Decompiled source of SturdierValuables v1.0.2

Sturdier Valuables.dll

Decompiled 2 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Sturdier Valuables")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Sturdier Valuables")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("93372c08-3779-4652-9afa-6cf35a9582f5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SturdierValuables
{
	[BepInPlugin("sandwich.sturdierValuables", "SturdierValuables", "1.0.2")]
	public class Plugin : BaseUnityPlugin
	{
		internal static Plugin instance;

		private const string modGUID = "sandwich.sturdierValuables";

		private const string modName = "SturdierValuables";

		private const string modVersion = "1.0.2";

		internal static ConfigEntry<float> configMultiplier;

		internal static ConfigEntry<bool> configEnabled;

		private readonly Harmony harmony = new Harmony("sandwich.sturdierValuables");

		internal ManualLogSource mls;

		protected void Awake()
		{
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			mls = Logger.CreateLogSource("SturdierValuables");
			configEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Use to enable the damage reduction");
			configMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Damage Reduction Multiplier", 0.5f, "The multiplier of how much value is deducted from a hit (lower is better)");
			mls.LogInfo((object)"SturdierValuables is loaded");
			harmony.PatchAll();
		}
	}
}
namespace SturdierValuables.Patches
{
	[HarmonyPatch(typeof(PhysGrabObjectImpactDetector))]
	internal class PhysGrabObjectImpactDetectorPatch
	{
		[HarmonyPatch("Break")]
		[HarmonyPrefix]
		private static void Break(ref float valueLost)
		{
			if (Plugin.configEnabled.Value)
			{
				float value = Plugin.configMultiplier.Value;
				float num = valueLost * value;
				valueLost = num;
			}
		}
	}
}