
Last updated | 4 days ago |
Total downloads | 27667 |
Total rating | 5 |
Categories | Misc Upgrades Client-side |
Dependency string | WAAAAGH-PlayerLevels-0.0.12 |
Dependants | 6 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100

README
PlayerLevels
A mod for R.E.P.O that allows players to level up and receive upgrades. (Still WIP!)
Features
Additional options such as the look and behavior can be set in the config file:
Levelling
- Number of upgrades received per level.
- Max stamina upgrades
- Max health upgrades
- Max strength upgrades
- Max range upgrades
- Max speed upgrades
- Max jump upgrades
- Max tumble upgrades
Regen
- Delay before regen.
- Stamina regen per level.
- Health regen per level.
- Base stamina level (regen level).
- Base health level (regen level).
Tumble Damage
- Level 1 Tumble Damage.
- Level 2 Tumble Damage.
- Level 3 Tumble Damage.
- Level 4 Tumble Damage.
- Tumble Damage for each level after 4.
Experience gained
You can configure how much exp you get from killing different types of enemies.
Adding exp for killing custom monsters
- In the config you can enter the name of the monsters you wish to register with this mod
- Launch the game once and then quit, this will refresh the config and a new configuration section called "Experience Gains (Custom enemies)" will be added
- You can now configure how much exp you get from killing the custom monsters
Known Issues
- Tumble damage does not work as a client (non-host)
- Enemy deaths sometimes triggers multiple times causing multiple exp gains
- Enemy deaths sometimes do not register as a client (non-host)
- Item upgrades are applied twice as a client when the host has sharedupgrades or similar mods