
RobustRegen
A robust and extremely configurable, client-sided, health regeneration mod. Multiplayer friendly.
Last updated | 5 days ago |
Total downloads | 1538 |
Total rating | 1 |
Categories | Mods Client-side |
Dependency string | Vegasx-RobustRegen-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100


README
Robust Regeneration
An extremely configurable health regeneration mod for R.E.P.O.
Use your creativity to configure a health regeneration system perfectly suited for you and your needs!
Features
- Extremely configurable with a variety of settings that can be mix-matched for many different styles of regeneration.
- High dynamic-range on configuration values, go negative if you want your health to degenerate, ramp up/down in speed over time, or heal past 100%.
- Separate settings for critical health conditions.
- Checks for circumstances where regeneration shouldn't occur (like being dead.)
- Live-edit: Any changes you make to the game via REPOConfig are instantly updated and applied.
- Entirely client-side
Configuration Options
Setting | Type | Description | Config Range |
---|---|---|---|
RegenEnabled | bool | Enable/Disable mod. Great for toggling in a pinch. | On/Off |
RegenIntervalSeconds | float | The base time interval between regeneration ticks. | 0.1s to 120s |
RegenAmountPerTick | int | Health recovered per tick. | -10 to 100 |
BaseRegenMaxPerc | int | Health level to cease regeneration at, in percent. | 1 to 200 |
RegenInitialDelay | float | Delay to resume regeneration after taking damage. | 0 to 120 |
ResetRegenOnDamage | bool | Stop and delay regen after taking damage? | True/False |
CriticalHealthThreshold | int | Health level to be considered "critical." | 0 to 100 |
CriticalHealthIntervalSeconds | float | Tick interval time when health is "critical." | 0.1 to 60 |
CriticalAmountPerTick | int | Health recovered per tick while health is "critical." | -10 to 100 |
ExtraTimePerTick | float | Interval time to add/subtract per successful tick. | -60 to 60 |
ExtraTimePerTickMax | float | Maximum extra interval time from the above option. | -60 to 120 |
Installation
- Install BepInEx (v5).
- Extract the zip contents into your game directory.
- Launch the game and configure within REPOConfig.
Credits
Team modx: a HEFTY chunk of the source code.
Vegasx: Added functionalities, some rewrites.