using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ExtensiveQoL.Patch;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("UnloadedHangar")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Detailed upgrade list")]
[assembly: AssemblyFileVersion("1.5.0.0")]
[assembly: AssemblyProduct("ExtensiveQoL")]
[assembly: AssemblyTitle("ExtensiveQoL")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.5.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ExtensiveQoL
{
internal class ConfigManager
{
public ExtendedConfigEntry<bool> EnableConfiguration;
public ExtendedConfigEntry<string> UI_Key;
public ExtendedConfigEntry<float> ListXPosition;
public ExtendedConfigEntry<float> ListYPosition;
public ConfigManager()
{
BindConfigs();
ClearUnusedEntries();
}
private void BindConfigs()
{
EnableConfiguration = new ExtendedConfigEntry<bool>("General Settings", "EnableConfiguration", defaultValue: false, "Enable if you want to use custom set config setting values. If disabled, the default config setting values will be used.");
UI_Key = new ExtendedConfigEntry<string>("UI Options", "UI_Key", "K", "Key that triggers the upgrades list UI.", useEnableConfiguration: true);
ListXPosition = new ExtendedConfigEntry<float>("UI Options", "ListXPosition", 249f, "Onscreen UI X position", useEnableConfiguration: true);
ListYPosition = new ExtendedConfigEntry<float>("UI Options", "ListYPosition", 201f, "Onscreen UI Y position", useEnableConfiguration: true);
}
private void ClearUnusedEntries()
{
ConfigFile config = ((BaseUnityPlugin)ExtensiveQoL.Instance).Config;
PropertyInfo property = ((object)config).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(config, null);
dictionary.Clear();
config.Save();
}
}
internal class Content
{
public static GameObject[] AssetsList;
public static void Load()
{
LoadAssetsFromAssetBundle();
}
private static void LoadAssetsFromAssetBundle()
{
try
{
string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)ExtensiveQoL.Instance).Info.Location);
string text = Path.Combine(directoryName, "extensiveqol");
AssetBundle val = AssetBundle.LoadFromFile(text);
AssetsList = val.LoadAllAssets<GameObject>();
ExtensiveQoL.logger.LogInfo((object)"Successfully loaded assets from AssetBundle!");
}
catch (Exception arg)
{
ExtensiveQoL.logger.LogError((object)$"Error: failed to load assets from AssetBundle.\n\n{arg}");
}
}
}
public class ExtendedConfigEntry<T>
{
public ConfigEntry<T> ConfigEntry;
public Func<T> GetValue;
public Action<T> SetValue;
public bool UseEnableConfiguration = false;
public T DefaultValue => (T)((ConfigEntryBase)ConfigEntry).DefaultValue;
public T Value
{
get
{
return GetValue();
}
set
{
SetValue(value);
}
}
public ExtendedConfigEntry(string section, string key, T defaultValue, string description, bool useEnableConfiguration = false)
{
ConfigEntry = ((BaseUnityPlugin)ExtensiveQoL.Instance).Config.Bind<T>(section, key, defaultValue, description);
UseEnableConfiguration = useEnableConfiguration;
Initialize();
}
public ExtendedConfigEntry(string section, string key, T defaultValue, ConfigDescription configDescription = null, bool useEnableConfiguration = false)
{
ConfigEntry = ((BaseUnityPlugin)ExtensiveQoL.Instance).Config.Bind<T>(section, key, defaultValue, configDescription);
UseEnableConfiguration = useEnableConfiguration;
Initialize();
}
private void Initialize()
{
if (GetValue == null)
{
GetValue = () => (UseEnableConfiguration && !ExtensiveQoL.ConfigManager.EnableConfiguration.Value) ? DefaultValue : ConfigEntry.Value;
}
if (SetValue == null)
{
SetValue = delegate(T value)
{
ConfigEntry.Value = value;
};
}
}
public void ResetToDefault()
{
ConfigEntry.Value = (T)((ConfigEntryBase)ConfigEntry).DefaultValue;
}
}
public class Helper : MonoBehaviour
{
internal static bool IsListOpen;
internal static bool IsEmergencyResetPrimed;
public static Helper Instance { get; private set; }
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
}
internal string GetLobbyPlayerNameSafe(int index)
{
if (GameDirector.instance.PlayerList.Count > index)
{
return GameDirector.instance.PlayerList[index].playerName;
}
return "Empty slot";
}
internal Color GetLobbyPlayerColorSafe(int index)
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
if (GameDirector.instance.PlayerList.Count > index)
{
return GameDirector.instance.PlayerList[index].playerAvatarVisuals.color;
}
return Color.gray;
}
internal KeyCode ConvertData(string keyToConvert)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
return (KeyCode)Enum.Parse(typeof(KeyCode), keyToConvert);
}
internal static string GetLobbyPlayerDataSafe(int index, int entry)
{
if (GameDirector.instance.PlayerList.Count > index)
{
return entry switch
{
0 => StatsManager.instance.playerUpgradeHealth[GameDirector.instance.PlayerList[index].steamID].ToString(),
1 => StatsManager.instance.playerUpgradeSpeed[GameDirector.instance.PlayerList[index].steamID].ToString(),
2 => StatsManager.instance.playerUpgradeStrength[GameDirector.instance.PlayerList[index].steamID].ToString(),
3 => StatsManager.instance.playerUpgradeExtraJump[GameDirector.instance.PlayerList[index].steamID].ToString(),
4 => StatsManager.instance.playerUpgradeRange[GameDirector.instance.PlayerList[index].steamID].ToString(),
5 => StatsManager.instance.playerUpgradeStamina[GameDirector.instance.PlayerList[index].steamID].ToString(),
6 => StatsManager.instance.playerUpgradeLaunch[GameDirector.instance.PlayerList[index].steamID].ToString(),
7 => StatsManager.instance.playerUpgradeMapPlayerCount[GameDirector.instance.PlayerList[index].steamID].ToString(),
8 => StatsManager.instance.playerUpgradeCrouchRest[GameDirector.instance.PlayerList[index].steamID].ToString(),
9 => StatsManager.instance.playerUpgradeTumbleWings[GameDirector.instance.PlayerList[index].steamID].ToString(),
10 => StatsManager.instance.playerUpgradeTumbleClimb[GameDirector.instance.PlayerList[index].steamID].ToString(),
11 => StatsManager.instance.playerUpgradeDeathHeadBattery[GameDirector.instance.PlayerList[index].steamID].ToString(),
_ => "X",
};
}
return "0";
}
internal static int GetLobbyPlayerDataSafeInt(int index, int entry)
{
if (GameDirector.instance.PlayerList.Count > index)
{
return entry switch
{
0 => StatsManager.instance.playerUpgradeHealth[GameDirector.instance.PlayerList[index].steamID],
1 => StatsManager.instance.playerUpgradeSpeed[GameDirector.instance.PlayerList[index].steamID],
2 => StatsManager.instance.playerUpgradeStrength[GameDirector.instance.PlayerList[index].steamID],
3 => StatsManager.instance.playerUpgradeExtraJump[GameDirector.instance.PlayerList[index].steamID],
4 => StatsManager.instance.playerUpgradeRange[GameDirector.instance.PlayerList[index].steamID],
5 => StatsManager.instance.playerUpgradeStamina[GameDirector.instance.PlayerList[index].steamID],
6 => StatsManager.instance.playerUpgradeLaunch[GameDirector.instance.PlayerList[index].steamID],
7 => StatsManager.instance.playerUpgradeMapPlayerCount[GameDirector.instance.PlayerList[index].steamID],
8 => StatsManager.instance.playerUpgradeCrouchRest[GameDirector.instance.PlayerList[index].steamID],
9 => StatsManager.instance.playerUpgradeTumbleWings[GameDirector.instance.PlayerList[index].steamID],
10 => StatsManager.instance.playerUpgradeTumbleClimb[GameDirector.instance.PlayerList[index].steamID],
11 => StatsManager.instance.playerUpgradeDeathHeadBattery[GameDirector.instance.PlayerList[index].steamID],
_ => 999,
};
}
return 0;
}
}
internal enum PlayerEnum
{
Player0,
Player1,
Player2,
Player3,
Player4,
Player5
}
public class PlayerListController : MonoBehaviour
{
internal static PlayerListController instance;
[SerializeField]
private TextMeshProUGUI NameTextPanel;
[Space(1f)]
[Header("PlayerNames")]
[SerializeField]
private TextMeshProUGUI Player0;
[SerializeField]
private TextMeshProUGUI Player1;
[SerializeField]
private TextMeshProUGUI Player2;
[SerializeField]
private TextMeshProUGUI Player3;
[SerializeField]
private TextMeshProUGUI Player4;
[SerializeField]
private TextMeshProUGUI Player5;
[Space(1f)]
[Header("Player0Upgrades")]
[SerializeField]
private TextMeshProUGUI Player0Health;
[SerializeField]
private TextMeshProUGUI Player0Speed;
[SerializeField]
private TextMeshProUGUI Player0Strength;
[SerializeField]
private TextMeshProUGUI Player0Jump;
[SerializeField]
private TextMeshProUGUI Player0Range;
[SerializeField]
private TextMeshProUGUI Player0Stamina;
[SerializeField]
private TextMeshProUGUI Player0Tumble;
[SerializeField]
private TextMeshProUGUI Player0DeadHead;
[SerializeField]
private TextMeshProUGUI Player0StaminaRegen;
[SerializeField]
private TextMeshProUGUI Player0Wings;
[SerializeField]
private TextMeshProUGUI Player0Climb;
[SerializeField]
private GameObject Player0Map;
[Space(1f)]
[Header("Player1Upgrades")]
[SerializeField]
private TextMeshProUGUI Player1Health;
[SerializeField]
private TextMeshProUGUI Player1Speed;
[SerializeField]
private TextMeshProUGUI Player1Strength;
[SerializeField]
private TextMeshProUGUI Player1Jump;
[SerializeField]
private TextMeshProUGUI Player1Range;
[SerializeField]
private TextMeshProUGUI Player1Stamina;
[SerializeField]
private TextMeshProUGUI Player1Tumble;
[SerializeField]
private TextMeshProUGUI Player1DeadHead;
[SerializeField]
private TextMeshProUGUI Player1StaminaRegen;
[SerializeField]
private TextMeshProUGUI Player1Wings;
[SerializeField]
private TextMeshProUGUI Player1Climb;
[SerializeField]
private GameObject Player1Map;
[Space(1f)]
[Header("Player2Upgrades")]
[SerializeField]
private TextMeshProUGUI Player2Health;
[SerializeField]
private TextMeshProUGUI Player2Speed;
[SerializeField]
private TextMeshProUGUI Player2Strength;
[SerializeField]
private TextMeshProUGUI Player2Jump;
[SerializeField]
private TextMeshProUGUI Player2Range;
[SerializeField]
private TextMeshProUGUI Player2Stamina;
[SerializeField]
private TextMeshProUGUI Player2Tumble;
[SerializeField]
private TextMeshProUGUI Player2DeadHead;
[SerializeField]
private TextMeshProUGUI Player2StaminaRegen;
[SerializeField]
private TextMeshProUGUI Player2Wings;
[SerializeField]
private TextMeshProUGUI Player2Climb;
[SerializeField]
private GameObject Player2Map;
[Space(1f)]
[Header("Player3Upgrades")]
[SerializeField]
private TextMeshProUGUI Player3Health;
[SerializeField]
private TextMeshProUGUI Player3Speed;
[SerializeField]
private TextMeshProUGUI Player3Strength;
[SerializeField]
private TextMeshProUGUI Player3Jump;
[SerializeField]
private TextMeshProUGUI Player3Range;
[SerializeField]
private TextMeshProUGUI Player3Stamina;
[SerializeField]
private TextMeshProUGUI Player3Tumble;
[SerializeField]
private TextMeshProUGUI Player3DeadHead;
[SerializeField]
private TextMeshProUGUI Player3StaminaRegen;
[SerializeField]
private TextMeshProUGUI Player3Wings;
[SerializeField]
private TextMeshProUGUI Player3Climb;
[SerializeField]
private GameObject Player3Map;
[Space(1f)]
[Header("Player4Upgrades")]
[SerializeField]
private TextMeshProUGUI Player4Health;
[SerializeField]
private TextMeshProUGUI Player4Speed;
[SerializeField]
private TextMeshProUGUI Player4Strength;
[SerializeField]
private TextMeshProUGUI Player4Jump;
[SerializeField]
private TextMeshProUGUI Player4Range;
[SerializeField]
private TextMeshProUGUI Player4Stamina;
[SerializeField]
private TextMeshProUGUI Player4Tumble;
[SerializeField]
private TextMeshProUGUI Player4DeadHead;
[SerializeField]
private TextMeshProUGUI Player4StaminaRegen;
[SerializeField]
private TextMeshProUGUI Player4Wings;
[SerializeField]
private TextMeshProUGUI Player4Climb;
[SerializeField]
private GameObject Player4Map;
[Space(1f)]
[Header("Player5Upgrades")]
[SerializeField]
private TextMeshProUGUI Player5Health;
[SerializeField]
private TextMeshProUGUI Player5Speed;
[SerializeField]
private TextMeshProUGUI Player5Strength;
[SerializeField]
private TextMeshProUGUI Player5Jump;
[SerializeField]
private TextMeshProUGUI Player5Range;
[SerializeField]
private TextMeshProUGUI Player5Stamina;
[SerializeField]
private TextMeshProUGUI Player5Tumble;
[SerializeField]
private TextMeshProUGUI Player5DeadHead;
[SerializeField]
private TextMeshProUGUI Player5StaminaRegen;
[SerializeField]
private TextMeshProUGUI Player5Wings;
[SerializeField]
private TextMeshProUGUI Player5Climb;
[SerializeField]
private GameObject Player5Map;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
}
private void Start()
{
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
((TMP_Text)NameTextPanel).font = ((TMP_Text)GoalUI.instance.Text).font;
((TMP_Text)NameTextPanel).text = "ExtensiveQoL 1.5.0";
((TMP_Text)Player0).SetText(Helper.Instance.GetLobbyPlayerNameSafe(0), true);
((TMP_Text)Player1).SetText(Helper.Instance.GetLobbyPlayerNameSafe(1), true);
((TMP_Text)Player2).SetText(Helper.Instance.GetLobbyPlayerNameSafe(2), true);
((TMP_Text)Player3).SetText(Helper.Instance.GetLobbyPlayerNameSafe(3), true);
((TMP_Text)Player4).SetText(Helper.Instance.GetLobbyPlayerNameSafe(4), true);
((TMP_Text)Player5).SetText(Helper.Instance.GetLobbyPlayerNameSafe(5), true);
((Graphic)Player0).color = Helper.Instance.GetLobbyPlayerColorSafe(0);
((Graphic)Player1).color = Helper.Instance.GetLobbyPlayerColorSafe(1);
((Graphic)Player2).color = Helper.Instance.GetLobbyPlayerColorSafe(2);
((Graphic)Player3).color = Helper.Instance.GetLobbyPlayerColorSafe(3);
((Graphic)Player4).color = Helper.Instance.GetLobbyPlayerColorSafe(4);
((Graphic)Player5).color = Helper.Instance.GetLobbyPlayerColorSafe(5);
if (((TMP_Text)Player0).text.Length > 18)
{
((TMP_Text)Player0).text = ((TMP_Text)Player0).text.Remove(18, ((TMP_Text)Player0).text.Length - 18);
}
if (((TMP_Text)Player1).text.Length > 18)
{
((TMP_Text)Player1).text = ((TMP_Text)Player1).text.Remove(18, ((TMP_Text)Player1).text.Length - 18);
}
if (((TMP_Text)Player2).text.Length > 18)
{
((TMP_Text)Player2).text = ((TMP_Text)Player2).text.Remove(18, ((TMP_Text)Player2).text.Length - 18);
}
if (((TMP_Text)Player3).text.Length > 18)
{
((TMP_Text)Player3).text = ((TMP_Text)Player3).text.Remove(18, ((TMP_Text)Player3).text.Length - 18);
}
if (((TMP_Text)Player4).text.Length > 18)
{
((TMP_Text)Player4).text = ((TMP_Text)Player4).text.Remove(18, ((TMP_Text)Player4).text.Length - 18);
}
if (((TMP_Text)Player5).text.Length > 18)
{
((TMP_Text)Player5).text = ((TMP_Text)Player5).text.Remove(18, ((TMP_Text)Player5).text.Length - 18);
}
((TMP_Text)Player0Health).text = Helper.GetLobbyPlayerDataSafe(0, 0);
((TMP_Text)Player0Speed).text = Helper.GetLobbyPlayerDataSafe(0, 1);
((TMP_Text)Player0Strength).text = Helper.GetLobbyPlayerDataSafe(0, 2);
((TMP_Text)Player0Jump).text = Helper.GetLobbyPlayerDataSafe(0, 3);
((TMP_Text)Player0Range).text = Helper.GetLobbyPlayerDataSafe(0, 4);
((TMP_Text)Player0Stamina).text = Helper.GetLobbyPlayerDataSafe(0, 5);
((TMP_Text)Player0Tumble).text = Helper.GetLobbyPlayerDataSafe(0, 6);
((TMP_Text)Player0DeadHead).text = Helper.GetLobbyPlayerDataSafe(0, 11);
((TMP_Text)Player0StaminaRegen).text = Helper.GetLobbyPlayerDataSafe(0, 8);
((TMP_Text)Player0Wings).text = Helper.GetLobbyPlayerDataSafe(0, 9);
if (Helper.GetLobbyPlayerDataSafeInt(0, 7) > 0)
{
Player0Map.SetActive(true);
}
((TMP_Text)Player1Health).text = Helper.GetLobbyPlayerDataSafe(1, 0);
((TMP_Text)Player1Speed).text = Helper.GetLobbyPlayerDataSafe(1, 1);
((TMP_Text)Player1Strength).text = Helper.GetLobbyPlayerDataSafe(1, 2);
((TMP_Text)Player1Jump).text = Helper.GetLobbyPlayerDataSafe(1, 3);
((TMP_Text)Player1Range).text = Helper.GetLobbyPlayerDataSafe(1, 4);
((TMP_Text)Player1Stamina).text = Helper.GetLobbyPlayerDataSafe(1, 5);
((TMP_Text)Player1Tumble).text = Helper.GetLobbyPlayerDataSafe(1, 6);
((TMP_Text)Player1DeadHead).text = Helper.GetLobbyPlayerDataSafe(1, 11);
((TMP_Text)Player1StaminaRegen).text = Helper.GetLobbyPlayerDataSafe(1, 8);
((TMP_Text)Player1Wings).text = Helper.GetLobbyPlayerDataSafe(1, 9);
if (Helper.GetLobbyPlayerDataSafeInt(1, 7) > 0)
{
Player1Map.SetActive(true);
}
((TMP_Text)Player2Health).text = Helper.GetLobbyPlayerDataSafe(2, 0);
((TMP_Text)Player2Speed).text = Helper.GetLobbyPlayerDataSafe(2, 1);
((TMP_Text)Player2Strength).text = Helper.GetLobbyPlayerDataSafe(2, 2);
((TMP_Text)Player2Jump).text = Helper.GetLobbyPlayerDataSafe(2, 3);
((TMP_Text)Player2Range).text = Helper.GetLobbyPlayerDataSafe(2, 4);
((TMP_Text)Player2Stamina).text = Helper.GetLobbyPlayerDataSafe(2, 5);
((TMP_Text)Player2Tumble).text = Helper.GetLobbyPlayerDataSafe(2, 6);
((TMP_Text)Player2DeadHead).text = Helper.GetLobbyPlayerDataSafe(2, 11);
((TMP_Text)Player2StaminaRegen).text = Helper.GetLobbyPlayerDataSafe(2, 8);
((TMP_Text)Player2Wings).text = Helper.GetLobbyPlayerDataSafe(2, 9);
if (Helper.GetLobbyPlayerDataSafeInt(2, 7) > 0)
{
Player2Map.SetActive(true);
}
((TMP_Text)Player3Health).text = Helper.GetLobbyPlayerDataSafe(3, 0);
((TMP_Text)Player3Speed).text = Helper.GetLobbyPlayerDataSafe(3, 1);
((TMP_Text)Player3Strength).text = Helper.GetLobbyPlayerDataSafe(3, 2);
((TMP_Text)Player3Jump).text = Helper.GetLobbyPlayerDataSafe(3, 3);
((TMP_Text)Player3Range).text = Helper.GetLobbyPlayerDataSafe(3, 4);
((TMP_Text)Player3Stamina).text = Helper.GetLobbyPlayerDataSafe(3, 5);
((TMP_Text)Player3Tumble).text = Helper.GetLobbyPlayerDataSafe(3, 6);
((TMP_Text)Player3DeadHead).text = Helper.GetLobbyPlayerDataSafe(3, 11);
((TMP_Text)Player3StaminaRegen).text = Helper.GetLobbyPlayerDataSafe(3, 8);
((TMP_Text)Player3Wings).text = Helper.GetLobbyPlayerDataSafe(3, 9);
if (Helper.GetLobbyPlayerDataSafeInt(3, 7) > 0)
{
Player3Map.SetActive(true);
}
((TMP_Text)Player4Health).text = Helper.GetLobbyPlayerDataSafe(4, 0);
((TMP_Text)Player4Speed).text = Helper.GetLobbyPlayerDataSafe(4, 1);
((TMP_Text)Player4Strength).text = Helper.GetLobbyPlayerDataSafe(4, 2);
((TMP_Text)Player4Jump).text = Helper.GetLobbyPlayerDataSafe(4, 3);
((TMP_Text)Player4Range).text = Helper.GetLobbyPlayerDataSafe(4, 4);
((TMP_Text)Player4Stamina).text = Helper.GetLobbyPlayerDataSafe(4, 5);
((TMP_Text)Player4Tumble).text = Helper.GetLobbyPlayerDataSafe(4, 6);
((TMP_Text)Player4DeadHead).text = Helper.GetLobbyPlayerDataSafe(4, 11);
((TMP_Text)Player4StaminaRegen).text = Helper.GetLobbyPlayerDataSafe(4, 8);
((TMP_Text)Player4Wings).text = Helper.GetLobbyPlayerDataSafe(4, 9);
if (Helper.GetLobbyPlayerDataSafeInt(4, 7) > 0)
{
Player4Map.SetActive(true);
}
((TMP_Text)Player5Health).text = Helper.GetLobbyPlayerDataSafe(5, 0);
((TMP_Text)Player5Speed).text = Helper.GetLobbyPlayerDataSafe(5, 1);
((TMP_Text)Player5Strength).text = Helper.GetLobbyPlayerDataSafe(5, 2);
((TMP_Text)Player5Jump).text = Helper.GetLobbyPlayerDataSafe(5, 3);
((TMP_Text)Player5Range).text = Helper.GetLobbyPlayerDataSafe(5, 4);
((TMP_Text)Player5Stamina).text = Helper.GetLobbyPlayerDataSafe(5, 5);
((TMP_Text)Player5Tumble).text = Helper.GetLobbyPlayerDataSafe(5, 6);
((TMP_Text)Player5DeadHead).text = Helper.GetLobbyPlayerDataSafe(5, 11);
((TMP_Text)Player5StaminaRegen).text = Helper.GetLobbyPlayerDataSafe(5, 8);
((TMP_Text)Player5Wings).text = Helper.GetLobbyPlayerDataSafe(5, 9);
if (Helper.GetLobbyPlayerDataSafeInt(5, 7) > 0)
{
Player5Map.SetActive(true);
}
}
}
[BepInProcess("REPO.exe")]
[BepInPlugin("ExtensiveQoL-UnloadedHangar", "ExtensiveQoL", "1.5.0")]
public class ExtensiveQoL : BaseUnityPlugin
{
public static class PluginInfo
{
public const string Guid = "ExtensiveQoL-UnloadedHangar";
public const string Name = "ExtensiveQoL";
public const string Ver = "1.5.0";
}
internal static ManualLogSource logger;
internal static ConfigManager ConfigManager;
private Harmony _harmony;
internal static ExtensiveQoL Instance { get; private set; }
private void Awake()
{
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Expected O, but got Unknown
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
logger = Logger.CreateLogSource("ExtensiveQoL-UnloadedHangar");
logger.LogInfo((object)"ExtensiveQoL-UnloadedHangar loaded");
ConfigManager = new ConfigManager();
Content.Load();
_harmony = new Harmony("ExtensiveQoL-UnloadedHangar");
_harmony.PatchAll(typeof(Patches));
}
}
public class Singleton<T> : MonoBehaviour where T : Component
{
private static T _instance;
public static T Instance
{
get
{
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Expected O, but got Unknown
if ((Object)(object)_instance == (Object)null)
{
T[] array = Object.FindObjectsOfType(typeof(T)) as T[];
if (array.Length != 0)
{
_instance = array[0];
}
if (array.Length > 1)
{
ExtensiveQoL.logger.LogError((object)("There is more than one " + typeof(T).Name + " in the scene."));
}
if ((Object)(object)_instance == (Object)null)
{
GameObject val = new GameObject();
((Object)val).name = "_" + typeof(T).Name;
_instance = val.AddComponent<T>();
}
}
return _instance;
}
}
}
public class SubHeaderComp : MonoBehaviour
{
}
internal class Ui : MonoBehaviour
{
internal static Ui instance { get; private set; }
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
}
private void Start()
{
SpawnUi();
}
internal void SpawnUi()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
Object.Instantiate<GameObject>(Content.AssetsList[1], new Vector3(ExtensiveQoL.ConfigManager.ListXPosition.Value, ExtensiveQoL.ConfigManager.ListYPosition.Value, 0f), Content.AssetsList[1].transform.rotation, ((Component)instance).gameObject.transform);
}
}
}
namespace ExtensiveQoL.Patch
{
[HarmonyPatch]
internal class Patches : MonoBehaviour
{
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerController), "Update")]
private static void FlashlightPatch()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
if (!SemiFunc.IsMultiplayer())
{
return;
}
if (Input.GetKeyDown(Helper.Instance.ConvertData(ExtensiveQoL.ConfigManager.UI_Key.Value.ToUpper())))
{
if (ChatManager.instance.chatActive)
{
return;
}
Helper.IsListOpen = true;
GameObject gameObject = ((Component)Singleton<Ui>.Instance).gameObject;
((Object)gameObject).name = "PlayerListUi";
gameObject.transform.parent = ((Component)((Component)GoalUI.instance).gameObject.transform.parent).transform;
}
else if (Input.GetKeyUp(Helper.Instance.ConvertData(ExtensiveQoL.ConfigManager.UI_Key.Value.ToUpper())) && Helper.IsListOpen)
{
try
{
Helper.IsListOpen = false;
Object.Destroy((Object)(object)((Component)Ui.instance).gameObject);
}
catch (Exception arg)
{
ExtensiveQoL.logger.LogError((object)$"Something has gone wrong, game object was somehow destroyed too early... Exception: {arg}");
}
}
if (Input.GetKeyDown((KeyCode)305))
{
Helper.IsEmergencyResetPrimed = true;
}
else if (Input.GetKeyUp((KeyCode)305))
{
Helper.IsEmergencyResetPrimed = false;
}
if (!Input.GetKeyDown((KeyCode)8) || !Helper.IsEmergencyResetPrimed)
{
return;
}
try
{
Object.Destroy((Object)(object)((Component)Ui.instance).gameObject);
ExtensiveQoL.logger.LogWarning((object)"Attempting to run emergency reset!");
}
catch (Exception arg2)
{
ExtensiveQoL.logger.LogError((object)$"Emergency reset failed! No such object detected! Exception: {arg2}");
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GameDirector), "Start")]
private static void ObjectSpawnPatch()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
GameObject val = new GameObject("ExtensiveQoL_Helper", new Type[1] { typeof(Helper) });
}
}
}
namespace ExtensiveQoL.LogClass
{
[Obsolete]
internal class Log
{
[Obsolete]
internal static ManualLogSource logSource;
[Obsolete]
internal static void Initalize(ManualLogSource LogSource)
{
logSource = LogSource;
}
[Obsolete]
internal static void LogDebug(object data)
{
logSource.LogDebug(data);
}
[Obsolete]
internal static void LogError(object data)
{
logSource.LogError(data);
}
[Obsolete]
internal static void LogFatal(object data)
{
logSource.LogFatal(data);
}
[Obsolete]
internal static void LogInfo(object data)
{
logSource.LogInfo(data);
}
[Obsolete]
internal static void LogMessage(object data)
{
logSource.LogMessage(data);
}
[Obsolete]
internal static void LogWarning(object data)
{
logSource.LogWarning(data);
}
}
}
namespace ExtensiveQoL.EmptyClasses
{
internal class Header : MonoBehaviour
{
}
internal class ImageHeader : MonoBehaviour
{
}
internal class PlayerListBackground : MonoBehaviour
{
}
internal class SubHeader : MonoBehaviour
{
}
internal class Upgrades : MonoBehaviour
{
}
}