Decompiled source of FNAF2Valuables v1.2.1

com.thunderstore.unbe.WGFHeadTrap.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.Events;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Unbe")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WGFHeadTrap")]
[assembly: AssemblyTitle("com.thunderstore.unbe.WGFHeadTrap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class TrapCameraMonitor : Trap
{
	public GameObject TVScreen;

	public UnityEvent TVTimer;

	public float runTime = 10f;

	private float Timer;

	private float speedMulti = 1f;

	public GameObject VideoObject;

	public MeshRenderer TVStatic;

	public Light TVLight;

	public AnimationCurve TVStaticCurve;

	public float TVStaticTime = 0.5f;

	public float TVStaticTimer;

	private float updateInterval = 1f / 12f;

	private bool TVStaticIntro = true;

	public bool TVStaticOutro;

	[Space]
	[Header("___________________ TV Sounds ___________________")]
	public Sound VideoSound;

	public Sound StartSound;

	public Sound StopSound;

	[HideInInspector]
	public bool TrapDone;

	private bool TVStart = true;

	protected void Start()
	{
		((Trap)this).Start();
		TVStaticOutro = false;
		((Renderer)TVStatic).enabled = false;
		TVStaticIntro = true;
		((Behaviour)TVLight).enabled = false;
		VideoObject.SetActive(false);
		base.photonView = ((Component)this).GetComponent<PhotonView>();
		if (GameManager.instance.gameMode == 0)
		{
			base.isLocal = true;
		}
	}

	public void TrapActivate()
	{
		if (!base.trapTriggered)
		{
			base.trapActive = true;
			base.trapTriggered = true;
			TVStart = true;
			TVTimer.Invoke();
		}
	}

	public void TrapStop()
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		TVStaticOutro = true;
		TVStaticTimer = 0f;
		StopSound.Play(base.physGrabObject.centerPoint, 1f, 1f, 1f, 1f);
	}

	protected void Update()
	{
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		((Trap)this).Update();
		VideoSound.PlayLoop(base.trapActive, 0f, 0f, 1f);
		if (base.trapStart)
		{
			TrapActivate();
		}
		if (!base.trapActive)
		{
			return;
		}
		base.enemyInvestigate = true;
		if (TVStart)
		{
			((Behaviour)TVLight).enabled = true;
			TVStart = false;
			StartSound.Play(base.physGrabObject.centerPoint, 1f, 1f, 1f, 1f);
			VideoObject.SetActive(true);
		}
		if (!TVStaticIntro && !TVStaticOutro)
		{
			return;
		}
		float num = TVStaticCurve.Evaluate(TVStaticTimer / TVStaticTime);
		TVStaticTimer += 1f * Time.deltaTime * speedMulti;
		if (num > 0.5f)
		{
			((Renderer)TVStatic).enabled = true;
		}
		else
		{
			((Renderer)TVStatic).enabled = false;
		}
		if (TVStaticTimer > TVStaticTime)
		{
			TVStaticIntro = false;
			TVStaticTimer = 0f;
			((Renderer)TVStatic).enabled = false;
			if (TVStaticOutro)
			{
				base.trapActive = false;
				TVScreen.SetActive(false);
			}
		}
	}
}
public class GFHeadTrap : Trap
{
	private PhysGrabObject physgrabobject;

	[Space]
	[Header("GFHead Components")]
	public GameObject GFHead;

	public GameObject GFHeadFeet;

	public GameObject GFHeadCrank;

	[Space]
	[Header("Sounds")]
	public Sound CrankStart;

	public Sound CrankEnd;

	public Sound CrankLoop;

	public Sound Jump;

	[Space]
	public AnimationCurve GFHeadJumpCurve;

	private float GFHeadJumpLerp;

	public float GFHeadJumpSpeed;

	private bool GFHeadJumpActive;

	public float GFHeadJumpIntensity;

	public float GFHeadJumpForce;

	private Quaternion initialGFHeadRotation;

	private Rigidbody rb;

	private bool LoopPlaying;

	private bool everPickedUp;

	private float GFHeadJumpTimer;

	private PhysGrabObjectImpactDetector impactDetector;

	private bool grabbedPrev;

	protected void Start()
	{
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		((Trap)this).Start();
		impactDetector = ((Component)this).GetComponent<PhysGrabObjectImpactDetector>();
		initialGFHeadRotation = GFHead.transform.localRotation;
		rb = ((Component)this).GetComponent<Rigidbody>();
		physgrabobject = ((Component)this).GetComponent<PhysGrabObject>();
	}

	protected void Update()
	{
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_0211: Unknown result type (might be due to invalid IL or missing references)
		//IL_0280: Unknown result type (might be due to invalid IL or missing references)
		//IL_028c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0291: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f4: Unknown result type (might be due to invalid IL or missing references)
		((Trap)this).Update();
		CrankLoop.PlayLoop(LoopPlaying, 0.8f, 0.8f, 1f);
		if (base.physGrabObject.grabbed)
		{
			if (!grabbedPrev)
			{
				CrankEnd.Play(physgrabobject.centerPoint, 1f, 1f, 1f, 1f);
				grabbedPrev = true;
				if (base.physGrabObject.grabbedLocal)
				{
					PhysGrabber.instance.OverrideGrabDistance(0.8f);
					if (SemiFunc.IsMasterClientOrSingleplayer())
					{
						Quaternion val = Quaternion.Euler(45f, 180f, 0f);
						Quaternion val2 = Quaternion.Euler(0f, 0f, 0f);
						Quaternion identity = Quaternion.identity;
						base.physGrabObject.TurnXYZ(val, val2, identity);
					}
				}
			}
			everPickedUp = true;
			LoopPlaying = false;
			if (base.trapActive)
			{
				TrapStop();
			}
		}
		else
		{
			grabbedPrev = false;
			if (everPickedUp)
			{
				base.trapStart = true;
			}
		}
		if (base.trapStart && !impactDetector.inCart)
		{
			TrapActivate();
		}
		if (!base.trapActive || base.physGrabObject.grabbed)
		{
			return;
		}
		base.enemyInvestigate = true;
		LoopPlaying = true;
		if (GFHeadJumpActive)
		{
			GFHeadJumpLerp += GFHeadJumpSpeed * Time.deltaTime;
			if (GFHeadJumpLerp >= 1f)
			{
				GFHeadJumpLerp = 0f;
				GFHeadJumpActive = false;
			}
		}
		GFHeadFeet.transform.localEulerAngles = new Vector3(0f, 0f, GFHeadJumpCurve.Evaluate(GFHeadJumpLerp) * GFHeadJumpIntensity);
		GFHeadCrank.transform.Rotate(0f, 0f, 80f * Time.deltaTime);
		float num = 40f;
		float num2 = 1f * Mathf.Sin(Time.time * num);
		float num3 = 1f * Mathf.Sin(Time.time * num + MathF.PI / 2f);
		GFHead.transform.localRotation = initialGFHeadRotation * Quaternion.Euler(num2, 0f, num3);
		GFHead.transform.localPosition = new Vector3(GFHead.transform.localPosition.x, GFHead.transform.localPosition.y - num2 * 0.005f * Time.deltaTime, GFHead.transform.localPosition.z);
		if (GFHeadJumpTimer > 0f)
		{
			GFHeadJumpTimer -= Time.deltaTime;
		}
		else if (SemiFunc.IsMultiplayer())
		{
			if (SemiFunc.IsMasterClient())
			{
				base.photonView.RPC("GFHeadJumpRPC", (RpcTarget)0, Array.Empty<object>());
			}
		}
		else
		{
			GFHeadJump();
		}
	}

	public void GFHeadJump()
	{
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0155: Unknown result type (might be due to invalid IL or missing references)
		//IL_015f: Unknown result type (might be due to invalid IL or missing references)
		//IL_016b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0170: Unknown result type (might be due to invalid IL or missing references)
		//IL_0174: Unknown result type (might be due to invalid IL or missing references)
		//IL_0179: Unknown result type (might be due to invalid IL or missing references)
		//IL_0181: Unknown result type (might be due to invalid IL or missing references)
		//IL_0188: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0115: Unknown result type (might be due to invalid IL or missing references)
		//IL_011a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0139: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		if (impactDetector.inCart)
		{
			TrapStop();
			return;
		}
		GFHeadJumpTimer = Random.Range(5f, 5f);
		base.enemyInvestigate = true;
		Jump.Play(physgrabobject.centerPoint, 1f, 1f, 1f, 1f);
		GFHeadJumpActive = true;
		GFHeadJumpLerp = 0f;
		base.enemyInvestigateRange = 20f;
		if (base.isLocal)
		{
			Vector3 insideUnitSphere;
			if (Vector3.Dot(GFHead.transform.up, Vector3.up) > 0f)
			{
				rb.AddForce(Vector3.up * GFHeadJumpForce, (ForceMode)1);
				rb.AddForce(((Component)this).transform.forward * GFHeadJumpForce, (ForceMode)1);
				insideUnitSphere = Random.insideUnitSphere;
				Vector3 val = ((Vector3)(ref insideUnitSphere)).normalized * Random.Range(0f, 0f);
				val.z = 0f;
				val.x = 0f;
				rb.AddTorque(val * 0f, (ForceMode)1);
			}
			else
			{
				rb.AddForce(Vector3.up * 1f, (ForceMode)1);
				insideUnitSphere = Random.insideUnitSphere;
				Vector3 normalized = ((Vector3)(ref insideUnitSphere)).normalized;
				rb.AddTorque(normalized * 0f, (ForceMode)1);
			}
		}
	}

	[PunRPC]
	public void GFHeadJumpRPC()
	{
		GFHeadJump();
	}

	public void TrapStop()
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		base.trapActive = false;
		base.trapStart = false;
		LoopPlaying = false;
		base.trapTriggered = false;
		CrankEnd.Play(physgrabobject.centerPoint, 1f, 1f, 1f, 1f);
	}

	public void TrapActivate()
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		if (!base.trapTriggered)
		{
			CrankStart.Play(physgrabobject.centerPoint, 1f, 1f, 1f, 1f);
			base.trapActive = true;
			base.trapTriggered = true;
			GFHeadJumpTimer = 0f;
		}
	}
}
namespace SpringBonesTool
{
	public class SpringBones : MonoBehaviour
	{
		private enum Axis
		{
			X,
			Y,
			Z
		}

		private class Item
		{
			private readonly Transform bone;

			private readonly Transform parent;

			private readonly int axis;

			private readonly Vector3 pLookDir;

			private readonly Vector3 pSecDir;

			private Vector3 wBasePos;

			private Vector3 wMassPos;

			private Vector3 delta;

			private Vector3 speed;

			private Vector3 aMain;

			private Vector3 aSec;

			private Quaternion qrot;

			public int deep;

			public Item(Transform bone, int axis, float len)
			{
				//IL_0022: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_0028: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0060: Unknown result type (might be due to invalid IL or missing references)
				//IL_0065: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_007f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0081: Unknown result type (might be due to invalid IL or missing references)
				//IL_0086: Unknown result type (might be due to invalid IL or missing references)
				//IL_008b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Unknown result type (might be due to invalid IL or missing references)
				//IL_0097: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
				this.bone = bone;
				parent = bone.parent;
				this.axis = axis;
				Vector3 val = Vector3.forward;
				Vector3 val2 = Vector3.up;
				switch (axis)
				{
				case 0:
					val = bone.right;
					val2 = bone.up;
					break;
				case 1:
					val = bone.up;
					val2 = bone.forward;
					break;
				case 2:
					val = bone.forward;
					val2 = bone.right;
					break;
				}
				wBasePos = bone.position + val * len;
				wMassPos = wBasePos;
				if ((Object)(object)parent != (Object)null)
				{
					pLookDir = parent.InverseTransformDirection(val);
					pSecDir = parent.InverseTransformDirection(val2);
				}
				else
				{
					pLookDir = val;
					pSecDir = val2;
				}
				deep = 0;
				Transform val3 = bone;
				while ((Object)(object)val3.parent != (Object)null)
				{
					val3 = val3.parent;
					deep++;
				}
			}

			public void Tick(float rigid, float damping, float length, float impact)
			{
				//IL_0008: Unknown result type (might be due to invalid IL or missing references)
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_001c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0035: Unknown result type (might be due to invalid IL or missing references)
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_003f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_0108: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0112: Unknown result type (might be due to invalid IL or missing references)
				//IL_0119: Unknown result type (might be due to invalid IL or missing references)
				//IL_0124: Unknown result type (might be due to invalid IL or missing references)
				//IL_0129: Unknown result type (might be due to invalid IL or missing references)
				//IL_012e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0131: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_007d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0082: Unknown result type (might be due to invalid IL or missing references)
				//IL_0149: Unknown result type (might be due to invalid IL or missing references)
				//IL_0153: Unknown result type (might be due to invalid IL or missing references)
				//IL_0158: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_0095: Unknown result type (might be due to invalid IL or missing references)
				//IL_009f: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_0180: Unknown result type (might be due to invalid IL or missing references)
				//IL_0173: Unknown result type (might be due to invalid IL or missing references)
				//IL_0178: Unknown result type (might be due to invalid IL or missing references)
				//IL_0185: Unknown result type (might be due to invalid IL or missing references)
				//IL_018c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0192: Unknown result type (might be due to invalid IL or missing references)
				//IL_0197: Unknown result type (might be due to invalid IL or missing references)
				//IL_019c: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
				//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
				wBasePos = bone.position + (((Object)(object)parent != (Object)null) ? parent.TransformDirection(pLookDir) : pLookDir) * length;
				delta = wBasePos - wMassPos;
				if (((Vector3)(ref delta)).sqrMagnitude > length * length)
				{
					delta = ((Vector3)(ref delta)).normalized * length;
					if (length < 0f)
					{
						delta *= -1f;
					}
					wMassPos = wBasePos - delta;
				}
				speed += rigid * Time.deltaTime * delta;
				speed *= damping;
				wMassPos += speed * Time.deltaTime;
				Vector3 val = wMassPos - bone.position;
				aMain = ((Vector3)(ref val)).normalized;
				if (length < 0f)
				{
					aMain *= -1f;
				}
				aSec = (((Object)(object)parent == (Object)null) ? pSecDir : parent.TransformDirection(pSecDir));
				qrot = Quaternion.LookRotation(aMain, aSec);
				bone.rotation = Quaternion.Lerp(bone.rotation, qrot * QRots[axis], impact);
			}
		}

		private static readonly Quaternion[] QRots = (Quaternion[])(object)new Quaternion[3]
		{
			new Quaternion(0f, -0.7071f, 0f, 0.7071f),
			new Quaternion(0f, 0.7071f, 0.7071f, 0f),
			new Quaternion(0f, 0f, 0.7071f, 0.7071f)
		};

		[SerializeField]
		private float length = 1f;

		[SerializeField]
		private float rigid = 100f;

		[SerializeField]
		[Range(0f, 1f)]
		private float damping = 0.95f;

		[SerializeField]
		[Range(0f, 1f)]
		private float impact = 1f;

		[SerializeField]
		private Axis axis;

		private int iaxis;

		[SerializeField]
		private List<Transform> bones;

		private List<Item> items;

		public bool doUpdate = true;

		private void Awake()
		{
			Init();
		}

		private void Init()
		{
			if (items == null)
			{
				items = new List<Item>();
			}
			items.Clear();
			iaxis = (int)axis;
			for (int i = 0; i < bones.Count; i++)
			{
				if (!((Object)(object)bones[i] == (Object)null))
				{
					items.Add(new Item(bones[i], iaxis, length));
				}
			}
			items.Sort((Item x, Item y) => x.deep.CompareTo(y.deep));
		}

		private void LateUpdate()
		{
			for (int i = 0; i < items.Count; i++)
			{
				items[i].Tick(rigid, 1f - damping, length, impact);
			}
		}

		private void OnDrawGizmosSelected()
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			if (bones == null)
			{
				return;
			}
			iaxis = (int)axis;
			for (int i = 0; i < bones.Count; i++)
			{
				if (!((Object)(object)bones[i] == (Object)null))
				{
					Vector3 val = bones[i].position + ((iaxis == 0) ? bones[i].right : ((iaxis == 1) ? bones[i].up : bones[i].forward)) * length;
					Gizmos.DrawLine(bones[i].position, val);
					Gizmos.DrawWireSphere(val, Mathf.Abs(length) / 10f);
				}
			}
		}
	}
}
namespace WGFHeadTrap
{
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			WGFHeadTrap.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			WGFHeadTrap.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
	[BepInPlugin("Unbe.WGFHeadTrap", "WGFHeadTrap", "1.0")]
	public class WGFHeadTrap : BaseUnityPlugin
	{
		internal static WGFHeadTrap Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}