Decompiled source of HunterAudioMod v1.0.0

REPO_HunterAudioMod.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("REPO_HunterAduioMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("微软中国")]
[assembly: AssemblyProduct("REPO_HunterAduioMod")]
[assembly: AssemblyCopyright("Copyright © 微软中国 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("43c1c24b-9c92-4e35-aa94-8027e3ab041d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace REPO_HunterAudioMod;

[BepInPlugin("com.XiaohaiMod.REPO.HunterAudioMod", "HunterAudioMod", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	[CompilerGenerated]
	private sealed class <LoadAB>d__6 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		private string <dllDirectory>5__1;

		private string <bundlePath>5__2;

		private AssetBundleCreateRequest <request>5__3;

		private AudioClip[] <clips>5__4;

		private AudioClip[] <>s__5;

		private int <>s__6;

		private AudioClip <clip>5__7;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <LoadAB>d__6(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<dllDirectory>5__1 = null;
			<bundlePath>5__2 = null;
			<request>5__3 = null;
			<clips>5__4 = null;
			<>s__5 = null;
			<clip>5__7 = null;
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<dllDirectory>5__1 = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
				<bundlePath>5__2 = Path.Combine(<dllDirectory>5__1, "HunterAudioModAB");
				<request>5__3 = AssetBundle.LoadFromFileAsync(<bundlePath>5__2);
				<>2__current = <request>5__3;
				<>1__state = 1;
				return true;
			case 1:
				<>1__state = -1;
				audioBundle = <request>5__3.assetBundle;
				if ((Object)(object)audioBundle == (Object)null)
				{
					Logger.LogError((object)"AssetBundle加载失败!");
					return false;
				}
				HunterRoamClips.Clear();
				HunterAngryClips.Clear();
				<clips>5__4 = audioBundle.LoadAllAssets<AudioClip>();
				<>s__5 = <clips>5__4;
				for (<>s__6 = 0; <>s__6 < <>s__5.Length; <>s__6++)
				{
					<clip>5__7 = <>s__5[<>s__6];
					if (((Object)<clip>5__7).name.Contains("Angry"))
					{
						HunterAngryClips.Add(<clip>5__7);
					}
					else if (((Object)<clip>5__7).name.Contains("Roam"))
					{
						HunterRoamClips.Add(<clip>5__7);
					}
					<clip>5__7 = null;
				}
				<>s__5 = null;
				Logger.LogInfo((object)$"音效加载完毕: 漫游{HunterRoamClips.Count}个, 生气{HunterAngryClips.Count}个");
				new Harmony("com.XiaohaiMod.REPO.HunterAudioMod").PatchAll();
				return false;
			}
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	public static ManualLogSource Logger;

	public static Plugin instance;

	private static AssetBundle audioBundle;

	public static List<AudioClip> HunterRoamClips = new List<AudioClip>();

	public static List<AudioClip> HunterAngryClips = new List<AudioClip>();

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		Logger.LogInfo((object)"HunterAudioMod is loaded,小海男枪音频MOD已加载!");
		instance = this;
		((MonoBehaviour)this).StartCoroutine(LoadAB());
	}

	[IteratorStateMachine(typeof(<LoadAB>d__6))]
	private static IEnumerator LoadAB()
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <LoadAB>d__6(0);
	}
}
[HarmonyPatch(typeof(EnemyHunter))]
public static class PatchEnemyHunter
{
	private const float FadeSpeed = 2f;

	private static AudioClip[] defaulSounds;

	[HarmonyPatch("Awake")]
	[HarmonyPostfix]
	public static void AwakePatch(EnemyHunter __instance)
	{
		defaulSounds = __instance.soundShoot.Sounds;
		Plugin.Logger.LogInfo((object)"!!枪男来啦!");
	}

	[HarmonyPatch("UpdateState")]
	[HarmonyPrefix]
	public static void UpdateStatePatch(EnemyHunter __instance, ref State _state)
	{
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		bool flag = (int)_state == 2;
		bool flag2 = (int)_state == 3;
		bool flag3 = (int)_state == 4;
		bool flag4 = (int)_state == 5;
		bool flag5 = (int)_state == 9;
		if (flag || flag5)
		{
			__instance.soundShoot.Sounds = Plugin.HunterRoamClips.ToArray();
			__instance.soundShoot.Play(__instance.enemy.CenterTransform.position, 1f, 1f, 1f, 1f);
		}
		else if (flag2 || flag3 || flag4)
		{
			__instance.soundShoot.Sounds = Plugin.HunterAngryClips.ToArray();
			__instance.soundShoot.Play(__instance.enemy.CenterTransform.position, 1f, 1f, 1f, 1f);
		}
		else
		{
			__instance.soundShoot.Sounds = defaulSounds;
		}
	}
}