Boykisser Alt Model Replacement
Adds the silly cat inside repo plus various accessories and expressions I personally added. I also tried to have the model play nicer with REPO's rigging.
CHANGELOG
1.4.8
[-] Added closed eyelid expression. You can squint now. Really wish morehead had more than 5 slots but the original maker probably never intended for the slot system to be used like this so oh well. Also morehead utils hasn't updated to compensate for the added REPO expressions as in an ideal world, that mod adds a feature to replace the REPO expressions with mesh presets matrix by a mod maker. Would do it if I knew how to actually mod rather than upload meshes into a Rambling.
[-] Fixed material errors. All prefabs where re-exported. (Ugh... Costs of mistakes). Now hold on a second.. Apparantly when Felix_111 made their mod, the boykisser materials must of not been originated by Xytanimous as they had the default smoothness (reflective) property of 0.5. This has been addressed. Its probably unnoticable especially in REPO's lighting but that doesn't matter.
[-] Created Sleeves group.
[-] Created Trinkets group. The S-Field Medalian and arm icons are in this group now.
[-] Renamed Dedicated Ear Cosmetics group to just Ear Cosmetics.
[-] Renamed the original happy pupels to "BoyK_Express Happy (Pupel) Digital" and added a non-digital version. Also added a digital sad expression. While I was there, I made sure to properly center the digital and euclan happy & sad pupels to be in-line with the eyelid setup.
1.4.7
[-] Friend approval aquired.
1.4.6
[-] (Oops, didn't actually update the package asset).
1.4.5
[-] Added an approved coat thing (semi bot approved). Pending friend approval.
1.4.4
[-] Added the first dedicated ear cosmetic. Selfishly of course. Maybe at some point I will make generalized cosmetics but depression makes motivation very inconsistant. Selfishness is the main reason this mod even exists despite that.
[-] Added scale offsets to the existing hats to help prevent Zed fighting when multiple are equiped. This is not a flawless solution but at least the base of the each hat will not have zed fighting.
1.4.3
[-] Fixed neck & head centering. All affected accessories where adjused of course.
[-] Reduced thickness of the arms (1.0 -> 0.75 X-axis).
[-] Fixed Sloppy position nesting of Vertu Collar.
[-] Added group categories: Collars, Ties, Expressions, Hats. (Affected cosmetics are renamed).
[-] Added 4 hats.
[-] Removed old Left Leg model. Whoops, missed its removal when it got updated.
[-] Trimmed Expressions names. (Tag part -- "Expression" -> "Express")
v1.4.2
[-] Added a sweat shirt thing. Its a bit bland as a solid color but I don't know how to work with materials but hopefully a friend of mine can figure it out and create some detail.
v1.4.1
[-] Added non-medalian compatible version of the basic T-Shirt.
[-] Did extensive modifications to the body mesh to hide some wierd outline meshes.
[-] Slightly modified leg assemblies to work with the body changes. May of inadvertenly changed their name.
v1.4.0
[-] Scaled down the body a bit in preperation for adding crude clothing models. Added some simple shapes to adapt to this.
[-] Legs adjusted to work with the new body scale.
[-] Add simple sphere meshes (turned oval) to create shoulders rather than the arm being directly mounted to the body. This was done due to attach the arms to the new body size.
[-] Renamed the only current collar to be more descriptive in preperation for future collar additions.
[-] ADDED A SINGLE CLOTHING: A T-SHIRT... thing... Its my first ever clothing model, hopefully more are to come though motivation is a precious and scarce resourse for me.
v1.3.3
[-] Font test failed. Reverted and fixed the ReadMe text to be what I intended.
v1.3.1
[-] Fixed a bunch of expressions not being in a group (Boykisser_ALT).
[-] Added angry expression (Pupel).
[-] Added star eyes (Pupel).
[-] Added wide eyes (Purpel).
v1.3.2
[-] Reduced leg width a little bit.
[-] Added a bowe tie which can be put on the chest, left, and right ear.
[-] Did a font test in the ReadMe file.
v1.3.0
[-] Painted over the original mouth with simple shapes so I can make custom expression sets (which would require changing the mouth). Its not optimal but from a distance it should be indistinguishable. This also means the head by default does not have a visible mouth (you can probably see it if you look close enough) so you will need to use a separate cosmetic, an expression cosmetic from this mod. Expressions are separated by pupel and mouth where the pupels will be a glowning cyan inside the original mesh's pupel. --Updated head preset--
Expressions added:
[-] Default (Pupel -- already added) - Default (Mouth)
[-] Distress (Pupel & Mouth)
[-] Happy (Pupel)
[-] Neutral (Mouth)
[-] Sad (Pupel & Mouth)
v1.2.2
Added a custom pupel real quick. Already working on far more ambitious plans to expand on this.
v1.2.1
Fixed the collar not being centered on the neck. Also attached it to the head assembly as it contains the neck mesh.
V1.2.0
Reverted the leg mesh length to the REPO leg length as I admit defeat in minimizing the legs clipping past the hips. This will also help prevent the body from being partially under the floor while toppled, causing the body to appear lower than it should in this mode.
v1.1.2
Added two accessory icons, one for each arm. Again, selfishly added.
v1.1.1
[-] Used a simple cylender (copying the body material) to create a neck so the head is a bit closer to exactly where the rigging is and to leave room to add a collar.
[-] Added two little accessories. Mostly out of the selfish intent of using them myself.
v1.1.0
Re-added collision components (disabled vs removed) to fix collision physics.
v1.0
Initial release