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PlayerLevels

Kill monsters, clear levels, gain exp and grow (WIP)

By WAAAAGH

CHANGELOG

Changelog

[0.0.11] - 2025-05-09

Changed

  • Level Ups no longer apply on level 0, the player must complete at least one level from now on
  • Some UI positions

Fixed

  • HP resetting to 100 whenever a scene load is triggered
  • Resolved a NullExcept issue with some scene transitions when playerLeave notifications are scheduled for UI rendering
  • Removed some debug hotkeys that was not meant for release
  • Fixed desync of stamina upgrades in multiplayer as a client

Known Issues

  • Item upgrades are applied twice as a client when the host has sharedupgrades or similar mods

[0.0.11] - 2025-04-29

Changed

[0.0.10] - 2025-04-29

Added

  • Configurations to add custom monsters to the exp table
  • Updates to README.md to add instructions on how to add custom monsters and how to add exp for killing custom monsters

Fixed

  • Potential NaN exp gain and level up when configuration sets Exp needed to level to 0
  • Missing exp values for Headman

[0.0.9] - 2025-04-29

Fixed

  • Desync counter going negative, upgrades should work again

[0.0.8] - 2025-04-29

Added

  • Added a notification when a player leaves the game, can be disabled in the config

Changed

  • Tumble launch damage is no longer added to the base damage but replaces it
  • Rebalanced Tumble launch damage scaling
    • Level 1 (Default: 15 damage, no increase from base damage)
    • Level 2 (Default: 25 damage)
    • Level 3 (Default: 35 damage)
    • Level 4 (Default: 45 damage)
    • Tumble Damage for each level after 4 (default: 5)

Fixed

  • Issues with Exp counter not displaying actual exp gained correctly
  • Null exception errors related when checking stats too eagerly when transitioning between scenes

Temp Solution

  • A desync hotfix is implemented to compensate players for missing upgrades. Players with missing upgrades will get additional upgrades on their next level up

[0.0.7] - 2025-04-26

Added

  • UI for player leaving during a game

Fixed

  • Some issues with Exp & level up page animations playing during game loading
  • Issue with kill count tracking not being reset

[0.0.6] - 2025-04-25

Added

  • UI for experience gained for killing monsters

Changed

  • Rebalanced level up values
  • Config descriptions to be "more" accurate

Known Issues

  • Tumble damage does not work as a client (non-host)
  • Enemy deaths sometimes triggers multiple times causing multiple exp gains
  • Enemy deaths sometimes do not register as a client (non-host)
  • UI animation sometimes plays too fast
  • Player Health is sometimes desynced between host and clients

[0.0.5] - 2025-04-23

Added

  • Added config for monster exp gained when monsters are killed
  • Added config for exp required for level up

Changed

  • Rebalanced base values for levelling

Known Issues

  • Tumble damage does not work as a client (non-host)
  • Enemy deaths sometimes triggers multiple times causing multiple exp gains
  • Enemy deaths sometimes do not register as a client (non-host)

[0.0.4] - 2025-04-22

Added

  • Tumble damage scaling with player levels
  • New configuration options for Tumble damage:
    • Level 1 Tumble Damage (default: 20)
    • Level 2 Tumble Damage (default: 40)
    • Level 3 Tumble Damage (default: 60)
    • Level 4 Tumble Damage (default: 80)
    • Tumble Damage for each level after 4 (default: 10)
  • Extra jump attribute for players

Changed

  • Updated README.md with new configuration options

[0.0.3] - Previous Release

Initial release features.