using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("REPO MOD")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("微软中国")]
[assembly: AssemblyProduct("REPO MOD")]
[assembly: AssemblyCopyright("Copyright © 微软中国 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("48060547-bfdb-47cd-aac0-71116dcfa012")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace REPO_MOD;
[BepInPlugin("com.XhPlugin.Repo_Mod", "XH_REPO_DamageShow&EnemyHealthBar_Mod", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource Logger;
private readonly Harmony _harmony = new Harmony("com.XhPlugin.Repo_Mod");
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
_harmony.PatchAll();
Logger.LogInfo((object)"小海怪物血量MOD加载成功!Xiaohai DamageShow&EnemyHealthBar MOD loaded successfully!");
}
}
public class WorldSpaceUIDamageText : WorldSpaceUIChild
{
private TextMeshProUGUI textComponent;
private float timer = 1.5f;
private Vector3 baseWorldPosition;
private float floatHeight;
public void Awake()
{
textComponent = ((Component)this).GetComponent<TextMeshProUGUI>();
if ((Object)(object)textComponent == (Object)null)
{
textComponent = ((Component)this).gameObject.AddComponent<TextMeshProUGUI>();
}
}
public override void Start()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
((WorldSpaceUIChild)this).Start();
((Graphic)textComponent).color = Color.red;
((TMP_Text)textComponent).fontSize = 40f;
((TMP_Text)textComponent).alignment = (TextAlignmentOptions)514;
baseWorldPosition = base.worldPosition;
}
public override void Update()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
((WorldSpaceUIChild)this).Update();
floatHeight += Time.deltaTime * 0.8f;
base.worldPosition = baseWorldPosition + Vector3.up * floatHeight;
timer -= Time.deltaTime;
((TMP_Text)textComponent).alpha = Mathf.Clamp01(timer * 2f);
if (timer <= 0f)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
public void Initialize(int damage)
{
if ((Object)(object)textComponent == (Object)null)
{
textComponent = ((Component)this).GetComponent<TextMeshProUGUI>();
}
((TMP_Text)textComponent).text = $"-{damage}";
}
}
public class WorldSpaceUIHealthText : WorldSpaceUIChild
{
private TextMeshProUGUI textComponent;
private float timer = 5f;
private EnemyHealth targetEnemy;
private static Dictionary<EnemyHealth, WorldSpaceUIHealthText> activeTexts = new Dictionary<EnemyHealth, WorldSpaceUIHealthText>();
protected void Awake()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
textComponent = ((Component)this).GetComponent<TextMeshProUGUI>();
((Graphic)textComponent).color = Color.red;
((TMP_Text)textComponent).fontSize = 15f;
((TMP_Text)textComponent).alignment = (TextAlignmentOptions)514;
}
public override void Update()
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
((WorldSpaceUIChild)this).Update();
if ((Object)(object)targetEnemy != (Object)null)
{
Collider component = ((Component)targetEnemy).GetComponent<Collider>();
float num;
if (!((Object)(object)component != (Object)null))
{
num = 3f;
}
else
{
Bounds bounds = component.bounds;
num = ((Bounds)(ref bounds)).size.y + 3f;
}
float num2 = num;
base.worldPosition = ((Component)targetEnemy).transform.position + Vector3.up * num2;
}
timer -= Time.deltaTime;
if (timer <= 0f)
{
Cleanup();
}
if ((Object)(object)targetEnemy != (Object)null)
{
string text = targetEnemy.enemy.EnemyParent.enemyName;
if (text == null)
{
text = "未知敌人";
}
((TMP_Text)textComponent).text = $"{text}\r\n{targetEnemy.healthCurrent}/{targetEnemy.health}";
}
}
public void Initialize(EnemyHealth enemy)
{
targetEnemy = enemy;
((TMP_Text)textComponent).text = $"{enemy.healthCurrent}/{enemy.health}";
if (activeTexts.ContainsKey(enemy))
{
activeTexts[enemy].RefreshTimer();
Object.Destroy((Object)(object)((Component)this).gameObject);
}
else
{
activeTexts.Add(enemy, this);
}
}
public void RefreshTimer()
{
timer = 5f;
((TMP_Text)textComponent).text = $"{targetEnemy.healthCurrent}/{targetEnemy.health}";
}
private void Cleanup()
{
if ((Object)(object)targetEnemy != (Object)null)
{
activeTexts.Remove(targetEnemy);
}
Object.Destroy((Object)(object)((Component)this).gameObject);
}
public static void CreateOrUpdate(EnemyHealth enemy)
{
if (activeTexts.TryGetValue(enemy, out var value))
{
value.RefreshTimer();
}
else
{
CreateNewText(enemy);
}
}
private static void CreateNewText(EnemyHealth enemy)
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Expected O, but got Unknown
if (!((Object)(object)WorldSpaceUIParent.instance == (Object)null))
{
GameObject val = new GameObject("HealthText", new Type[3]
{
typeof(RectTransform),
typeof(TextMeshProUGUI),
typeof(WorldSpaceUIHealthText)
});
val.transform.SetParent(((Component)WorldSpaceUIParent.instance).transform);
WorldSpaceUIHealthText component = val.GetComponent<WorldSpaceUIHealthText>();
component.Initialize(enemy);
}
}
}
public static class DamageTextManager
{
public static void CreateDamageText(Vector3 position, int damage)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("DamageText", new Type[3]
{
typeof(RectTransform),
typeof(TextMeshProUGUI),
typeof(WorldSpaceUIDamageText)
});
val.transform.SetParent(((Component)WorldSpaceUIParent.instance).transform);
WorldSpaceUIDamageText component = val.GetComponent<WorldSpaceUIDamageText>();
component.Initialize(damage);
((WorldSpaceUIChild)component).worldPosition = position;
Plugin.Logger.LogInfo((object)$"生成伤害文本:-{damage} 位置:{position}");
}
}
public class EnemyHealthBar : MonoBehaviour
{
public class Billboard : MonoBehaviour
{
public Vector3 offset;
private Camera mainCamera;
private void Start()
{
mainCamera = Camera.main;
}
private void LateUpdate()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)mainCamera != (Object)null)
{
((Component)this).transform.rotation = Quaternion.Euler(((Component)mainCamera).transform.eulerAngles.x, ((Component)mainCamera).transform.eulerAngles.y, 0f);
((Component)this).transform.position = ((Component)this).transform.parent.position + offset;
}
}
}
private float _lastDamageTime;
private bool _isActive = true;
public Vector3 worldOffset = new Vector3(0f, 2.5f, 0f);
public Vector2 size = new Vector2(20f, 2.5f);
public Color backgroundColor = new Color(0.3f, 0.3f, 0.3f, 0.9f);
public Color healthColor = Color.red;
public Canvas canvas;
private Image foreground;
private Image background;
private EnemyHealth enemyHealth;
private TextMeshProUGUI healthText;
private void Awake()
{
enemyHealth = ((Component)this).GetComponent<EnemyHealth>();
InitializeCanvas();
UpdateHealthDisplay();
ResetTimer();
Debug.Log((object)("血条初始化完成,敌人:" + ((Object)enemyHealth).name));
}
public void ResetTimer()
{
_lastDamageTime = Time.time;
if (!_isActive)
{
ReactivateHealthBar();
}
}
private void ReactivateHealthBar()
{
_isActive = true;
((Component)canvas).gameObject.SetActive(true);
UpdateHealthDisplay();
UpdateCanvasVisibility();
}
private void DestroyHealthBar()
{
_isActive = false;
((Component)canvas).gameObject.SetActive(false);
}
private void InitializeCanvas()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("HealthCanvas");
canvas = val.AddComponent<Canvas>();
canvas.renderMode = (RenderMode)2;
((Component)canvas).transform.SetParent(((Component)this).transform);
((Component)canvas).transform.localPosition = worldOffset;
RectTransform component = ((Component)canvas).GetComponent<RectTransform>();
component.sizeDelta = size;
((Transform)component).localScale = new Vector3(0.03f, 0.03f, 0.03f);
val.AddComponent<GraphicRaycaster>();
background = CreateBarElement(((Component)canvas).transform, backgroundColor, "Background");
foreground = CreateBarElement(((Component)canvas).transform, healthColor, "Foreground");
foreground.type = (Type)3;
foreground.fillMethod = (FillMethod)0;
foreground.fillOrigin = 0;
Billboard billboard = val.AddComponent<Billboard>();
billboard.offset = worldOffset;
CreateHealthText(((Component)canvas).transform);
}
private void CreateHealthText(Transform parent)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("HealthText");
val.transform.SetParent(parent, false);
healthText = val.AddComponent<TextMeshProUGUI>();
((TMP_Text)healthText).alignment = (TextAlignmentOptions)514;
((TMP_Text)healthText).fontSize = 10f;
((Graphic)healthText).color = Color.white;
((TMP_Text)healthText).margin = new Vector4(0f, 0f, 0f, 10f);
RectTransform component = ((Component)healthText).GetComponent<RectTransform>();
component.anchorMin = new Vector2(0.5f, 1f);
component.anchorMax = new Vector2(0.5f, 1f);
component.pivot = new Vector2(0.5f, 0.5f);
component.anchoredPosition = new Vector2(0f, 5f);
}
private void UpdateHealthText()
{
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)healthText != (Object)null && (Object)(object)enemyHealth != (Object)null)
{
((TMP_Text)healthText).text = $"{enemyHealth.healthCurrent}/{enemyHealth.health}";
if ((float)enemyHealth.healthCurrent / (float)enemyHealth.health < 0.3f)
{
((Graphic)healthText).color = Color.yellow;
}
else
{
((Graphic)healthText).color = Color.white;
}
}
}
private Image CreateBarElement(Transform parent, Color color, string name)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Expected O, but got Unknown
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject(name);
val.transform.SetParent(parent, false);
Texture2D val2 = new Texture2D(1, 1);
val2.SetPixel(0, 0, Color.white);
val2.Apply();
Image val3 = val.AddComponent<Image>();
val3.sprite = Sprite.Create(val2, new Rect(0f, 0f, 1f, 1f), Vector2.zero);
((Graphic)val3).color = color;
RectTransform component = val.GetComponent<RectTransform>();
component.anchorMin = Vector2.zero;
component.anchorMax = Vector2.one;
component.offsetMin = Vector2.zero;
component.offsetMax = Vector2.zero;
return val3;
}
private void Update()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
if (_isActive)
{
if (Time.time - _lastDamageTime > 5f)
{
DestroyHealthBar();
return;
}
Debug.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + worldOffset, Color.green);
UpdateHealthDisplay();
UpdateCanvasVisibility();
}
}
private void UpdateCanvasVisibility()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
float num = Vector3.Distance(((Component)Camera.main).transform.position, ((Component)this).transform.position);
float num2 = Mathf.Clamp01(1f - num / 50f);
((Graphic)foreground).color = new Color(healthColor.r, healthColor.g, healthColor.b, num2);
((Graphic)background).color = new Color(backgroundColor.r, backgroundColor.g, backgroundColor.b, num2 * 0.8f);
}
public void UpdateHealthDisplay()
{
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)enemyHealth == (Object)null))
{
float num = Mathf.Clamp01((float)enemyHealth.healthCurrent / (float)enemyHealth.health);
foreground.fillAmount = Mathf.Lerp(foreground.fillAmount, num, Time.deltaTime * 10f);
if (num < 0.3f)
{
float num2 = Mathf.PingPong(Time.time * 2f, 1f);
((Graphic)foreground).color = new Color(1f, num2, num2, ((Graphic)foreground).color.a);
}
UpdateHealthText();
}
}
private void OnDestroy()
{
if ((Object)(object)canvas != (Object)null)
{
Debug.Log((object)("销毁血条:" + ((Object)enemyHealth).name));
Object.Destroy((Object)(object)((Component)canvas).gameObject);
}
}
}
[HarmonyPatch]
public static class Patch
{
[HarmonyPatch(typeof(BigMessageUI))]
internal class BigMessageUIPatch
{
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static bool UpdatePrefix(BigMessageUI __instance, ref float ___bigMessageTimer)
{
if (___bigMessageTimer > 0f)
{
___bigMessageTimer -= Time.deltaTime * 0.5f;
return false;
}
return true;
}
}
[HarmonyPatch(typeof(EnemyHealth), "Hurt")]
[HarmonyPostfix]
private static void OnHurt(EnemyHealth __instance, int _damage)
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
if (_damage <= 0 || (Object)(object)__instance == (Object)null)
{
return;
}
try
{
EnemyHealthBar enemyHealthBar = ((Component)__instance).GetComponent<EnemyHealthBar>();
if ((Object)(object)enemyHealthBar == (Object)null)
{
enemyHealthBar = ((Component)__instance).gameObject.AddComponent<EnemyHealthBar>();
}
else
{
enemyHealthBar.ResetTimer();
}
enemyHealthBar.UpdateHealthDisplay();
Vector3 position = ((Component)__instance).transform.position + Vector3.up * 1.5f + Random.insideUnitSphere * 0.3f;
DamageTextManager.CreateDamageText(position, _damage);
}
catch (Exception arg)
{
Plugin.Logger.LogError((object)$"处理伤害时出错: {arg}");
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EnemyHealth), "Death")]
private static void OnDeath(EnemyHealth __instance)
{
EnemyHealthBar component = ((Component)__instance).GetComponent<EnemyHealthBar>();
if ((Object)(object)component != (Object)null)
{
Object.Destroy((Object)(object)component);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EnemyHealth), "Awake")]
private static void PostStart(EnemyHealth __instance)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
try
{
if ((Object)(object)((Component)__instance).GetComponent<EnemyHealthBar>() == (Object)null)
{
EnemyHealthBar enemyHealthBar = ((Component)__instance).gameObject.AddComponent<EnemyHealthBar>();
enemyHealthBar.worldOffset = new Vector3(0f, GetEnemyHeight(__instance), 0f);
Plugin.Logger.LogInfo((object)("初始化血条:" + ((Object)__instance).name));
}
}
catch (Exception arg)
{
Debug.LogError((object)$"血条初始化失败:{arg}");
}
}
private static float GetEnemyHeight(EnemyHealth enemy)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
Collider component = ((Component)enemy).GetComponent<Collider>();
float result;
if (!((Object)(object)component != (Object)null))
{
result = 2.5f;
}
else
{
Bounds bounds = component.bounds;
result = ((Bounds)(ref bounds)).size.y + 0.5f;
}
return result;
}
}
[HarmonyPatch(typeof(ExtractionPoint))]
public static class ExtractionPoint_Patches
{
private static bool once;
[HarmonyPrefix]
[HarmonyPatch("StateActive")]
private static void Postfix_MissionText()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
if (!once)
{
once = true;
SemiFunc.UIFocusText("欢迎使用由CO2赞助的怪物血量MOD by小海", Color.white, AssetManager.instance.colorYellow, 5f);
}
}
}