Decompiled source of SharedUpgradesPlus v1.0.2

SharedUpgrades++.dll

Decompiled 8 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ExitGames.Client.Photon;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using SharedUpgrades__.Configuration;
using SharedUpgrades__.Models;
using SharedUpgrades__.Services;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Vippy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+dcada6b259ce9338bc5c323ecc7513fdb5c1cce6")]
[assembly: AssemblyProduct("SharedUpgrades++")]
[assembly: AssemblyTitle("SharedUpgrades++")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SharedUpgrades__
{
	[BepInPlugin("Vippy.SharedUpgradesPlus", "SharedUpgradesPlus", "1.0.0")]
	public class SharedUpgrades__ : BaseUnityPlugin
	{
		internal static SharedUpgrades__ Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			PluginConfig.Init(((BaseUnityPlugin)this).Config);
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
}
namespace SharedUpgrades__.Services
{
	public static class ConfigService
	{
		public static bool IsSharedUpgradesEnabled()
		{
			return PluginConfig.EnableSharedUpgrades.Value;
		}

		public static bool IsModdedUpgradesEnabled()
		{
			return PluginConfig.EnableModdedUpgrades.Value;
		}

		public static bool IsLateJoinSyncEnabled()
		{
			return PluginConfig.EnableLateJoinSync.Value;
		}

		public static bool RollSharedUpgradesChance()
		{
			return Roll(PluginConfig.SharedUpgradeChance.Value);
		}

		public static bool RollLateJoinSyncChance()
		{
			return Roll(PluginConfig.LateJoinSyncChance.Value);
		}

		private static bool Roll(int chance)
		{
			return Random.Range(0, 100) < chance;
		}
	}
	public static class DiscoveryService
	{
		public static DiscoveredUpgradesResult DiscoveredUpgrades(StatsManager statsManager)
		{
			HashSet<string> hashSet = new HashSet<string>();
			HashSet<string> hashSet2 = new HashSet<string>();
			foreach (string item in statsManager.dictionaryOfDictionaries.Keys.Where((string key) => key.StartsWith("playerUpgrade")))
			{
				if (AccessTools.Field(typeof(StatsManager), item) != null)
				{
					hashSet.Add(item);
				}
				else
				{
					hashSet2.Add(item);
				}
			}
			return new DiscoveredUpgradesResult(hashSet, hashSet2);
		}
	}
	public static class DistributionService
	{
		private static readonly FieldInfo _steamID = AccessTools.Field(typeof(PlayerAvatar), "steamID");

		public static void DistributeUpgrade(UpgradeContext context, string upgradeKey, int difference, int currentValue)
		{
			PhotonView component = ((Component)PunManager.instance).GetComponent<PhotonView>();
			if ((Object)(object)component == (Object)null)
			{
				SharedUpgrades__.Logger.LogWarning((object)"SharedUpgrades: PhotonView not found on PunManager.");
				return;
			}
			bool flag = RegistryService.Instance.IsVanilla(upgradeKey);
			if (!flag && !ConfigService.IsModdedUpgradesEnabled())
			{
				return;
			}
			object obj;
			if (!flag)
			{
				obj = null;
			}
			else
			{
				int length = "playerUpgrade".Length;
				obj = upgradeKey.Substring(length, upgradeKey.Length - length);
			}
			string text = (string)obj;
			foreach (PlayerAvatar item in SemiFunc.PlayerGetAll())
			{
				if ((Object)(object)item == (Object)null || (Object)(object)item.photonView == (Object)null || item.photonView.ViewID == context.ViewID)
				{
					continue;
				}
				string text2 = (string)_steamID.GetValue(item);
				if (!string.IsNullOrEmpty(text2) && ConfigService.RollSharedUpgradesChance())
				{
					if (flag)
					{
						component.RPC("TesterUpgradeCommandRPC", (RpcTarget)0, new object[3] { text2, text, difference });
						SharedUpgrades__.Logger.LogInfo((object)$"SharedUpgrades: Distributed {upgradeKey} (+{difference}) to {text2}.");
					}
					else
					{
						component.RPC("UpdateStatRPC", (RpcTarget)0, new object[3] { upgradeKey, text2, currentValue });
						SharedUpgrades__.Logger.LogInfo((object)$"SharedUpgrades: Distributed modded {upgradeKey} (={currentValue}) to {text2}.");
					}
				}
			}
		}
	}
	public class NetworkCallbackService : MonoBehaviourPunCallbacks
	{
		[CompilerGenerated]
		private sealed class <>c__DisplayClass4_0
		{
			public Player joiningPlayer;

			internal bool <WaitAndSync>b__0(PlayerAvatar p)
			{
				int result;
				if ((Object)(object)p.photonView != (Object)null)
				{
					Player owner = p.photonView.Owner;
					result = ((((owner != null) ? new int?(owner.ActorNumber) : null) == joiningPlayer.ActorNumber) ? 1 : 0);
				}
				else
				{
					result = 0;
				}
				return (byte)result != 0;
			}
		}

		[CompilerGenerated]
		private sealed class <WaitAndSync>d__4 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Player joiningPlayer;

			public Dictionary<string, int> teamSnapshot;

			public NetworkCallbackService <>4__this;

			private <>c__DisplayClass4_0 <>8__1;

			private float <elapsed>5__2;

			private PlayerAvatar <avatar>5__3;

			private string <steamID>5__4;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <WaitAndSync>d__4(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>8__1 = null;
				<avatar>5__3 = null;
				<steamID>5__4 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0073: Unknown result type (might be due to invalid IL or missing references)
				//IL_007d: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>8__1 = new <>c__DisplayClass4_0();
					<>8__1.joiningPlayer = joiningPlayer;
					<elapsed>5__2 = 0f;
					<avatar>5__3 = null;
					<steamID>5__4 = string.Empty;
					goto IL_0108;
				case 1:
					<>1__state = -1;
					<elapsed>5__2 += 0.3f;
					if (<avatar>5__3 == null)
					{
						<avatar>5__3 = ((IEnumerable<PlayerAvatar>)SemiFunc.PlayerGetAll()).FirstOrDefault((Func<PlayerAvatar, bool>)delegate(PlayerAvatar p)
						{
							int result;
							if ((Object)(object)p.photonView != (Object)null)
							{
								Player owner = p.photonView.Owner;
								result = ((((owner != null) ? new int?(owner.ActorNumber) : null) == <>8__1.joiningPlayer.ActorNumber) ? 1 : 0);
							}
							else
							{
								result = 0;
							}
							return (byte)result != 0;
						});
					}
					if ((Object)(object)<avatar>5__3 != (Object)null)
					{
						<steamID>5__4 = (string)_steamID.GetValue(<avatar>5__3);
					}
					if (string.IsNullOrEmpty(<steamID>5__4))
					{
						goto IL_0108;
					}
					goto IL_011c;
				case 2:
					{
						<>1__state = -1;
						return false;
					}
					IL_0108:
					if (<elapsed>5__2 < 12f)
					{
						<>2__current = (object)new WaitForSeconds(0.3f);
						<>1__state = 1;
						return true;
					}
					goto IL_011c;
					IL_011c:
					if ((Object)(object)<avatar>5__3 == (Object)null || string.IsNullOrEmpty(<steamID>5__4))
					{
						SharedUpgrades__.Logger.LogWarning((object)("Late Join: Timed out waiting for " + <>8__1.joiningPlayer.NickName + ". Skipping."));
						return false;
					}
					<>2__current = SyncService.ApplyTeamSnapshot(<avatar>5__3, <steamID>5__4, teamSnapshot);
					<>1__state = 2;
					return true;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static readonly FieldInfo _steamID = AccessTools.Field(typeof(PlayerAvatar), "steamID");

		public override void OnJoinedRoom()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Expected O, but got Unknown
			//IL_0028: Expected O, but got Unknown
			try
			{
				if (SemiFunc.IsMasterClientOrSingleplayer())
				{
					Hashtable val = new Hashtable();
					((Dictionary<object, object>)val).Add((object)"su__v1", (object)true);
					Hashtable val2 = val;
					PhotonNetwork.CurrentRoom.SetCustomProperties(val2, (Hashtable)null, (WebFlags)null);
				}
			}
			catch
			{
			}
		}

		public override void OnPlayerEnteredRoom(Player newPlayer)
		{
			if (ConfigService.IsLateJoinSyncEnabled() && ConfigService.IsSharedUpgradesEnabled() && SemiFunc.IsMasterClientOrSingleplayer() && IsActiveRun())
			{
				Dictionary<string, int> teamSnapshot = SnapshotService.SnapshotTeamMaxLevels();
				((MonoBehaviour)this).StartCoroutine(WaitAndSync(newPlayer, teamSnapshot));
			}
		}

		private static bool IsActiveRun()
		{
			if ((Object)(object)RunManager.instance == (Object)null)
			{
				return false;
			}
			Level levelCurrent = RunManager.instance.levelCurrent;
			return (Object)(object)levelCurrent != (Object)(object)RunManager.instance.levelMainMenu && (Object)(object)levelCurrent != (Object)(object)RunManager.instance.levelLobbyMenu && (Object)(object)levelCurrent != (Object)(object)RunManager.instance.levelRecording && (Object)(object)levelCurrent != (Object)(object)RunManager.instance.levelSplashScreen;
		}

		[IteratorStateMachine(typeof(<WaitAndSync>d__4))]
		private IEnumerator WaitAndSync(Player joiningPlayer, Dictionary<string, int> teamSnapshot)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <WaitAndSync>d__4(0)
			{
				<>4__this = this,
				joiningPlayer = joiningPlayer,
				teamSnapshot = teamSnapshot
			};
		}
	}
	public sealed class RegistryService
	{
		private static HashSet<string> vanillaKeys = null;

		private static HashSet<string> moddedKeys = null;

		private static readonly RegistryService instance = new RegistryService();

		public static RegistryService Instance => instance;

		private RegistryService()
		{
			vanillaKeys = new HashSet<string>();
			moddedKeys = new HashSet<string>();
		}

		public void RegisterAll(DiscoveredUpgradesResult result)
		{
			vanillaKeys.UnionWith(result.Vanilla);
			moddedKeys.UnionWith(result.Modded);
			SharedUpgrades__.Logger.LogInfo((object)$"Discovered {vanillaKeys.Count} vanilla upgrades and {moddedKeys.Count} modded upgrades.");
		}

		public void Clear()
		{
			vanillaKeys.Clear();
			moddedKeys.Clear();
		}

		public bool IsVanilla(string key)
		{
			return vanillaKeys.Contains(key);
		}
	}
	public static class SnapshotService
	{
		public static Dictionary<string, int> SnapshotPlayerStats(string steamID)
		{
			string steamID2 = steamID;
			if (string.IsNullOrEmpty(steamID2) || StatsManager.instance == null)
			{
				return new Dictionary<string, int>();
			}
			return StatsManager.instance.dictionaryOfDictionaries.Where((KeyValuePair<string, Dictionary<string, int>> kvp) => kvp.Key.StartsWith("playerUpgrade")).ToDictionary((KeyValuePair<string, Dictionary<string, int>> kvp) => kvp.Key, (KeyValuePair<string, Dictionary<string, int>> kvp) => kvp.Value.GetValueOrDefault(steamID2, 0));
		}

		public static Dictionary<string, int> SnapshotTeamMaxLevels()
		{
			Dictionary<string, int> dictionary = new Dictionary<string, int>();
			if (StatsManager.instance == null)
			{
				return dictionary;
			}
			foreach (KeyValuePair<string, Dictionary<string, int>> item in StatsManager.instance.dictionaryOfDictionaries.Where((KeyValuePair<string, Dictionary<string, int>> k) => k.Key.StartsWith("playerUpgrade")))
			{
				dictionary[item.Key] = item.Value.Values.DefaultIfEmpty(0).Max();
			}
			return dictionary;
		}
	}
	public static class SyncService
	{
		[CompilerGenerated]
		private sealed class <ApplyTeamSnapshot>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public PlayerAvatar player;

			public string steamID;

			public Dictionary<string, int> teamSnapshot;

			private PhotonView <photonView>5__1;

			private string <playerName>5__2;

			private Dictionary<string, int>.Enumerator <>s__3;

			private KeyValuePair<string, int> <kvp>5__4;

			private bool <isVanilla>5__5;

			private int <playerLevel>5__6;

			private Dictionary<string, int> <upgradeDict>5__7;

			private int <difference>5__8;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ApplyTeamSnapshot>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<photonView>5__1 = null;
				<playerName>5__2 = null;
				<>s__3 = default(Dictionary<string, int>.Enumerator);
				<kvp>5__4 = default(KeyValuePair<string, int>);
				<upgradeDict>5__7 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				if (<>1__state != 0)
				{
					return false;
				}
				<>1__state = -1;
				if ((Object)(object)StatsManager.instance == (Object)null || (Object)(object)PunManager.instance == (Object)null)
				{
					return false;
				}
				<photonView>5__1 = ((Component)PunManager.instance).GetComponent<PhotonView>();
				if ((Object)(object)<photonView>5__1 == (Object)null)
				{
					SharedUpgrades__.Logger.LogWarning((object)"Late Join: PhotonView not found on PunManager.");
					return false;
				}
				<playerName>5__2 = (string)_playerName.GetValue(player);
				SharedUpgrades__.Logger.LogInfo((object)("Late Join: Starting sync for " + <playerName>5__2 + " (" + steamID + ")."));
				<>s__3 = teamSnapshot.GetEnumerator();
				try
				{
					while (<>s__3.MoveNext())
					{
						<kvp>5__4 = <>s__3.Current;
						<isVanilla>5__5 = RegistryService.Instance.IsVanilla(<kvp>5__4.Key);
						if (!<isVanilla>5__5 && !ConfigService.IsModdedUpgradesEnabled())
						{
							continue;
						}
						<playerLevel>5__6 = (StatsManager.instance.dictionaryOfDictionaries.TryGetValue(<kvp>5__4.Key, out <upgradeDict>5__7) ? <upgradeDict>5__7.GetValueOrDefault(steamID, 0) : 0);
						<difference>5__8 = <kvp>5__4.Value - <playerLevel>5__6;
						if (<difference>5__8 <= 0)
						{
							continue;
						}
						if (!ConfigService.RollLateJoinSyncChance())
						{
							SharedUpgrades__.Logger.LogInfo((object)("Late Join: Roll failed for " + <kvp>5__4.Key + " (" + steamID + "), skipping."));
							continue;
						}
						if (<isVanilla>5__5)
						{
							PhotonView obj = <photonView>5__1;
							object[] obj2 = new object[3] { steamID, null, null };
							string key = <kvp>5__4.Key;
							int length = "playerUpgrade".Length;
							obj2[1] = key.Substring(length, key.Length - length);
							obj2[2] = <difference>5__8;
							obj.RPC("TesterUpgradeCommandRPC", (RpcTarget)1, obj2);
						}
						else
						{
							<photonView>5__1.RPC("UpdateStatRPC", (RpcTarget)1, new object[3] { <kvp>5__4.Key, steamID, <kvp>5__4.Value });
						}
						<upgradeDict>5__7 = null;
						<kvp>5__4 = default(KeyValuePair<string, int>);
					}
				}
				finally
				{
					((IDisposable)<>s__3).Dispose();
				}
				<>s__3 = default(Dictionary<string, int>.Enumerator);
				SharedUpgrades__.Logger.LogInfo((object)("Late Join: Sync complete for " + <playerName>5__2 + "."));
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static readonly FieldInfo _playerName = AccessTools.Field(typeof(PlayerAvatar), "playerName");

		[IteratorStateMachine(typeof(<ApplyTeamSnapshot>d__1))]
		public static IEnumerator ApplyTeamSnapshot(PlayerAvatar player, string steamID, Dictionary<string, int> teamSnapshot)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ApplyTeamSnapshot>d__1(0)
			{
				player = player,
				steamID = steamID,
				teamSnapshot = teamSnapshot
			};
		}
	}
	public class WatermarkService : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <Poll>d__6 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public WatermarkService <>4__this;

			private bool <isOwner>5__1;

			private bool <modPresent>5__2;

			private List<PlayerAvatar>.Enumerator <>s__3;

			private PlayerAvatar <p>5__4;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Poll>d__6(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>s__3 = default(List<PlayerAvatar>.Enumerator);
				<p>5__4 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_012f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0139: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				try
				{
					<isOwner>5__1 = false;
					<>s__3 = SemiFunc.PlayerGetAll().GetEnumerator();
					try
					{
						while (<>s__3.MoveNext())
						{
							<p>5__4 = <>s__3.Current;
							if ((Object)(object)<p>5__4?.photonView != (Object)null && <p>5__4.photonView.IsMine)
							{
								<isOwner>5__1 = (string)_steamID.GetValue(<p>5__4) == "76561198032409969";
								break;
							}
							<p>5__4 = null;
						}
					}
					finally
					{
						((IDisposable)<>s__3).Dispose();
					}
					<>s__3 = default(List<PlayerAvatar>.Enumerator);
					<modPresent>5__2 = PhotonNetwork.InRoom && ((Dictionary<object, object>)(object)((RoomInfo)PhotonNetwork.CurrentRoom).CustomProperties).ContainsKey((object)"su__v1");
					<>4__this.show = <isOwner>5__1 & <modPresent>5__2;
				}
				catch
				{
				}
				<>2__current = (object)new WaitForSeconds(3f);
				<>1__state = 1;
				return true;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		internal const string RoomKey = "su__v1";

		private const string OwnerID = "76561198032409969";

		private static readonly FieldInfo _steamID = AccessTools.Field(typeof(PlayerAvatar), "steamID");

		private bool show = false;

		private GUIStyle? style;

		private void Start()
		{
			((MonoBehaviour)this).StartCoroutine(Poll());
		}

		[IteratorStateMachine(typeof(<Poll>d__6))]
		private IEnumerator Poll()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <Poll>d__6(0)
			{
				<>4__this = this
			};
		}

		private void OnGUI()
		{
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Expected O, but got Unknown
			if (!show)
			{
				return;
			}
			try
			{
				if (style == null)
				{
					GUIStyle val = new GUIStyle(GUI.skin.label)
					{
						fontSize = 9
					};
					val.normal.textColor = new Color(1f, 1f, 1f, 0.15f);
					style = val;
				}
				GUI.Label(new Rect(6f, (float)(Screen.height - 18), 40f, 14f), "S++", style);
			}
			catch
			{
			}
		}
	}
}
namespace SharedUpgrades__.Patches
{
	[HarmonyPatch(typeof(ItemUpgrade), "PlayerUpgrade")]
	public class SharedUpgradesPatch
	{
		private static readonly FieldInfo _itemToggle = AccessTools.Field(typeof(ItemUpgrade), "itemToggle");

		private static readonly FieldInfo _playerTogglePhotonId = AccessTools.Field(typeof(ItemToggle), "playerTogglePhotonID");

		private static readonly FieldInfo _steamID = AccessTools.Field(typeof(PlayerAvatar), "steamID");

		private static readonly FieldInfo _playerName = AccessTools.Field(typeof(PlayerAvatar), "playerName");

		private static PlayerAvatar? GetUpgradePlayer(ItemUpgrade instance, out int viewID)
		{
			viewID = 0;
			object? value = _itemToggle.GetValue(instance);
			ItemToggle val = (ItemToggle)((value is ItemToggle) ? value : null);
			if (val == null || !val.toggleState)
			{
				return null;
			}
			viewID = (int)_playerTogglePhotonId.GetValue(val);
			return SemiFunc.PlayerAvatarGetFromPhotonID(viewID);
		}

		[HarmonyPrefix]
		public static void Prefix(ItemUpgrade __instance, out UpgradeContext? __state)
		{
			__state = null;
			if (!ConfigService.IsSharedUpgradesEnabled() || !SemiFunc.IsMasterClientOrSingleplayer())
			{
				return;
			}
			int viewID;
			PlayerAvatar upgradePlayer = GetUpgradePlayer(__instance, out viewID);
			if (upgradePlayer != null)
			{
				string text = (string)_steamID.GetValue(upgradePlayer);
				if (!string.IsNullOrEmpty(text))
				{
					__state = new UpgradeContext(text, playerName: (string)_playerName.GetValue(upgradePlayer), viewID: viewID, levelsBefore: SnapshotService.SnapshotPlayerStats(text));
				}
			}
		}

		[HarmonyPostfix]
		public static void Postfix(UpgradeContext? __state)
		{
			if (!SemiFunc.IsMasterClientOrSingleplayer() || __state == null)
			{
				return;
			}
			IEnumerable<KeyValuePair<string, Dictionary<string, int>>> enumerable = StatsManager.instance.dictionaryOfDictionaries.Where((KeyValuePair<string, Dictionary<string, int>> key) => key.Key.StartsWith("playerUpgrade"));
			foreach (KeyValuePair<string, Dictionary<string, int>> item in enumerable)
			{
				item.Value.TryGetValue(__state.SteamID, out var value);
				__state.LevelsBefore.TryGetValue(item.Key, out var value2);
				if (value > value2)
				{
					SharedUpgrades__.Logger.LogInfo((object)$"SharedUpgrades: {__state.PlayerName} purchased {item.Key} (+{value - value2}), distributing...");
					DistributionService.DistributeUpgrade(__state, item.Key, value - value2, value);
				}
			}
		}
	}
	[HarmonyPatch(typeof(StatsManager), "Start")]
	public class StatsManagerPatch
	{
		private static NetworkCallbackService? _callbackService;

		[HarmonyPostfix]
		public static void Postfix(StatsManager __instance)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			DiscoveredUpgradesResult result = DiscoveryService.DiscoveredUpgrades(__instance);
			RegistryService.Instance.Clear();
			RegistryService.Instance.RegisterAll(result);
			if ((Object)(object)_callbackService == (Object)null)
			{
				GameObject val = new GameObject("NetworkCallbackService");
				_callbackService = val.AddComponent<NetworkCallbackService>();
				val.AddComponent<WatermarkService>();
				Object.DontDestroyOnLoad((Object)(object)val);
			}
		}
	}
}
namespace SharedUpgrades__.Models
{
	public sealed class DiscoveredUpgradesResult
	{
		public HashSet<string> Vanilla { get; }

		public HashSet<string> Modded { get; }

		public DiscoveredUpgradesResult(HashSet<string> vanilla, HashSet<string> modded)
		{
			Vanilla = vanilla;
			Modded = modded;
		}
	}
	public sealed class UpgradeContext
	{
		public string SteamID { get; }

		public int ViewID { get; }

		public string PlayerName { get; }

		public Dictionary<string, int> LevelsBefore { get; }

		public UpgradeContext(string steamID, int viewID, string playerName, Dictionary<string, int> levelsBefore)
		{
			SteamID = steamID;
			ViewID = viewID;
			PlayerName = playerName;
			LevelsBefore = levelsBefore;
		}
	}
}
namespace SharedUpgrades__.Configuration
{
	internal static class PluginConfig
	{
		public static ConfigEntry<bool> EnableSharedUpgrades;

		public static ConfigEntry<int> SharedUpgradeChance;

		public static ConfigEntry<bool> EnableLateJoinSync;

		public static ConfigEntry<int> LateJoinSyncChance;

		public static ConfigEntry<bool> EnableModdedUpgrades;

		public static void Init(ConfigFile config)
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Expected O, but got Unknown
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Expected O, but got Unknown
			EnableSharedUpgrades = config.Bind<bool>("Shared Upgrades", "EnableSharedUpgrades", true, "Toggle for Shared Upgrades");
			SharedUpgradeChance = config.Bind<int>("Shared Upgrades Chance", "SharedUpgradesChance", 100, new ConfigDescription("0-100% chance the upgrade will be applied to other players", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()));
			EnableLateJoinSync = config.Bind<bool>("Late Join Sync", "LateJoinSync", true, "If players join late, should the previous upgrades be applied?");
			LateJoinSyncChance = config.Bind<int>("Late Join Sync Chance", "LateJoinSyncChance", 100, new ConfigDescription("0-100% chance for previously applied upgrades to apply to players who join late", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()));
			EnableModdedUpgrades = config.Bind<bool>("Modded Upgrade Sync", "EnableModdedUpgrades", true, "This feature will sync upgrades introduced by mods.");
		}
	}
}