using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Vegasx")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RobustRegen")]
[assembly: AssemblyTitle("RobustRegen")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RobustRegen
{
[BepInPlugin("Vegasx.RobustRegen", "RobustRegen", "1.0")]
public class RobustRegen : BaseUnityPlugin
{
[HarmonyPatch(typeof(PlayerHealth), "Start")]
public class RegenPatch
{
private static void Postfix(PlayerHealth __instance)
{
if ((Object)(object)__instance != (Object)null && (Object)(object)((Component)__instance).gameObject.GetComponent<RegenUpdater>() == (Object)null)
{
((Component)__instance).gameObject.AddComponent<RegenUpdater>().Init(__instance);
}
}
}
public class RegenUpdater : MonoBehaviour
{
private PlayerHealth playerHealth;
private PlayerAvatar playerAvatar;
private FieldInfo healthField;
private FieldInfo maxHealthField;
private FieldInfo playerAvatarField;
private PhotonView playerPhotonView;
private bool isRegenActive = false;
private bool healthIsCritical = false;
private float addedTime = 0f;
private int lastKnownHP = 100;
public void Init(PlayerHealth instance)
{
playerHealth = instance;
Type type = ((object)playerHealth).GetType();
healthField = type.GetField("health", BindingFlags.Instance | BindingFlags.NonPublic);
maxHealthField = type.GetField("maxHealth", BindingFlags.Instance | BindingFlags.NonPublic);
playerAvatarField = type.GetField("playerAvatar", BindingFlags.Instance | BindingFlags.NonPublic);
playerPhotonView = ((Component)playerHealth).GetComponent<PhotonView>();
}
private void Update()
{
if (!RegenEnabled.Value || ((Object)(object)playerPhotonView != (Object)null && !playerPhotonView.IsMine))
{
return;
}
int num = (int)healthField.GetValue(playerHealth);
int num2 = (int)maxHealthField.GetValue(playerHealth);
float num3 = (float)num / (float)num2 * 100f;
int num4 = (int)((float)num2 * ((float)BaseRegenMaxPerc.Value / 100f));
if (num <= 0)
{
if (isRegenActive)
{
StopRegenCycle();
}
return;
}
if (num < num4 && !isRegenActive)
{
isRegenActive = true;
((MonoBehaviour)this).CancelInvoke("PerformRegenTick");
((MonoBehaviour)this).Invoke("PerformRegenTick", RegenIntervalSeconds.Value + RegenInitialDelay.Value);
}
if (num < lastKnownHP && ResetRegenOnDamage.Value)
{
StopRegenCycle();
lastKnownHP = num;
return;
}
if (isRegenActive && num >= num4)
{
StopRegenCycle();
}
if (isRegenActive && (int)num3 <= CriticalHealthThreshold.Value && !healthIsCritical)
{
healthIsCritical = true;
((MonoBehaviour)this).CancelInvoke("PerformRegenTick");
((MonoBehaviour)this).Invoke("PerformRegenTick", CriticalHealthIntervalSeconds.Value + RegenInitialDelay.Value);
}
lastKnownHP = num;
}
private void PerformRegenTick()
{
if (!RegenEnabled.Value)
{
StopRegenCycle();
return;
}
int num = (int)healthField.GetValue(playerHealth);
int num2 = (int)maxHealthField.GetValue(playerHealth);
float num3 = (float)num / (float)num2 * 100f;
int num4 = (int)((float)num2 * ((float)BaseRegenMaxPerc.Value / 100f));
int max = (int)((float)num2 * ((float)CriticalHealthThreshold.Value / 100f));
if (!isRegenActive || num == 0)
{
StopRegenCycle();
return;
}
if (num >= num4)
{
StopRegenCycle();
return;
}
if (num3 >= (float)CriticalHealthThreshold.Value)
{
healthIsCritical = false;
}
int num5 = Math.Clamp(num + RegenAmountPerTick.Value, 1, num4);
if (healthIsCritical)
{
num5 = Math.Clamp(num + CriticalAmountPerTick.Value, 1, max);
}
if (PhotonNetwork.IsConnected && (Object)(object)playerPhotonView != (Object)null)
{
playerPhotonView.RPC("UpdateHealthRPC", (RpcTarget)0, new object[3] { num5, num2, false });
}
else
{
healthField.SetValue(playerHealth, num5);
}
if (healthIsCritical)
{
((MonoBehaviour)this).Invoke("PerformRegenTick", CriticalHealthIntervalSeconds.Value);
return;
}
if (ExtraTimePerTickMax.Value <= 0f)
{
addedTime += ExtraTimePerTick.Value;
if (addedTime < ExtraTimePerTickMax.Value)
{
addedTime = ExtraTimePerTickMax.Value;
}
}
else
{
addedTime += ExtraTimePerTick.Value;
if (addedTime > ExtraTimePerTickMax.Value)
{
addedTime = ExtraTimePerTickMax.Value;
}
}
((MonoBehaviour)this).Invoke("PerformRegenTick", Math.Max(0.1f, RegenIntervalSeconds.Value + addedTime));
}
private void StopRegenCycle()
{
isRegenActive = false;
addedTime = 0f;
((MonoBehaviour)this).CancelInvoke("PerformRegenTick");
}
}
public static ConfigEntry<bool> RegenEnabled;
public static ConfigEntry<float> RegenIntervalSeconds;
public static ConfigEntry<float> RegenInitialDelay;
public static ConfigEntry<int> BaseRegenMaxPerc;
public static ConfigEntry<int> CriticalHealthThreshold;
public static ConfigEntry<int> CriticalAmountPerTick;
public static ConfigEntry<float> CriticalHealthIntervalSeconds;
public static ConfigEntry<float> ExtraTimePerTick;
public static ConfigEntry<float> ExtraTimePerTickMax;
public static ConfigEntry<int> RegenAmountPerTick;
public static ConfigEntry<bool> ResetRegenOnDamage;
private void Awake()
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Expected O, but got Unknown
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Expected O, but got Unknown
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Expected O, but got Unknown
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Expected O, but got Unknown
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Expected O, but got Unknown
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
//IL_018f: Expected O, but got Unknown
//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
//IL_01c2: Expected O, but got Unknown
//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ff: Expected O, but got Unknown
//IL_0232: Unknown result type (might be due to invalid IL or missing references)
//IL_023c: Expected O, but got Unknown
//IL_0246: Unknown result type (might be due to invalid IL or missing references)
//IL_024c: Expected O, but got Unknown
RegenEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Enabled", "Regeneration Enabled", true, "Should the mod be enabled? This setting mostly exists for REPOConfig usage.");
RegenIntervalSeconds = ((BaseUnityPlugin)this).Config.Bind<float>("Base Regen", "Regen Interval", 20f, new ConfigDescription("Interval between regeneration ticks, in seconds.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 120f), Array.Empty<object>()));
RegenAmountPerTick = ((BaseUnityPlugin)this).Config.Bind<int>("Base Regen", "RegenAmountPerTick", 1, new ConfigDescription("Amount of HP restored per regeneration tick.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(-10, 100), Array.Empty<object>()));
BaseRegenMaxPerc = ((BaseUnityPlugin)this).Config.Bind<int>("Base Regen", "Maximum HP %", 100, new ConfigDescription("Maximum health, in percentage, that the regeneration will heal up to.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 200), Array.Empty<object>()));
RegenInitialDelay = ((BaseUnityPlugin)this).Config.Bind<float>("Base Regen", "Damage Delay Time", 8f, new ConfigDescription("Add extra time to the very first initial interval of the regeneration, which is removed for subsequent intervals.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 300f), Array.Empty<object>()));
ResetRegenOnDamage = ((BaseUnityPlugin)this).Config.Bind<bool>("Base Regen", "Reset Regen On Damage", true, "Stops and restarts the regeneration cycle upon taking damage. Good if you want the ExtraTimePerTick or RegenInitialDelay to reset.");
CriticalHealthThreshold = ((BaseUnityPlugin)this).Config.Bind<int>("Critical HP Settings", "CriticalHealthThreshold", 20, new ConfigDescription("Health percentage to be considered critical when below. To disable, set to 0", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()));
CriticalHealthIntervalSeconds = ((BaseUnityPlugin)this).Config.Bind<float>("Critical HP Settings", "Critical Health Regen Interval", 2f, new ConfigDescription("Interval between regeneration ticks when health is below critical threshold, in seconds.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 60f), Array.Empty<object>()));
CriticalAmountPerTick = ((BaseUnityPlugin)this).Config.Bind<int>("Critical HP Settings", "Critical Heal Per Tick", 1, new ConfigDescription("Amount of HP restored per regeneration tick while health is critical.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(-10, 100), Array.Empty<object>()));
ExtraTimePerTick = ((BaseUnityPlugin)this).Config.Bind<float>("Regen Ramping", "Extra Time Per Tick", 0f, new ConfigDescription("Ramps time to the regen interval per successful tick. Resets if regeneration ceases. Does not ramp for critical health.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(-60f, 60f), Array.Empty<object>()));
ExtraTimePerTickMax = ((BaseUnityPlugin)this).Config.Bind<float>("Regen Ramping", "Extra Time Per Tick Max", 10f, new ConfigDescription("Limit, in seconds, for the extra time ramped per tick. Set to 0 for no limit. When set below 0, it acts as a floor rather than a ceiling.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(-60f, 120f), Array.Empty<object>()));
Harmony val = new Harmony("Xmods.healthregen");
val.PatchAll();
}
}
}