Decompiled source of Upgrade Divider v1.0.3

UpgradeDivider.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("UpgradeDivider")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UpgradeDivider")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4070c5a9-55a0-46cb-9986-7282c066cefc")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.yourname.shopdiscount", "Shop Discount Mod", "1.0.0")]
public class ShopDiscountMod : BaseUnityPlugin
{
	[CompilerGenerated]
	private sealed class <WaitAndApplyDiscount>d__1 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public ShopDiscountMod <>4__this;

		private int <playerCount>5__1;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <WaitAndApplyDiscount>d__1(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			Scene activeScene;
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				goto IL_0046;
			case 1:
				<>1__state = -1;
				goto IL_0046;
			case 2:
				{
					<>1__state = -1;
					break;
				}
				IL_0046:
				activeScene = SceneManager.GetActiveScene();
				if (((Scene)(ref activeScene)).name != "Level - Shop")
				{
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				((BaseUnityPlugin)<>4__this).Logger.LogInfo((object)"In Shop Scene... waiting for StatsManager");
				break;
			}
			if ((Object)(object)StatsManager.instance == (Object)null)
			{
				<>2__current = null;
				<>1__state = 2;
				return true;
			}
			((BaseUnityPlugin)<>4__this).Logger.LogInfo((object)"StatsManager is ready. Applying discount.");
			<playerCount>5__1 = <>4__this.GetPlayerCount();
			((BaseUnityPlugin)<>4__this).Logger.LogInfo((object)$"Detected player count: {<playerCount>5__1}");
			<>4__this.ApplyDiscountToAllUpgrades(<playerCount>5__1);
			return false;
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	private void Start()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Shop Discount Mod started.");
		((MonoBehaviour)this).StartCoroutine(WaitAndApplyDiscount());
	}

	[IteratorStateMachine(typeof(<WaitAndApplyDiscount>d__1))]
	private IEnumerator WaitAndApplyDiscount()
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <WaitAndApplyDiscount>d__1(0)
		{
			<>4__this = this
		};
	}

	private int GetPlayerCount()
	{
		return 2;
	}

	private void ApplyDiscountToAllUpgrades(int playerCount)
	{
		StatsManager instance = StatsManager.instance;
		ModifyUpgradePrice(instance.playerUpgradeStrength, playerCount);
		ModifyUpgradePrice(instance.playerUpgradeStamina, playerCount);
		ModifyUpgradePrice(instance.playerUpgradeHealth, playerCount);
		ModifyUpgradePrice(instance.playerUpgradeSpeed, playerCount);
		ModifyUpgradePrice(instance.playerUpgradeExtraJump, playerCount);
		ModifyUpgradePrice(instance.playerUpgradeLaunch, playerCount);
		ModifyUpgradePrice(instance.playerUpgradeMapPlayerCount, playerCount);
		ModifyUpgradePrice(instance.playerUpgradeRange, playerCount);
	}

	private void ModifyUpgradePrice(Dictionary<string, int> upgradeDictionary, int playerCount)
	{
		foreach (KeyValuePair<string, int> item in new Dictionary<string, int>(upgradeDictionary))
		{
			int value = item.Value;
			int num = Mathf.Max(1, value / playerCount);
			((BaseUnityPlugin)this).Logger.LogInfo((object)$"Discounted {item.Key}: {value} → {num}");
			upgradeDictionary[item.Key] = num;
		}
	}
}