using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("StatsModPlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: AssemblyInformationalVersion("1.0.3+351569abbb1c483ce9abd647667cffc668052756")]
[assembly: AssemblyProduct("StatsMod")]
[assembly: AssemblyTitle("StatsModPlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace StatsMod
{
[BepInPlugin("StatsModPlugin", "StatsMod", "1.0.3")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin StatsModPlugin is loaded!");
Harmony val = new Harmony("StatsModPlugin");
val.PatchAll();
}
}
public static class PlayerControllerReference
{
public static PlayerController Instance { get; set; }
}
[HarmonyPatch(typeof(PlayerController))]
[HarmonyPatch("FixedUpdate")]
internal class PatchInfiniteSprint
{
private static void Prefix(PlayerController __instance, ref float ___EnergySprintDrain)
{
PlayerControllerReference.Instance = __instance;
___EnergySprintDrain = 0f;
}
}
[HarmonyPatch(typeof(PlayerAvatar))]
[HarmonyPatch("Slide")]
internal class PatchInfiniteSprint2
{
private static void Prefix()
{
PlayerController instance = PlayerControllerReference.Instance;
if ((Object)(object)instance != (Object)null)
{
instance.EnergyCurrent += 5f;
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "StatsModPlugin";
public const string PLUGIN_NAME = "StatsMod";
public const string PLUGIN_VERSION = "1.0.3";
}
}