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Date uploaded | 4 days ago |
Version | 0.0.11 |
Download link | WAAAAGH-PlayerLevels-0.0.11.zip |
Downloads | 6893 |
Dependency string | WAAAAGH-PlayerLevels-0.0.11 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100

README
PlayerLevels
A mod for R.E.P.O that allows players to level up and receive upgrades. (Still WIP!)
Features
Additional options such as the look and behavior can be set in the config file:
Levelling
- Number of upgrades received per level.
- Max stamina upgrades
- Max health upgrades
- Max strength upgrades
- Max range upgrades
- Max speed upgrades
- Max jump upgrades
- Max tumble upgrades
Regen
- Delay before regen.
- Stamina regen per level.
- Health regen per level.
- Base stamina level (regen level).
- Base health level (regen level).
Tumble Damage
- Level 1 Tumble Damage.
- Level 2 Tumble Damage.
- Level 3 Tumble Damage.
- Level 4 Tumble Damage.
- Tumble Damage for each level after 4.
Experience gained
You can configure how much exp you get from killing different types of enemies.
Adding exp for killing custom monsters
- In the config you can enter the name of the monsters you wish to register with this mod
- Launch the game once and then quit, this will refresh the config and a new configuration section called "Experience Gains (Custom enemies)" will be added
- You can now configure how much exp you get from killing the custom monsters
Known Issues
- Tumble damage does not work as a client (non-host)
- Enemy deaths sometimes triggers multiple times causing multiple exp gains
- Enemy deaths sometimes do not register as a client (non-host)
- Stamina upgrades get reset as a client when changing scenes
CHANGELOG
Changelog
[0.0.11] - 2025-04-29
Changed
- README.md with demo gif and formatting
[0.0.10] - 2025-04-29
Added
- Configurations to add custom monsters to the exp table
- Updates to README.md to add instructions on how to add custom monsters and how to add exp for killing custom monsters
Fixed
- Potential NaN exp gain and level up when configuration sets
Exp needed to level
to0
- Missing exp values for Headman
[0.0.9] - 2025-04-29
Fixed
- Desync counter going negative, upgrades should work again
[0.0.8] - 2025-04-29
Added
- Added a notification when a player leaves the game, can be disabled in the config
Changed
- Tumble launch damage is no longer added to the base damage but replaces it
- Rebalanced Tumble launch damage scaling
- Level 1 (Default: 15 damage, no increase from base damage)
- Level 2 (Default: 25 damage)
- Level 3 (Default: 35 damage)
- Level 4 (Default: 45 damage)
- Tumble Damage for each level after 4 (default: 5)
Fixed
- Issues with Exp counter not displaying actual exp gained correctly
- Null exception errors related when checking stats too eagerly when transitioning between scenes
Temp Solution
- A desync hotfix is implemented to compensate players for missing upgrades. Players with missing upgrades will get additional upgrades on their next level up
[0.0.7] - 2025-04-26
Added
- UI for player leaving during a game
Fixed
- Some issues with Exp & level up page animations playing during game loading
- Issue with kill count tracking not being reset
[0.0.6] - 2025-04-25
Added
- UI for experience gained for killing monsters
Changed
- Rebalanced level up values
- Config descriptions to be "more" accurate
Known Issues
- Tumble damage does not work as a client (non-host)
- Enemy deaths sometimes triggers multiple times causing multiple exp gains
- Enemy deaths sometimes do not register as a client (non-host)
- UI animation sometimes plays too fast
- Player Health is sometimes desynced between host and clients
[0.0.5] - 2025-04-23
Added
- Added config for monster exp gained when monsters are killed
- Added config for exp required for level up
Changed
- Rebalanced base values for levelling
Known Issues
- Tumble damage does not work as a client (non-host)
- Enemy deaths sometimes triggers multiple times causing multiple exp gains
- Enemy deaths sometimes do not register as a client (non-host)
[0.0.4] - 2025-04-22
Added
- Tumble damage scaling with player levels
- New configuration options for Tumble damage:
- Level 1 Tumble Damage (default: 20)
- Level 2 Tumble Damage (default: 40)
- Level 3 Tumble Damage (default: 60)
- Level 4 Tumble Damage (default: 80)
- Tumble Damage for each level after 4 (default: 10)
- Extra jump attribute for players
Changed
- Updated README.md with new configuration options
[0.0.3] - Previous Release
Initial release features.