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Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
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v1.0.2
Fix Moon Scaling being unable to select any mutator after a certain amount of levels due to unsanitized base-game input.
v1.0.1
Fix user-generated multi-mutator descriptions being overwritten by the default ones.
v1.0.0: Multi-Mutators
Add headline feature: multi-mutators .
Multiple mutators can now be active at the same time.
Multi-mutators can be automatically generated or user-defined.
Chance of generated mutators is configurable.
Add scaling types for multi-mutators:
Moon Scaling: configure the amount of minimum and maximum active mutators per moon level. Plus the chance to use generated multi-mutators.
Random Scaling: configure the amount of minimum and maximum active mutators, the amount is randomly selected. Plus the chance to use generated multi-mutators.
None Scaling: turn off all multi-mutators. This is effectively how selection worked pre-v1.0.0.
Add user-defined multi-mutators.
It is now possible to configure your own multi-mutators through JSON files.
These JSON files are loaded from your profile's BepInEx\config\Mutators\MultiMutators folder.
Consult the wiki for more details .
In theory, multi-mutators are synced over the network, meaning clients do not need to have the same multi-mutators configured.
However, the do need the same default mutators.
Add support for the mutator overlay to display multiple mutators.
Active mutators' names and descriptions will be cycled through.
Add new mutators:
Size Matters : players are shrunk. Enemies, valuables (+ items) and carts can optionally be scaled down too.
Null Signal : the first meta-mutator. Hides all active mutator information, except its own.
Cannot appear on its own. By default, it needs at least 2 other mutators for it to appear.
Ultra-Violence and The Floor Is Lava are now disabled by default.
Can still be enabled in the config.
Make Hunting Season more resistant to errors during the valuable removing process.
Add "play nice" support for certain mutator combinations:
There Can Only Be One + Duck This → All enemies will be replaced with Apex Predators if possible.
Volatile Cargo now uses whichever is higher between current valuable value and original value.
Change "No Mutator" odds from being weighted to being percentage-based.
Add selection rules and rule files:
Two JSON rule files are added under your profile's BepInEx\config\Mutators folders.
Default rules are automatically provided upon the first launch.
These can be disabled and/or edited. You are also free to create your own rules.
Rules can, for example, be used to make certain mutators mutually exclusive.
Combinations deemed unfair or impossible are provided by default, consult the aforementioned rule files for more details.
Add ScalerCore as a required dependency.
Remove BepInEx from the dependency list.
It's still required, but it's also a transient dependency of both ScalerCore and RepoLib.
Optimize mod size: 2MB → approx. 200KB.
v0.6.6
Fix the map guiding the player in the wrong direction during Ultra-Violence
Increase default monster spawnrate on-break from 10 to 65 percent during Sealed Away
v0.6.5
Add support for REPO v0.4.0
v0.6.4
Add a config option to disable the on-hurt laser activation for the Firing My Laser mutator
Amalgam now attempts to clean up doors that broke during level generation
Map/Level exclusion now happens earlier in the mutator setup cycle
The goal is to remove the excluded maps/levels from e.g. the MapVote selection
Fix a bug that could cause levels to be permanently (= until game restart) removed from the available levels
v0.6.3
Fix Voiceover mutator incorrectly setting the audio mixer to lobby
v0.6.2
Update Mutators to work with R.E.P.O. v0.3.0 and REPOLib v3
Firing My Laser laser should now have a grace period after reviving during which the accidental fire mode is disabled
v0.6.1
Add configurable grace period activated when being revived during The Floor Is Lava
Fix Less Is More host to client settings not being synced properly
Fix items breaking when indestructable during Less is More
Correct Less Is More durability division factors being switched
Please consult your config to see if the lower bound (weak) is still lower or equal to the upper bound (strong)
v0.6.0
New Mutators : Less Is More, Amalgam
Less Is More : Valuables start out with less value but increase in value when taking damage, normal breaking mechanics still apply
Amalgam : The level will consists out of rooms from all available installed levels
Remove weapons which double as valuables from Hunting Season weapon selection
Fix Hunting Season from softlocking when there are no eligible weapons
Add toggle mode to mutator name interface: Toggle with Description
When selected, the mutator name will be (unhidden) together with the mutator description
Rewrite internal metadata system (again)
v0.5.9
Fix Out With A Bang mutator being broken
Add config options for Out With A Bang explosion size and damage
Add enemy blacklist config option to the Hunting Season mutator
v0.5.8
Add minimum player count config option to have Ultra-Violence mutator
Fix Handle With Care mutator causing low amount of valuable spawns
Fix mutators with excluded enemies from crashing when removing all enemies for a tier
v0.5.7
Fix Firing My Laser laser oneshotting every monster
v0.5.6
Add config option to keep the lights on during Ultra-Violence
Fix issues caused by the new update
Fix Firing My Laser laser not firing
Fix Special Action UI not showing
Fix health not updating right away when consuming a health upgrade during Protect The Weak
Remove unlimited active orb patch for Hunting Season
This is now vanilla behaviour
v0.5.5
Fix mutators not being disabled when going to shop on beta
Add possibility to add excluded enemies for the One Shot, One Kill mutator
v0.5.3
Fix Sealed Away causing infinite loading on beta (for real this time)
v0.5.2
Add small fix to make Sealed Away and Volatile Cargo not cause infinite loading on beta
Beta is still not officially supported, this is more of an anticipation change, since the update is said to release soon
Change The Floor Is Lava default damage to 1, down from 10.
Fix Special Action UI spamming errors in console while spectating
v0.5.1
Add potential fix for None mutator being selected as a fallback even though there were other eligable mutators available
Add config option to disable enemy spawns during the The Floor Is Lava Mutator.
v0.5.0
Add possibility to turn off manual laser action for the Firing My Laser Mutator
New Mutators : Voiceover, The Floor Is Lava
Voiceover : Player voices are randomly swapped between all players
The Floor Is Lava : Players take damage when touching unpadded surfaces, this happens every second
Damage is configurable
Optionally, it is possible to choose an amount of players in the config that will be immune to this mutator's damage
Add lifecycle hooks for developers
Log a warning in the host's console when using the None mutator as a fallback
v0.4.4
Prevent Firing My Laser laser from firing when taking damage from healing another player
Adjust Laser damage to enemies from 20 to 30 per tick, this is now also configurable
Add config option to disabled Apollo 11 Anti-Gravity on items that are in cart/extraction
v0.4.3
Prevent laser from firing after being revived after self destructing
v0.4.2
Prevent Firing My Laser laser from continuing after being revived
v0.4.1
Prevent Firing My Laser laser from activating while typing in chat
Hide Special Action UI while spectating
v0.4.0
Prevent 0 damage instances from killing the player during One Shot, One Kill
Reduce Duck This default cooldown to 60 seconds, from 120 seconds
New mechanic: Special Action
Special Action HUD Y position and keybind can be configured
New mutators : Protect The Weak, Firing My Laser
Protect The Weak
One player spawns as the bodyguard, equipped with a tranq gun with infinite ammo and increased health
Other players spawn with significantly reduced health
The bodyguard dies if they are the last one standing
Firing My Laser
Semibots get access to Special Action: Laser
Laser special action has a configurable cooldown (60 seconds default)
Laser also activates when getting hurt, this ignores the cooldown
v0.3.1
Prevent mutator description popping up when other players use their map tool
Make custom UI elements disappear while in the ESC menu
v0.3.0
Improve codebase maturity
Add mutator descriptions, including a bunch of related configuration
Add "bad luck protection" on mutator selection logic
Add singleplayer support (experimental)
Force the game to be more lenient with maximum allowed of active monster orbs on the level while Hunting Season is active
Add Sealed Away mutator
Breaking valuables has a configurable chance to spawn a monster
These are permanent additions to your level, they respawn just like normal monsters
Sealed monsters have had their powers siphoned
Sealed monsters do not have an orb drop limit
Sealed monsters have significantly reduced health and appear smaller than their normal counterparts
v0.2.3
Fix ArgumentOutOfRangeException causing infinite loading screen while the There Can Only Be One mutator is active
v0.2.2
Fix enemy blacklist for Ultra-Violence and Hunting Season being applied after enemies had already been chosen
v0.2.1
Add the option to enable instant revive in truck or active extraction point for the One Shot, One Kill mutator. Disabled by default
Disable healing friends during One Shot, One Kill. No more accidentally one shotting yourself
Disable the spawning of monsters that do not drop an orb while the Hunting Season mutator is active
Increase player grab range as if 3 levels higher while Rusty Servos is active
Add configurable monster spawn blacklist to Ultra-Violence
Prevent custom keybinds from triggering while having chat open
v0.2.0
Fix issue where the Hunting Season mutator would spawn weapons which had already been used
Add more bang to the Out with a Bang! mutator, explosion size and damage now scales with enemy difficulty tier
New mutators: There Can Only Be One, Volatile Cargo
There Can Only Be One: All enemy spawns are the same monster, e.g. all Robe
Volatile Cargo: Valuables explode when destroyed, explosion size and damage scales with value
v0.1.4
Fix issue that would cause items that spawn other items onDestroy to crash the Hunting Season Mutator setup
v0.1.3
Fix issue that would cause client mutators to desync from the host's when returning to lobby after the arena
v0.1.2
The Duck Mutator This now always attempts to spawn a duck
Make current mutator and target (e.g. president) UI elements size configurable
Add configurable keybind to hide current mutator UI, bound on H by default
v0.1.1
Fix enemies getting affected by Apollo 11 Zero-Gravity
Add configurable keybind for downwards momentum to Apollo 11
Add configurable Y position for current Mutator overlay
v0.1.0
Add the ability to lock mutators between configurable levels
Add config option to prevent the surplus from being instantly destroyed and having its value multiplied by the Handle With Care Mutator
v0.0.1