Boykisser Alt Model Replacement
Adds the silly cat inside repo plus some accessories and expressions I personally added. I also tried to have the model play nicer with REPO's rigging.
CHANGELOG
v1.0
Initial release
v1.1.0
Re-added collision components (disabled vs removed) to fix collision physics.
v1.1.1
[-] Used a simple cylender (copying the body material) to create a neck so the head is a bit closer to exactly where the rigging is and to leave room to add a collar.
[-] Added two little accessories. Mostly out of the selfish intent of using them myself.
v1.1.2
Added two accessory icons, one for each arm. Again, selfishly added.
V1.2.0
Reverted the leg mesh length to the REPO leg length as I admit defeat in minimizing the legs clipping past the hips. This will also help prevent the body from being partially under the floor while toppled, causing the body to appear lower than it should in this mode.
v1.2.1
Fixed the collar not being centered on the neck. Also attached it to the head assembly as it contains the neck mesh.
v1.2.2
Added a custom pupel real quick. Already working on far more ambitious plans to expand on this.
v1.3.0
[-] Painted over the original mouth with simple shapes so I can make custom expression sets (which would require changing the mouth). Its not optimal but from a distance it should be indistinguishable. This also means the head by default does not have a visible mouth (you can probably see it if you look close enough) so you will need to use a separate cosmetic, an expression cosmetic from this mod. Expressions are separated by pupel and mouth where the pupels will be a glowning cyan inside the original mesh's pupel. --Updated head preset--
Expressions added:
[-] Default (Pupel -- already added) - Default (Mouth)
[-] Distress (Pupel & Mouth)
[-] Happy (Pupel)
[-] Neutral (Mouth)
[-] Sad (Pupel & Mouth)
v1.3.1
[-] Fixed a bunch of expressions not being in a group (Boykisser_ALT).
[-] Added angry expression (Pupel).
[-] Added star eyes (Pupel).
[-] Added wide eyes (Purpel).
v1.3.2
[-] Reduced leg width a little bit.
[-] Added a bowe tie which can be put on the chest, left, and right ear.
[-] Did a font test in the ReadMe file.
v1.3.3
[-] Font test failed. Reverted and fixed the ReadMe text to be what I intended.
v1.4.0
[-] Scaled down the body a bit in preperation for adding crude clothing models. Added some simple shapes to adapt to this.
[-] Legs adjusted to work with the new body scale.
[-] Add simple sphere meshes (turned oval) to create shoulders rather than the arm being directly mounted to the body. This was done due to attach the arms to the new body size.
[-] Renamed the only current collar to be more descriptive in preperation for future collar additions.
[-] ADDED A SINGLE CLOTHING: A T-SHIRT... thing... Its my first ever clothing model, hopefully more are to come though motivation is a precious and scarce resourse for me.
v1.4.1
[-] Added non-medalian compatible version of the basic T-Shirt.
[-] Did extensive modifications to the body mesh to hide some wierd outline meshes.
[-] Slightly modified leg assemblies to work with the body changes. May of inadvertenly changed their name.
v1.4.2
[-] Added a sweat shirt thing. Its a bit bland as a solid color but I don't know how to work with materials but hopefully a friend of mine can figure it out and create some detail.