using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Hunter")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HunterMurderMysteryMod")]
[assembly: AssemblyTitle("HunterMurderMysteryMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HunterMurderMysteryMod
{
[HarmonyPatch(typeof(PlayerController))]
internal static class ExamplePlayerControllerPatch
{
[HarmonyPrefix]
[HarmonyPatch("Start")]
private static void Start_Prefix(PlayerController __instance)
{
HunterMurderMysteryMod.Logger.LogDebug((object)$"{__instance} Start Prefix");
}
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void Start_Postfix(PlayerController __instance)
{
HunterMurderMysteryMod.Logger.LogDebug((object)$"{__instance} Start Postfix");
}
}
[BepInPlugin("Hunter.HunterMurderMysteryMod", "Hunter Murder Mystery Mod", "1.0.0")]
public class HunterMurderMysteryMod : BaseUnityPlugin
{
private Vector3 _lastKnownSpawnPosition = Vector3.zero;
private Quaternion _lastKnownRotation = Quaternion.identity;
private string _currentScene = "";
private readonly HashSet<KeyCode> _usedKeys = new HashSet<KeyCode>();
internal static HunterMurderMysteryMod Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Expected O, but got Unknown
//IL_004d: Expected O, but got Unknown
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
SceneManager.sceneLoaded += OnSceneLoaded;
Logger.LogInfo((object)"✅ Mod Awake - Hunter Murder Mystery loaded");
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
_currentScene = ((Scene)(ref scene)).name;
_usedKeys.Clear();
Logger.LogInfo((object)("\ud83c\udf0d Scene Loaded: " + _currentScene + ", key usage reset."));
}
private void Update()
{
TrackPlayerLookDirection();
if (Input.GetKeyDown((KeyCode)107))
{
if (_usedKeys.Contains((KeyCode)107))
{
Logger.LogInfo((object)("❌ Key [K] already used in scene '" + _currentScene + "'."));
return;
}
Logger.LogInfo((object)"\ud83d\udfe1 K key pressed - spawning Sword + Tranq Gun.");
TrySpawnItem("Item Melee Sword");
TrySpawnItem("Item Gun Tranq");
_usedKeys.Add((KeyCode)107);
}
if (Input.GetKeyDown((KeyCode)112))
{
if (_usedKeys.Contains((KeyCode)112))
{
Logger.LogInfo((object)("❌ Key [P] already used in scene '" + _currentScene + "'."));
return;
}
Logger.LogInfo((object)"\ud83d\udfe1 P key pressed - spawning Sword only.");
TrySpawnItem("Item Melee Sword");
_usedKeys.Add((KeyCode)112);
}
}
private void TrackPlayerLookDirection()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
Camera main = Camera.main;
if ((Object)(object)main == (Object)null)
{
Logger.LogWarning((object)"⚠\ufe0f Main camera not found.");
return;
}
Vector3 position = ((Component)main).transform.position;
Vector3 forward = ((Component)main).transform.forward;
_lastKnownSpawnPosition = position + forward * 2f;
_lastKnownRotation = Quaternion.LookRotation(forward);
}
private void TrySpawnItem(string itemName)
{
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
Item itemByName = Items.GetItemByName(itemName);
if ((Object)(object)itemByName == (Object)null)
{
Logger.LogWarning((object)("❌ '" + itemName + "' not found in Items."));
Logger.LogInfo((object)"\ud83d\udce6 Available items:");
{
foreach (Item allItem in Items.AllItems)
{
Logger.LogInfo((object)("\ud83d\udd38 " + ((Object)allItem).name));
}
return;
}
}
GameObject val = Items.SpawnItem(itemByName, _lastKnownSpawnPosition, _lastKnownRotation);
if ((Object)(object)val == (Object)null)
{
Logger.LogWarning((object)("❌ Failed to spawn " + itemName + "."));
}
else
{
Logger.LogInfo((object)$"✅ {itemName} spawned at {_lastKnownSpawnPosition}");
}
}
}
}