WAAAAGH-PlayerLevels icon

PlayerLevels

Kill monsters, clear levels, gain exp and grow (WIP)

By WAAAAGH
Last updated 4 days ago
Total downloads 27667
Total rating 5 
Categories Misc Upgrades Client-side
Dependency string WAAAAGH-PlayerLevels-0.0.12
Dependants 6 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Zehs-REPOLib-2.1.0 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 2.1.0
nickklmao-MenuLib-2.4.1 icon
nickklmao-MenuLib

A library for creating UI!

Preferred version: 2.4.1

README

PlayerLevels

A mod for R.E.P.O that allows players to level up and receive upgrades. (Still WIP!)

gif demo

Features

Additional options such as the look and behavior can be set in the config file:

Levelling

  • Number of upgrades received per level.
  • Max stamina upgrades
  • Max health upgrades
  • Max strength upgrades
  • Max range upgrades
  • Max speed upgrades
  • Max jump upgrades
  • Max tumble upgrades

Regen

  • Delay before regen.
  • Stamina regen per level.
  • Health regen per level.
  • Base stamina level (regen level).
  • Base health level (regen level).

Tumble Damage

  • Level 1 Tumble Damage.
  • Level 2 Tumble Damage.
  • Level 3 Tumble Damage.
  • Level 4 Tumble Damage.
  • Tumble Damage for each level after 4.

Experience gained

You can configure how much exp you get from killing different types of enemies.

Adding exp for killing custom monsters

  1. In the config you can enter the name of the monsters you wish to register with this mod
    config custom enemy registry
  2. Launch the game once and then quit, this will refresh the config and a new configuration section called "Experience Gains (Custom enemies)" will be added
    config custom enemy exp
  3. You can now configure how much exp you get from killing the custom monsters
    config custom enemy exp

Known Issues

  • Tumble damage does not work as a client (non-host)
  • Enemy deaths sometimes triggers multiple times causing multiple exp gains
  • Enemy deaths sometimes do not register as a client (non-host)
  • Item upgrades are applied twice as a client when the host has sharedupgrades or similar mods