetector impactDetector;
private bool prevToggleState;
private AnimationCurve triggerAnimationCurve;
private float triggerAnimationEval;
private bool triggerAnimationActive;
private void Start()
{
physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
itemToggle = ((Component)this).GetComponent<ItemToggle>();
itemBattery = ((Component)this).GetComponent<ItemBattery>();
photonView = ((Component)this).GetComponent<PhotonView>();
impactDetector = ((Component)this).GetComponent<PhysGrabObjectImpactDetector>();
triggerAnimationCurve = AssetManager.instance.animationCurveClickInOut;
}
private void Update()
{
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
if (physGrabObject.grabbed && physGrabObject.grabbedLocal)
{
PhysGrabber.instance.OverrideGrabDistance(distanceKeep);
}
if (triggerAnimationActive)
{
float num = 45f;
triggerAnimationEval += Time.deltaTime * 4f;
gunTrigger.localRotation = Quaternion.Euler(num * triggerAnimationCurve.Evaluate(triggerAnimationEval), 0f, 0f);
if (triggerAnimationEval >= 1f)
{
gunTrigger.localRotation = Quaternion.Euler(0f, 0f, 0f);
triggerAnimationActive = false;
triggerAnimationEval = 1f;
}
}
UpdateMaster();
}
private void UpdateMaster()
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0274: Unknown result type (might be due to invalid IL or missing references)
//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
//IL_02d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
if (!SemiFunc.IsMasterClientOrSingleplayer())
{
return;
}
if (physGrabObject.grabbed)
{
Quaternion val = Quaternion.Euler(aimVerticalOffset, 0f, 0f);
Quaternion val2 = Quaternion.Euler(0f, 0f, 0f);
Quaternion identity = Quaternion.identity;
bool flag = false;
bool flag2 = false;
bool flag3 = true;
foreach (PhysGrabber item in physGrabObject.playerGrabbing)
{
if (flag3)
{
if (item.playerAvatar.isCrouching || item.playerAvatar.isCrawling)
{
flag2 = true;
}
flag3 = false;
}
if (item.isRotating)
{
flag = true;
}
}
if (!flag)
{
physGrabObject.TurnXYZ(val, val2, identity);
}
float num = grabVerticalOffset;
if (flag2)
{
num += 0.5f;
}
physGrabObject.OverrideGrabVerticalPosition(num);
if (!flag)
{
if (grabStrengthMultiplier != 1f)
{
physGrabObject.OverrideGrabStrength(grabStrengthMultiplier, 0.1f);
}
if (torqueMultiplier != 1f)
{
physGrabObject.OverrideTorqueStrength(torqueMultiplier, 0.1f);
}
if (itemBattery.batteryLife <= 0f)
{
physGrabObject.OverrideTorqueStrength(0.1f, 0.1f);
}
}
if (flag)
{
physGrabObject.OverrideAngularDrag(40f, 0.1f);
physGrabObject.OverrideTorqueStrength(6f, 0.1f);
}
}
if (itemToggle.toggleState != prevToggleState)
{
if (shootCooldownTimer <= 0f)
{
Shoot();
shootCooldownTimer = shootCooldown;
}
if (itemBattery.batteryLife <= 0f)
{
soundNoAmmoClick.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
StartTriggerAnimation();
SemiFunc.CameraShakeImpact(1f, 0.1f);
physGrabObject.rb.AddForceAtPosition(-gunMuzzle.forward * 1f, gunMuzzle.position, (ForceMode)1);
}
prevToggleState = itemToggle.toggleState;
}
if (shootCooldownTimer > 0f)
{
shootCooldownTimer -= Time.deltaTime;
}
}
public void Misfire()
{
if (!physGrabObject.grabbed && !physGrabObject.hasNeverBeenGrabbed && SemiFunc.IsMasterClientOrSingleplayer() && (float)Random.Range(0, 100) < misfirePercentageChange)
{
Shoot();
}
}
private void MuzzleFlash()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
Object.Instantiate<GameObject>(muzzleFlashPrefab, gunMuzzle.position, gunMuzzle.rotation, gunMuzzle);
}
private void StartTriggerAnimation()
{
triggerAnimationActive = true;
triggerAnimationEval = 0f;
}
public void Shoot()
{
if (!(itemBattery.batteryLife <= 0f))
{
if (SemiFunc.IsMultiplayer())
{
photonView.RPC("ShootRPC", (RpcTarget)0, Array.Empty<object>());
}
else
{
ShootRPC();
}
}
}
[PunRPC]
public void ShootRPC()
{
MuzzleFlash();
if (SemiFunc.IsMasterClientOrSingleplayer())
{
if (!batteryDrainFullBar)
{
ItemBattery obj = itemBattery;
obj.batteryLife -= batteryDrain;
}
else
{
itemBattery.RemoveFullBar(batteryDrainFullBars);
}
}
}
private void ShootBullet(Vector3 _endPosition, bool _hit)
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if (SemiFunc.IsMasterClientOrSingleplayer())
{
if (SemiFunc.IsMultiplayer())
{
photonView.RPC("ShootBulletRPC", (RpcTarget)0, new object[2] { _endPosition, _hit });
}
else
{
ShootBulletRPC(_endPosition, _hit);
}
}
}
[PunRPC]
public void ShootBulletRPC(Vector3 _endPosition, bool _hit)
{
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
if (physGrabObject.playerGrabbing.Count > 1)
{
foreach (PhysGrabber item in physGrabObject.playerGrabbing)
{
item.OverrideGrabRelease();
}
}
ItemGunBullet component = Object.Instantiate<GameObject>(bulletPrefab, gunMuzzle.position, gunMuzzle.rotation).GetComponent<ItemGunBullet>();
component.hitPosition = _endPosition;
component.bulletHit = _hit;
soundHit.Play(_endPosition, 1f, 1f, 1f, 1f);
component.shootLineWidthCurve = shootLineWidthCurve;
component.ActivateAll();
}
}
namespace ArcticLib
{
[BepInPlugin("Arctic.ArcticLib", "ArcticLib", "1.0")]
public class ArcticLib : BaseUnityPlugin
{
internal static ArcticLib Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
[HarmonyPatch(typeof(PlayerController))]
internal static class ExamplePlayerControllerPatch
{
[HarmonyPrefix]
[HarmonyPatch("Start")]
private static void Start_Prefix(PlayerController __instance)
{
ArcticLib.Logger.LogDebug((object)$"{__instance} Start Prefix");
}
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void Start_Postfix(PlayerController __instance)
{
ArcticLib.Logger.LogDebug((object)$"{__instance} Start Postfix");
}
}
}