using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using UnlimitedOrbCap.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("UnlimitedOrbCap")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UnlimitedOrbCap")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4b9ca027-bfc0-4b7f-9d5f-c0d8829fc501")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace UnlimitedOrbCap
{
[BepInPlugin("RavenMother.OrbCap", "Remove Monster Orb Cap", "1.0.2")]
public class OrbBase : BaseUnityPlugin
{
private const string modGUID = "RavenMother.OrbCap";
private const string modName = "Remove Monster Orb Cap";
private const string modVersion = "1.0.2";
private readonly Harmony harmony = new Harmony("RavenMother.OrbCap");
private static OrbBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("RavenMother.OrbCap");
mls.LogInfo((object)"The Orb Awakens");
harmony.PatchAll(typeof(OrbBase));
harmony.PatchAll(typeof(EnemyValuablePatch));
}
}
}
namespace UnlimitedOrbCap.Patches
{
[HarmonyPatch(typeof(EnemyHealth))]
public class EnemyValuablePatch
{
[HarmonyPostfix]
[HarmonyPatch("Awake")]
public static void ModifySpawnValuableMax(EnemyHealth __instance)
{
__instance.spawnValuableMax = int.MaxValue;
}
}
}