using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using REPOLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Ticxo")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Let's you sell everything")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("IKEASimulator")]
[assembly: AssemblyTitle("IKEASimulator")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace IKEASimulator
{
[BepInPlugin("Ticxo.IKEASimualtor", "IKEASimulator", "1.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class IKEASimulator : BaseUnityPlugin
{
private static readonly string BundleName = GetModName();
public static bool PrintDebug = false;
public static int ToSpawn = 0;
public static int Spawned = 0;
public static List<Action> SpawnActions = new List<Action>();
private AssetBundle? assetBundle;
private Dictionary<string, GameObject> prefabs = new Dictionary<string, GameObject>();
private NetworkManager networkManager = null;
private static IKEASimulator Instance { get; set; } = null;
public static ManualLogSource Logger => Instance.logger;
public static Dictionary<string, GameObject> Prefabs => Instance.prefabs;
public static NetworkManager NetworkManager => Instance.networkManager;
public static ConfigEntry<bool> BreakableFurniture { get; private set; } = null;
public static ConfigEntry<int> MinValue { get; private set; } = null;
public static ConfigEntry<int> MaxValue { get; private set; } = null;
public static ConfigEntry<int> FurnitureLimit { get; private set; } = null;
private ManualLogSource logger => ((BaseUnityPlugin)this).Logger;
private Harmony? Harmony { get; set; }
public static GameObject? InstantiateLocal(string assetKey, Transform parent)
{
return Object.Instantiate<GameObject>(Prefabs[assetKey.ToLower()], parent);
}
public static GameObject? Instantiate(string assetKey)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
return Instantiate(assetKey, Vector3.zero, Quaternion.identity);
}
public static GameObject? Instantiate(string assetKey, Vector3 position, Quaternion rotation)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
return NetworkPrefabs.SpawnNetworkPrefab(assetKey.ToLower(), position, rotation, (byte)0, (object[])null);
}
private static string GetModName()
{
object obj = typeof(IKEASimulator).GetCustomAttributes(typeof(BepInPlugin), inherit: false)[0];
BepInPlugin val = (BepInPlugin)((obj is BepInPlugin) ? obj : null);
return ((val != null) ? val.Name : null) ?? "IKEASimulator";
}
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Logger.LogInfo((object)"Initializing IKEASimulator Mod");
Configure();
Patch();
LoadAssetBundle();
LoadResourcesFromBundle();
Logger.LogInfo((object)"IKEASimulator Mod Loaded");
}
private void Start()
{
GameObject val = InstantiateLocal("Managers/IKEASimulatorManager", ((Component)this).gameObject.transform);
if (val != null)
{
networkManager = val.GetComponent<NetworkManager>();
val.transform.parent = null;
((Object)val).hideFlags = (HideFlags)61;
Object.DontDestroyOnLoad((Object)(object)val);
Logger.LogInfo((object)"IKEASimulatorManager instantiated");
}
}
private void Configure()
{
BreakableFurniture = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "BreakableFurniture", true, "If true, furniture will be breakable");
MinValue = ((BaseUnityPlugin)this).Config.Bind<int>("General", "MinValue", 300, "Min value of furniture");
MaxValue = ((BaseUnityPlugin)this).Config.Bind<int>("General", "MaxValue", 450, "Max value of furniture");
FurnitureLimit = ((BaseUnityPlugin)this).Config.Bind<int>("General", "FurnitureLimit", -1, "Max amount of furniture that can be converted. -1 for no limit.");
}
private void LoadAssetBundle()
{
if ((Object)(object)assetBundle != (Object)null)
{
return;
}
string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
if (directoryName != null)
{
string text = Path.Combine(directoryName, BundleName + ".bundle");
assetBundle = AssetBundle.LoadFromFile(text);
if ((Object)(object)assetBundle == (Object)null)
{
Logger.LogError((object)("Failed to load bundle from " + text));
}
}
}
private void LoadResourcesFromBundle()
{
if ((Object)(object)assetBundle == (Object)null)
{
return;
}
string[] allAssetNames = assetBundle.GetAllAssetNames();
foreach (string text in allAssetNames)
{
bool flag = text.EndsWith(".prefab");
bool flag2 = text.EndsWith(".asset");
if (flag && text.Contains("/assets/"))
{
string text2 = text.Split("/assets/")[1].Replace(".prefab", "");
GameObject val = assetBundle.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
NetworkPrefabs.RegisterNetworkPrefab(text2, val);
prefabs[text2] = val;
}
}
else if (flag && text.Contains("/valuables/"))
{
Valuables.RegisterValuable(assetBundle.LoadAsset<GameObject>(text));
}
else if (flag2 && text.Contains("/items/"))
{
Items.RegisterItem(assetBundle.LoadAsset<Item>(text));
}
else if (flag && text.Contains("/enemies/"))
{
GameObject val2 = assetBundle.LoadAsset<GameObject>(text);
EnemySetup component = val2.GetComponent<EnemySetup>();
if ((Object)(object)component != (Object)null)
{
Enemies.RegisterEnemy(component);
}
}
}
}
private void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
private void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
[HarmonyPatch(typeof(LevelGenerator))]
[HarmonyPatch("ModuleGeneration")]
public static class ModuleGenerationPatch
{
[CompilerGenerated]
private sealed class <RunPrefabSpawning>d__1 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public LevelGenerator __instance;
public IEnumerator original;
private int <counter>5__1;
private List<Action> <actionsToRun>5__2;
private int <subCounter>5__3;
private List<Action>.Enumerator <>s__4;
private Action <action>5__5;
private decimal <spawned>5__6;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <RunPrefabSpawning>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 2) <= 1u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<actionsToRun>5__2 = null;
<>s__4 = default(List<Action>.Enumerator);
<action>5__5 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
goto IL_0066;
case 1:
<>1__state = -1;
goto IL_0066;
case 2:
<>1__state = -3;
goto IL_01d3;
case 3:
{
<>1__state = -3;
goto IL_01d3;
}
IL_01d3:
<action>5__5 = null;
goto IL_01db;
IL_0066:
if (original.MoveNext())
{
<>2__current = original.Current;
<>1__state = 1;
return true;
}
<counter>5__1 = 0;
goto IL_0274;
IL_0274:
if (IKEASimulator.ToSpawn > IKEASimulator.Spawned)
{
<actionsToRun>5__2 = new List<Action>(IKEASimulator.SpawnActions);
IKEASimulator.SpawnActions.Clear();
<subCounter>5__3 = 0;
<>s__4 = <actionsToRun>5__2.GetEnumerator();
<>1__state = -3;
goto IL_01db;
}
IKEASimulator.Spawned = 0;
IKEASimulator.ToSpawn = 0;
IKEASimulator.NetworkManager.PathMapper?.ClearAllPaths();
return false;
IL_01db:
if (<>s__4.MoveNext())
{
<action>5__5 = <>s__4.Current;
<action>5__5();
<subCounter>5__3++;
<counter>5__1++;
if (<counter>5__1 >= 30)
{
<spawned>5__6 = IKEASimulator.Spawned + <subCounter>5__3;
IKEASimulator.Logger.LogInfo((object)$"Syncing props: [{<spawned>5__6}/{IKEASimulator.ToSpawn}] {Math.Round(<spawned>5__6 / (decimal)IKEASimulator.ToSpawn * 100m)}%");
<counter>5__1 = 0;
<>2__current = (object)new WaitForSeconds(0.5f);
<>1__state = 2;
return true;
}
<>2__current = null;
<>1__state = 3;
return true;
}
<>m__Finally1();
<>s__4 = default(List<Action>.Enumerator);
IKEASimulator.Spawned += <actionsToRun>5__2.Count;
IKEASimulator.Logger.LogInfo((object)$"Syncing props: [{IKEASimulator.Spawned}/{IKEASimulator.ToSpawn}] {Math.Round((decimal)IKEASimulator.Spawned / (decimal)IKEASimulator.ToSpawn * 100m)}%");
<actionsToRun>5__2 = null;
goto IL_0274;
}
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
((IDisposable)<>s__4).Dispose();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[HarmonyPostfix]
private static void Postfix(LevelGenerator __instance, ref IEnumerator __result)
{
__result = RunPrefabSpawning(__instance, __result);
}
[IteratorStateMachine(typeof(<RunPrefabSpawning>d__1))]
private static IEnumerator RunPrefabSpawning(LevelGenerator __instance, IEnumerator original)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <RunPrefabSpawning>d__1(0)
{
__instance = __instance,
original = original
};
}
}
[HarmonyPatch(typeof(Module))]
[HarmonyPatch("Start")]
public static class ModuleStartPrePatch
{
[HarmonyPrefix]
public static void Prefix(Module __instance)
{
if (SemiFunc.IsMasterClientOrSingleplayer() && SemiFunc.RunIsLevel())
{
if (!SemiFunc.IsMultiplayer())
{
IKEASimulator.NetworkManager.SingleplayerRoomData();
}
PropSwitchContext propSwitchContext = ((Component)__instance).gameObject.AddComponent<PropSwitchContext>();
propSwitchContext.ModuleName = ((Object)__instance).name;
propSwitchContext.PathId = IKEASimulator.NetworkManager.PathMapper?.MapPath(((Object)__instance).name);
}
}
}
[HarmonyPatch(typeof(Module))]
[HarmonyPatch("Start")]
public static class ModuleStartPostPatch
{
[HarmonyPostfix]
public static void Postfix(Module __instance)
{
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Expected O, but got Unknown
if (!SemiFunc.IsMasterClientOrSingleplayer() || !SemiFunc.RunIsLevel())
{
return;
}
ValuableObject wrapper = PropUtils.GetWrapper();
if ((Object)(object)wrapper == (Object)null)
{
IKEASimulator.Logger.LogError((object)"FurnitureWrapper not found");
return;
}
PropSwitchContext context = ((Component)__instance).gameObject.GetComponent<PropSwitchContext>();
if ((Object)(object)context == (Object)null || context.ModuleName == null || !context.PathId.HasValue)
{
IKEASimulator.Logger.LogError((object)"ModulePatch: PropSwitchContext not found");
return;
}
PropUtils.ModuleName = context.ModuleName;
PropUtils.PathId = context.PathId;
Transform val = ((IEnumerable)((Component)__instance).transform).Cast<Transform>().FirstOrDefault((Func<Transform, bool>)((Transform child) => ((Object)child).name.Contains(" Props ") && ((Object)child).name.StartsWith("-") && ((Object)child).name.EndsWith("-")));
if ((Object)(object)val == (Object)null)
{
return;
}
Transform val2 = ((IEnumerable)val).Cast<Transform>().FirstOrDefault((Func<Transform, bool>)((Transform child) => ((Object)child).name == "Props"));
if ((Object)(object)val2 == (Object)null)
{
return;
}
int num = 0;
foreach (Transform item in val2)
{
Transform child2 = item;
if (IKEASimulator.FurnitureLimit.Value != -1 && IKEASimulator.ToSpawn >= IKEASimulator.FurnitureLimit.Value)
{
break;
}
if (!PropUtils.HasCollider(child2) || !PropUtils.HasMeshRenderer(child2))
{
continue;
}
IKEASimulator.ToSpawn++;
IKEASimulator.SpawnActions.Add(delegate
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
GameObject val3 = Valuables.SpawnValuable(wrapper, child2.position, child2.rotation);
if (val3 != null)
{
val3.GetComponent<PropsParenting>().SetPropPath(context.PathId.Value, ((Object)child2).name);
}
});
num++;
}
IKEASimulator.Logger.LogInfo((object)$"Found {num} Props object in {((Object)__instance).name}");
}
}
[HarmonyPatch(typeof(PhysGrabObject))]
[HarmonyPatch("GrabStarted")]
public static class PhysGrabObjectGrabStartPatch
{
[HarmonyPostfix]
private static void Postfix(PhysGrabObject __instance)
{
if (!SemiFunc.IsMultiplayer())
{
((Component)__instance).gameObject.GetComponent<PropsParenting>()?.OnGrabStarted();
}
}
}
[HarmonyPatch(typeof(PhysGrabObject))]
[HarmonyPatch("GrabStartedRPC")]
public static class PhysGrabObjectGrabStartRPCPatch
{
[HarmonyPostfix]
private static void Postfix(PhysGrabObject __instance)
{
((Component)__instance).gameObject.GetComponent<PropsParenting>()?.OnGrabStarted();
}
}
[HarmonyPatch(typeof(ValuableObject))]
[HarmonyPatch("DollarValueSetLogic")]
public static class ValuableObjectStartPatch
{
[HarmonyPostfix]
private static void Postfix(ValuableObject __instance)
{
if (__instance.dollarValueOverride == 0 && !((Object)(object)((Component)__instance).gameObject.GetComponent<PropsParenting>() == (Object)null))
{
float num = Mathf.Round((float)Random.Range(IKEASimulator.MinValue.Value, IKEASimulator.MaxValue.Value + 1));
num = ((num < 100f) ? Mathf.Round(num) : (Mathf.Round(num / 100f) * 100f));
__instance.dollarValueOriginal = (IKEASimulator.BreakableFurniture.Value ? Mathf.Max(num, 100f) : 0f);
__instance.dollarValueCurrent = num;
}
}
}
[HarmonyPatch(typeof(ValuablePropSwitch))]
[HarmonyPatch("Start")]
public static class ValuablePropSwitchStartPatch
{
[HarmonyPostfix]
private static void Postfix(ValuablePropSwitch __instance)
{
if (SemiFunc.IsMasterClientOrSingleplayer())
{
PropSwitchContext propSwitchContext = ((Component)__instance).gameObject.AddComponent<PropSwitchContext>();
propSwitchContext.ModuleName = PropUtils.ModuleName;
propSwitchContext.PathId = PropUtils.PathId;
}
}
}
[HarmonyPatch(typeof(ValuablePropSwitch))]
[HarmonyPatch("Setup")]
public static class ValuablePropSwitchSetupPatch
{
[CompilerGenerated]
private sealed class <>c__DisplayClass1_0
{
public ValuableObject wrapper;
public PropSwitchContext context;
}
[CompilerGenerated]
private sealed class <>c__DisplayClass1_1
{
public Transform child;
public <>c__DisplayClass1_0 CS$<>8__locals1;
internal void <Setup>b__0()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Valuables.SpawnValuable(CS$<>8__locals1.wrapper, child.position, child.rotation);
if (val != null)
{
val.GetComponent<PropsParenting>().SetPropPath(-CS$<>8__locals1.context.PathId.Value, getFullPath(CS$<>8__locals1.context.ModuleName, child));
}
}
}
[CompilerGenerated]
private sealed class <Setup>d__1 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public ValuablePropSwitch __instance;
private <>c__DisplayClass1_0 <>8__1;
private int <tries>5__2;
private <>c__DisplayClass1_1 <>8__3;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Setup>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>8__1 = null;
<>8__3 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>8__1 = new <>c__DisplayClass1_0();
<tries>5__2 = 10;
<>8__1.context = null;
break;
case 1:
<>1__state = -1;
break;
}
if ((Object)(object)<>8__1.context == (Object)null && <tries>5__2 > 0)
{
<>8__1.context = ((Component)__instance).gameObject.GetComponent<PropSwitchContext>();
<tries>5__2--;
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 1;
return true;
}
if ((Object)(object)<>8__1.context == (Object)null)
{
IKEASimulator.Logger.LogError((object)"PropSwitchContext not found");
return false;
}
if (<>8__1.context.ModuleName == null || !<>8__1.context.PathId.HasValue)
{
IKEASimulator.Logger.LogError((object)"PropSwitchContext is missing ModuleName or PathId");
return false;
}
<>8__1.wrapper = PropUtils.GetWrapper();
if ((Object)(object)<>8__1.wrapper == (Object)null)
{
IKEASimulator.Logger.LogError((object)"FurnitureWrapper not found");
return false;
}
if (__instance.PropParent.activeInHierarchy)
{
<>8__3 = new <>c__DisplayClass1_1();
<>8__3.CS$<>8__locals1 = <>8__1;
if (IKEASimulator.PrintDebug)
{
IKEASimulator.Logger.LogInfo((object)("Spawning " + <>8__3.CS$<>8__locals1.context.ModuleName + "/" + ((Object)__instance).name));
}
<>8__3.child = __instance.PropParent.gameObject.transform;
if (!PropUtils.HasCollider(<>8__3.child) || !PropUtils.HasMeshRenderer(<>8__3.child))
{
return false;
}
if (IKEASimulator.FurnitureLimit.Value != -1 && IKEASimulator.ToSpawn >= IKEASimulator.FurnitureLimit.Value)
{
return false;
}
IKEASimulator.ToSpawn++;
IKEASimulator.SpawnActions.Add(delegate
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Valuables.SpawnValuable(<>8__3.CS$<>8__locals1.wrapper, <>8__3.child.position, <>8__3.child.rotation);
if (val != null)
{
val.GetComponent<PropsParenting>().SetPropPath(-<>8__3.CS$<>8__locals1.context.PathId.Value, getFullPath(<>8__3.CS$<>8__locals1.context.ModuleName, <>8__3.child));
}
});
<>8__3 = null;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[HarmonyPostfix]
private static void Postfix(ValuablePropSwitch __instance)
{
if (SemiFunc.IsMasterClientOrSingleplayer())
{
((MonoBehaviour)__instance).StartCoroutine(Setup(__instance));
}
}
[IteratorStateMachine(typeof(<Setup>d__1))]
private static IEnumerator Setup(ValuablePropSwitch __instance)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Setup>d__1(0)
{
__instance = __instance
};
}
private static string getFullPath(string terminate, Transform child)
{
string text = ((Object)child).name;
Transform parent = child.parent;
while ((Object)(object)parent != (Object)null && !(((Object)parent).name == terminate))
{
text = ((Object)parent).name + "/" + text;
parent = parent.parent;
}
return text;
}
}
public class NetworkManager : MonoBehaviourPunCallbacks
{
[CompilerGenerated]
private sealed class <InstantiateRoomData>d__11 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public NetworkManager <>4__this;
object? IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object? IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <InstantiateRoomData>d__11(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Expected O, but got Unknown
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if (!SemiFunc.IsMasterClientOrSingleplayer() || ((Object)(object)<>4__this.roomData != (Object)null && !<>4__this.isSingleplayer))
{
return false;
}
<>4__this.retryCount = 10;
break;
case 1:
<>1__state = -1;
<>4__this.retryCount--;
if (<>4__this.retryCount == 0)
{
IKEASimulator.Logger.LogError((object)"Failed to connect to room");
return false;
}
break;
}
if ((!PhotonNetwork.InRoom || !PhotonNetwork.IsConnectedAndReady) && <>4__this.retryCount > 0)
{
IKEASimulator.Logger.LogInfo((object)"Waiting for room");
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 1;
return true;
}
IKEASimulator.Logger.LogInfo((object)"Trying to instantiate room data");
PhotonNetwork.InstantiateRoomObject("Managers/RoomData", Vector3.zero, Quaternion.identity, (byte)0, (object[])null);
<>4__this.isSingleplayer = false;
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <QueueRoomAfterDelay>d__10 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public NetworkManager <>4__this;
object? IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object? IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <QueueRoomAfterDelay>d__10(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if (SemiFunc.IsMainMenu())
{
return false;
}
((MonoBehaviour)<>4__this).StartCoroutine(<>4__this.InstantiateRoomData());
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private bool isSingleplayer = false;
private GameObject? roomData;
private int retryCount = 0;
public PathMapper? PathMapper { get; private set; }
public override void OnCreatedRoom()
{
IKEASimulator.Logger.LogInfo((object)"Created room");
((MonoBehaviour)this).StartCoroutine(InstantiateRoomData());
}
public void SingleplayerRoomData()
{
isSingleplayer = true;
if (!((Object)(object)roomData != (Object)null))
{
roomData = IKEASimulator.Instantiate("Managers/RoomData");
PathMapper = roomData.GetComponent<PathMapper>();
}
}
public void QueueRoomData()
{
((MonoBehaviour)this).StartCoroutine(QueueRoomAfterDelay());
}
[IteratorStateMachine(typeof(<QueueRoomAfterDelay>d__10))]
private IEnumerator QueueRoomAfterDelay()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <QueueRoomAfterDelay>d__10(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<InstantiateRoomData>d__11))]
private IEnumerator InstantiateRoomData()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <InstantiateRoomData>d__11(0)
{
<>4__this = this
};
}
public override void OnLeftRoom()
{
IKEASimulator.Logger.LogInfo((object)"Left room");
ClearRoomData();
}
public void SetRoomData(GameObject data)
{
roomData = data;
PathMapper = roomData.GetComponent<PathMapper>();
}
public void ClearRoomData()
{
roomData = null;
}
}
public class PathMapper : MonoBehaviour
{
public PhotonView photonView = null;
private int nextPathId = 0;
private Dictionary<int, string> pathMap = new Dictionary<int, string>();
public int MapPath(string path)
{
int num = nextPathId;
if (SemiFunc.IsMultiplayer())
{
photonView.RPC("MapPathRPC", (RpcTarget)0, new object[2] { num, path });
}
else
{
pathMap[num] = path;
}
nextPathId++;
return num;
}
[PunRPC]
public void MapPathRPC(int pathId, string path)
{
pathMap[pathId] = path;
if (IKEASimulator.PrintDebug)
{
IKEASimulator.Logger.LogInfo((object)$"Mapped path {pathId} to {path}");
}
}
public string GetPath(int pathId)
{
return pathMap[pathId];
}
public void ClearAllPaths()
{
nextPathId = 0;
}
private void Start()
{
IKEASimulator.Logger.LogInfo((object)"PathMapper started");
IKEASimulator.NetworkManager.SetRoomData(((Component)this).gameObject);
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
}
private void OnDestroy()
{
IKEASimulator.Logger.LogInfo((object)"PathMapper destroyed");
if (SemiFunc.IsMasterClientOrSingleplayer())
{
IKEASimulator.Logger.LogInfo((object)"Queue room data");
IKEASimulator.NetworkManager.QueueRoomData();
}
}
}
public class PropsParenting : MonoBehaviourPunCallbacks, IPunObservable
{
[CompilerGenerated]
private sealed class <>c__DisplayClass11_0
{
public PropsParenting <>4__this;
public bool failed;
internal bool <ParentPropEnumerator>b__0()
{
return <>4__this.fullPath != null;
}
internal void <ParentPropEnumerator>b__1()
{
<>4__this.fullPath = IKEASimulator.NetworkManager.PathMapper?.GetPath(<>4__this.pathId.Value);
}
internal void <ParentPropEnumerator>b__2()
{
failed = true;
}
internal bool <ParentPropEnumerator>b__3()
{
return (Object)(object)<>4__this.propObject != (Object)null;
}
internal void <ParentPropEnumerator>b__4()
{
<>4__this.propObject = GameObject.Find(<>4__this.fullPath);
}
internal void <ParentPropEnumerator>b__5()
{
failed = true;
}
}
[CompilerGenerated]
private sealed class <ParentPropEnumerator>d__11 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public PropsParenting <>4__this;
private <>c__DisplayClass11_0 <>8__1;
private Transform <child>5__2;
private MonoBehaviour[] <>s__3;
private int <>s__4;
private MonoBehaviour <component>5__5;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ParentPropEnumerator>d__11(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>8__1 = null;
<child>5__2 = null;
<>s__3 = null;
<component>5__5 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_023a: Unknown result type (might be due to invalid IL or missing references)
//IL_024b: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>8__1 = new <>c__DisplayClass11_0();
<>8__1.<>4__this = <>4__this;
<>8__1.failed = false;
<>4__this.fullPath = null;
<>2__current = ((MonoBehaviour)<>4__this).StartCoroutine(<>4__this.TryAction(() => <>8__1.<>4__this.fullPath != null, delegate
{
<>8__1.<>4__this.fullPath = IKEASimulator.NetworkManager.PathMapper?.GetPath(<>8__1.<>4__this.pathId.Value);
}, $"Missing prop path after {MAX_TRIES} tries. Returning.", delegate
{
<>8__1.failed = true;
}));
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if (<>8__1.failed)
{
return false;
}
<>4__this.fullPath = (<>4__this.isSwitched ? ("Level Generator/Level/" + <>4__this.fullPath + "/" + <>4__this.propPath) : ("Level Generator/Level/" + <>4__this.fullPath + "/---- Props ------------/Props/" + <>4__this.propPath));
<>4__this.propObject = null;
<>2__current = ((MonoBehaviour)<>4__this).StartCoroutine(<>4__this.TryAction(() => (Object)(object)<>8__1.<>4__this.propObject != (Object)null, delegate
{
<>8__1.<>4__this.propObject = GameObject.Find(<>8__1.<>4__this.fullPath);
}, $"Could not find prop at path {<>4__this.fullPath} ({<>4__this.propPath}) after {MAX_TRIES} tries. Returning.", delegate
{
<>8__1.failed = true;
}));
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
if (<>8__1.failed)
{
return false;
}
<child>5__2 = <>4__this.propObject.transform;
((Component)<child>5__2).gameObject.SetActive(false);
<child>5__2.SetParent(((Component)<>4__this).transform);
<child>5__2.localPosition = Vector3.zero;
<child>5__2.localRotation = Quaternion.identity;
AddPhysGrabComponents(<child>5__2);
((Component)<child>5__2).gameObject.SetActive(true);
<>4__this.rigidbody.isKinematic = true;
<>s__3 = <>4__this.componentsToEnable;
for (<>s__4 = 0; <>s__4 < <>s__3.Length; <>s__4++)
{
<component>5__5 = <>s__3[<>s__4];
((Behaviour)<component>5__5).enabled = true;
<component>5__5 = null;
}
<>s__3 = null;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <TryAction>d__14 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Func<bool> predicate;
public Action action;
public string message;
public Action onFail;
public PropsParenting <>4__this;
private int <tries>5__1;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <TryAction>d__14(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<tries>5__1 = MAX_TRIES;
break;
case 1:
<>1__state = -1;
action?.Invoke();
<tries>5__1--;
break;
}
if (!predicate() && <tries>5__1 > 0)
{
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 1;
return true;
}
if (!predicate())
{
if (IKEASimulator.PrintDebug)
{
IKEASimulator.Logger.LogWarning((object)message);
}
onFail?.Invoke();
return false;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static readonly int MAX_TRIES = 10;
public Rigidbody rigidbody = null;
public MonoBehaviour[] componentsToEnable = null;
private int? pathId = null;
private string? propPath = null;
private bool isSwitched = false;
private string? fullPath = null;
private GameObject? propObject = null;
private bool allowMovement = false;
public void SetPropPath(int pathId, string propPath)
{
if (SemiFunc.IsMultiplayer())
{
((MonoBehaviourPun)this).photonView.RPC("SetPropPathRPC", (RpcTarget)0, new object[2] { pathId, propPath });
}
else
{
SetPropPathRPC(pathId, propPath);
}
}
[PunRPC]
private void SetPropPathRPC(int pathId, string propPath)
{
this.propPath = propPath;
this.pathId = Mathf.Abs(pathId);
isSwitched = pathId < 0;
((MonoBehaviour)this).StartCoroutine(ParentPropEnumerator());
}
[IteratorStateMachine(typeof(<ParentPropEnumerator>d__11))]
public IEnumerator ParentPropEnumerator()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ParentPropEnumerator>d__11(0)
{
<>4__this = this
};
}
private void FixedUpdate()
{
if (!allowMovement && !rigidbody.isKinematic)
{
rigidbody.isKinematic = true;
}
else if (allowMovement && rigidbody.isKinematic)
{
rigidbody.isKinematic = false;
}
}
public void OnGrabStarted()
{
allowMovement = true;
}
[IteratorStateMachine(typeof(<TryAction>d__14))]
private IEnumerator TryAction(Func<bool> predicate, Action? action, string message, Action? onFail = null)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <TryAction>d__14(0)
{
<>4__this = this,
predicate = predicate,
action = action,
message = message,
onFail = onFail
};
}
private static void AddPhysGrabComponents(Transform transform)
{
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Expected O, but got Unknown
bool flag = false;
if ((Object)(object)((Component)transform).GetComponent<BoxCollider>() != (Object)null && (Object)(object)((Component)transform).GetComponent<PhysGrabObjectBoxCollider>() == (Object)null)
{
((Component)transform).gameObject.AddComponent<PhysGrabObjectBoxCollider>();
flag = true;
}
else if ((Object)(object)((Component)transform).GetComponent<SphereCollider>() != (Object)null && (Object)(object)((Component)transform).GetComponent<PhysGrabObjectSphereCollider>() == (Object)null)
{
((Component)transform).gameObject.AddComponent<PhysGrabObjectSphereCollider>();
flag = true;
}
else if ((Object)(object)((Component)transform).GetComponent<CapsuleCollider>() != (Object)null && (Object)(object)((Component)transform).GetComponent<PhysGrabObjectCapsuleCollider>() == (Object)null)
{
((Component)transform).gameObject.AddComponent<PhysGrabObjectCapsuleCollider>();
flag = true;
}
if (flag && (Object)(object)((Component)transform).GetComponent<PhysGrabObjectCollider>() == (Object)null)
{
((Component)transform).gameObject.AddComponent<PhysGrabObjectCollider>();
((Component)transform).gameObject.tag = "Phys Grab Object";
((Component)transform).gameObject.layer = LayerMask.NameToLayer("PhysGrabObject");
}
foreach (Transform item in transform)
{
Transform transform2 = item;
AddPhysGrabComponents(transform2);
}
}
public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
{
if (stream.IsWriting)
{
stream.SendNext((object)propPath);
}
else
{
propPath = (string)stream.ReceiveNext();
}
}
}
public class PropSwitchContext : MonoBehaviour
{
public string? ModuleName;
public int? PathId = null;
}
public static class PropUtils
{
public static string ModuleName = "";
public static int? PathId = null;
private static ValuableObject? wrapper;
private static bool wrapperInitialized = false;
public static ValuableObject? GetWrapper()
{
if (!wrapperInitialized)
{
wrapper = Valuables.GetValuableThatContainsName("FurnitureWrapper");
wrapperInitialized = true;
}
return wrapper;
}
public static bool HasCollider(Transform transform)
{
MeshCollider component = ((Component)transform).GetComponent<MeshCollider>();
if ((Object)(object)component != (Object)null && !component.convex)
{
return false;
}
if (((IEnumerable)transform).Cast<Transform>().Any(delegate(Transform child)
{
MeshCollider component2 = ((Component)child).GetComponent<MeshCollider>();
return (Object)(object)component2 != (Object)null && !component2.convex;
}))
{
return false;
}
if ((Object)(object)((Component)transform).GetComponent<BoxCollider>() != (Object)null || (Object)(object)((Component)transform).GetComponent<SphereCollider>() != (Object)null || (Object)(object)((Component)transform).GetComponent<CapsuleCollider>() != (Object)null)
{
return transform.childCount <= 0 || ((IEnumerable)transform).Cast<Transform>().Any((Transform child) => HasCollider(child));
}
return ((IEnumerable)transform).Cast<Transform>().Any((Transform child) => HasCollider(child));
}
public static bool HasMeshRenderer(Transform transform)
{
if ((Object)(object)((Component)transform).GetComponent<MeshRenderer>() != (Object)null)
{
return true;
}
return ((IEnumerable)transform).Cast<Transform>().Any((Transform child) => HasMeshRenderer(child));
}
}
}