Decompiled source of JustRetryPlus v1.0.3

JustRetryPlus.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("JustRetryPlus")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: AssemblyInformationalVersion("1.0.3")]
[assembly: AssemblyProduct("JustRetryPlus")]
[assembly: AssemblyTitle("JustRetryPlus")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace JustRetryPlus
{
	[BepInPlugin("JustRetryPlus", "JustRetryPlus", "1.0.3")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private static ConfigEntry<bool> _shouldResetLevel;

		private static ConfigEntry<bool> _shouldHealAfterFail;

		private static ConfigEntry<bool> _isEnabled;

		private static ConfigEntry<int> _healthToHeal;

		public static bool ShouldResetLevel => _shouldResetLevel.Value;

		public static bool ShouldHealAfterFail => _shouldHealAfterFail.Value;

		public static bool DidFailLevel { get; set; }

		public static bool IsEnabled => _isEnabled.Value;

		public static int HealthToHealValue => _healthToHeal.Value;

		private void Awake()
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Expected O, but got Unknown
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Expected O, but got Unknown
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Expected O, but got Unknown
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin JustRetryPlus is loaded!");
			Logger.LogInfo((object)"Thanks for nickklmao for the original Idea and bits of code! please check out their mods on Thunderstore!");
			Logger.LogInfo((object)"Without them this mod wouldn't be possible!");
			Harmony val = new Harmony("eu.xaru.justretryplus");
			val.PatchAll();
			Logger.LogInfo((object)"Harmony patches applied.");
			_isEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "IsEnabled", true, new ConfigDescription("Toggle if the plugin should be enabled, if false the normal game death scene will take over", (AcceptableValueBase)(object)new AcceptableValueRange<bool>(false, true), Array.Empty<object>()));
			_shouldResetLevel = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "ShouldResetLevel", false, new ConfigDescription("Toggle if the game should restart at level one & reset the map when failing a level", (AcceptableValueBase)(object)new AcceptableValueRange<bool>(false, true), Array.Empty<object>()));
			_shouldHealAfterFail = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "ShouldHealAfterFail", true, new ConfigDescription("Toggle if the game should restart with full health when failing a level", (AcceptableValueBase)(object)new AcceptableValueRange<bool>(false, true), Array.Empty<object>()));
			_healthToHeal = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "HealthToHeal", 100, new ConfigDescription("The amount of health to heal when failing a level", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 500), Array.Empty<object>()));
		}

		private void Start()
		{
			Logger.LogInfo((object)"JustRetryPlus started!");
		}
	}
	[HarmonyPatch(typeof(RunManager), "ChangeLevel")]
	public static class ChangeLevelPatch
	{
		private static void Prefix(RunManager __instance, ref bool _completedLevel, ref bool _levelFailed, ref ChangeLevelType _changeLevelType)
		{
			if (!Plugin.IsEnabled)
			{
				return;
			}
			Plugin.Logger.LogInfo((object)$"Level failed?: {_levelFailed}");
			Plugin.DidFailLevel = _levelFailed;
			if (Plugin.DidFailLevel)
			{
				if (Plugin.ShouldResetLevel)
				{
					Plugin.Logger.LogInfo((object)"Restarting at level one");
					__instance.ResetProgress();
					__instance.SetRunLevel();
				}
				Plugin.Logger.LogInfo((object)"Level failed, retrying...");
				__instance.RestartScene();
				Plugin.Logger.LogInfo((object)"Restarted scene");
			}
		}
	}
	[HarmonyPatch(typeof(RoundDirector), "StartRoundLogic")]
	public static class RoundDirectorPatch
	{
		private static void Postfix(RoundDirector __instance)
		{
			if (!Plugin.IsEnabled || !Plugin.ShouldHealAfterFail || !Plugin.DidFailLevel || !SemiFunc.IsMasterClientOrSingleplayer())
			{
				return;
			}
			foreach (PlayerHealth item in from player in SemiFunc.PlayerGetAll()
				select player.playerHealth)
			{
				if (!((Object)(object)item == (Object)null))
				{
					item.HealOther(Plugin.HealthToHealValue, true);
				}
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "JustRetryPlus";

		public const string PLUGIN_NAME = "JustRetryPlus";

		public const string PLUGIN_VERSION = "1.0.3";
	}
}