Decompiled source of ItemMotionSensor v1.0.2

MotionSensorItem.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using MotionSensorItem;
using Photon.Pun;
using UnityEngine;
using UnityEngine.Events;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Vee")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a64c6cbf9cc1fdf97299931c34a80b7fe2b438b2")]
[assembly: AssemblyProduct("MotionSensorItem")]
[assembly: AssemblyTitle("MotionSensorItem")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class ItemSensor : MonoBehaviour
{
	public enum States
	{
		Armed = 0,
		Triggered = 2
	}

	public Color emissionColor;

	public UnityEvent onTriggered;

	public float triggeringTime;

	private SpringQuaternion triggerSpringQuaternion;

	private Quaternion triggerTargetRotation;

	private bool upsideDown;

	public Transform triggerTransform;

	private float beepTimer;

	private ItemSensorTrigger itemSensorTrigger;

	private ItemEquippable itemEquippable;

	private ItemAttributes itemAttributes;

	[Space(20f)]
	private PhotonView photonView;

	private PhysGrabObject physGrabObject;

	public MeshRenderer meshRenderer;

	public Light lightArmed;

	[Space(20f)]
	public Sound soundArmedBeep;

	public Sound soundTriggereringBeep;

	private float initialLightIntensity;

	private bool hasBeenGrabbed;

	private Vector3 startPosition;

	private Quaternion startRotation;

	internal Vector3 triggeredPosition;

	internal Transform triggeredTransform;

	internal PhysGrabObject triggeredPhysGrabObject;

	public bool triggeredByRigidBodies = true;

	public bool triggeredByEnemies = true;

	public bool triggeredByPlayers = true;

	public bool triggeredByForces = true;

	internal bool wasTriggeredByEnemy;

	internal bool wasTriggeredByPlayer;

	internal bool firstLight = true;

	private bool wasGrabbed;

	private float targetLineLength = 1f;

	private Vector3 prevPos = Vector3.zero;

	private Quaternion prevRot = Quaternion.identity;

	internal States state;

	private bool stateStart = true;

	private PhysGrabObjectImpactDetector impactDetector;

	private void Start()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		triggerSpringQuaternion = new SpringQuaternion();
		triggerSpringQuaternion.damping = 0.2f;
		triggerSpringQuaternion.speed = 10f;
		itemAttributes = ((Component)this).GetComponent<ItemAttributes>();
		physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
		photonView = ((Component)this).GetComponent<PhotonView>();
		lightArmed.color = emissionColor;
		((Renderer)meshRenderer).material.SetColor("_EmissionColor", emissionColor);
		initialLightIntensity = lightArmed.intensity;
		impactDetector = ((Component)this).GetComponent<PhysGrabObjectImpactDetector>();
		itemSensorTrigger = ((Component)this).GetComponentInChildren<ItemSensorTrigger>();
		startPosition = ((Component)this).transform.position;
		itemEquippable = ((Component)this).GetComponent<ItemEquippable>();
		startRotation = ((Component)this).transform.rotation;
	}

	private void ColorSet(Color _color)
	{
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		lightArmed.intensity = initialLightIntensity;
		lightArmed.color = _color;
		((Renderer)meshRenderer).material.SetColor("_EmissionColor", _color);
	}

	private void StateTriggered()
	{
		if (state == States.Armed)
		{
			stateStart = true;
			StateSet(States.Triggered);
		}
		global::MotionSensorItem.MotionSensorItem.LogMessage($"[{Time.time}] TRIGGER NOISE");
		if (stateStart)
		{
			stateStart = false;
			beepTimer = 1f;
			if (SemiFunc.IsMultiplayer())
			{
				photonView.RPC("MineBeepRPC", (RpcTarget)0, Array.Empty<object>());
			}
			else
			{
				MineBeepRPC();
			}
		}
		beepTimer -= Time.deltaTime * 4f;
		if (beepTimer < 0f)
		{
			if (SemiFunc.IsMultiplayer())
			{
				photonView.RPC("MineBeepRPC", (RpcTarget)0, Array.Empty<object>());
			}
			else
			{
				MineBeepRPC();
			}
			beepTimer = 1f;
		}
		if (SemiFunc.IsMasterClientOrSingleplayer())
		{
			StateSet(States.Armed);
		}
	}

	[PunRPC]
	public void MineBeepRPC()
	{
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		global::MotionSensorItem.MotionSensorItem.LogMessage($"[{Time.time}] sensed via rpc");
		soundTriggereringBeep.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
		ColorSet(emissionColor);
		lightArmed.intensity = initialLightIntensity * 8f;
		lightArmed.intensity = Mathf.Lerp(lightArmed.intensity, initialLightIntensity, Time.deltaTime * 4f);
	}

	private void ResetMine()
	{
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		hasBeenGrabbed = false;
		StateSet(States.Armed);
		if (SemiFunc.IsMasterClientOrSingleplayer())
		{
			Rigidbody component = ((Component)this).GetComponent<Rigidbody>();
			if (!component.isKinematic)
			{
				component.velocity = Vector3.zero;
				component.angularVelocity = Vector3.zero;
			}
		}
	}

	private void AnimateLight()
	{
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Unknown result type (might be due to invalid IL or missing references)
		if (lightArmed.intensity > 0f && beepTimer > 0f)
		{
			float num = 1f - beepTimer;
			lightArmed.intensity = Mathf.Lerp(lightArmed.intensity, 0f, num);
			Color val = Color.Lerp(((Renderer)meshRenderer).material.GetColor("_EmissionColor"), Color.black, num);
			((Renderer)meshRenderer).material.SetColor("_EmissionColor", val);
		}
	}

	private void Update()
	{
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		TriggerRotation();
		TriggerScaleFixer();
		AnimateLight();
		if (physGrabObject.grabbedLocal && !SemiFunc.RunIsShop())
		{
			PhysGrabber.instance.OverrideGrabDistance(1f);
		}
		if (physGrabObject.grabbed)
		{
			hasBeenGrabbed = true;
		}
		if (itemEquippable.isEquipped && SemiFunc.IsMasterClientOrSingleplayer() && hasBeenGrabbed)
		{
			StateSet(States.Armed);
		}
		if (!SemiFunc.RunIsShop())
		{
			if (SemiFunc.IsMasterClientOrSingleplayer() && wasGrabbed && !physGrabObject.grabbed)
			{
				Rigidbody component = ((Component)this).GetComponent<Rigidbody>();
				if (!component.isKinematic)
				{
					component.velocity *= 0.15f;
				}
			}
			wasGrabbed = physGrabObject.grabbed;
		}
		States states = state;
		States states2 = states;
		if (states2 == States.Triggered)
		{
			StateTriggered();
		}
	}

	[PunRPC]
	public void TriggeredRPC()
	{
		onTriggered.Invoke();
	}

	private void StateSet(States newState)
	{
		if (!SemiFunc.IsMasterClientOrSingleplayer() || newState == state)
		{
			return;
		}
		if (newState == States.Triggered)
		{
			if (SemiFunc.IsMultiplayer())
			{
				photonView.RPC("TriggeredRPC", (RpcTarget)0, Array.Empty<object>());
			}
			else
			{
				TriggeredRPC();
			}
		}
		if (SemiFunc.IsMultiplayer())
		{
			photonView.RPC("StateSetRPC", (RpcTarget)0, new object[1] { (int)newState });
		}
		else
		{
			StateSetRPC((int)newState);
		}
	}

	[PunRPC]
	public void StateSetRPC(int newState)
	{
		state = (States)newState;
		stateStart = true;
		beepTimer = 0f;
	}

	private void TriggerScaleFixer()
	{
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Unknown result type (might be due to invalid IL or missing references)
		//IL_011a: Unknown result type (might be due to invalid IL or missing references)
		//IL_013a: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		if (state != 0)
		{
			return;
		}
		bool flag = false;
		if (SemiFunc.FPSImpulse30())
		{
			if (Vector3.Distance(prevPos, ((Component)this).transform.position) > 0.01f)
			{
				flag = true;
				prevPos = ((Component)this).transform.position;
			}
			if (Quaternion.Angle(prevRot, ((Component)this).transform.rotation) > 0.01f)
			{
				flag = true;
				prevRot = ((Component)this).transform.rotation;
			}
		}
		if ((!flag && SemiFunc.FPSImpulse1()) || (flag && SemiFunc.FPSImpulse30()))
		{
			RaycastHit val = default(RaycastHit);
			if (Physics.Raycast(triggerTransform.position, triggerTransform.forward, ref val, 1f, LayerMask.GetMask(new string[1] { "Default" })))
			{
				targetLineLength = ((RaycastHit)(ref val)).distance * 0.8f;
			}
			else
			{
				targetLineLength = 1f;
			}
		}
		triggerTransform.localScale = Mathf.Lerp(triggerTransform.localScale.z, targetLineLength, Time.deltaTime * 8f) * Vector3.one;
	}

	private void TriggerRotation()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		upsideDown = true;
		if (Vector3.Dot(((Component)this).transform.up, Vector3.up) < 0f)
		{
			upsideDown = false;
		}
		if (upsideDown)
		{
			triggerTargetRotation = Quaternion.Euler(-90f, 0f, 0f);
		}
		else
		{
			triggerTargetRotation = Quaternion.Euler(90f, 0f, 0f);
		}
		triggerTransform.localRotation = SemiFunc.SpringQuaternionGet(triggerSpringQuaternion, triggerTargetRotation, -1f);
	}

	public void SetTriggered()
	{
		if (state == States.Armed)
		{
			StateSet(States.Triggered);
		}
	}

	public void SetUntriggered()
	{
		ResetMine();
	}
}
public class ItemSensorTrigger : MonoBehaviour
{
	private enum TargetType
	{
		None,
		Enemy
	}

	private PhysGrabObject parentPhysGrabObject;

	private ItemSensor itemSensor;

	public bool enemyTrigger;

	private bool targetAcquired;

	private float visionCheckTimer;

	private void Start()
	{
		parentPhysGrabObject = ((Component)this).GetComponentInParent<PhysGrabObject>();
		itemSensor = ((Component)this).GetComponentInParent<ItemSensor>();
		if (!SemiFunc.IsMasterClientOrSingleplayer())
		{
			Object.Destroy((Object)(object)this);
		}
	}

	private void OnTriggerEnter(Collider other)
	{
		if (Object.op_Implicit((Object)(object)itemSensor) && itemSensor.state == ItemSensor.States.Armed && PassesTriggerChecks(other))
		{
			visionCheckTimer = 0f;
			global::MotionSensorItem.MotionSensorItem.LogMessage($"[{Time.time}] motion sensor trigger enter called");
			OnDetect(other);
		}
	}

	private void OnTriggerStay(Collider other)
	{
		if (Object.op_Implicit((Object)(object)itemSensor) && itemSensor.state == ItemSensor.States.Armed && PassesTriggerChecks(other))
		{
			visionCheckTimer += Time.deltaTime;
			if (visionCheckTimer > 2f)
			{
				global::MotionSensorItem.MotionSensorItem.LogMessage($"[{Time.time}] trigger stay called");
				visionCheckTimer = 0f;
				OnDetect(other);
			}
		}
	}

	private void OnTriggerExit(Collider other)
	{
		if (Object.op_Implicit((Object)(object)itemSensor) && itemSensor.state == ItemSensor.States.Triggered)
		{
			global::MotionSensorItem.MotionSensorItem.LogMessage($"[{Time.time}] trigger leave called");
			itemSensor.SetUntriggered();
		}
	}

	private bool PassesTriggerChecks(Collider other)
	{
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		PhysGrabObject componentInParent = ((Component)other).GetComponentInParent<PhysGrabObject>();
		if (enemyTrigger && (!Object.op_Implicit((Object)(object)componentInParent) || !componentInParent.isEnemy))
		{
			return false;
		}
		if (Object.op_Implicit((Object)(object)componentInParent) && !componentInParent.isEnemy)
		{
			return false;
		}
		if (Object.op_Implicit((Object)(object)componentInParent) && !componentInParent.isEnemy && !componentInParent.grabbed)
		{
			Vector3 val = componentInParent.rb.velocity;
			if (((Vector3)(ref val)).magnitude < 0.1f)
			{
				val = componentInParent.rb.angularVelocity;
				if (((Vector3)(ref val)).magnitude < 0.1f)
				{
					return false;
				}
			}
		}
		return true;
	}

	private void OnDetect(Collider other)
	{
		itemSensor.SetTriggered();
	}

	private bool VisionObstruct(Vector3 start, Vector3 end, PhysGrabObject targetPhysObj)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		int num = LayerMask.op_Implicit(SemiFunc.LayerMaskGetVisionObstruct());
		Vector3 val = end - start;
		Vector3 normalized = ((Vector3)(ref val)).normalized;
		float num2 = Vector3.Distance(start, end);
		RaycastHit[] array = Physics.RaycastAll(start, normalized, num2, num);
		for (int i = 0; i < array.Length; i++)
		{
			RaycastHit val2 = array[i];
			if (((Component)((RaycastHit)(ref val2)).collider).CompareTag("Wall") || ((Component)((RaycastHit)(ref val2)).collider).CompareTag("Ceiling"))
			{
				return true;
			}
		}
		return false;
	}
}
namespace MotionSensorItem
{
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			MotionSensorItem.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			MotionSensorItem.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
	[BepInPlugin("Vee.MotionSensorItem", "MotionSensorItem", "1.0.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class MotionSensorItem : BaseUnityPlugin
	{
		private ConfigEntry<bool> enableDevLogging;

		internal static MotionSensorItem Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Expected O, but got Unknown
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			enableDevLogging = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Logging", false, new ConfigDescription("Enables developer logging.", (AcceptableValueBase)(object)new AcceptableValueList<bool>(new bool[2] { true, false }), Array.Empty<object>()));
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		public static void LogMessage(string message)
		{
			if (Instance.enableDevLogging.Value)
			{
				Logger.LogMessage((object)message);
			}
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}