Decompiled source of ExtensiveQoL v1.5.0

ExtensiveQoL.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ExtensiveQoL.Patch;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("UnloadedHangar")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Detailed upgrade list")]
[assembly: AssemblyFileVersion("1.5.0.0")]
[assembly: AssemblyProduct("ExtensiveQoL")]
[assembly: AssemblyTitle("ExtensiveQoL")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.5.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ExtensiveQoL
{
	internal class ConfigManager
	{
		public ExtendedConfigEntry<bool> EnableConfiguration;

		public ExtendedConfigEntry<string> UI_Key;

		public ExtendedConfigEntry<float> ListXPosition;

		public ExtendedConfigEntry<float> ListYPosition;

		public ConfigManager()
		{
			BindConfigs();
			ClearUnusedEntries();
		}

		private void BindConfigs()
		{
			EnableConfiguration = new ExtendedConfigEntry<bool>("General Settings", "EnableConfiguration", defaultValue: false, "Enable if you want to use custom set config setting values. If disabled, the default config setting values will be used.");
			UI_Key = new ExtendedConfigEntry<string>("UI Options", "UI_Key", "K", "Key that triggers the upgrades list UI.", useEnableConfiguration: true);
			ListXPosition = new ExtendedConfigEntry<float>("UI Options", "ListXPosition", 249f, "Onscreen UI X position", useEnableConfiguration: true);
			ListYPosition = new ExtendedConfigEntry<float>("UI Options", "ListYPosition", 201f, "Onscreen UI Y position", useEnableConfiguration: true);
		}

		private void ClearUnusedEntries()
		{
			ConfigFile config = ((BaseUnityPlugin)ExtensiveQoL.Instance).Config;
			PropertyInfo property = ((object)config).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(config, null);
			dictionary.Clear();
			config.Save();
		}
	}
	internal class Content
	{
		public static GameObject[] AssetsList;

		public static void Load()
		{
			LoadAssetsFromAssetBundle();
		}

		private static void LoadAssetsFromAssetBundle()
		{
			try
			{
				string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)ExtensiveQoL.Instance).Info.Location);
				string text = Path.Combine(directoryName, "extensiveqol");
				AssetBundle val = AssetBundle.LoadFromFile(text);
				AssetsList = val.LoadAllAssets<GameObject>();
				ExtensiveQoL.logger.LogInfo((object)"Successfully loaded assets from AssetBundle!");
			}
			catch (Exception arg)
			{
				ExtensiveQoL.logger.LogError((object)$"Error: failed to load assets from AssetBundle.\n\n{arg}");
			}
		}
	}
	public class ExtendedConfigEntry<T>
	{
		public ConfigEntry<T> ConfigEntry;

		public Func<T> GetValue;

		public Action<T> SetValue;

		public bool UseEnableConfiguration = false;

		public T DefaultValue => (T)((ConfigEntryBase)ConfigEntry).DefaultValue;

		public T Value
		{
			get
			{
				return GetValue();
			}
			set
			{
				SetValue(value);
			}
		}

		public ExtendedConfigEntry(string section, string key, T defaultValue, string description, bool useEnableConfiguration = false)
		{
			ConfigEntry = ((BaseUnityPlugin)ExtensiveQoL.Instance).Config.Bind<T>(section, key, defaultValue, description);
			UseEnableConfiguration = useEnableConfiguration;
			Initialize();
		}

		public ExtendedConfigEntry(string section, string key, T defaultValue, ConfigDescription configDescription = null, bool useEnableConfiguration = false)
		{
			ConfigEntry = ((BaseUnityPlugin)ExtensiveQoL.Instance).Config.Bind<T>(section, key, defaultValue, configDescription);
			UseEnableConfiguration = useEnableConfiguration;
			Initialize();
		}

		private void Initialize()
		{
			if (GetValue == null)
			{
				GetValue = () => (UseEnableConfiguration && !ExtensiveQoL.ConfigManager.EnableConfiguration.Value) ? DefaultValue : ConfigEntry.Value;
			}
			if (SetValue == null)
			{
				SetValue = delegate(T value)
				{
					ConfigEntry.Value = value;
				};
			}
		}

		public void ResetToDefault()
		{
			ConfigEntry.Value = (T)((ConfigEntryBase)ConfigEntry).DefaultValue;
		}
	}
	public class Helper : MonoBehaviour
	{
		internal static bool IsListOpen;

		internal static bool IsEmergencyResetPrimed;

		public static Helper Instance { get; private set; }

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
		}

		internal string GetLobbyPlayerNameSafe(int index)
		{
			if (GameDirector.instance.PlayerList.Count > index)
			{
				return GameDirector.instance.PlayerList[index].playerName;
			}
			return "Empty slot";
		}

		internal Color GetLobbyPlayerColorSafe(int index)
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			if (GameDirector.instance.PlayerList.Count > index)
			{
				return GameDirector.instance.PlayerList[index].playerAvatarVisuals.color;
			}
			return Color.gray;
		}

		internal KeyCode ConvertData(string keyToConvert)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			return (KeyCode)Enum.Parse(typeof(KeyCode), keyToConvert);
		}

		internal static string GetLobbyPlayerDataSafe(int index, int entry)
		{
			if (GameDirector.instance.PlayerList.Count > index)
			{
				return entry switch
				{
					0 => StatsManager.instance.playerUpgradeHealth[GameDirector.instance.PlayerList[index].steamID].ToString(), 
					1 => StatsManager.instance.playerUpgradeSpeed[GameDirector.instance.PlayerList[index].steamID].ToString(), 
					2 => StatsManager.instance.playerUpgradeStrength[GameDirector.instance.PlayerList[index].steamID].ToString(), 
					3 => StatsManager.instance.playerUpgradeExtraJump[GameDirector.instance.PlayerList[index].steamID].ToString(), 
					4 => StatsManager.instance.playerUpgradeRange[GameDirector.instance.PlayerList[index].steamID].ToString(), 
					5 => StatsManager.instance.playerUpgradeStamina[GameDirector.instance.PlayerList[index].steamID].ToString(), 
					6 => StatsManager.instance.playerUpgradeLaunch[GameDirector.instance.PlayerList[index].steamID].ToString(), 
					7 => StatsManager.instance.playerUpgradeMapPlayerCount[GameDirector.instance.PlayerList[index].steamID].ToString(), 
					8 => StatsManager.instance.playerUpgradeCrouchRest[GameDirector.instance.PlayerList[index].steamID].ToString(), 
					9 => StatsManager.instance.playerUpgradeTumbleWings[GameDirector.instance.PlayerList[index].steamID].ToString(), 
					10 => StatsManager.instance.playerUpgradeTumbleClimb[GameDirector.instance.PlayerList[index].steamID].ToString(), 
					11 => StatsManager.instance.playerUpgradeDeathHeadBattery[GameDirector.instance.PlayerList[index].steamID].ToString(), 
					_ => "X", 
				};
			}
			return "0";
		}

		internal static int GetLobbyPlayerDataSafeInt(int index, int entry)
		{
			if (GameDirector.instance.PlayerList.Count > index)
			{
				return entry switch
				{
					0 => StatsManager.instance.playerUpgradeHealth[GameDirector.instance.PlayerList[index].steamID], 
					1 => StatsManager.instance.playerUpgradeSpeed[GameDirector.instance.PlayerList[index].steamID], 
					2 => StatsManager.instance.playerUpgradeStrength[GameDirector.instance.PlayerList[index].steamID], 
					3 => StatsManager.instance.playerUpgradeExtraJump[GameDirector.instance.PlayerList[index].steamID], 
					4 => StatsManager.instance.playerUpgradeRange[GameDirector.instance.PlayerList[index].steamID], 
					5 => StatsManager.instance.playerUpgradeStamina[GameDirector.instance.PlayerList[index].steamID], 
					6 => StatsManager.instance.playerUpgradeLaunch[GameDirector.instance.PlayerList[index].steamID], 
					7 => StatsManager.instance.playerUpgradeMapPlayerCount[GameDirector.instance.PlayerList[index].steamID], 
					8 => StatsManager.instance.playerUpgradeCrouchRest[GameDirector.instance.PlayerList[index].steamID], 
					9 => StatsManager.instance.playerUpgradeTumbleWings[GameDirector.instance.PlayerList[index].steamID], 
					10 => StatsManager.instance.playerUpgradeTumbleClimb[GameDirector.instance.PlayerList[index].steamID], 
					11 => StatsManager.instance.playerUpgradeDeathHeadBattery[GameDirector.instance.PlayerList[index].steamID], 
					_ => 999, 
				};
			}
			return 0;
		}
	}
	internal enum PlayerEnum
	{
		Player0,
		Player1,
		Player2,
		Player3,
		Player4,
		Player5
	}
	public class PlayerListController : MonoBehaviour
	{
		internal static PlayerListController instance;

		[SerializeField]
		private TextMeshProUGUI NameTextPanel;

		[Space(1f)]
		[Header("PlayerNames")]
		[SerializeField]
		private TextMeshProUGUI Player0;

		[SerializeField]
		private TextMeshProUGUI Player1;

		[SerializeField]
		private TextMeshProUGUI Player2;

		[SerializeField]
		private TextMeshProUGUI Player3;

		[SerializeField]
		private TextMeshProUGUI Player4;

		[SerializeField]
		private TextMeshProUGUI Player5;

		[Space(1f)]
		[Header("Player0Upgrades")]
		[SerializeField]
		private TextMeshProUGUI Player0Health;

		[SerializeField]
		private TextMeshProUGUI Player0Speed;

		[SerializeField]
		private TextMeshProUGUI Player0Strength;

		[SerializeField]
		private TextMeshProUGUI Player0Jump;

		[SerializeField]
		private TextMeshProUGUI Player0Range;

		[SerializeField]
		private TextMeshProUGUI Player0Stamina;

		[SerializeField]
		private TextMeshProUGUI Player0Tumble;

		[SerializeField]
		private TextMeshProUGUI Player0DeadHead;

		[SerializeField]
		private TextMeshProUGUI Player0StaminaRegen;

		[SerializeField]
		private TextMeshProUGUI Player0Wings;

		[SerializeField]
		private TextMeshProUGUI Player0Climb;

		[SerializeField]
		private GameObject Player0Map;

		[Space(1f)]
		[Header("Player1Upgrades")]
		[SerializeField]
		private TextMeshProUGUI Player1Health;

		[SerializeField]
		private TextMeshProUGUI Player1Speed;

		[SerializeField]
		private TextMeshProUGUI Player1Strength;

		[SerializeField]
		private TextMeshProUGUI Player1Jump;

		[SerializeField]
		private TextMeshProUGUI Player1Range;

		[SerializeField]
		private TextMeshProUGUI Player1Stamina;

		[SerializeField]
		private TextMeshProUGUI Player1Tumble;

		[SerializeField]
		private TextMeshProUGUI Player1DeadHead;

		[SerializeField]
		private TextMeshProUGUI Player1StaminaRegen;

		[SerializeField]
		private TextMeshProUGUI Player1Wings;

		[SerializeField]
		private TextMeshProUGUI Player1Climb;

		[SerializeField]
		private GameObject Player1Map;

		[Space(1f)]
		[Header("Player2Upgrades")]
		[SerializeField]
		private TextMeshProUGUI Player2Health;

		[SerializeField]
		private TextMeshProUGUI Player2Speed;

		[SerializeField]
		private TextMeshProUGUI Player2Strength;

		[SerializeField]
		private TextMeshProUGUI Player2Jump;

		[SerializeField]
		private TextMeshProUGUI Player2Range;

		[SerializeField]
		private TextMeshProUGUI Player2Stamina;

		[SerializeField]
		private TextMeshProUGUI Player2Tumble;

		[SerializeField]
		private TextMeshProUGUI Player2DeadHead;

		[SerializeField]
		private TextMeshProUGUI Player2StaminaRegen;

		[SerializeField]
		private TextMeshProUGUI Player2Wings;

		[SerializeField]
		private TextMeshProUGUI Player2Climb;

		[SerializeField]
		private GameObject Player2Map;

		[Space(1f)]
		[Header("Player3Upgrades")]
		[SerializeField]
		private TextMeshProUGUI Player3Health;

		[SerializeField]
		private TextMeshProUGUI Player3Speed;

		[SerializeField]
		private TextMeshProUGUI Player3Strength;

		[SerializeField]
		private TextMeshProUGUI Player3Jump;

		[SerializeField]
		private TextMeshProUGUI Player3Range;

		[SerializeField]
		private TextMeshProUGUI Player3Stamina;

		[SerializeField]
		private TextMeshProUGUI Player3Tumble;

		[SerializeField]
		private TextMeshProUGUI Player3DeadHead;

		[SerializeField]
		private TextMeshProUGUI Player3StaminaRegen;

		[SerializeField]
		private TextMeshProUGUI Player3Wings;

		[SerializeField]
		private TextMeshProUGUI Player3Climb;

		[SerializeField]
		private GameObject Player3Map;

		[Space(1f)]
		[Header("Player4Upgrades")]
		[SerializeField]
		private TextMeshProUGUI Player4Health;

		[SerializeField]
		private TextMeshProUGUI Player4Speed;

		[SerializeField]
		private TextMeshProUGUI Player4Strength;

		[SerializeField]
		private TextMeshProUGUI Player4Jump;

		[SerializeField]
		private TextMeshProUGUI Player4Range;

		[SerializeField]
		private TextMeshProUGUI Player4Stamina;

		[SerializeField]
		private TextMeshProUGUI Player4Tumble;

		[SerializeField]
		private TextMeshProUGUI Player4DeadHead;

		[SerializeField]
		private TextMeshProUGUI Player4StaminaRegen;

		[SerializeField]
		private TextMeshProUGUI Player4Wings;

		[SerializeField]
		private TextMeshProUGUI Player4Climb;

		[SerializeField]
		private GameObject Player4Map;

		[Space(1f)]
		[Header("Player5Upgrades")]
		[SerializeField]
		private TextMeshProUGUI Player5Health;

		[SerializeField]
		private TextMeshProUGUI Player5Speed;

		[SerializeField]
		private TextMeshProUGUI Player5Strength;

		[SerializeField]
		private TextMeshProUGUI Player5Jump;

		[SerializeField]
		private TextMeshProUGUI Player5Range;

		[SerializeField]
		private TextMeshProUGUI Player5Stamina;

		[SerializeField]
		private TextMeshProUGUI Player5Tumble;

		[SerializeField]
		private TextMeshProUGUI Player5DeadHead;

		[SerializeField]
		private TextMeshProUGUI Player5StaminaRegen;

		[SerializeField]
		private TextMeshProUGUI Player5Wings;

		[SerializeField]
		private TextMeshProUGUI Player5Climb;

		[SerializeField]
		private GameObject Player5Map;

		private void Awake()
		{
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
		}

		private void Start()
		{
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			((TMP_Text)NameTextPanel).font = ((TMP_Text)GoalUI.instance.Text).font;
			((TMP_Text)NameTextPanel).text = "ExtensiveQoL 1.5.0";
			((TMP_Text)Player0).SetText(Helper.Instance.GetLobbyPlayerNameSafe(0), true);
			((TMP_Text)Player1).SetText(Helper.Instance.GetLobbyPlayerNameSafe(1), true);
			((TMP_Text)Player2).SetText(Helper.Instance.GetLobbyPlayerNameSafe(2), true);
			((TMP_Text)Player3).SetText(Helper.Instance.GetLobbyPlayerNameSafe(3), true);
			((TMP_Text)Player4).SetText(Helper.Instance.GetLobbyPlayerNameSafe(4), true);
			((TMP_Text)Player5).SetText(Helper.Instance.GetLobbyPlayerNameSafe(5), true);
			((Graphic)Player0).color = Helper.Instance.GetLobbyPlayerColorSafe(0);
			((Graphic)Player1).color = Helper.Instance.GetLobbyPlayerColorSafe(1);
			((Graphic)Player2).color = Helper.Instance.GetLobbyPlayerColorSafe(2);
			((Graphic)Player3).color = Helper.Instance.GetLobbyPlayerColorSafe(3);
			((Graphic)Player4).color = Helper.Instance.GetLobbyPlayerColorSafe(4);
			((Graphic)Player5).color = Helper.Instance.GetLobbyPlayerColorSafe(5);
			if (((TMP_Text)Player0).text.Length > 18)
			{
				((TMP_Text)Player0).text = ((TMP_Text)Player0).text.Remove(18, ((TMP_Text)Player0).text.Length - 18);
			}
			if (((TMP_Text)Player1).text.Length > 18)
			{
				((TMP_Text)Player1).text = ((TMP_Text)Player1).text.Remove(18, ((TMP_Text)Player1).text.Length - 18);
			}
			if (((TMP_Text)Player2).text.Length > 18)
			{
				((TMP_Text)Player2).text = ((TMP_Text)Player2).text.Remove(18, ((TMP_Text)Player2).text.Length - 18);
			}
			if (((TMP_Text)Player3).text.Length > 18)
			{
				((TMP_Text)Player3).text = ((TMP_Text)Player3).text.Remove(18, ((TMP_Text)Player3).text.Length - 18);
			}
			if (((TMP_Text)Player4).text.Length > 18)
			{
				((TMP_Text)Player4).text = ((TMP_Text)Player4).text.Remove(18, ((TMP_Text)Player4).text.Length - 18);
			}
			if (((TMP_Text)Player5).text.Length > 18)
			{
				((TMP_Text)Player5).text = ((TMP_Text)Player5).text.Remove(18, ((TMP_Text)Player5).text.Length - 18);
			}
			((TMP_Text)Player0Health).text = Helper.GetLobbyPlayerDataSafe(0, 0);
			((TMP_Text)Player0Speed).text = Helper.GetLobbyPlayerDataSafe(0, 1);
			((TMP_Text)Player0Strength).text = Helper.GetLobbyPlayerDataSafe(0, 2);
			((TMP_Text)Player0Jump).text = Helper.GetLobbyPlayerDataSafe(0, 3);
			((TMP_Text)Player0Range).text = Helper.GetLobbyPlayerDataSafe(0, 4);
			((TMP_Text)Player0Stamina).text = Helper.GetLobbyPlayerDataSafe(0, 5);
			((TMP_Text)Player0Tumble).text = Helper.GetLobbyPlayerDataSafe(0, 6);
			((TMP_Text)Player0DeadHead).text = Helper.GetLobbyPlayerDataSafe(0, 11);
			((TMP_Text)Player0StaminaRegen).text = Helper.GetLobbyPlayerDataSafe(0, 8);
			((TMP_Text)Player0Wings).text = Helper.GetLobbyPlayerDataSafe(0, 9);
			if (Helper.GetLobbyPlayerDataSafeInt(0, 7) > 0)
			{
				Player0Map.SetActive(true);
			}
			((TMP_Text)Player1Health).text = Helper.GetLobbyPlayerDataSafe(1, 0);
			((TMP_Text)Player1Speed).text = Helper.GetLobbyPlayerDataSafe(1, 1);
			((TMP_Text)Player1Strength).text = Helper.GetLobbyPlayerDataSafe(1, 2);
			((TMP_Text)Player1Jump).text = Helper.GetLobbyPlayerDataSafe(1, 3);
			((TMP_Text)Player1Range).text = Helper.GetLobbyPlayerDataSafe(1, 4);
			((TMP_Text)Player1Stamina).text = Helper.GetLobbyPlayerDataSafe(1, 5);
			((TMP_Text)Player1Tumble).text = Helper.GetLobbyPlayerDataSafe(1, 6);
			((TMP_Text)Player1DeadHead).text = Helper.GetLobbyPlayerDataSafe(1, 11);
			((TMP_Text)Player1StaminaRegen).text = Helper.GetLobbyPlayerDataSafe(1, 8);
			((TMP_Text)Player1Wings).text = Helper.GetLobbyPlayerDataSafe(1, 9);
			if (Helper.GetLobbyPlayerDataSafeInt(1, 7) > 0)
			{
				Player1Map.SetActive(true);
			}
			((TMP_Text)Player2Health).text = Helper.GetLobbyPlayerDataSafe(2, 0);
			((TMP_Text)Player2Speed).text = Helper.GetLobbyPlayerDataSafe(2, 1);
			((TMP_Text)Player2Strength).text = Helper.GetLobbyPlayerDataSafe(2, 2);
			((TMP_Text)Player2Jump).text = Helper.GetLobbyPlayerDataSafe(2, 3);
			((TMP_Text)Player2Range).text = Helper.GetLobbyPlayerDataSafe(2, 4);
			((TMP_Text)Player2Stamina).text = Helper.GetLobbyPlayerDataSafe(2, 5);
			((TMP_Text)Player2Tumble).text = Helper.GetLobbyPlayerDataSafe(2, 6);
			((TMP_Text)Player2DeadHead).text = Helper.GetLobbyPlayerDataSafe(2, 11);
			((TMP_Text)Player2StaminaRegen).text = Helper.GetLobbyPlayerDataSafe(2, 8);
			((TMP_Text)Player2Wings).text = Helper.GetLobbyPlayerDataSafe(2, 9);
			if (Helper.GetLobbyPlayerDataSafeInt(2, 7) > 0)
			{
				Player2Map.SetActive(true);
			}
			((TMP_Text)Player3Health).text = Helper.GetLobbyPlayerDataSafe(3, 0);
			((TMP_Text)Player3Speed).text = Helper.GetLobbyPlayerDataSafe(3, 1);
			((TMP_Text)Player3Strength).text = Helper.GetLobbyPlayerDataSafe(3, 2);
			((TMP_Text)Player3Jump).text = Helper.GetLobbyPlayerDataSafe(3, 3);
			((TMP_Text)Player3Range).text = Helper.GetLobbyPlayerDataSafe(3, 4);
			((TMP_Text)Player3Stamina).text = Helper.GetLobbyPlayerDataSafe(3, 5);
			((TMP_Text)Player3Tumble).text = Helper.GetLobbyPlayerDataSafe(3, 6);
			((TMP_Text)Player3DeadHead).text = Helper.GetLobbyPlayerDataSafe(3, 11);
			((TMP_Text)Player3StaminaRegen).text = Helper.GetLobbyPlayerDataSafe(3, 8);
			((TMP_Text)Player3Wings).text = Helper.GetLobbyPlayerDataSafe(3, 9);
			if (Helper.GetLobbyPlayerDataSafeInt(3, 7) > 0)
			{
				Player3Map.SetActive(true);
			}
			((TMP_Text)Player4Health).text = Helper.GetLobbyPlayerDataSafe(4, 0);
			((TMP_Text)Player4Speed).text = Helper.GetLobbyPlayerDataSafe(4, 1);
			((TMP_Text)Player4Strength).text = Helper.GetLobbyPlayerDataSafe(4, 2);
			((TMP_Text)Player4Jump).text = Helper.GetLobbyPlayerDataSafe(4, 3);
			((TMP_Text)Player4Range).text = Helper.GetLobbyPlayerDataSafe(4, 4);
			((TMP_Text)Player4Stamina).text = Helper.GetLobbyPlayerDataSafe(4, 5);
			((TMP_Text)Player4Tumble).text = Helper.GetLobbyPlayerDataSafe(4, 6);
			((TMP_Text)Player4DeadHead).text = Helper.GetLobbyPlayerDataSafe(4, 11);
			((TMP_Text)Player4StaminaRegen).text = Helper.GetLobbyPlayerDataSafe(4, 8);
			((TMP_Text)Player4Wings).text = Helper.GetLobbyPlayerDataSafe(4, 9);
			if (Helper.GetLobbyPlayerDataSafeInt(4, 7) > 0)
			{
				Player4Map.SetActive(true);
			}
			((TMP_Text)Player5Health).text = Helper.GetLobbyPlayerDataSafe(5, 0);
			((TMP_Text)Player5Speed).text = Helper.GetLobbyPlayerDataSafe(5, 1);
			((TMP_Text)Player5Strength).text = Helper.GetLobbyPlayerDataSafe(5, 2);
			((TMP_Text)Player5Jump).text = Helper.GetLobbyPlayerDataSafe(5, 3);
			((TMP_Text)Player5Range).text = Helper.GetLobbyPlayerDataSafe(5, 4);
			((TMP_Text)Player5Stamina).text = Helper.GetLobbyPlayerDataSafe(5, 5);
			((TMP_Text)Player5Tumble).text = Helper.GetLobbyPlayerDataSafe(5, 6);
			((TMP_Text)Player5DeadHead).text = Helper.GetLobbyPlayerDataSafe(5, 11);
			((TMP_Text)Player5StaminaRegen).text = Helper.GetLobbyPlayerDataSafe(5, 8);
			((TMP_Text)Player5Wings).text = Helper.GetLobbyPlayerDataSafe(5, 9);
			if (Helper.GetLobbyPlayerDataSafeInt(5, 7) > 0)
			{
				Player5Map.SetActive(true);
			}
		}
	}
	[BepInProcess("REPO.exe")]
	[BepInPlugin("ExtensiveQoL-UnloadedHangar", "ExtensiveQoL", "1.5.0")]
	public class ExtensiveQoL : BaseUnityPlugin
	{
		public static class PluginInfo
		{
			public const string Guid = "ExtensiveQoL-UnloadedHangar";

			public const string Name = "ExtensiveQoL";

			public const string Ver = "1.5.0";
		}

		internal static ManualLogSource logger;

		internal static ConfigManager ConfigManager;

		private Harmony _harmony;

		internal static ExtensiveQoL Instance { get; private set; }

		private void Awake()
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Expected O, but got Unknown
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			logger = Logger.CreateLogSource("ExtensiveQoL-UnloadedHangar");
			logger.LogInfo((object)"ExtensiveQoL-UnloadedHangar loaded");
			ConfigManager = new ConfigManager();
			Content.Load();
			_harmony = new Harmony("ExtensiveQoL-UnloadedHangar");
			_harmony.PatchAll(typeof(Patches));
		}
	}
	public class Singleton<T> : MonoBehaviour where T : Component
	{
		private static T _instance;

		public static T Instance
		{
			get
			{
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0098: Expected O, but got Unknown
				if ((Object)(object)_instance == (Object)null)
				{
					T[] array = Object.FindObjectsOfType(typeof(T)) as T[];
					if (array.Length != 0)
					{
						_instance = array[0];
					}
					if (array.Length > 1)
					{
						ExtensiveQoL.logger.LogError((object)("There is more than one " + typeof(T).Name + " in the scene."));
					}
					if ((Object)(object)_instance == (Object)null)
					{
						GameObject val = new GameObject();
						((Object)val).name = "_" + typeof(T).Name;
						_instance = val.AddComponent<T>();
					}
				}
				return _instance;
			}
		}
	}
	public class SubHeaderComp : MonoBehaviour
	{
	}
	internal class Ui : MonoBehaviour
	{
		internal static Ui instance { get; private set; }

		private void Awake()
		{
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
		}

		private void Start()
		{
			SpawnUi();
		}

		internal void SpawnUi()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			Object.Instantiate<GameObject>(Content.AssetsList[1], new Vector3(ExtensiveQoL.ConfigManager.ListXPosition.Value, ExtensiveQoL.ConfigManager.ListYPosition.Value, 0f), Content.AssetsList[1].transform.rotation, ((Component)instance).gameObject.transform);
		}
	}
}
namespace ExtensiveQoL.Patch
{
	[HarmonyPatch]
	internal class Patches : MonoBehaviour
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerController), "Update")]
		private static void FlashlightPatch()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			if (!SemiFunc.IsMultiplayer())
			{
				return;
			}
			if (Input.GetKeyDown(Helper.Instance.ConvertData(ExtensiveQoL.ConfigManager.UI_Key.Value.ToUpper())))
			{
				if (ChatManager.instance.chatActive)
				{
					return;
				}
				Helper.IsListOpen = true;
				GameObject gameObject = ((Component)Singleton<Ui>.Instance).gameObject;
				((Object)gameObject).name = "PlayerListUi";
				gameObject.transform.parent = ((Component)((Component)GoalUI.instance).gameObject.transform.parent).transform;
			}
			else if (Input.GetKeyUp(Helper.Instance.ConvertData(ExtensiveQoL.ConfigManager.UI_Key.Value.ToUpper())) && Helper.IsListOpen)
			{
				try
				{
					Helper.IsListOpen = false;
					Object.Destroy((Object)(object)((Component)Ui.instance).gameObject);
				}
				catch (Exception arg)
				{
					ExtensiveQoL.logger.LogError((object)$"Something has gone wrong, game object was somehow destroyed too early... Exception: {arg}");
				}
			}
			if (Input.GetKeyDown((KeyCode)305))
			{
				Helper.IsEmergencyResetPrimed = true;
			}
			else if (Input.GetKeyUp((KeyCode)305))
			{
				Helper.IsEmergencyResetPrimed = false;
			}
			if (!Input.GetKeyDown((KeyCode)8) || !Helper.IsEmergencyResetPrimed)
			{
				return;
			}
			try
			{
				Object.Destroy((Object)(object)((Component)Ui.instance).gameObject);
				ExtensiveQoL.logger.LogWarning((object)"Attempting to run emergency reset!");
			}
			catch (Exception arg2)
			{
				ExtensiveQoL.logger.LogError((object)$"Emergency reset failed! No such object detected! Exception: {arg2}");
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(GameDirector), "Start")]
		private static void ObjectSpawnPatch()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Expected O, but got Unknown
			GameObject val = new GameObject("ExtensiveQoL_Helper", new Type[1] { typeof(Helper) });
		}
	}
}
namespace ExtensiveQoL.LogClass
{
	[Obsolete]
	internal class Log
	{
		[Obsolete]
		internal static ManualLogSource logSource;

		[Obsolete]
		internal static void Initalize(ManualLogSource LogSource)
		{
			logSource = LogSource;
		}

		[Obsolete]
		internal static void LogDebug(object data)
		{
			logSource.LogDebug(data);
		}

		[Obsolete]
		internal static void LogError(object data)
		{
			logSource.LogError(data);
		}

		[Obsolete]
		internal static void LogFatal(object data)
		{
			logSource.LogFatal(data);
		}

		[Obsolete]
		internal static void LogInfo(object data)
		{
			logSource.LogInfo(data);
		}

		[Obsolete]
		internal static void LogMessage(object data)
		{
			logSource.LogMessage(data);
		}

		[Obsolete]
		internal static void LogWarning(object data)
		{
			logSource.LogWarning(data);
		}
	}
}
namespace ExtensiveQoL.EmptyClasses
{
	internal class Header : MonoBehaviour
	{
	}
	internal class ImageHeader : MonoBehaviour
	{
	}
	internal class PlayerListBackground : MonoBehaviour
	{
	}
	internal class SubHeader : MonoBehaviour
	{
	}
	internal class Upgrades : MonoBehaviour
	{
	}
}