Decompiled source of ScoreMultipliers v1.0.2

ScoreMultipliers.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ScoreMultipliers")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ScoreMultipliers")]
[assembly: AssemblyTitle("ScoreMultipliers")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ScoreMultipliers
{
	[BepInPlugin("ScoreMultipliers", "ScoreMultipliers", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static float valuableMultiplier = 1.3f;

		public static float enemyMultiplier = 2.5f;

		public static float itemMultiplier = 0.65f;

		private void Awake()
		{
			ConfigEntry<float> val = ((BaseUnityPlugin)this).Config.Bind<float>("General", "ValuableMultiplier", 1.3f, "The value by which the value of things is multiplied");
			valuableMultiplier = val.Value;
			ConfigEntry<float> val2 = ((BaseUnityPlugin)this).Config.Bind<float>("General", "EnemyMultiplier", 2.5f, "The amount by which the value of the orbs dropped from monsters is multiplied");
			enemyMultiplier = val2.Value;
			ConfigEntry<float> val3 = ((BaseUnityPlugin)this).Config.Bind<float>("General", "ItemMultiplier", 0.65f, "The value by which the cost of items in the store is multiplied");
			itemMultiplier = val3.Value;
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin ScoreMultipliers is loaded!");
			try
			{
				Harmony.CreateAndPatchAll(typeof(Plugin), "ScoreMultipliers");
			}
			catch (Exception ex)
			{
				Logger.LogError((object)ex);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(ValuableObject), "DollarValueSetLogic")]
		public static void MultiplyValuableObject_POST(ref ValuableObject __instance)
		{
			float dollarValueCurrent = __instance.dollarValueCurrent;
			if (((Object)((Component)__instance).gameObject).name.Contains(((Object)AssetManager.instance.enemyValuableSmall).name) || ((Object)((Component)__instance).gameObject).name.Contains(((Object)AssetManager.instance.enemyValuableMedium).name) || ((Object)((Component)__instance).gameObject).name.Contains(((Object)AssetManager.instance.enemyValuableBig).name))
			{
				__instance.dollarValueCurrent = dollarValueCurrent * enemyMultiplier;
			}
			else
			{
				__instance.dollarValueCurrent = dollarValueCurrent * valuableMultiplier;
			}
			Logger.LogInfo((object)$"for object {((Object)((Component)__instance).gameObject).name}\r\nchange value from {dollarValueCurrent} to {__instance.dollarValueCurrent}");
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(ItemAttributes), "GetValue")]
		public static void MultiplyItemCost_POST(ref ItemAttributes __instance)
		{
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Expected O, but got Unknown
			try
			{
				Type typeFromHandle = typeof(ItemAttributes);
				FieldInfo field = typeFromHandle.GetField("value", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
				int num = (int)field.GetValue(__instance);
				int num2 = (int)Math.Ceiling((float)num * itemMultiplier);
				field.SetValue(__instance, num2);
				PhotonView val = (PhotonView)typeFromHandle.GetField("photonView", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic).GetValue(__instance);
				if (GameManager.Multiplayer())
				{
					val.RPC("GetValueRPC", (RpcTarget)1, new object[1] { num2 });
				}
				Logger.LogInfo((object)$"for item {((Object)((Component)__instance).gameObject).name}\r\nchange value from {num} to {num2}");
			}
			catch (Exception ex)
			{
				Logger.LogError((object)ex);
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "ScoreMultipliers";

		public const string PLUGIN_NAME = "ScoreMultipliers";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}