using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("REPO MOD")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("微软中国")]
[assembly: AssemblyProduct("REPO MOD")]
[assembly: AssemblyCopyright("Copyright © 微软中国 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("48060547-bfdb-47cd-aac0-71116dcfa012")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace REPO_MOD;
[BepInPlugin("com.XhPlugin.Repo_Mod", "XH_REPO_DamageShow&EnemyHealthBar_Mod", "1.0.3")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource Logger;
internal static bool VerboseLogging;
internal static ConfigEntry<float> HealthBarExtraHeightOffset;
private readonly Harmony _harmony = new Harmony("com.XhPlugin.Repo_Mod");
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
HealthBarExtraHeightOffset = ((BaseUnityPlugin)this).Config.Bind<float>("Enemy Health Bar / 敌人血条", "ExtraHeightOffset / 增高偏移", 0.55f, "血条额外增高偏移:在自动高度计算完成后始终追加(单位:米) / Extra height offset: always added after auto height calculation (unit: meters)");
_harmony.PatchAll();
Logger.LogInfo((object)"小海怪物血量MOD加载成功!Xiaohai DamageShow&EnemyHealthBar MOD loaded successfully ! v1.0.3");
}
}
public class WorldSpaceUIDamageText : WorldSpaceUIChild
{
private TextMeshProUGUI textComponent;
private float timer = 1.5f;
private Vector3 baseWorldPosition;
private float floatHeight;
public void Awake()
{
textComponent = ((Component)this).GetComponent<TextMeshProUGUI>();
if ((Object)(object)textComponent == (Object)null)
{
textComponent = ((Component)this).gameObject.AddComponent<TextMeshProUGUI>();
}
}
public override void Start()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
((WorldSpaceUIChild)this).Start();
((TMP_Text)textComponent).alignment = (TextAlignmentOptions)514;
baseWorldPosition = base.worldPosition;
}
public override void Update()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
((WorldSpaceUIChild)this).Update();
floatHeight += Time.deltaTime * 0.8f;
base.worldPosition = baseWorldPosition + Vector3.up * floatHeight;
timer -= Time.deltaTime;
((TMP_Text)textComponent).alpha = Mathf.Clamp01(timer * 2f);
if (timer <= 0f)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
public void Initialize(int damage, Color color, float fontSize, float time)
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)textComponent == (Object)null)
{
textComponent = ((Component)this).GetComponent<TextMeshProUGUI>();
}
((TMP_Text)textComponent).text = $"-{damage}";
((Graphic)textComponent).color = color;
((TMP_Text)textComponent).fontSize = fontSize;
timer = time;
}
}
public static class DamageTextManager
{
public static void CreateDamageText(Vector3 position, int damage)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("DamageText", new Type[3]
{
typeof(RectTransform),
typeof(TextMeshProUGUI),
typeof(WorldSpaceUIDamageText)
});
val.transform.SetParent(((Component)WorldSpaceUIParent.instance).transform);
WorldSpaceUIDamageText component = val.GetComponent<WorldSpaceUIDamageText>();
if (damage >= 50)
{
component.Initialize(damage, Color.red, 43f, 3f);
}
else if (damage >= 25)
{
component.Initialize(damage, Color.yellow, 35f, 2f);
}
else
{
component.Initialize(damage, new Color(1f, 23f / 85f, 0f), 25f, 1.5f);
}
((WorldSpaceUIChild)component).worldPosition = position;
}
}
public class EnemyHealthBar : MonoBehaviour
{
public class Billboard : MonoBehaviour
{
private Camera mainCamera;
private void Start()
{
mainCamera = Camera.main;
}
private void LateUpdate()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)mainCamera != (Object)null)
{
((Component)this).transform.rotation = Quaternion.Euler(((Component)mainCamera).transform.eulerAngles.x, ((Component)mainCamera).transform.eulerAngles.y, 0f);
}
}
}
private float _lastDamageTime;
private bool _isActive = true;
private bool _initialized;
public Vector3 worldOffset = new Vector3(0f, 1.25f, 0f);
public Vector2 size = new Vector2(20f, 2.5f);
public Color backgroundColor = new Color(0.3f, 0.3f, 0.3f, 0.9f);
public Color healthColor = Color.red;
public Canvas canvas;
private Image foreground;
private Image background;
private EnemyHealth enemyHealth;
private TextMeshProUGUI healthText;
private Enemy enemy;
private Transform followTransform;
private Camera mainCamera;
private float targetFillAmount = 1f;
private int lastHealthCurrent = int.MinValue;
private int lastHealthMax = int.MinValue;
private float nextVisibilityUpdateTime;
private float nextFollowResolveTime;
private float nextOffsetResolveTime;
private static Sprite sharedWhiteSprite;
public void EnsureInitialized()
{
if (!_initialized)
{
enemyHealth = ((Component)this).GetComponent<EnemyHealth>();
if (!((Object)(object)enemyHealth == (Object)null))
{
enemy = enemyHealth.enemy;
followTransform = ResolveFollowTransform();
mainCamera = Camera.main;
InitializeCanvas();
UpdateWorldOffsetFromBounds(force: true);
UpdateCanvasWorldPosition();
UpdateHealthDisplay();
ResetTimer();
_initialized = true;
}
}
}
private Transform ResolveFollowTransform()
{
if ((Object)(object)enemy != (Object)null)
{
if (enemy.HasRigidbody && (Object)(object)enemy.Rigidbody != (Object)null)
{
return ((Component)enemy.Rigidbody).transform;
}
if ((Object)(object)enemy.CenterTransform != (Object)null)
{
return enemy.CenterTransform;
}
}
return ((Component)this).transform;
}
private static Sprite GetSharedWhiteSprite()
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)sharedWhiteSprite != (Object)null)
{
return sharedWhiteSprite;
}
Texture2D whiteTexture = Texture2D.whiteTexture;
sharedWhiteSprite = Sprite.Create(whiteTexture, new Rect(0f, 0f, (float)((Texture)whiteTexture).width, (float)((Texture)whiteTexture).height), new Vector2(0.5f, 0.5f));
return sharedWhiteSprite;
}
public void ResetTimer()
{
_lastDamageTime = Time.time;
if (!_isActive && (Object)(object)canvas != (Object)null)
{
ReactivateHealthBar();
}
}
private void ReactivateHealthBar()
{
_isActive = true;
if ((Object)(object)canvas != (Object)null)
{
((Component)canvas).gameObject.SetActive(true);
}
UpdateHealthDisplay();
UpdateCanvasVisibility();
}
private void DestroyHealthBar()
{
_isActive = false;
if ((Object)(object)canvas != (Object)null)
{
((Component)canvas).gameObject.SetActive(false);
}
}
private void InitializeCanvas()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("HealthCanvas");
canvas = val.AddComponent<Canvas>();
canvas.renderMode = (RenderMode)2;
((Component)canvas).transform.SetParent(((Object)(object)followTransform != (Object)null) ? followTransform : ((Component)this).transform, false);
((Component)canvas).transform.localPosition = worldOffset;
RectTransform component = ((Component)canvas).GetComponent<RectTransform>();
component.sizeDelta = size;
((Transform)component).localScale = new Vector3(0.03f, 0.03f, 0.03f);
val.AddComponent<GraphicRaycaster>();
background = CreateBarElement(((Component)canvas).transform, backgroundColor, "Background");
foreground = CreateBarElement(((Component)canvas).transform, healthColor, "Foreground");
foreground.type = (Type)3;
foreground.fillMethod = (FillMethod)0;
foreground.fillOrigin = 0;
val.AddComponent<Billboard>();
CreateHealthText(((Component)canvas).transform);
}
private void UpdateWorldOffsetFromBounds(bool force)
{
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
if (!force && Time.time < nextOffsetResolveTime)
{
return;
}
nextOffsetResolveTime = Time.time + 1f;
Transform val = ResolveBoundsRoot();
if (!((Object)(object)val == (Object)null) && !((Object)(object)followTransform == (Object)null) && TryGetWorldBounds(val, out var bounds))
{
float y = followTransform.position.y;
float num = 0.15f;
float num2 = ((Bounds)(ref bounds)).max.y - y + num;
num2 = Mathf.Clamp(num2, 0.35f, 12f);
float num3 = ((Plugin.HealthBarExtraHeightOffset != null) ? Plugin.HealthBarExtraHeightOffset.Value : 1.25f);
if (num3 < 0f)
{
num3 = 0f;
}
float num4 = Mathf.Clamp(num2 + num3, 0.35f, 20f);
if (Mathf.Abs(worldOffset.y - num4) > 0.01f)
{
worldOffset = new Vector3(worldOffset.x, num4, worldOffset.z);
UpdateCanvasWorldPosition();
}
}
}
private Transform ResolveBoundsRoot()
{
if ((Object)(object)enemyHealth != (Object)null && (Object)(object)((Component)enemyHealth).transform != (Object)null && (Object)(object)((Component)enemyHealth).transform.parent != (Object)null)
{
return ((Component)enemyHealth).transform.parent;
}
if ((Object)(object)enemy != (Object)null && (Object)(object)enemy.EnemyParent != (Object)null)
{
return ((Component)enemy.EnemyParent).transform;
}
if ((Object)(object)enemyHealth != (Object)null)
{
return ((Component)enemyHealth).transform;
}
return null;
}
private void UpdateCanvasWorldPosition()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)canvas == (Object)null) && !((Object)(object)followTransform == (Object)null))
{
Vector3 position = followTransform.position + new Vector3(worldOffset.x, 0f, worldOffset.z) + Vector3.up * worldOffset.y;
((Component)canvas).transform.position = position;
}
}
private static bool TryGetWorldBounds(Transform root, out Bounds bounds)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
bounds = default(Bounds);
bool flag = false;
Collider[] componentsInChildren = ((Component)root).GetComponentsInChildren<Collider>(true);
foreach (Collider val in componentsInChildren)
{
if (!((Object)(object)val == (Object)null) && !val.isTrigger)
{
if (!flag)
{
bounds = val.bounds;
flag = true;
}
else
{
((Bounds)(ref bounds)).Encapsulate(val.bounds);
}
}
}
if (flag)
{
return true;
}
Renderer[] componentsInChildren2 = ((Component)root).GetComponentsInChildren<Renderer>(true);
foreach (Renderer val2 in componentsInChildren2)
{
if (!((Object)(object)val2 == (Object)null))
{
if (!flag)
{
bounds = val2.bounds;
flag = true;
}
else
{
((Bounds)(ref bounds)).Encapsulate(val2.bounds);
}
}
}
return flag;
}
private void CreateHealthText(Transform parent)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("HealthText");
val.transform.SetParent(parent, false);
healthText = val.AddComponent<TextMeshProUGUI>();
((TMP_Text)healthText).alignment = (TextAlignmentOptions)514;
((TMP_Text)healthText).fontSize = 10f;
((Graphic)healthText).color = Color.white;
((TMP_Text)healthText).margin = new Vector4(0f, 0f, 0f, 10f);
RectTransform component = ((Component)healthText).GetComponent<RectTransform>();
component.anchorMin = new Vector2(0.5f, 1f);
component.anchorMax = new Vector2(0.5f, 1f);
component.pivot = new Vector2(0.5f, 0.5f);
component.anchoredPosition = new Vector2(0f, 5f);
}
private void UpdateHealthText()
{
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)healthText != (Object)null && (Object)(object)enemyHealth != (Object)null)
{
((TMP_Text)healthText).text = $"{enemyHealth.healthCurrent}/{enemyHealth.health}";
if ((float)enemyHealth.healthCurrent / (float)enemyHealth.health < 0.3f)
{
((Graphic)healthText).color = Color.yellow;
}
else
{
((Graphic)healthText).color = Color.white;
}
}
}
private Image CreateBarElement(Transform parent, Color color, string name)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject(name);
val.transform.SetParent(parent, false);
Image val2 = val.AddComponent<Image>();
val2.sprite = GetSharedWhiteSprite();
((Graphic)val2).color = color;
RectTransform component = val.GetComponent<RectTransform>();
component.anchorMin = Vector2.zero;
component.anchorMax = Vector2.one;
component.offsetMin = Vector2.zero;
component.offsetMax = Vector2.zero;
return val2;
}
private void Update()
{
//IL_0264: Unknown result type (might be due to invalid IL or missing references)
//IL_026e: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Unknown result type (might be due to invalid IL or missing references)
//IL_0228: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
EnsureInitialized();
if (!_initialized || !_isActive)
{
return;
}
if (Time.time - _lastDamageTime > 10f)
{
DestroyHealthBar();
}
else
{
if ((Object)(object)enemyHealth == (Object)null || (Object)(object)foreground == (Object)null || (Object)(object)background == (Object)null)
{
return;
}
if (Time.time >= nextFollowResolveTime)
{
Transform val = ResolveFollowTransform();
if ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)followTransform)
{
followTransform = val;
if ((Object)(object)canvas != (Object)null)
{
((Component)canvas).transform.SetParent(followTransform, false);
((Component)canvas).transform.localPosition = worldOffset;
}
UpdateWorldOffsetFromBounds(force: true);
}
nextFollowResolveTime = Time.time + 0.5f;
}
UpdateWorldOffsetFromBounds(force: false);
UpdateCanvasWorldPosition();
int healthCurrent = enemyHealth.healthCurrent;
int health = enemyHealth.health;
if (health > 0 && (healthCurrent != lastHealthCurrent || health != lastHealthMax))
{
lastHealthCurrent = healthCurrent;
lastHealthMax = health;
targetFillAmount = Mathf.Clamp01((float)healthCurrent / (float)health);
UpdateHealthText();
}
foreground.fillAmount = Mathf.Lerp(foreground.fillAmount, targetFillAmount, Time.deltaTime * 10f);
if (targetFillAmount < 0.3f)
{
float num = Mathf.PingPong(Time.time * 2f, 1f);
((Graphic)foreground).color = new Color(1f, num, num, ((Graphic)foreground).color.a);
}
else
{
((Graphic)foreground).color = new Color(healthColor.r, healthColor.g, healthColor.b, ((Graphic)foreground).color.a);
}
if (Time.time >= nextVisibilityUpdateTime)
{
UpdateCanvasVisibility();
nextVisibilityUpdateTime = Time.time + 0.1f;
}
}
}
private void UpdateCanvasVisibility()
{
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)mainCamera == (Object)null)
{
mainCamera = Camera.main;
}
if (!((Object)(object)mainCamera == (Object)null) && !((Object)(object)foreground == (Object)null) && !((Object)(object)background == (Object)null))
{
Vector3 val = (((Object)(object)canvas != (Object)null) ? ((Component)canvas).transform.position : ((Component)this).transform.position);
float num = Vector3.Distance(((Component)mainCamera).transform.position, val);
float num2 = Mathf.Clamp01(1f - num / 50f);
((Graphic)foreground).color = new Color(healthColor.r, healthColor.g, healthColor.b, num2);
((Graphic)background).color = new Color(backgroundColor.r, backgroundColor.g, backgroundColor.b, num2 * 0.8f);
}
}
public void UpdateHealthDisplay()
{
if (!((Object)(object)enemyHealth == (Object)null))
{
int health = enemyHealth.health;
if (health > 0)
{
targetFillAmount = Mathf.Clamp01((float)enemyHealth.healthCurrent / (float)health);
}
UpdateHealthText();
}
}
private void OnDestroy()
{
if ((Object)(object)canvas != (Object)null)
{
Debug.Log((object)("销毁血条:" + ((Object)enemyHealth).name));
Object.Destroy((Object)(object)((Component)canvas).gameObject);
}
}
}
[HarmonyPatch]
public static class Patch
{
[HarmonyPatch(typeof(HurtCollider), "EnemyHurt")]
public static class HurtColliderPatch
{
[HarmonyPostfix]
public static void EnemyHurtPatch(HurtCollider __instance, ref Enemy _enemy)
{
if (Plugin.VerboseLogging && Plugin.Logger != null && !((Object)(object)_enemy == (Object)null) && !((Object)(object)_enemy.EnemyParent == (Object)null))
{
int num = ((!__instance.enemyKill) ? __instance.enemyDamage : (((Object)(object)_enemy.Health != (Object)null) ? _enemy.Health.healthCurrent : 0));
Plugin.Logger.LogInfo((object)$"敌人{_enemy.EnemyParent.enemyName}受伤,伤害{num}");
}
}
}
[HarmonyPatch(typeof(BigMessageUI))]
internal class BigMessageUIPatch
{
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static bool UpdatePrefix(BigMessageUI __instance, ref float ___bigMessageTimer)
{
if (___bigMessageTimer > 0f)
{
___bigMessageTimer -= Time.deltaTime * 0.5f;
return false;
}
return true;
}
}
private static readonly Dictionary<int, float> lastDamageTextTimeByEnemy = new Dictionary<int, float>();
[HarmonyPatch(typeof(EnemyHealth), "HurtRPC")]
[HarmonyPostfix]
private static void OnHurt(EnemyHealth __instance, int _damage, Vector3 _hurtDirection)
{
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
if (_damage <= 0 || (Object)(object)__instance == (Object)null)
{
return;
}
try
{
EnemyHealthBar enemyHealthBar = ((Component)__instance).GetComponent<EnemyHealthBar>();
if ((Object)(object)enemyHealthBar == (Object)null)
{
enemyHealthBar = ((Component)__instance).gameObject.AddComponent<EnemyHealthBar>();
}
enemyHealthBar.EnsureInitialized();
enemyHealthBar.ResetTimer();
enemyHealthBar.UpdateHealthDisplay();
int instanceID = ((Object)__instance).GetInstanceID();
float time = Time.time;
if (lastDamageTextTimeByEnemy.TryGetValue(instanceID, out var value) && time - value < 0.05f)
{
return;
}
lastDamageTextTimeByEnemy[instanceID] = time;
int damage = Mathf.Clamp(_damage, 1, 9999);
Vector3 position = ((Component)__instance).transform.position;
Enemy enemy = __instance.enemy;
if ((Object)(object)enemy != (Object)null)
{
if (enemy.HasRigidbody && (Object)(object)enemy.Rigidbody != (Object)null)
{
position = ((Component)enemy.Rigidbody).transform.position;
}
else if ((Object)(object)enemy.CenterTransform != (Object)null)
{
position = enemy.CenterTransform.position;
}
}
Vector3 position2 = position + Vector3.up * 1.5f + Random.insideUnitSphere * 0.3f;
DamageTextManager.CreateDamageText(position2, damage);
}
catch (Exception arg)
{
Plugin.Logger.LogError((object)$"处理伤害时出错: {arg}");
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EnemyHealth), "Death")]
private static void OnDeath(EnemyHealth __instance)
{
EnemyHealthBar component = ((Component)__instance).GetComponent<EnemyHealthBar>();
if ((Object)(object)component != (Object)null)
{
Object.Destroy((Object)(object)component);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EnemyHealth), "Awake")]
private static void PostStart(EnemyHealth __instance)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
try
{
if ((Object)(object)((Component)__instance).GetComponent<EnemyHealthBar>() == (Object)null)
{
EnemyHealthBar enemyHealthBar = ((Component)__instance).gameObject.AddComponent<EnemyHealthBar>();
enemyHealthBar.worldOffset = new Vector3(0f, GetEnemyHeight(__instance), 0f);
if (Plugin.VerboseLogging && Plugin.Logger != null && (Object)(object)__instance.enemy != (Object)null && (Object)(object)__instance.enemy.EnemyParent != (Object)null)
{
Plugin.Logger.LogInfo((object)("初始化血条:" + __instance.enemy.EnemyParent.enemyName));
}
}
}
catch (Exception arg)
{
Debug.LogError((object)$"血条初始化失败:{arg}");
}
}
private static float GetEnemyHeight(EnemyHealth enemy)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
Collider componentInChildren = ((Component)((Component)enemy).transform.parent).GetComponentInChildren<Collider>();
float result;
if (!((Object)(object)componentInChildren != (Object)null))
{
result = 2.5f;
}
else
{
Bounds bounds = componentInChildren.bounds;
result = ((Bounds)(ref bounds)).size.y + 0.5f;
}
return result;
}
}
[HarmonyPatch(typeof(ExtractionPoint))]
public static class ExtractionPoint_Patches
{
private static bool once;
[HarmonyPrefix]
[HarmonyPatch("StateActive")]
private static void Postfix_MissionText()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
if (!once)
{
once = true;
SemiFunc.UIFocusText("欢迎使用由CO2赞助的怪物血量MOD by小海", Color.white, AssetManager.instance.colorYellow, 5f);
}
}
}